resource.h 27 KB

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  1. //===========================================================================//
  2. // Copyright (C) Microsoft Corporation. All rights reserved. //
  3. //===========================================================================//
  4. //{{NO_DEPENDENCIES}}
  5. // Microsoft Developer Studio generated include file.
  6. // Used by resource.rc
  7. //
  8. #define MBOK 1
  9. #define IDC_CHOOSE_UNIT_USING_POINTER_BUTTON 3
  10. #define IDC_ADD_POSSIBILITY 3
  11. #define IDSAVE 3
  12. #define IDC_REMOVE_POSSIBILITY 4
  13. #define IDLOAD 4
  14. #define ID_ALIGNMENT_TEAM1 50
  15. #define ID_ALIGNMENT_ENEMY 51
  16. #define ID_ALIGNMENT_NEUTRAL 52
  17. #define ID_ALIGNMENT_TEAM4 53
  18. #define ID_ALIGNMENT_TEAM5 54
  19. #define ID_ALIGNMENT_TEAM6 55
  20. #define ID_ALIGNMENT_TEAM7 56
  21. #define ID_ALIGNMENT_TEAM8 57
  22. #define ID_ALIGNMENT_TRUENEUTRAL 58
  23. #define IDD_FILEOPEN 102
  24. #define IDR_EDITOR_MENU 103
  25. #define IDD_TERRAINS 104
  26. #define IDD_HEIGHT_DLG 105
  27. #define IDD_LIGHT 106
  28. #define IDD_WAVES 110
  29. #define IDD_VALUE 111
  30. #define IDD_OBJECTIVES 114
  31. #define IDD_OBJECTIVE 116
  32. #define IDB_BITMAP1 117
  33. #define IDC_MC2ARROW 118
  34. #define IDC_LINK 119
  35. #define IDC_UNLINK 120
  36. #define IDC_UP 121
  37. #define IDC_HILLS 122
  38. #define IDC_HAND 123
  39. #define IDC_PAINT 124
  40. #define IDC_ERASER 125
  41. #define IDC_FLATTEN 126
  42. #define IDC_HAMMER 127
  43. #define IDC_WRENCH 128
  44. #define IDI_ICON1 128
  45. #define IDC_TARGET 129
  46. #define IDC_DROPZONE 130
  47. #define IDD_UNITSETTINGS 131
  48. #define IDD_CHOOSE_UNIT 132
  49. #define IDR_POPUP 133
  50. #define IDD_FOG 133
  51. #define IDD_CHOOSE_BUILDING 134
  52. #define IDD_TACMAP 135
  53. #define IDD_TARGET_AREA 136
  54. #define IDD_POINTER_SELECT_OBJECT 137
  55. #define IDR_ACCELERATOR1 139
  56. #define IDD_BUILDINGSETTINGS 140
  57. #define IDD_MISSION_SETTINGS 143
  58. #define IDD_PLAYER_SETTINGS 144
  59. #define IDD_SELECT_TERRAIN_TYPE 146
  60. #define IDD_TEXT_MESSAGE 148
  61. #define IDD_RESOURCE_STRING_SELECTION 149
  62. #define IDD_FRACTAL 151
  63. #define IDD_FOREST_DLG 152
  64. #define IDD_FOREST_LIST 153
  65. #define IDD_MAPSIZE 156
  66. #define IDD_TILING_FACTORS_DIALOG 158
  67. #define IDD_FLAG_IS_SET_DIALOG 159
  68. #define IDD_USER_TEXT_EDIT_DIALOG 161
  69. #define IDD_VIEW_CONDITION_OR_ACTION 162
  70. #define IDD_SELECT_SLOPE_DIALOG 163
  71. #define IDD_PROMPT_USER_TO_SAVE_DIALOG 164
  72. #define IDD_NEW_SINGLEPLAYER 206
  73. #define IDD_CAMPAIGN 229
  74. #define IDD_GROUP 230
  75. #define IDD_MISSION_DIALOG 232
