tablefold.h 426 B

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  1. class idTableFold : public idAnimatedEntity
  2. {
  3. public:
  4. CLASS_PROTOTYPE( idTableFold );
  5. //void Think( void );
  6. void Spawn( void );
  7. void OnFrob( idEntity* activator );
  8. private:
  9. enum { CLOSED, OPENED };
  10. int state;
  11. void Event_reset( void );
  12. void Event_open( bool value );
  13. idEntity* frobcube;
  14. idEntity* frobcube_handle;
  15. idMover * mover;
  16. };