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- class idSentry : public idMoveableItem
- {
- public:
- CLASS_PROTOTYPE( idSentry );
- void Spawn( void );
- virtual void Think( void );
- void OnGet( void );
- void Save( idSaveGame *savefile ) const;
- void Restore( idRestoreGame *savefile );
- private:
- enum { OFF, DEPLOYING, ON, CLOSING };
- int state;
- float yaw;
- float pitch;
-
- void Event_sentrykill( void );
- void Event_activate( int value );
- void Event_issentryactive();
- void Event_sentryturn( float yawValue );
- void Event_sentrypitch( float pitchValue );
- void Event_sentryface( float x, float y, float z );
- void Event_sentryfire( void );
- void Event_sentrystand( void );
- void Event_sentrygetlaser( void );
- void fireShot( void );
- idBeam* beamStart;
- idBeam* beamEnd;
- idAnimatedEntity * model;
- idEntity* laserdot;
- idEntity * nosecam;
- int laserActivateTime;
- float yawStart;
- float yawEnd;
- int yawTimeStart;
- int yawTimeEnd;
- bool yawActive;
- float pitchStart;
- float pitchEnd;
- int pitchTimeStart;
- int pitchTimeEnd;
- bool pitchActive;
- int queuedShots;
- int nextShotTime;
- };
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