  76. #define IDC_LIGHTCOLOR 995
  77. #define IDC_AMBIENT 996
  78. #define IDC_LIGHTCOLOR2 997
  79. #define IDC_TERRAIN_SHADOW_COLOR 997
  80. #define IDC_AMBIENT2 998
  81. #define IDC_SUNSETCOLOR 999
  82. #define IDC_MAX 1007
  83. #define IDC_PITCH 1009
  84. #define IDC_FILEOPEN_FILELIST 1010
  85. #define IDC_RED1 1010
  86. #define IDC_PITCH2 1010
  87. #define IDC_FILEOPEN_EDITBOX 1011
  88. #define IDC_GREEN1 1011
  89. #define IDC_MIN 1012
  90. #define IDC_BLUE1 1012
  91. #define IDC_RED2 1013
  92. #define IDC_TERRAINS 1014
  93. #define IDC_GREEN2 1014
  94. #define IDC_BLUE2 1015
  95. #define IDC_AMPLITUDE 1015
  96. #define IDC_SOURCE_COLOR 1016
  97. #define IDC_FREQUENCY 1016
  98. #define IDC_FILEOPEN_FRAME 1016
  99. #define IDC_AMBIENT_COLOR 1017
  100. #define IDC_ELEVATION 1017
  101. #define IDC_HEIGHT 1017
  102. #define IDC_YAW 1018
  103. #define IDC_SHALLOW_ELEVATION 1018
  104. #define IDC_TEXT 1018
  105. #define IDC_START 1019
  106. #define IDC_ALPHA_ELEVATION 1019
  107. #define IDC_YAW2 1019
  108. #define IDC_INITIAL_PITCH 1019
  109. #define IDC_END 1020
  110. #define IDC_ALPHA_SHALLOW 1020
  111. #define IDC_ALPHA_MIDDLE 1021
  112. #define IDC_ALPHA_DEEP 1022
  113. #define IDC_OBJECTIVES_LIST 1022
  114. #define IDC_OBJECTIVES_ADD_BUTTON 1023
  115. #define IDC_OBJECTIVES_REMOVE_BUTTON 1024
  116. #define IDC_OBJECTIVES 1025
  117. #define IDC_OBJECTIVES_EDIT_BUTTON 1025
  118. #define IDC_OBJECTIVES_COPY_BUTTON 1026
  119. #define IDC_OBJECTIVES_REMOVE_MOVE_UP 1027
  120. #define IDC_OBJECTIVES_MOVE_UP_BUTTON 1027
  121. #define IDC_OBJECTIVE_CONDITION_LIST 1028
  122. #define IDC_OBJECTIVES_REMOVE_MOVE_DOWN 1028
  123. #define IDC_OBJECTIVES_MOVE_DOWN_BUTTON 1028
  124. #define IDC_OBJECTIVE_ADD_CONDITION_BUTTON 1029
  125. #define IDC_OBJECTIVE_REMOVE_CONDITION_BUTTON 1030
  126. #define IDC_OBJECTIVE_DESCRIPTION_EDITBOX 1031
  127. #define IDC_OBJECTIVE_ADD_FAILURE_CONDITION_BUTTON 1031
  128. #define IDC_OBJECTIVE_DESCRIPTION_STATIC 1032
  129. #define IDC_OBJECTIVE_FAILURE_CONDITION_LIST 1032
  130. #define IDC_OBJECTIVE_CONDITIONS_STATIC 1033
  131. #define IDC_OBJECTIVE_TYPE_OF_CONDITION_COMBOBOX 1034
  132. #define IDC_OBJECTIVE_TYPE_OF_CONDITION_STATIC 1035
  133. #define IDC_OBJECTIVE_TYPE_OF_CONDITION_STATIC2 1036
  134. #define IDC_OBJECTIVE_TITLE_STATIC 1037
  135. #define IDC_OBJECTIVE_TYPE_OF_FAILURE_CONDITION_COMBOBOX 1037
  136. #define IDC_OBJECTIVE_TITLE_EDITBOX 1038
  137. #define IDC_OBJECTIVE_CONDITIONS_STATIC2 1038
  138. #define IDC_OBJECTIVE_PRIORITY_STATIC 1039
  139. #define IDC_OBJECTIVE_FAILURE_REMOVE_CONDITION_BUTTON 1040
  140. #define IDC_OBJECTIVE_REMOVE_FAILURE_CONDITION_BUTTON 1040
  141. #define IDC_OBJECTIVE_PRIMARY_RADIO 1042
