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- //===========================================================================//
- // Copyright (C) Microsoft Corporation. All rights reserved. //
- //===========================================================================//
- #pragma once
- #define MLR_MLR_I_L_DT_TMESH_HPP
- #include <MLR\MLR.hpp>
- #include <MLR\MLR_I_C_TMesh.hpp>
- #include <MLR\MLR_I_L_PMesh.hpp>
- namespace MidLevelRenderer {
- //##########################################################################
- //#### MLRIndexedTriMesh with no color no lighting one texture layer #####
- //##########################################################################
- class MLR_I_L_DT_TMesh:
- public MLR_I_C_DT_TMesh
- {
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // Initialization
- //
- public:
- static void
- InitializeClass();
- static void
- TerminateClass();
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // Constructors/Destructors
- //
- protected:
- MLR_I_L_DT_TMesh(
- ClassData *class_data,
- Stuff::MemoryStream *stream,
- int version
- );
- ~MLR_I_L_DT_TMesh();
- public:
- MLR_I_L_DT_TMesh(ClassData *class_data=MLR_I_L_DT_TMesh::DefaultData);
- static MLR_I_L_DT_TMesh*
- Make(
- Stuff::MemoryStream *stream,
- int version
- );
- void
- Save(Stuff::MemoryStream *stream);
- public:
- virtual void
- SetNormalData(
- const Stuff::Vector3D *array,
- int point_count
- );
- virtual void
- GetNormalData(
- Stuff::Vector3D **array,
- int *point_count
- );
- #if COLOR_AS_DWORD
- virtual void
- SetColorData(
- const DWORD *array,
- int point_count
- );
- #else
- virtual void
- SetColorData(
- const Stuff::RGBAColor *array,
- int point_count
- );
- #endif
- virtual void Lighting(MLRLight* const*, int nrLights);
- virtual void
- #if COLOR_AS_DWORD
- PaintMe(const DWORD *paintMe);
- #else
- PaintMe(const Stuff::RGBAColor *paintMe);
- #endif
- virtual int
- TransformAndClip(Stuff::Matrix4D *, MLRClippingState, GOSVertexPool*,bool=false);
- virtual void
- TransformNoClip(Stuff::Matrix4D*, GOSVertexPool*,bool=false);
- bool
- Copy(MLR_I_L_DT_PMesh*);
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // Class Data Support
- //
- public:
- static ClassData
- *DefaultData;
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // Testing
- //
- public:
- void
- TestInstance() const;
- virtual int
- GetSize()
- {
- Check_Object(this);
- int ret = MLR_I_C_DT_TMesh::GetSize();
- ret += normals.GetSize();
- ret += litColors.GetSize();
- return ret;
- }
- protected:
- Stuff::DynamicArrayOf<Stuff::Vector3D> normals; // Base address of normal list
- #if COLOR_AS_DWORD
- Stuff::DynamicArrayOf<DWORD> litColors;
- #else
- Stuff::DynamicArrayOf<Stuff::RGBAColor> litColors;
- #endif
- };
- // MLR_I_L_DT_TMesh*
- // CreateIndexedTriCube_NoColor_NoLit(Stuff::Scalar, MLRState*);
- MLRShape*
- CreateIndexedTriIcosahedron_Color_Lit_2Tex(
- IcoInfo&,
- MLRState*,
- MLRState*
- );
- }
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