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- //===========================================================================//
- // Copyright (C) Microsoft Corporation. All rights reserved. //
- //===========================================================================//
- //-----------------------------------------------------------------------
- // Precompiled header for the mechcommander libraries.
- //
- //-----------------------------------------------------------------------
- #ifndef MCLIB_H
- #define MCLIB_H
- //-----------------------------------------------------------------------
- #ifndef INIFILE_H
- #include "inifile.h"
- #endif
- #ifndef PACKET_H
- #include "packet.h"
- #endif
- #ifndef LZ_H
- #include "lz.h"
- #endif
- #ifndef FASTFILE_H
- #include "fastfile.h"
- #endif
- #ifndef FFILE_H
- #include "ffile.h"
- #endif
- #ifndef BITFLAG_H
- #include "bitflag.h"
- #endif
- #ifndef CIDENT_H
- #include "cident.h"
- #endif
- #ifndef ERR_H
- #include "err.h"
- #endif
- #ifndef HEAP_H
- #include "heap.h"
- #endif
- #ifndef PATHS_H
- #include "paths.h"
- #endif
- #ifndef PQUEUE_H
- #include "pqueue.h"
- #endif
- #ifndef SCALE_H
- #include "scale.h"
- #endif
- #ifndef SORTLIST_H
- #include "sortlist.h"
- #endif
- #ifndef TGAINFO_H
- #include "tgainfo.h"
- #endif
- #ifndef TIMING_H
- #include "timing.h"
- #endif
- #ifndef USERINPUT_H
- #include "userinput.h"
- #endif
- #ifndef VFX_H
- #include "vfx.h"
- #endif
- #ifndef VPORT_H
- #include "vport.h"
- #endif
- #ifndef CELEMENT_H
- #include "celement.h"
- #endif
- #ifndef CELINE_H
- #include "celine.h"
- #endif
- #ifndef CEPANE_H
- #include "cepane.h"
- #endif
- #ifndef CEPOLY_H
- #include "cepoly.h"
- #endif
- #ifndef CEVFX_H
- #include "cevfx.h"
- #endif
- #ifndef ABL_H
- #include "abl.h"
- #endif
- #ifndef ABLERR_H
- #include "ablerr.h"
- #endif
- #ifndef TXMMGR_H
- #include "txmmgr.h"
- #endif
- #ifndef COLOR_H
- #include "color.h"
- #endif
- #ifndef MSL_H
- #include "msl.h"
- #endif
- #ifndef DEBUGGING_H
- #include "debugging.h"
- #endif
- #ifndef TERRAIN_H
- #include "terrain.h"
- #endif
- #ifndef CAMERA_H
- #include "camera.h"
- #endif
- #ifndef APPEAR_H
- #include "appear.h"
- #endif
- #ifndef APPRTYPE_H
- #include "apprtype.h"
- #endif
- #ifndef SOUNDSYS_H
- #include "soundsys.h"
- #endif
- #ifndef SOUNDS_H
- #include "sounds.h"
- #endif
- #ifndef BDACTOR_H
- #include "bdactor.h"
- #endif
- #ifndef GVACTOR_H
- #include "gvactor.h"
- #endif
- #ifndef MECH3D_H
- #include "mech3d.h"
- #endif
- #ifndef DBASEGUI_H
- #include "dbasegui.h"
- #endif
- #ifndef CRATER_H
- #include "crater.h"
- #endif
- #ifndef FLOATHELP_H
- #include "floathelp.h"
- #endif
- #ifndef UTILITIES_H
- #include "utilities.h"
- #endif
- #ifndef MOVE_H
- #include "move.h"
- #endif
- #ifndef CSVFILE_H
- #include "csvfile.h"
- #endif
- #ifndef GENACTOR_H
- #include "genactor.h"
- #endif
- #ifndef WEAPONFX_H
- #include "weaponfx.h"
- #endif
- #include <string.h>
- #include <stdio.h>
- #include <stdlib.h>
- #include <stddef.h>
- #include <ctype.h>
- //---------------------------------------------------------------------------------------
- #endif
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