  142. #define IDC_OBJECTIVE_SECONDARY_RADIO 1043
  143. #define IDC_DISTANCE_EDIT 1044
  144. #define IDC_GROUP 1045
  145. #define IDC_COORDINATES_EDIT 1045
  146. #define IDC_CHOOSE_UNIT_COMBO 1046
  147. #define IDC_MECH 1046
  148. #define IDC_ALTITUDE_EDIT 1046
  149. #define IDC_CHOOSE_UNIT_STATIC 1047
  150. #define IDC_BASE 1047
  151. #define IDC_OBJECTIVE_ACTION_LIST 1047
  152. #define IDC_BASEEDIT 1048
  153. #define IDC_OBJECTIVE_ADD_ACTION_BUTTON 1048
  154. #define IDC_PILOT 1049
  155. #define IDC_OBJECTIVE_REMOVE_ACTION_BUTTON 1049
  156. #define IDC_ALIGN1 1050
  157. #define IDC_OBJECTIVE_ACTIONS_STATIC 1050
  158. #define IDC_AMBIENT_BUTTON 1050
  159. #define IDC_ALIGN2 1051
  160. #define IDC_OBJECTIVE_TYPE_OF_ACTION_COMBOBOX 1051
  161. #define IDC_TERRAIN_SHADOW_BUTTON 1051
  162. #define IDC_ALIGN3 1052
  163. #define IDC_OBJECTIVE_TYPE_OF_ACTION_STATIC 1052
  164. #define IDC_LIGHT_BUTTON2 1052
  165. #define IDC_ALIGN4 1053
  166. #define IDC_BASE2 1053
  167. #define IDC_ALIGN5 1054
  168. #define IDC_AMBIENT_BUTTON2 1054
  169. #define IDC_BASEEDIT2 1054
  170. #define IDC_HIGHLIGHT1 1055
  171. #define IDC_ALIGN6 1056
  172. #define IDC_OBJECTIVE_TYPE_OF_ACTION_STATIC2 1056
  173. #define IDC_ALIGN7 1057
  174. #define IDC_OBJECTIVE_TYPE_OF_FAILURE_ACTION_COMBOBOX 1057
  175. #define IDC_ALIGN8 1058
  176. #define IDC_OBJECTIVE_ADD_FAILURE_ACTION_BUTTON 1058
  177. #define IDC_HIGHLIGHT1EDIT 1059
  178. #define IDC_ALIGN9 1059
  179. #define IDC_HIGHLIGHT2 1060
  180. #define IDC_HIGHILIGHT2EDIT 1061
  181. #define IDC_OBJECTIVE_ACTIONS_STATIC2 1061
  182. #define IDC_VARIANT 1062
  183. #define IDC_HIGHILIGHT2EDIT2 1062
  184. #define IDC_POSSIBILTY_EDIT 1063
  185. #define IDC_OBJECTIVE_FAILURE_ACTION_LIST 1063
  186. #define IDC_NUM_POSSIBILITIES_EDIT 1064
  187. #define IDC_OBJECTIVE_REMOVE_FAILURE_ACTION_BUTTON 1064
  188. #define IDC_CHOOSE_BUILDING_STATIC 1066
  189. #define IDC_CHOOSE_BUILDING_COMBO 1067
  190. #define IDC_TGA 1068
  191. #define IDC_TARGET_AREA_CENTER_X_EDIT 1071
  192. #define IDC_TARGET_AREA_CENTER_Y_EDIT 1072
  193. #define IDC_TARGET_AREA_RADIUS_EDIT 1073
  194. #define IDC_TARGET_AREA_USING_POINTER_BUTTON 1074
  195. #define IDC_OBJECTIVE_RESOURCE_POINTS_EDITBOX 1075
  196. #define IDC_OBJECTIVE_RESOURCE_POINTS_STATIC 1076
  197. #define IDC_OBJECTIVE_PREVIOUS_CHECK 1080
  198. #define IDC_OBJECTIVE_DISPLAY_MARKER_CHECK 1081
  199. #define IDC_OBJECTIVE_X_EDITBOX 1082
  200. #define IDC_OBJECTIVE_Y_EDITBOX 1083
  201. #define IDC_OBJECTIVE_MARKER_LOCATION_STATIC 1084
  202. #define IDC_OBJECTIVE_X_STATIC 1085
  203. #define IDC_OBJECTIVE_Y_STATIC 1086
  204. #define IDC_POINTER_SELECT_OBJECT_STATIC 1087
  205. #define IDC_OBJECTIVE_ALL_PREVIOUS_CHECK 1087
