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- class idPanel : public idAnimatedEntity
- {
- public:
- CLASS_PROTOTYPE( idPanel );
- void Save( idSaveGame *savefile ) const;
- void Restore( idRestoreGame *savefile );
- void Spawn( void );
- virtual void Think( void );
- virtual void Present( void );
- void OnFrob( idEntity* activator );
- private:
- enum { IDLE, CONNECTED };
- int state;
- enum { IDX_SCREW0, IDX_SCREW1, IDX_BUNDLE, IDX_DOOR_OPENED, IDX_DOOR_CLOSED, IDX_CABLE };
- int unscrewedCount;
- //int connectTime; //what time the cable was connected.
- idEntity* relay;
- idEntity* frobcube0;
- idEntity* frobcube1;
- idEntity* frobcube_opened;
- idEntity* frobcube_closed;
- idEntity* bundle;
- idEntity* gatorCable;
- idBeam* beamStart;
- idBeam* beamEnd;
- idEntity* screw0;
- idEntity* screw1;
- void Event_Panel_Reset( void );
- void Event_Panel_OnConnect( void );
- void Event_Panel_Disconnect( void );
- void Event_Panel_Open( void );
- void Event_Panel_Close( void );
- };
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