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- //***************************************************************************
- //
- // dobjclass.h -- File contains the Basic Game Object Class definitions
- //
- // MechCommander 2
- //
- //---------------------------------------------------------------------------//
- // Copyright (C) Microsoft Corporation. All rights reserved. //
- //===========================================================================//
- #ifndef DOBJCLASS_H
- #define DOBJCLASS_H
- enum ObjectClass {
- INVALID = -1,
- BASEOBJECT = 0,
- TERRN,
- BATTLEMECH,
- GROUNDVEHICLE,
- ELEMENTAL,
- EXPLOSION, //was EXPLODE
- FIRE,
- ARTILLERY,
- MOVER,
- GAMEOBJECT,
- BIGGAMEOBJECT,
- COMPONENT,
- WEAPON,
- PROJECTILE,
- LASERWEAPON,
- PPC,
- BUILDING,
- SMOKE,
- BULLET,
- DEBRIS,
- MAP_ICON,
- TREE,
- TERRAINOBJECT,
- MINE,
- BRIDGE,
- JET,
- PROJLASER,
- TREEBUILDING,
- CAMERADRONE,
- TRAINCAR,
- TURRET,
- GATE,
- KLIEG_LIGHT,
- WEAPONBOLT
- };
- //***************************************************************************
- #endif
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