  206. #define IDC_POINTER_SELECT_OBJECT_BUTTON 1088
  207. #define IDC_CHOOSE_BUILDING_USING_POINTER_BUTTON 1089
  208. #define IDC_POSSIBILITY_SPIN 1092
  209. #define IDC_SQUAD_EDIT 1095
  210. #define IDC_OBJECTIVE_HIDDEN_TRIGGER_CHECK 1096
  211. #define ID_NEWMISSION 1098
  212. #define IDC_LIGHT_BUTTON 1098
  213. #define ID_LOAD_MISSION 1099
  214. #define IDC_DAYLENGTH 1099
  215. #define IDC_MISSION_NAME_EDIT 1099
  216. #define IDC_AUTHOR_EDIT 1100
  217. #define IDC_SUNSET_BUTTON 1100
  218. #define IDC_BLURB_EDIT 1101
  219. #define IDC_BLURB2_EDIT 1102
  220. #define IDC_MAX_TEAMS_SPIN 1103
  221. #define IDC_MAX_TEAMS_EDIT 1104
  222. #define IDC_TIME_LIMIT_EDIT 1105
  223. #define IDC_MAX_PLAYERS_SPIN 1106
  224. #define IDC_OBJECTIVES_TEAM_EDIT 1106
  225. #define IDC_MAX_PLAYERS_EDIT 1107
  226. #define IDC_PLAYER_SETTINGS_PLAYER_EDIT 1107
  227. #define IDC_PLAYER_SETTINGS_DEFAULT_TEAM_COMBO 1109
  228. #define IDC_SINGLE_PLAYER_CHECK 1110
  229. #define IDC_INITIAL_RESOURCE_POINTS_EDIT 1111
  230. #define IDC_CYCLE_CHECK 1112
  231. #define IDC_INITIAL_CBILLS_EDIT 1112
  232. #define IDC_SELECT_TERRAIN_TYPE_LIST 1113
  233. #define IDC_BS_X_EDIT 1114
  234. #define IDC_BS_Y_EDIT 1115
  235. #define IDC_BS_PARTID_EDIT 1116
  236. #define IDC_FOREST_NAME 1117
  237. #define IDC_SCENARIO_TUNE_COMBO 1119
  238. #define IDC_TRANSPARENCY_EDIT 1120
  239. #define IDC_OBJECTIVE_UNHIDE_CHECK 1121
  240. #define IDC_OBJECTIVE_ACTIVATE_ON_FLAG_CHECK 1121
  241. #define IDC_OBJECTIVE_UNHIDE_FLAG_EDITBOX 1122
  242. #define IDC_OBJECTIVE_ACTIVATE_FLAG_EDITBOX 1122
  243. #define IDC_VIDEO_FILENAME_EDIT 1123
  244. #define IDC_OBJECTIVE_RESET_STATUS_ON_FLAG_CHECK 1123
  245. #define IDC_BROWSE_BUTTON 1124
  246. #define IDC_OBJECTIVE_RESET_STATUS_FLAG_EDITBOX 1124
  247. #define IDC_SELF_REPAIR1 1126
  248. #define IDC_SELF_REPAIR2 1127
  249. #define IDC_ENABLE_TERRAIN_SHADOW_COLOR 1128
  250. #define IDC_RECALCULATE_TERRAIN_SHADOWS_BUTTON 1129
  251. #define IDC_TEXT_MESSAGE 1130
  252. #define IDC_REFRACTALIZE_TERRAIN_BUTTON 1130
  253. #define IDC_BLURB_USE_RESOURCE_STRING_CHECK 1131
  254. #define IDC_BLURB_SELECT_RESOURCE_STRING_BUTTON 1132
  255. #define IDC_BLURB_EDIT_BUTTON 1132
  256. #define IDC_BLURB_RESOURCE_STRING_EDIT 1133
  257. #define IDC_BLURB_RESOURCE_STRING_ID_EDIT 1134
  258. #define IDC_RESOURCE_STRING_SELECTION_COMBO 1135
  259. #define IDC_BLURB2_USE_RESOURCE_STRING_CHECK 1135
  260. #define IDC_BLURB2_SELECT_RESOURCE_STRING_BUTTON 1136
  261. #define IDC_BLURB2_EDIT_BUTTON 1136
  262. #define IDC_BLURB2_RESOURCE_STRING_EDIT 1137
  263. #define IDC_BLURB2_RESOURCE_STRING_ID_EDIT 1138
  264. #define IDC_NOISE 1138
  265. #define IDC_MISSION_NAME_USE_RESOURCE_STRING_CHECK 1139
