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- class idBluebox : public idAnimatedEntity
- {
- public:
- CLASS_PROTOTYPE( idBluebox );
- void Spawn( void );
- void Save( idSaveGame *savefile ) const;
- void Restore( idRestoreGame *savefile );
- virtual void Think( void );
- void OnFrob( void );
- void OnDown( void );
- void OnUp( void );
- void OnNone( void );
- void OnExecute( void );
- void OnDrop( void );
- void Reset( bool closeDoor );
- private:
- void WeevilOpen( void );
- void GetOpenState( void );
- enum { READY, PLUGTRANSITION, BLUEBOXTRANSITION, BLUEBOXHELD };
- int state;
- int blueboxTransitionTime;
- idVec3 blueboxStartPos;
- void OnUnplugDone( void );
- void OnExecuteDone( void );
- void PlugConnected( bool playEffects );
- void DoPlug( void );
- void HandleSelection( int delta );
- void AttachBlueboxToCable();
- jointHandle_t joint_W;
- jointHandle_t joint_S;
- jointHandle_t joint_execute;
- int selectedIndex;
- int maxIndex;
- bool isOpen;
- bool isPlugged;
- bool canSelect;
- idMover * plug;
- idEntity * cable;
- idEntity * bluebox;
-
- };
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