MCLib.rc 6.0 KB

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  1. //Microsoft Developer Studio generated resource script.
  2. //
  3. #include "MCLibresource.h"
  4. #define APSTUDIO_READONLY_SYMBOLS
  5. /////////////////////////////////////////////////////////////////////////////
  6. //
  7. // Generated from the TEXTINCLUDE 2 resource.
  8. //
  9. #include "afxres.h"
  10. /////////////////////////////////////////////////////////////////////////////
  11. #undef APSTUDIO_READONLY_SYMBOLS
  12. /////////////////////////////////////////////////////////////////////////////
  13. // English (U.S.) resources
  14. #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
  15. #ifdef _WIN32
  16. LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
  17. #pragma code_page(1252)
  18. #endif //_WIN32
  19. #ifdef APSTUDIO_INVOKED
  20. /////////////////////////////////////////////////////////////////////////////
  21. //
  22. // TEXTINCLUDE
  23. //
  24. 1 TEXTINCLUDE DISCARDABLE
  25. BEGIN
  26. "MCLibresource.h\0"
  27. END
  28. 2 TEXTINCLUDE DISCARDABLE
  29. BEGIN
  30. "#include ""afxres.h""\r\n"
  31. "\0"
  32. END
  33. 3 TEXTINCLUDE DISCARDABLE
  34. BEGIN
  35. "\r\n"
  36. "\0"
  37. END
  38. #endif // APSTUDIO_INVOKED
  39. #ifndef _MAC
  40. /////////////////////////////////////////////////////////////////////////////
  41. //
  42. // Version
  43. //
  44. VS_VERSION_INFO VERSIONINFO
  45. FILEVERSION 00,1,6,2522
  46. PRODUCTVERSION 00,1,6,2522
  47. FILEFLAGSMASK 0x3fL
  48. #ifdef _DEBUG
  49. FILEFLAGS 0x1L
  50. #else
  51. FILEFLAGS 0x0L
  52. #endif
  53. FILEOS 0x40004L
  54. FILETYPE 0x1L
  55. FILESUBTYPE 0x0L
  56. BEGIN
  57. BLOCK "StringFileInfo"
  58. BEGIN
  59. BLOCK "040904b0"
  60. BEGIN
  61. VALUE "Comments", "\0"
  62. VALUE "CompanyName", "Microsoft\0"
  63. VALUE "FileDescription", "MechCommander 2 Resource DLL\0"
  64. VALUE "FileVersion", "00,1,6,2522"
  65. VALUE "InternalName", "MechCommander 2 Resource DLL\0"
  66. VALUE "LegalCopyright", "Copyright © 2001 Microsoft\0"
  67. VALUE "LegalTrademarks", "\0"
  68. VALUE "OriginalFilename", "editores.dll\0"
  69. VALUE "PrivateBuild", "\0"
  70. VALUE "ProductName", "MechCommander 2\0"
  71. VALUE "ProductVersion", "00,1,6,2522"
  72. VALUE "SpecialBuild", "\0"
  73. END
  74. END
  75. BLOCK "VarFileInfo"
  76. BEGIN
  77. VALUE "Translation", 0x409, 1200
  78. END
  79. END
  80. #endif // !_MAC
  81. /////////////////////////////////////////////////////////////////////////////