  266. #define IDC_THRESHOLD 1139
  267. #define IDC_MISSION_NAME_SELECT_RESOURCE_STRING_BUTTON 1140
  268. #define IDC_OBJDISTANCEEDIT 1140
  269. #define IDC_MISSION_NAME_EDIT_BUTTON 1140
  270. #define IDC_MISSION_NAME_RESOURCE_STRING_EDIT 1141
  271. #define IDC_SLIDER1 1141
  272. #define IDC_MISSION_NAME_RESOURCE_STRING_ID_EDIT 1142
  273. #define IDC_FOREST_EDIT1 1142
  274. #define IDC_SLIDER2 1143
  275. #define IDC_FOREST_EDIT2 1144
  276. #define IDC_SLIDER3 1145
  277. #define IDC_FOREST_EDIT3 1146
  278. #define IDC_SLIDER4 1147
  279. #define IDC_FOREST_EDIT4 1148
  280. #define IDC_SLIDER5 1149
  281. #define IDC_FOREST_EDIT5 1150
  282. #define IDC_SLIDER6 1151
  283. #define IDC_FOREST_EDIT6 1152
  284. #define IDC_SLIDER7 1153
  285. #define IDC_FOREST_EDIT7 1154
  286. #define IDC_SLIDER8 1155
  287. #define IDC_FOREST_EDIT8 1156
  288. #define IDC_SLIDER9 1157
  289. #define IDC_FOREST_EDIT9 1158
  290. #define IDC_SLIDER10 1159
  291. #define IDC_FOREST_EDIT10 1160
  292. #define IDC_SLIDER11 1161
  293. #define IDC_FOREST_EDIT11 1162
  294. #define IDC_SLIDER12 1163
  295. #define IDC_FOREST_EDIT12 1164
  296. #define IDC_SLIDER13 1165
  297. #define IDC_FOREST_EDIT13 1166
  298. #define IDC_SLIDER14 1167
  299. #define IDC_MECH2 1167
  300. #define IDC_FOREST_EDIT14 1168
  301. #define IDC_OBJECTIVEGROUP 1168
  302. #define IDC_SLIDER15 1169
  303. #define IDC_FOREST_EDIT15 1170
  304. #define IDC_DENSITY_MAX 1171
  305. #define IDC_DENSITY_MIN 1172
  306. #define IDC_HEIGHT_MAX 1173
  307. #define IDC_HEIGHT_MIN 1174
  308. #define IDC_RANDOM 1175
  309. #define IDC_XLOC 1176
  310. #define IDC_LIST_FILES 1177
  311. #define IDC_NAME_EDIT 1177
  312. #define IDC_YLOC 1178
  313. #define IDC_NAME 1178
  314. #define IDC_LOAD 1179
  315. #define IDC_NUM_RP_BUILDINGS_EDIT 1179
  316. #define IDC_RADIUS 1180
  317. #define IDC_NUM_RP_BUILDINGS_SPIN 1180
  318. #define IDC_DELETE 1181
  319. #define IDC_DOWNLOAD_URL_EDIT 1181
  320. #define IDC_EDIT 1182
  321. #define IDC_MISSION_TYPE_COMBO 1182
  322. #define IDC_SAVE 1183
  323. #define IDC_RENAME 1183
  324. #define IDC_AIR_STRIKE_CHECK 1183
  325. #define IDC_MINE_LAYER_CHECK 1184
  326. #define IDC_SCOUT_COPTER_CHECK 1185
  327. #define IDC_SENSOR_PROBE_CHECK 1186
  328. #define IDC_UNLIMITED_AMMO_CHECK 1187
  329. #define IDC_ALL_TECH_CHECK 1188
  330. #define IDC_REPAIR_VEHICLE_CHECK 1190
  331. #define IDC_SALVAGE_CRAFT_CHECK 1191
  332. #define IDC_RESOURCE_BUILDING_CHECK 1192
  333. #define IDC_NO_VARIANTS_CHECK 1193
  334. #define IDC_DROP_WEIGHT_EDIT 1194
  335. #define IDC_OBJECTIVE_TITLE_USE_RESOURCE_STRING_CHECK 1195
  336. #define IDC_OBJECTIVE_TITLE_SELECT_RESOURCE_STRING_BUTTON 1196
