camerapoint.h 466 B

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  1. class idCameraPoint : public idEntity
  2. {
  3. public:
  4. CLASS_PROTOTYPE( idCameraPoint );
  5. void Spawn( void );
  6. void Save( idSaveGame *savefile ) const;
  7. void Restore( idRestoreGame *savefile );
  8. //virtual void Think( void );
  9. //virtual void Present( void );
  10. bool snapped;
  11. void SetSnapped();
  12. void SetHover(int value);
  13. private:
  14. void Event_setcamerapointvisibility( int value);
  15. idEntity * arrowModel;
  16. };