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- //===========================================================================//
- // Copyright (C) Microsoft Corporation. All rights reserved. //
- //===========================================================================//
- #include "MLRHeaders.hpp"
- #if defined(TRACE_ENABLED) && defined(MLR_TRACE)
- BitTrace *MLR_I_L_DeT_TMesh;
- #endif
- //#############################################################################
- //###### MLRIndexedTriMesh with color but no lighting one texture layer ######
- //#############################################################################
- MLR_I_L_DeT_TMesh::ClassData*
- MLR_I_L_DeT_TMesh::DefaultData = NULL;
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- //
- void
- MLR_I_L_DeT_TMesh::InitializeClass()
- {
- Verify(!DefaultData);
- Verify(gos_GetCurrentHeap() == StaticHeap);
- DefaultData =
- new ClassData(
- MLR_I_L_DeT_TMeshClassID,
- "MidLevelRenderer::MLR_I_L_DeT_TMesh",
- MLR_I_C_DeT_TMesh::DefaultData,
- (MLRPrimitiveBase::Factory)&Make
- );
- Register_Object(DefaultData);
- #if defined(TRACE_ENABLED) && defined(MLR_TRACE)
- MLR_I_L_DeT_TMesh = new BitTrace("MLR_I_L_DeT_TMesh");
- Register_Object(MLR_I_L_DeT_TMesh);
- #endif
- }
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- //
- void
- MLR_I_L_DeT_TMesh::TerminateClass()
- {
- Unregister_Object(DefaultData);
- delete DefaultData;
- DefaultData = NULL;
- #if defined(TRACE_ENABLED) && defined(MLR_TRACE)
- Unregister_Object(MLR_I_L_DeT_TMesh);
- delete MLR_I_L_DeT_TMesh;
- #endif
- }
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- //
- MLR_I_L_DeT_TMesh::MLR_I_L_DeT_TMesh(
- ClassData *class_data,
- MemoryStream *stream,
- int version
- ):
- MLR_I_C_DeT_TMesh(class_data, stream, version)
- {
- Check_Pointer(this);
- Check_Pointer(stream);
- Verify(gos_GetCurrentHeap() == Heap);
- switch(version)
- {
- case 1:
- case 2:
- {
- STOP(("This class got created only after version 2 !"));
- }
- break;
- default:
- {
- MemoryStreamIO_Read(stream, &normals);
- }
- break;
- }
- litColors.SetLength(colors.GetLength());
- }
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- //
- MLR_I_L_DeT_TMesh::MLR_I_L_DeT_TMesh(ClassData *class_data):
- MLR_I_C_DeT_TMesh(class_data), normals(0)
- {
- Check_Pointer(this);
- Verify(gos_GetCurrentHeap() == Heap);
- }
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- //
- MLR_I_L_DeT_TMesh::~MLR_I_L_DeT_TMesh()
- {
- Check_Object(this);
- }
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- //
- MLR_I_L_DeT_TMesh*
- MLR_I_L_DeT_TMesh::Make(
- MemoryStream *stream,
- int version
- )
- {
- Check_Object(stream);
- gos_PushCurrentHeap(Heap);
- MLR_I_L_DeT_TMesh *mesh = new MLR_I_L_DeT_TMesh(DefaultData, stream, version);
- gos_PopCurrentHeap();
- return mesh;
- }
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- //
- void
- MLR_I_L_DeT_TMesh::Save(MemoryStream *stream)
- {
- Check_Object(this);
- Check_Object(stream);
- MLR_I_C_DeT_TMesh::Save(stream);
- MemoryStreamIO_Write(stream, &normals);
- }
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- //
- bool
- MLR_I_L_DeT_TMesh::Copy(MLR_I_L_DeT_PMesh *pMesh)
- {
- Check_Pointer(this);
- Check_Object(pMesh);
- int len;
- Vector3D *_normals;
- MLR_I_C_DeT_TMesh::Copy(pMesh);
- pMesh->GetNormalData(&_normals, &len);
- SetNormalData(_normals, len);
- return true;
- }
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- //
- void
- MLR_I_L_DeT_TMesh::Copy(
- MLR_I_L_TMesh *tMesh,
- MLRState detailState,
- Stuff::Scalar xOff,
- Stuff::Scalar yOff,
- Stuff::Scalar xFac,
- Stuff::Scalar yFac
- )
- {
- Check_Object(this);
- Check_Object(tMesh);
- Verify(gos_GetCurrentHeap() == Heap);
- int len;
- Vector3D *_normals;
- MLR_I_C_DeT_TMesh::Copy(tMesh, detailState, xOff, yOff, xFac, yFac);
