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- class idPicker : public idEntity {
- public:
- CLASS_PROTOTYPE( idPicker );
- idPicker( void );
- ~idPicker( void );
- void Save( idSaveGame *savefile ) const;
- void Restore( idRestoreGame *savefile );
- //void Initialize( void );
- void SetDragDistance( float dist );
- int Update( idPlayer *player, bool hide, idEntity *newEnt, int newEntID, bool forcePick );
- int UpdateHeld( idPlayer *player );
- idEntityPtr<idEntity> dragEnt; // entity being dragged
- void SetHoldDistance( int delta );
- bool attackHeld;
- void StopDrag( bool dropOnly, bool isRightClick );
- private:
- int attacktimerStart;
- int pickuptimerStart;
- int holdstate;
-
-
- int holdDistance; //how close/far to hold the object.
- idForce_Grab drag;
- idVec3 saveGravity;
- idEntityPtr<idPlayer> owner;
- int oldUcmdFlags;
- int id; // id of body being dragged
- idVec3 localPlayerPoint; // dragged point in player space
- int dragFailTime;
- int startDragTime;
- bool holdingAF;
- bool pickerHeld;
-
- float dragTraceDist;
- int rotationIndex;
-
-
- void StartDrag( idEntity *grabEnt, int id );
-
- int rotationAngleStart;
- int rotationAngleEnd;
- int rotationTimeStart;
- int rotationTimeEnd;
- };
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