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- //Microsoft Developer Studio generated resource script.
- //
- #include "MCLibresource.h"
- #define APSTUDIO_READONLY_SYMBOLS
- /////////////////////////////////////////////////////////////////////////////
- //
- // Generated from the TEXTINCLUDE 2 resource.
- //
- #include "afxres.h"
- /////////////////////////////////////////////////////////////////////////////
- #undef APSTUDIO_READONLY_SYMBOLS
- /////////////////////////////////////////////////////////////////////////////
- // English (U.S.) resources
- #if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
- #ifdef _WIN32
- LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
- #pragma code_page(1252)
- #endif //_WIN32
- #ifdef APSTUDIO_INVOKED
- /////////////////////////////////////////////////////////////////////////////
- //
- // TEXTINCLUDE
- //
- 1 TEXTINCLUDE DISCARDABLE
- BEGIN
- "MCLibresource.h\0"
- END
- 2 TEXTINCLUDE DISCARDABLE
- BEGIN
- "#include ""afxres.h""\r\n"
- "\0"
- END
- 3 TEXTINCLUDE DISCARDABLE
- BEGIN
- "\r\n"
- "\0"
- END
- #endif // APSTUDIO_INVOKED
- #ifndef _MAC
- /////////////////////////////////////////////////////////////////////////////
- //
- // Version
- //
- VS_VERSION_INFO VERSIONINFO
- FILEVERSION 00,1,6,2522
- PRODUCTVERSION 00,1,6,2522
- FILEFLAGSMASK 0x3fL
- #ifdef _DEBUG
- FILEFLAGS 0x1L
- #else
- FILEFLAGS 0x0L
- #endif
- FILEOS 0x40004L
- FILETYPE 0x1L
- FILESUBTYPE 0x0L
- BEGIN
- BLOCK "StringFileInfo"
- BEGIN
- BLOCK "040904b0"
- BEGIN
- VALUE "Comments", "\0"
- VALUE "CompanyName", "Microsoft\0"
- VALUE "FileDescription", "MechCommander 2 Resource DLL\0"
- VALUE "FileVersion", "00,1,6,2522"
- VALUE "InternalName", "MechCommander 2 Resource DLL\0"
- VALUE "LegalCopyright", "Copyright © 2001 Microsoft\0"
- VALUE "LegalTrademarks", "\0"
- VALUE "OriginalFilename", "editores.dll\0"
- VALUE "PrivateBuild", "\0"
- VALUE "ProductName", "MechCommander 2\0"
- VALUE "ProductVersion", "00,1,6,2522"
- VALUE "SpecialBuild", "\0"
- END
- END
- BLOCK "VarFileInfo"
- BEGIN
- VALUE "Translation", 0x409, 1200
- END
- END
- #endif // !_MAC
- /////////////////////////////////////////////////////////////////////////////
- //
- // String Table
- //
- STRINGTABLE DISCARDABLE
- BEGIN
- IDS_ERROR "Error"
- IDS_CANCEL "Cancel"
- IDS_OK "OK"
- END
- STRINGTABLE DISCARDABLE
- BEGIN
- IDS_YES "Yes"
- IDS_NO "No"
- END
- STRINGTABLE DISCARDABLE
- BEGIN
- IDS_SAVE_CAMERAS "Save Current Camera"
- IDS_TERRAINS "Terrains"
- IDS_BUILDINGS "O&bjects"
- END
- STRINGTABLE DISCARDABLE
- BEGIN
- IDS_DIRTROAD "Dirt Road"
- IDS_PAVED_ROAD "Paved road"
- IDS_ROUGH "Rough"
- END
- STRINGTABLE DISCARDABLE
- BEGIN
- IDS_GROUPS "Markers"
- IDS_GROUP1 "Trees"
- IDS_GROUP2 "Small Stuff"
- IDS_GROUP3 "Turrets"
- IDS_MECHS "'Mechs"
- IDS_SMALLSTUFF "Flammable Things"
- IDS_STRING10106 "Vehicles"
- IDS_STRING10107 "House Davion"
- IDS_STRING10108 "House Liao"
- IDS_STRING10109 "Vehicle Props"
- IDS_STRING10110 "House Steiner"
- IDS_STRING10111 "Regular Buildings"
- END
- STRINGTABLE DISCARDABLE
- BEGIN
- IDS_SELECT "Select"
- IDS_FLATTEN "Flatten"
- END
- STRINGTABLE DISCARDABLE
- BEGIN
- IDS_SAVE_CAMERA_FAIL "You need to save first!"
- IDS_NO_VERTEX_SEL "You must first select some vertices!"
- IDS_ASSIGN_ELEVATION "Assign Elevation"
- IDS_ELEVATION "Elevation:"
- IDS_SMOOTH_RADIUS "Hill radius"
- IDS_RADIUS "Radius:"
- IDS_INVALID_FILE "Could not save the file %s."
- IDS_MUST_HAVE_PLAYER "You must have one player mech!"
- END
- STRINGTABLE DISCARDABLE
- BEGIN
- IDS_NEED_ENEMY "You must have one enemy mech!"
- IDS_CANT_SAVE "Can't save"
- IDS_UNTITLED "Untitled"
- IDS_CAPTION "MC2 Editor -- Version %s %s"
- IDS_COULDNT_OPEN "Couldn't open the file %s."
- IDS_IN_SECONDS "in seconds"
- IDS_NO_NEUTRAL_MOVERS "Cannot have a Neutral Mover!"
- IDS_WARNING "Warning !"
- IDS_PLAYERS_WITH_NO_UNITS
- "Multiplayer Map: There are players with no default units. Default units are needed for quickstart games."
- IDS_NO_ENEMY_UNITS "Single-player Map: There are no enemy units."
- IDS_BLANK_SPACE " "
- IDS_NUM_ENEMY_UNITS "Number of enemy units"
- IDS_ELAPSED_TIME "Elapsed Mission Time"
- END
- STRINGTABLE DISCARDABLE
- BEGIN
- IDS_STRING10112 "Rocks"
- IDS_STRING10113 "Gulag Set Piece"
- IDS_STRING10114 "Starport Set Piece"
- IDS_STRING10115 "Liao Palace Set Piece"
- IDS_STRING10116 "Crash Site Set Piece"
- IDS_STRING10117 "HPG Set Piece"
- IDS_STRING10118 "Steiner High Command Set Piece"
- IDS_STRING10119 "Destroyable Road"
- IDS_STRING10120 "Dummy Objects"
- END
- STRINGTABLE DISCARDABLE
- BEGIN
- IDS_UNNAMDE_FOREST "Unnamed Forest %ld"
- IDS_TOO_MANY_PILOTS "Too many units on map. Limit is 104."
- IDS_INVALID_COLOR_MAP "Color Map wrong size or not valid TGA."
- END
- STRINGTABLE DISCARDABLE
- BEGIN
- IDS_NO_PLAYER_UNITS "Single-player Map: There are no player units. A player unit needs to be placed to indicate the dropzone location."
- END
- #endif // English (U.S.) resources
- /////////////////////////////////////////////////////////////////////////////
- #ifndef APSTUDIO_INVOKED
- /////////////////////////////////////////////////////////////////////////////
- //
- // Generated from the TEXTINCLUDE 3 resource.
- //
- /////////////////////////////////////////////////////////////////////////////
- #endif // not APSTUDIO_INVOKED
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