Paths.cpp 2.3 KB

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  1. //---------------------------------------------------------------------------
  2. //
  3. // Paths.cpp -- File contains the file path string definitions with defaults
  4. //
  5. //---------------------------------------------------------------------------//
  6. // Copyright (C) Microsoft Corporation. All rights reserved. //
  7. //===========================================================================//
  8. //---------------------------------------------------------------------------
  9. // Include Files
  10. #ifndef PATHS_H
  11. #include "paths.h"
  12. #endif
  13. //---------------------------------------------------------------------------
  14. // Macro Definitions
  15. #ifndef NO_ERR
  16. #define NO_ERR 0
  17. #endif
  18. //---------------------------------------------------------------------------
  19. // static Globals
  20. char terrainPath[80] = "data\\terrain\\";
  21. char objectPath[80] = "data\\objects\\";
  22. char missionPath[80] = "data\\missions\\";
  23. char cameraPath[80] = "data\\cameras\\";
  24. char tilePath[80] = "data\\tiles\\";
  25. char tile90Path[80] = "data\\tiles\\";
  26. char moviePath[80] = "data\\movies\\";
  27. char shapesPath[80] = "data\\sprites\\";
  28. char saveTempPath[80] = "data\\save\\temp\\";
  29. char spritePath[80] = "data\\sprites\\";
  30. char artPath[80] = "data\\art\\";
  31. char soundPath[80] = "data\\sound\\";
  32. char interfacePath[80] = "data\\interface\\";
  33. char profilePath[80] = "data\\missions\\profiles\\";
  34. char warriorPath[80] = "data\\missions\\profiles\\";
  35. char fontPath[80] = "data\\fonts\\";
  36. char savePath[80] = "data\\savegame\\";
  37. char texturePath[80] = "data\\textures\\";
  38. char tglPath[80] = "data\\tgl\\";
  39. char effectsPath[80] = "data\\effects\\";
  40. char campaignPath[80] = "data\\campaign\\";
  41. char CDobjectPath[80] = "data\\objects\\";
  42. char CDmissionPath[80] = "data\\missions\\";
  43. char CDcameraPath[80] = "data\\cameras\\";
  44. char CDtilePath[80] = "data\\tiles\\";
  45. char CDmoviePath[80] = "data\\movies\\";
  46. char CDspritePath[80] = "data\\sprites\\";
  47. char CDsoundPath[80] = "data\\sound\\";
  48. char transcriptsPath[80] = "data\\multiplayer\\transcripts";
  49. //---------------------------------------------------------------------------
  50. // Free Functions
  51. //---------------------------------------------------------------------------
  52. //
  53. // Edit Log
  54. //
  55. //---------------------------------------------------------------------------