MClibResource.h 6.3 KB

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  1. //===========================================================================//
  2. // Copyright (C) Microsoft Corporation. All rights reserved. //
  3. //===========================================================================//
  4. //{{NO_DEPENDENCIES}}
  5. // Microsoft Developer Studio generated include file.
  6. // Used by MCLib.rc
  7. //
  8. #define IDS_ERROR 1000
  9. #define IDS_CANCEL 1006
  10. #define IDS_OK 1007
  11. #define IDS_YES 1008
  12. #define IDS_NO 1009
  13. #define IDS_MIN 1010
  14. #define IDS_MAX 1011
  15. #define IDS_ASSIGN_HEIGHTS 1012
  16. #define IDS_NEW 1100
  17. #define IDS_OPEN 1108
  18. #define IDS_FILENAME 1109
  19. #define IDS_FILE 10000
  20. #define IDS_FILENEW 10001
  21. #define IDS_FILEOPEN 10002
  22. #define IDS_FILE_SAVE 10003
  23. #define IDS_SAVE_CAMERAS 10004
  24. #define IDS_QUIT 10005
  25. #define IDS_EDIT 10006
  26. #define IDS_QUIT3 10006
  27. #define IDS_CUT 10007
  28. #define IDS_EDIT2 10007
  29. #define IDS_EDIT_UNDO 10007
  30. #define IDS_COPY 10008
  31. #define IDS_CUT2 10008
  32. #define IDS_EDIT_REDO 10008
  33. #define IDS_PASTE 10009
  34. #define IDS_COPY2 10009
  35. #define IDS_VIEW 10010
  36. #define IDS_PASTE2 10010
  37. #define IDS_VIEW2 10011
  38. #define IDS_OVERLAYS 10012
  39. #define IDS_TERRAINS 10013
  40. #define IDS_BUILDINGS 10014
  41. #define IDS_OTHER 10015
  42. #define IDS_ERASE 10050
  43. #define IDS_NEW_HEIGHTS 10051
  44. #define IDS_SELECT 10052
  45. #define IDS_SELECT_AREA 10053
  46. #define IDS_FLATTEN 10054
  47. #define IDS_DROPZ 10099
  48. #define IDS_GROUPS 10100
  49. #define IDS_GROUP1 10101
  50. #define IDS_GROUP2 10102
  51. #define IDS_GROUP3 10103
  52. #define IDS_MECHS 10104
  53. #define IDS_SMALLSTUFF 10105
  54. #define IDS_STRING10106 10106
  55. #define IDS_STRING10107 10107
  56. #define IDS_STRING10108 10108
  57. #define IDS_STRING10109 10109
  58. #define IDS_STRING10110 10110
  59. #define IDS_STRING10111 10111
  60. #define IDS_STRING10112 10112
  61. #define IDS_STRING10113 10113
  62. #define IDS_STRING10114 10114
  63. #define IDS_STRING10115 10115
  64. #define IDS_STRING10116 10116
  65. #define IDS_STRING10117 10117
  66. #define IDS_STRING10118 10118
  67. #define IDS_STRING10119 10119
  68. #define IDS_STRING10120 10120
  69. #define IDS_DIRTROAD 10500
  70. #define IDS_PAVED_ROAD 10501
  71. #define IDS_ROUGH 10502
  72. #define IDS_BLUEWATER 10504
  73. #define IDS_SWAMPWATER 10504
  74. #define IDS_GREENWATER 10505
  75. #define IDS_OCEANWATER 10505
  76. #define IDS_MUD 10506
  77. #define IDS_MOSS 10507
  78. #define IDS_DIRT2 10507
  79. #define IDS_DIRT 10508
  80. #define IDS_FORESTFLOOR1 10508
  81. #define IDS_ASH 10509
  82. #define IDS_FOREST_FLOOR2 10509
  83. #define IDS_MOUNTAIN 10510
  84. #define IDS_FOREST3 10510
  85. #define IDS_TUNDRA 10511
  86. #define IDS_MUDFLAT 10511
  87. #define IDS_GRASS 10512
  88. #define IDS_FORESTFLOOR4 10512
  89. #define IDS_CONCRETE 10513
  90. #define IDS_FORESTFLOOR 10513
  91. #define IDS_MUDDY_SHORE 10513
  92. #define IDS_CLIFF 10514
  93. #define IDS_CEMENT 10514
  94. #define IDS_SANDY_DIRT 10515
  95. #define IDS_SLIMY 10516
  96. #define IDS_CEMENT2 10517
  97. #define IDS_CEMENT3 10518
  98. #define IDS_CEMENT4 10519
  99. #define IDS_CEMENT5 10520
  100. #define IDS_CEMENT6 10521
  101. #define IDS_CEMENT7 10522
  102. #define IDS_CEMENT8 10523
  103. #define IDS_SAVE_CAMERA_FAIL 10600
  104. #define IDS_NO_VERTEX_SEL 10601
  105. #define IDS_ASSIGN_ELEVATION 10602
  106. #define IDS_ELEVATION 10603
  107. #define IDS_SMOOTH_RADIUS 10604
  108. #define IDS_RADIUS 10605
  109. #define IDS_INVALID_FILE 10606
  110. #define IDS_MUST_HAVE_PLAYER 10607
  111. #define IDS_NEED_ENEMY 10608
  112. #define IDS_CANT_SAVE 10609
  113. #define IDS_DISTANCE 10610
  114. #define IDS_METERS 10611
  115. #define IDS_UNTITLED 10612
  116. #define IDS_CAPTION 10613
  117. #define IDS_COULDNT_OPEN 10614
  118. #define IDS_MISSION_TIME_LIMIT 10615
  119. #define IDS_IN_SECONDS 10616
  120. #define IDS_NO_NEUTRAL_MOVERS 10617
  121. #define IDS_WARNING 10618
  122. #define IDS_PLAYERS_WITH_NO_UNITS 10619
  123. #define IDS_NO_ENEMY_UNITS 10620
  124. #define IDS_BLANK_SPACE 10621
  125. #define IDS_NUM_ENEMY_UNITS 10622
  126. #define IDS_ELAPSED_TIME 10623
  127. #define IDS_NO_PLAYER_UNITS 10624
  128. #define IDS_UNNAMDE_FOREST 40071
  129. #define IDS_TOO_MANY_PILOTS 40072
  130. #define IDS_INVALID_COLOR_MAP 40073
  131. // Next default values for new objects
  132. //
  133. #ifdef APSTUDIO_INVOKED
  134. #ifndef APSTUDIO_READONLY_SYMBOLS
  135. #define _APS_NEXT_RESOURCE_VALUE 102
  136. #define _APS_NEXT_COMMAND_VALUE 40001
  137. #define _APS_NEXT_CONTROL_VALUE 1007
  138. #define _APS_NEXT_SYMED_VALUE 101
  139. #endif
  140. #endif