MLRHeaders.hpp 1.7 KB

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  1. //===========================================================================//
  2. // Copyright (C) Microsoft Corporation. All rights reserved. //
  3. //===========================================================================//
  4. #pragma once
  5. #define MLR_MLRHEADERS_HPP
  6. #if !defined(MLR_MLR_HPP)
  7. #include <MLR\MLR.hpp>
  8. #endif
  9. using namespace MidLevelRenderer;
  10. using namespace Stuff;
  11. #include <MLR\MLRPointCloud.hpp>
  12. #include <MLR\MLRTriangleCloud.hpp>
  13. #include <MLR\MLRAmbientLight.hpp>
  14. #include <MLR\MLRInfiniteLight.hpp>
  15. #include <MLR\MLRInfiniteLightWithFalloff.hpp>
  16. #include <MLR\MLRLightMap.hpp>
  17. #include <MLR\MLRPointLight.hpp>
  18. #include <MLR\MLRSpotLight.hpp>
  19. #include <MLR\MLRPrimitiveBase.hpp>
  20. #include <MLR\MLRIndexedPrimitiveBase.hpp>
  21. #include <MLR\MLR_I_PMesh.hpp>
  22. #include <MLR\MLR_I_C_PMesh.hpp>
  23. #include <MLR\MLR_I_L_PMesh.hpp>
  24. #include <MLR\MLR_I_DT_PMesh.hpp>
  25. #include <MLR\MLR_I_C_DT_PMesh.hpp>
  26. #include <MLR\MLR_I_L_DT_PMesh.hpp>
  27. #include <MLR\MLRNGonCloud.hpp>
  28. #include <MLR\MLRCardCloud.hpp>
  29. #include <MLR\MLR_I_MT_PMesh.hpp>
  30. #include <MLR\MLR_I_DeT_PMesh.hpp>
  31. #include <MLR\MLR_I_C_DeT_PMesh.hpp>
  32. #include <MLR\MLR_I_L_DeT_PMesh.hpp>
  33. #include <MLR\MLR_I_TMesh.hpp>
  34. #include <MLR\MLR_I_DeT_TMesh.hpp>
  35. #include <MLR\MLR_I_C_TMesh.hpp>
  36. #include <MLR\MLR_I_L_TMesh.hpp>
  37. #include <MLR\MLR_Terrain.hpp>
  38. #include <MLR\MLR_Terrain2.hpp>
  39. #include <MLR\MLRLineCloud.hpp>
  40. #include <MLR\MLRIndexedTriangleCloud.hpp>
  41. #include <MLR\MLR_I_DT_TMesh.hpp>
  42. #include <MLR\MLR_I_C_DT_TMesh.hpp>
  43. #include <MLR\MLR_I_L_DT_TMesh.hpp>
  44. #include <MLR\MLR_I_C_DeT_TMesh.hpp>
  45. #include <MLR\MLR_I_L_DeT_TMesh.hpp>
  46. #include <MLR\MLRLookUpLight.hpp>