  337. #define IDC_OBJECTIVE_TITLE_EDIT_BUTTON 1196
  338. #define IDC_OBJECTIVE_TITLE_RESOURCE_STRING_ID_EDIT 1197
  339. #define IDC_OBJECTIVE_TITLE_RESOURCE_STRING_EDIT 1198
  340. #define IDC_OBJECTIVE_TITLE_EDIT 1198
  341. #define IDC_OBJECTIVE_DESCRIPTION_USE_RESOURCE_STRING_CHECK 1199
  342. #define IDC_ARTILLERY_PIECE_CHECK 1199
  343. #define IDC_OBJECTIVE_DESCRIPTION_SELECT_RESOURCE_STRING_BUTTON 1200
  344. #define IDC_RPS_FOR_MECHS_CHECK 1200
  345. #define IDC_OBJECTIVE_DESCRIPTION_EDIT_BUTTON 1200
  346. #define IDC_OBJECTIVE_DESCRIPTION_RESOURCE_STRING_EDIT 1201
  347. #define IDC_OBJECTIVE_DESCRIPTION_EDIT 1201
  348. #define IDC_OBJECTIVE_DESCRIPTION_RESOURCE_STRING_ID_EDIT 1202
  349. #define IDC_MAPSIZE 1202
  350. #define ID_CA_LOAD_BUTTON 1203
  351. #define IDC_USER_TEXT_EDIT_ENTER_TEXT_BUTTON 1203
  352. #define IDC_TILING_FACTORS_TERRAIN_DETAIL_EDIT 1207
  353. #define IDC_TILING_FACTORS_WATER_EDIT 1208
  354. #define IDC_FLAG_IS_SET_INDEX_EDIT 1208
  355. #define IDC_FLAG_IS_SET_ID_EDIT 1208
  356. #define IDC_TILING_FACTORS_WATER_DETAIL_EDIT 1209
  357. #define IDC_FLAG_IS_SET_VALUE_COMBO 1210
  358. #define IDC_USER_TEXT_EDIT_SELECT_RESOURCE_STRING_BUTTON 1211
  359. #define IDC_USER_TEXT_EDIT_RESOURCE_STRING_ID_EDIT 1212
  360. #define IDC_USER_TEXT_EDIT_EDIT 1213
  361. #define IDC_CA_NAME_RESOURCE_STRING_ID_EDIT 1216
  362. #define IDC_CA_NAME_EDIT 1217
  363. #define IDC_CA_NAME_EDIT_BUTTON 1218
  364. #define IDC_VIEW_CONDITION_OR_ACTION_EDIT 1219
  365. #define IDC_OBJECTIVE_VIEW_CONDITION_BUTTON 1220
  366. #define IDC_OBJECTIVE_VIEW_FAILURE_CONDITION_BUTTON 1221
  367. #define IDC_SELECT_SLOPE_MIN_EDIT 1221
  368. #define IDC_OBJECTIVE_VIEW_ACTION_BUTTON 1222
  369. #define IDC_SELECT_SLOPE_MAX_EDIT 1222
  370. #define IDC_OBJECTIVE_VIEW_FAILURE_ACTION_BUTTON 1223
  371. #define IDC_PROMPT_USER_TO_SAVE_SAVE_BUTTON 1224
  372. #define IDC_PROMPT_USER_TO_SAVE_SAVE_AS_BUTTON 1225
  373. #define IDC_OBJECTIVE_CLEAR_LOGISTICS_MODEL_BUTTON 1225
  374. #define IDC_PROMPT_USER_TO_SAVE_DONT_SAVE_BUTTON 1226
  375. #define IDC_CA_CBILLS_EDIT 2002
  376. #define IDC_CA_FINAL_VIDEO_EDIT 2003
  377. #define IDC_CA_FINAL_VIDEO_BROWSE_BUTTON 2004
  378. #define IDC_CA_GROUP_LIST 2005
  379. #define IDC_CA_ADD_BUTTON 2006
  380. #define IDC_CA_REMOVE_BUTTON 2007
  381. #define IDC_CA_EDIT_BUTTON 2008
  382. #define IDC_GR_NUM_MISSIONS_TO_COMPLETE_EDIT 2009
  383. #define IDC_CA_MOVE_UP_BUTTON 2009
  384. #define IDC_GR_OPERATION_FILE_BROWSE_BUTTON 2010
  385. #define IDC_CA_MOVE_DOWN_BUTTON 2010
  386. #define IDC_GR_OPERATION_FILE_EDIT 2011
  387. #define IDC_GR_PREVIDEO_FILE_BROWSE_BUTTON 2012
  388. #define IDC_GR_PREVIDEO_FILE_EDIT 2013
  389. #define IDC_GR_VIDEO_FILE_BROWSE_BUTTON 2014