- tMesh->GetNormalData(&_normals, &len);
- SetNormalData(_normals, len);
- }
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- //
- void
- MLR_I_L_DeT_TMesh::SetNormalData(
- const Vector3D *data,
- int dataSize
- )
- {
- Check_Object(this);
- Check_Pointer(data);
- Verify(coords.GetLength() == 0 || dataSize == coords.GetLength());
- Verify(colors.GetLength() == 0 || dataSize == colors.GetLength());
- Verify(texCoords.GetLength() == 0 || dataSize == texCoords.GetLength());
- normals.AssignData(data, dataSize);
- }
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- //
- void
- MLR_I_L_DeT_TMesh::GetNormalData(
- Vector3D **data,
- int *dataSize
- )
- {
- Check_Object(this);
- *data = normals.GetData();
- *dataSize = normals.GetLength();
- }
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- //
- void
- MLR_I_L_DeT_TMesh::SetColorData(
- #if COLOR_AS_DWORD
- const DWORD *data,
- #else
- const RGBAColor *data,
- #endif
- int dataSize
- )
- {
- Check_Object(this);
- Check_Pointer(data);
- Verify(gos_GetCurrentHeap() == Heap);
- Verify(coords.GetLength() == 0 || dataSize == coords.GetLength());
- Verify(texCoords.GetLength() == 0 || dataSize == texCoords.GetLength());
- litColors.SetLength(dataSize);
- colors.AssignData(data, dataSize);
- }
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- //
- void
- MLR_I_L_DeT_TMesh::PaintMe(
- #if COLOR_AS_DWORD
- const DWORD *paintMe
- #else
- const RGBAColor *paintMe
- #endif
-
- )
- {
- Check_Object(this);
- #if 1
- Verify(colors.GetLength() == litColors.GetLength());
- #else
- if(colors.GetLength() == litColors.GetLength())
- {
- litColors.SetLength(colors.GetLength());
- }
- #endif
- int k, len = litColors.GetLength();
- #if COLOR_AS_DWORD
- DWORD argb = GOSCopyColor(paintMe);
- for(k=0;k<len;k++)
- {
- litColors[k] = argb;
- }
- #else
- for(k=0;k<len;k++)
- {
- litColors[k] = *paintMe;
- }
- #endif
- // set the to use colors to the original colors ...
- // only lighting could overwrite this;
- actualColors = &litColors;
- }
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- //
- void
- MLR_I_L_DeT_TMesh::TestInstance() const
- {
- Verify(IsDerivedFrom(DefaultData));
- }
- extern DWORD gEnableTextureSort, gEnableAlphaSort;
- #define I_SAY_YES_TO_DETAIL_TEXTURES
- #undef I_SAY_YES_TO_DUAL_TEXTURES
- #define I_SAY_YES_TO_COLOR
- #define I_SAY_YES_TO_LIGHTING
- #define CLASSNAME MLR_I_L_DeT_TMesh
- #if defined(TRACE_ENABLED) && defined(MLR_TRACE)
- #define SET_MLR_TMESH_CLIP() MLR_I_L_DeT_TMesh->Set()
- #define CLEAR_MLR_TMESH_CLIP() MLR_I_L_DeT_TMesh->Clear()
- #else
- #define SET_MLR_TMESH_CLIP()
- #define CLEAR_MLR_TMESH_CLIP()
- #endif
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // This include contains follwing functions:
- // void MLR_I_L_DeT_TMesh::TransformNoClip(Matrix4D*, GOSVertexPool*);
- // int MLR_I_L_DeT_TMesh::Clip(MLRClippingState, GOSVertexPool*);
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- #include <MLR\MLRTriangleClipping.hpp>
- #undef I_SAY_YES_TO_DETAIL_TEXTURES
- #undef I_SAY_YES_TO_COLOR
- #undef I_SAY_YES_TO_LIGHTING
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // This include contains follwing functions:
- // void Lighting (MLRLight**, int nrLights);
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- #include <MLR\MLRTriangleLighting.hpp>
- #undef CLASSNAME
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- //
- MLRShape*
- MidLevelRenderer::CreateIndexedTriIcosahedron_Color_Lit_DetTex (
- IcoInfo& icoInfo,
- MLRState *state,
- MLRState *stateDet
- )
- {
- gos_PushCurrentHeap(Heap);
- MLRShape *ret = new MLRShape(20);
- Register_Object(ret);
- int i, j, k;
- long nrTri = (long) ceil (icoInfo.all * pow (4.0f, icoInfo.depth));
- Point3D v[3];
- if(3*nrTri >= Limits::Max_Number_Vertices_Per_Mesh)
- {
- nrTri = Limits::Max_Number_Vertices_Per_Mesh/3;
- }
