123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173 |
- //===========================================================================//
- // Copyright (C) Microsoft Corporation. All rights reserved. //
- //===========================================================================//
- #pragma once
- #define MLR_MLR_I_TMESH_HPP
- #include <MLR\MLR.hpp>
- #include <MLR\MLR_I_PMesh.hpp>
- namespace MidLevelRenderer {
- //##########################################################################
- //#### MLRIndexedTriMesh with no color no lighting one texture layer #####
- //##########################################################################
- class MLR_I_TMesh:
- public MLRIndexedPrimitiveBase
- {
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // Initialization
- //
- public:
- static void
- InitializeClass();
- static void
- TerminateClass();
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // Constructors/Destructors
- //
- protected:
- MLR_I_TMesh(
- ClassData *class_data,
- Stuff::MemoryStream *stream,
- int version
- );
- ~MLR_I_TMesh();
- public:
- MLR_I_TMesh(ClassData *class_data=MLR_I_TMesh::DefaultData);
- static MLR_I_TMesh*
- Make(
- Stuff::MemoryStream *stream,
- int version
- );
- void
- Save(Stuff::MemoryStream *stream);
- public:
- virtual void InitializeDrawPrimitive(unsigned char, int=0);
- virtual int
- GetNumPrimitives()
- { Check_Object(this); return numOfTriangles; }
- virtual void
- SetSubprimitiveLengths(
- unsigned char *length_array,
- int subprimitive_count
- )
- {
- Check_Object(this);
- Verify(gos_GetCurrentHeap() == Heap);
- numOfTriangles = subprimitive_count;
- testList.SetLength(numOfTriangles);
- facePlanes.SetLength(numOfTriangles);
- }
- void FindFacePlanes();
- virtual int FindBackFace(const Stuff::Point3D&);
- const Stuff::Plane *GetTrianglePlane(int i)
- {
- Check_Object(this);
- Verify(i<facePlanes.GetLength());
- return &facePlanes[i];
- }
- virtual void Lighting(MLRLight* const*, int nrLights);
- virtual void LightMapLighting(MLRLight*);
- virtual void
- #if COLOR_AS_DWORD
- PaintMe(const DWORD *paintMe) {};
- #else
- PaintMe(const Stuff::RGBAColor *paintMe) {};
- #endif
- virtual int TransformAndClip(Stuff::Matrix4D *, MLRClippingState, GOSVertexPool*,bool=false);
- bool
- CastRay(
- Stuff::Line3D *line,
- Stuff::Normal3D *normal
- );
- // void
- // Transform(Stuff::Matrix4D*);
- virtual void
- TransformNoClip(Stuff::Matrix4D*, GOSVertexPool*,bool=false);
- // Initializes the visibility test list
- void
- ResetTestList();
- // find which vertices are visible which not - returns nr of visible vertices
- // the result is stored in the visibleIndexedVertices array
- int
- FindVisibleVertices();
- bool
- Copy(MLR_I_PMesh*);
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // Class Data Support
- //
- public:
- static ClassData
- *DefaultData;
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // Testing
- //
- public:
- void
- TestInstance() const;
- virtual int
- GetSize()
- {
- Check_Object(this);
- int ret = MLRIndexedPrimitiveBase::GetSize();
- ret += testList.GetSize();
- ret += facePlanes.GetSize();
- return ret;
- }
- protected:
- int numOfTriangles;
- Stuff::DynamicArrayOf<unsigned char> testList;
-
- Stuff::DynamicArrayOf<Stuff::Plane> facePlanes;
-
- };
- #define ICO_X 0.525731112119133606f
- #define ICO_Z 0.850650808352039932f
- extern float vdata[12][3];
- extern unsigned int tindices [20][3];
- extern long triDrawn;
- MLR_I_TMesh*
- CreateIndexedTriCube_NoColor_NoLit(Stuff::Scalar, MLRState*);
- MLRShape*
- CreateIndexedTriIcosahedron_NoColor_NoLit(
- IcoInfo&,
- MLRState*
- );
- }
|