  390. #define IDC_GR_VIDEO_FILE_EDIT 2015
  391. #define IDC_GR_TUNE_COMBO 2016
  392. #define IDC_GR_MISSION_LIST 2017
  393. #define IDC_GR_ADD_BUTTON 2018
  394. #define IDC_GR_REMOVE_BUTTON 2019
  395. #define IDC_GR_EDIT_BUTTON 2020
  396. #define IDC_MI_MISSION_FILE_BROWSE_BUTTON 2021
  397. #define IDC_MI_MISSION_FILE_EDIT 2022
  398. #define IDC_MI_PURCHASE_FILE_BROWSE_BUTTON 2023
  399. #define IDC_MI_PURCHASE_FILE_EDIT 2024
  400. #define IDC_MI_MANDATORY_CHECK 2025
  401. #define IDC_MI_LOGISTICS_CHECK 2026
  402. #define IDC_MI_PURCHASING_CHECK 2027
  403. #define IDC_MI_SALVAGE_CHECK 2028
  404. #define IDC_MI_PILOT_PROMOTION_CHECK 2029
  405. #define ID_CA_SAVE_AS_BUTTON 2030
  406. #define IDC_MI_SELECTION_SCREEN 2030
  407. #define ID_CA_EXIT 2031
  408. #define IDC_GR_LABEL_EDIT 2032
  409. #define ID_CA_SAVE_BUTTON 2032
  410. #define IDS_SELECT_SLOPES 40001
  411. #define ID_FOG 40002
  412. #define ID_FILE_SAVEAS 40003
  413. #define ID_FILE_EXIT 40004
  414. #define ID_LIGHT 40005
  415. #define ID_FILE_NEW2 40006
  416. #define ID_FILE_OPEN2 40007
  417. #define ID_WAVES 40008
  418. #define ID_FILE_ASSIGNHEIGHTMAP 40009
  419. #define ID_DRAGSMOOTH 40010
  420. #define ID_DRAGNORMAL 40011
  421. #define ID_SMOOTH_RADIUS 40012
  422. #define ID_OVERLAYS_DIRTROAD 40025
  423. #define ID_OVERLAYS_PAEVEDROAD 40026
  424. #define ID_OVERLAYS_ROUGH 40027
  425. #define ID_OTHER_ERASE 40028
  426. #define ID_OTHER_SELECT 40029
  427. #define ID_OTHER_SELECTAREA 40030
  428. #define ID_OTHER_FLATTEN 40031
  429. #define ID_EDIT_UNDO2 40032
  430. #define ID_EDIT_REDO2 40033
  431. #define ID_EDIT_COPY2 40034
  432. #define ID_OTHER_ASSIGNHEIGHT 40035
  433. #define ID_ALIGNMENT_PLAYER 40036
  434. #define ID_SAVE_HEIGHT_MAP 40039
  435. #define ID_MEASURE 40040
  436. #define ID_MISSION_OBJECTIVES 40041
  437. #define ID_OTHER_DAMAGE 40042
  438. #define ID_OTHER_REPAIR 40043
  439. #define ID_OTHER_LINK 40044
  440. #define ID_OTHER_UNLINK 40045
  441. #define ID_DROPZONES_ADD 40051
  442. #define ID_DROPZONES_VTOL 40052
  443. #define ID_DROPZONE_ERASER 40053
  444. #define ID_UNITSETTINGS 40054
  445. #define ID_VIEW_REFRESHTACMAP 40055
  446. #define IDS_SELECT_ALTITUDE 40062
  447. #define ID_FILE_QUICKSAVE 40063
  448. #define IDS_MUSTBEGRAYSCALE 40064
  449. #define IDS_NO_DROPZONE 40065
  450. #define ID_OVERLAYS_TWOLANEDIRTROAD 40065
  451. #define ID_OVERLAYS_DAMAGEDROAD 40066
  452. #define IDS_MUSTBERIGHTSIZE 40066
  453. #define ID_OVERLAYS_RUNWAY 40067
  454. #define IDS_MUSTHAVEHEIGHTMAP 40067
  455. #define ID_MISSION_TIMELIMIT 40068
  456. #define IDS_MUSTBERIGHTFORMAT 40068
  457. #define IDS_HEIGHTMAPNOTMATCH 40069
  458. #define ID_MISSION_SETTINGS 40070