- Point3D *coords = new Point3D [nrTri*3];
- Register_Pointer(coords);
-
- Point3D *collapsedCoords = NULL;
- if(icoInfo.indexed==true)
- {
- collapsedCoords = new Point3D [nrTri*3];
- Register_Pointer(collapsedCoords);
- }
- unsigned short *index = new unsigned short [nrTri*3];
- Register_Pointer(index);
- Vector2DScalar *texCoords = new Vector2DScalar[nrTri*3];
- Register_Pointer(texCoords);
- RGBAColor *colors = new RGBAColor[nrTri*3];
- Register_Pointer(colors);
- Vector3D *normals = new Vector3D[nrTri*3];
- Register_Pointer(normals);
- int uniquePoints = 0;
- for (k=0;k<20;k++)
- {
- triDrawn = 0;
- MLR_I_L_DeT_TMesh *mesh = new MLR_I_L_DeT_TMesh();
- Register_Object(mesh);
- // setup vertex position information
- for (j=0;j<3;j++)
- {
- v[j].x = vdata[tindices[k][j]][0];
- v[j].y = vdata[tindices[k][j]][1];
- v[j].z = vdata[tindices[k][j]][2];
- }
- subdivide (coords, v[0], v[1], v[2], icoInfo.depth, nrTri, icoInfo.radius);
- mesh->SetSubprimitiveLengths(NULL, nrTri);
- if(icoInfo.indexed==true)
- {
- uniquePoints = 1;
- collapsedCoords[0] = coords[0];
- index[0] = 0;
- for(i=1;i<nrTri*3;i++)
- {
- for(j=0;j<uniquePoints;j++)
- {
- if(coords[i] == collapsedCoords[j])
- {
- break;
- }
- }
- if(j==uniquePoints)
- {
- collapsedCoords[uniquePoints++] = coords[i];
- }
- index[i] = static_cast<unsigned short>(j);
- }
- mesh->SetCoordData(collapsedCoords, uniquePoints);
- }
- else
- {
- uniquePoints = nrTri*3;
- for(i=0;i<nrTri*3;i++)
- {
- index[i] = static_cast<unsigned short>(i);
- }
- mesh->SetCoordData(coords, nrTri*3);
- }
- mesh->SetIndexData(index, nrTri*3);
- mesh->FindFacePlanes();
- if(state == NULL)
- {
- for(i=0;i<uniquePoints;i++)
- {
- texCoords[i] = Vector2DScalar(0.0f, 0.0f);
- }
- }
- else
- {
- state->SetMultiTextureMode(MLRState::MultiTextureLightmapMode);
- mesh->SetReferenceState(*state);
- state->SetMultiTextureMode(MLRState::MultiTextureOffMode);
- if(state->GetTextureHandle() > 0)
- {
- if(icoInfo.indexed==true)
- {
- for(i=0;i<uniquePoints;i++)
- {
- texCoords[i] =
- Vector2DScalar(
- (1.0f + collapsedCoords[i].x)/2.0f,
- (1.0f + collapsedCoords[i].y)/2.0f
- );
- }
- }
- else
- {
- for(i=0;i<nrTri;i++)
- {
- texCoords[3*i] =
- Vector2DScalar(
- (1.0f + coords[3*i].x)/2.0f,
- (1.0f + coords[3*i].y)/2.0f
- );
- texCoords[3*i+1] =
- Vector2DScalar(
- (1.0f + coords[3*i+1].x)/2.0f,
- (1.0f + coords[3*i+1].y)/2.0f
- );
- texCoords[3*i+2] =
- Vector2DScalar(
- (1.0f + coords[3*i+2].x)/2.0f,
- (1.0f + coords[3*i+2].y)/2.0f
- );
- }
- }
- }
- else
- {
- for(i=0;i<uniquePoints;i++)
- {
- texCoords[i] = Vector2DScalar(0.0f, 0.0f);
- }
- }
- }
- mesh->SetTexCoordData(texCoords, uniquePoints);
- if(icoInfo.indexed==true)
- {
- for(i=0;i<uniquePoints;i++)
- {
- colors[i] =
- RGBAColor(
- (1.0f + collapsedCoords[i].x)/2.0f,
- (1.0f + collapsedCoords[i].y)/2.0f,
- (1.0f + collapsedCoords[i].z)/2.0f,
- 1.0f
- );
- normals[i].Normalize(collapsedCoords[i]);
- }
- }
- else
- {
- for(i=0;i<uniquePoints;i++)
- {
- colors[i] =
- RGBAColor(
- (1.0f + coords[i].x)/2.0f,
- (1.0f + coords[i].y)/2.0f,
- (1.0f + coords[i].z)/2.0f,
- 1.0f
- );
- normals[i].Normalize(coords[i]);
- }
- }
- mesh->SetNormalData(normals, uniquePoints);
- mesh->SetColorData(colors, uniquePoints);
- mesh->SetDetailData(0.0f, 0.0f, 16.0f, 16.0f, 50.0f, 70.0f);
- mesh->SetReferenceState(*stateDet, 1);
- ret->Add(mesh);
- mesh->DetachReference();
- }
- Unregister_Pointer(normals);
- delete [] normals;
- Unregister_Pointer(colors);
- delete [] colors;
- Unregister_Pointer(texCoords);
- delete [] texCoords;
- Unregister_Pointer(index);
- delete [] index;
- if(icoInfo.indexed==true)
- {
- Unregister_Pointer(collapsedCoords);
- delete [] collapsedCoords;
- }
-
- Unregister_Pointer(coords);
- delete [] coords;
- gos_PopCurrentHeap();
- return ret;
- }
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