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- //---------------------------------------------------------------------------
- //
- // DAprType.h -- File contains the Basic Game Appearance Type Definitions
- //
- //---------------------------------------------------------------------------//
- // Copyright (C) Microsoft Corporation. All rights reserved. //
- //===========================================================================//
- #ifndef DAPRTYPE_H
- #define DAPRTYPE_H
- //---------------------------------------------------------------------------
- // Include Files
- //---------------------------------------------------------------------------
- // Macro definitions
- #define BASE_APPEARANCE 0L
- #define SPRITE_TREE 0x01
- #define VFX_APPEAR 0x02
- #define FSY_APPEAR 0x03
- #define LINE_APPEAR 0x04
- #define GV_TYPE 0x05
- #define ARM_APPEAR 0x06
- #define BUILD_APPEAR 0x07
- #define ELM_TREE 0x08
- #define PU_TYPE 0x09
- #define SMOKE_TYPE 0x0a
- #define POLY_APPEARANCE 0x0b
- #define MLR_APPEARANCE 0x0c
- #define MECH_TYPE 0x0d
- #define BLDG_TYPE 0x0e
- #define TREED_TYPE 0x0f
- #define BUILDING_APPR_TYPE 0x10
- #define TREE_APPR_TYPE 0x11
- #define VEHICLE_APPR_TYPE 0x12
- #define MECH_APPR_TYPE 0x13
- #define GENERIC_APPR_TYPE 0x14
- //---------------------------------------------------------------------------
- // Class definitions
- class AppearanceType;
- typedef AppearanceType *AppearanceTypePtr;
- class AppearanceTypeList;
- typedef AppearanceTypeList *AppearanceTypeListPtr;
- //---------------------------------------------------------------------------
- #endif
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