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- //===========================================================================//
- // Copyright (C) Microsoft Corporation. All rights reserved. //
- //===========================================================================//
- //{{NO_DEPENDENCIES}}
- // Microsoft Developer Studio generated include file.
- // Used by MCLib.rc
- //
- #define IDS_ERROR 1000
- #define IDS_CANCEL 1006
- #define IDS_OK 1007
- #define IDS_YES 1008
- #define IDS_NO 1009
- #define IDS_MIN 1010
- #define IDS_MAX 1011
- #define IDS_ASSIGN_HEIGHTS 1012
- #define IDS_NEW 1100
- #define IDS_OPEN 1108
- #define IDS_FILENAME 1109
- #define IDS_FILE 10000
- #define IDS_FILENEW 10001
- #define IDS_FILEOPEN 10002
- #define IDS_FILE_SAVE 10003
- #define IDS_SAVE_CAMERAS 10004
- #define IDS_QUIT 10005
- #define IDS_EDIT 10006
- #define IDS_QUIT3 10006
- #define IDS_CUT 10007
- #define IDS_EDIT2 10007
- #define IDS_EDIT_UNDO 10007
- #define IDS_COPY 10008
- #define IDS_CUT2 10008
- #define IDS_EDIT_REDO 10008
- #define IDS_PASTE 10009
- #define IDS_COPY2 10009
- #define IDS_VIEW 10010
- #define IDS_PASTE2 10010
- #define IDS_VIEW2 10011
- #define IDS_OVERLAYS 10012
- #define IDS_TERRAINS 10013
- #define IDS_BUILDINGS 10014
- #define IDS_OTHER 10015
- #define IDS_ERASE 10050
- #define IDS_NEW_HEIGHTS 10051
- #define IDS_SELECT 10052
- #define IDS_SELECT_AREA 10053
- #define IDS_FLATTEN 10054
- #define IDS_DROPZ 10099
- #define IDS_GROUPS 10100
- #define IDS_GROUP1 10101
- #define IDS_GROUP2 10102
- #define IDS_GROUP3 10103
- #define IDS_MECHS 10104
- #define IDS_SMALLSTUFF 10105
- #define IDS_STRING10106 10106
- #define IDS_STRING10107 10107
- #define IDS_STRING10108 10108
- #define IDS_STRING10109 10109
- #define IDS_STRING10110 10110
- #define IDS_STRING10111 10111
- #define IDS_STRING10112 10112
- #define IDS_STRING10113 10113
- #define IDS_STRING10114 10114
- #define IDS_STRING10115 10115
- #define IDS_STRING10116 10116
- #define IDS_STRING10117 10117
- #define IDS_STRING10118 10118
- #define IDS_STRING10119 10119
- #define IDS_STRING10120 10120
- #define IDS_DIRTROAD 10500
- #define IDS_PAVED_ROAD 10501
- #define IDS_ROUGH 10502
- #define IDS_BLUEWATER 10504
- #define IDS_SWAMPWATER 10504
- #define IDS_GREENWATER 10505
- #define IDS_OCEANWATER 10505
- #define IDS_MUD 10506
- #define IDS_MOSS 10507
- #define IDS_DIRT2 10507
- #define IDS_DIRT 10508
- #define IDS_FORESTFLOOR1 10508
- #define IDS_ASH 10509
- #define IDS_FOREST_FLOOR2 10509
- #define IDS_MOUNTAIN 10510
- #define IDS_FOREST3 10510
- #define IDS_TUNDRA 10511
- #define IDS_MUDFLAT 10511
- #define IDS_GRASS 10512
- #define IDS_FORESTFLOOR4 10512
- #define IDS_CONCRETE 10513
- #define IDS_FORESTFLOOR 10513
- #define IDS_MUDDY_SHORE 10513
- #define IDS_CLIFF 10514
- #define IDS_CEMENT 10514
- #define IDS_SANDY_DIRT 10515
- #define IDS_SLIMY 10516
- #define IDS_CEMENT2 10517
- #define IDS_CEMENT3 10518
- #define IDS_CEMENT4 10519
- #define IDS_CEMENT5 10520
- #define IDS_CEMENT6 10521
- #define IDS_CEMENT7 10522
- #define IDS_CEMENT8 10523
- #define IDS_SAVE_CAMERA_FAIL 10600
- #define IDS_NO_VERTEX_SEL 10601
- #define IDS_ASSIGN_ELEVATION 10602
- #define IDS_ELEVATION 10603
- #define IDS_SMOOTH_RADIUS 10604
- #define IDS_RADIUS 10605
- #define IDS_INVALID_FILE 10606
- #define IDS_MUST_HAVE_PLAYER 10607
- #define IDS_NEED_ENEMY 10608
- #define IDS_CANT_SAVE 10609
- #define IDS_DISTANCE 10610
- #define IDS_METERS 10611
- #define IDS_UNTITLED 10612
- #define IDS_CAPTION 10613
- #define IDS_COULDNT_OPEN 10614
- #define IDS_MISSION_TIME_LIMIT 10615
- #define IDS_IN_SECONDS 10616
- #define IDS_NO_NEUTRAL_MOVERS 10617
- #define IDS_WARNING 10618
- #define IDS_PLAYERS_WITH_NO_UNITS 10619
- #define IDS_NO_ENEMY_UNITS 10620
- #define IDS_BLANK_SPACE 10621
- #define IDS_NUM_ENEMY_UNITS 10622
- #define IDS_ELAPSED_TIME 10623
- #define IDS_NO_PLAYER_UNITS 10624
- #define IDS_UNNAMDE_FOREST 40071
- #define IDS_TOO_MANY_PILOTS 40072
- #define IDS_INVALID_COLOR_MAP 40073
- // Next default values for new objects
- //
- #ifdef APSTUDIO_INVOKED
- #ifndef APSTUDIO_READONLY_SYMBOLS
- #define _APS_NEXT_RESOURCE_VALUE 102
- #define _APS_NEXT_COMMAND_VALUE 40001
- #define _APS_NEXT_CONTROL_VALUE 1007
- #define _APS_NEXT_SYMED_VALUE 101
- #endif
- #endif
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