  82. //
  83. // String Table
  84. //
  85. STRINGTABLE DISCARDABLE
  86. BEGIN
  87. IDS_ERROR "Error"
  88. IDS_CANCEL "Cancel"
  89. IDS_OK "OK"
  90. END
  91. STRINGTABLE DISCARDABLE
  92. BEGIN
  93. IDS_YES "Yes"
  94. IDS_NO "No"
  95. END
  96. STRINGTABLE DISCARDABLE
  97. BEGIN
  98. IDS_SAVE_CAMERAS "Save Current Camera"
  99. IDS_TERRAINS "Terrains"
  100. IDS_BUILDINGS "O&bjects"
  101. END
  102. STRINGTABLE DISCARDABLE
  103. BEGIN
  104. IDS_DIRTROAD "Dirt Road"
  105. IDS_PAVED_ROAD "Paved road"
  106. IDS_ROUGH "Rough"
  107. END
  108. STRINGTABLE DISCARDABLE
  109. BEGIN
  110. IDS_GROUPS "Markers"
  111. IDS_GROUP1 "Trees"
  112. IDS_GROUP2 "Small Stuff"
  113. IDS_GROUP3 "Turrets"
  114. IDS_MECHS "'Mechs"
  115. IDS_SMALLSTUFF "Flammable Things"
  116. IDS_STRING10106 "Vehicles"
  117. IDS_STRING10107 "House Davion"
  118. IDS_STRING10108 "House Liao"
  119. IDS_STRING10109 "Vehicle Props"
  120. IDS_STRING10110 "House Steiner"
  121. IDS_STRING10111 "Regular Buildings"
  122. END
  123. STRINGTABLE DISCARDABLE
  124. BEGIN
  125. IDS_SELECT "Select"
  126. IDS_FLATTEN "Flatten"
  127. END
  128. STRINGTABLE DISCARDABLE
  129. BEGIN
  130. IDS_SAVE_CAMERA_FAIL "You need to save first!"
  131. IDS_NO_VERTEX_SEL "You must first select some vertices!"
  132. IDS_ASSIGN_ELEVATION "Assign Elevation"
  133. IDS_ELEVATION "Elevation:"
  134. IDS_SMOOTH_RADIUS "Hill radius"
  135. IDS_RADIUS "Radius:"
  136. IDS_INVALID_FILE "Could not save the file %s."
  137. IDS_MUST_HAVE_PLAYER "You must have one player mech!"
  138. END
  139. STRINGTABLE DISCARDABLE
  140. BEGIN
  141. IDS_NEED_ENEMY "You must have one enemy mech!"
  142. IDS_CANT_SAVE "Can't save"
  143. IDS_UNTITLED "Untitled"
  144. IDS_CAPTION "MC2 Editor -- Version %s %s"
  145. IDS_COULDNT_OPEN "Couldn't open the file %s."
  146. IDS_IN_SECONDS "in seconds"
  147. IDS_NO_NEUTRAL_MOVERS "Cannot have a Neutral Mover!"
  148. IDS_WARNING "Warning !"
  149. IDS_PLAYERS_WITH_NO_UNITS
  150. "Multiplayer Map: There are players with no default units. Default units are needed for quickstart games."
  151. IDS_NO_ENEMY_UNITS "Single-player Map: There are no enemy units."
  152. IDS_BLANK_SPACE " "
  153. IDS_NUM_ENEMY_UNITS "Number of enemy units"
  154. IDS_ELAPSED_TIME "Elapsed Mission Time"
  155. END
  156. STRINGTABLE DISCARDABLE
  157. BEGIN
  158. IDS_STRING10112 "Rocks"
  159. IDS_STRING10113 "Gulag Set Piece"
  160. IDS_STRING10114 "Starport Set Piece"
  161. IDS_STRING10115 "Liao Palace Set Piece"
  162. IDS_STRING10116 "Crash Site Set Piece"
  163. IDS_STRING10117 "HPG Set Piece"
  164. IDS_STRING10118 "Steiner High Command Set Piece"
  165. IDS_STRING10119 "Destroyable Road"
  166. IDS_STRING10120 "Dummy Objects"
  167. END
  168. STRINGTABLE DISCARDABLE
  169. BEGIN
  170. IDS_UNNAMDE_FOREST "Unnamed Forest %ld"
  171. IDS_TOO_MANY_PILOTS "Too many units on map. Limit is 104."
  172. IDS_INVALID_COLOR_MAP "Color Map wrong size or not valid TGA."
  173. END
  174. STRINGTABLE DISCARDABLE
  175. BEGIN
  176. IDS_NO_PLAYER_UNITS "Single-player Map: There are no player units. A player unit needs to be placed to indicate the dropzone location."
  177. END
  178. #endif // English (U.S.) resources
  179. /////////////////////////////////////////////////////////////////////////////
  180. #ifndef APSTUDIO_INVOKED
  181. /////////////////////////////////////////////////////////////////////////////
  182. //
  183. // Generated from the TEXTINCLUDE 3 resource.
  184. //
  185. /////////////////////////////////////////////////////////////////////////////
  186. #endif // not APSTUDIO_INVOKED