  459. #define IDS_BASEMUSTEXIST 40070
  460. #define IDS_UNNAMDE_FOREST 40071
  461. #define ID_MISSION_TEAM_TEAM1 40072
  462. #define IDS_NO_STRUCTURES 40072
  463. #define ID_MISSION_TEAM_TEAM2 40073
  464. #define IDS_NO_BUILDINGS_SELECTED 40073
  465. #define ID_MISSION_TEAM_TEAM3 40074
  466. #define IDS_MORE_THAN_ONE_BUILDING_SELECTED 40074
  467. #define ID_MISSION_TEAM_TEAM4 40075
  468. #define IDS_NO_UNITS 40075
  469. #define ID_MISSION_TEAM_TEAM5 40076
  470. #define IDS_NO_UNITS_SELECTED 40076
  471. #define ID_MISSION_TEAM_TEAM6 40077
  472. #define IDS_MORE_THAN_ONE_UNIT_SELECTED 40077
  473. #define ID_MISSION_TEAM_TEAM7 40078
  474. #define IDS_UNIMPLEMENTED_ACTION 40078
  475. #define ID_MISSION_TEAM_TEAM8 40079
  476. #define IDS_UNIMPLEMENTED_CONDITION 40079
  477. #define ID_MISSION_PLAYER_PLAYER1 40080
  478. #define IDS_MUST_BE_IN_SUBDIRECTORY 40080
  479. #define ID_MISSION_PLAYER_PLAYER2 40081
  480. #define IDS_TOO_MANY_TURRETS 40081
  481. #define ID_MISSION_PLAYER_PLAYER3 40082
  482. #define IDS_WRONG_SIZE_HEIGHT_MAP 40082
  483. #define ID_MISSION_PLAYER_PLAYER4 40083
  484. #define IDS_UNABLE_TO_DELETE_NEWMAP 40083
  485. #define ID_MISSION_PLAYER_PLAYER5 40084
  486. #define IDS_APPEARANCE_HEAP_EXHAUSTED 40084
  487. #define ID_MISSION_PLAYER_PLAYER6 40085
  488. #define IDS_DO_YOU_WANT_TO_SAVE_YOUR_CHANGES 40085
  489. #define ID_MISSION_PLAYER_PLAYER7 40086
  490. #define IDS_DO_YOU_WANT_TO_SAVE_THIS_MISSION 40086
  491. #define ID_MISSION_PLAYER_PLAYER8 40087
  492. #define IDS_PILOT_SINGLE_PLAYER_VERSION 40087
  493. #define ID_SELECT_TERRAIN_TYPE 40088
  494. #define IDS_PILOT_MULTIPLAYER_VERSION 40088
  495. #define IDS_OBJECTIVES_WITH_NO_CONDITIONS 40089
  496. #define ID_PURGE_TRANSITIONS 40090
  497. #define IDS_COULDNT_OPEN_OPERATION_FILE 40090
  498. #define ID_SHOW_TRANSITIONS 40091
  499. #define IDS_NOT_A_VALID_OPERATION_FILE 40091
  500. #define ID_OTHER_LAYMINES 40092
  501. #define IDS_COULDNT_OPEN_PURCHASE_FILE 40092
  502. #define IDS_NOT_A_VALID_PURCHASE_FILE 40093
  503. #define ID_OVERLAYS_BRIDGE 40094
  504. #define ID_OVERLAYS_DAMAGEDBRIDGE 40095
  505. #define ID_OTHER_SELECTDETAILTEXTURE 40096
  506. #define ID_OTHER_SELECTWATERTEXTURE 40097
  507. #define ID_OTHER_SELECTWATERDETAILTEXTURE 40098
  508. #define ID_SKY_SKY1 40099
  509. #define ID_SKY_SKY2 40100
  510. #define ID_SKY_SKY3 40101
  511. #define ID_SKY_SKY4 40102
  512. #define ID_SKY_SKY5 40103
  513. #define ID_SKY_SKY6 40104
  514. #define ID_SKY_SKY7 40105
  515. #define ID_SKY_SKY8 40106
  516. #define ID_SKY_SKY9 40107
  517. #define ID_SKY_SKY10 40108
  518. #define ID_SKY_SKY11 40109
  519. #define ID_SKY_SKY12 40110
  520. #define ID_OTHER_RELOADBASETEXTURE 40111
  521. #define ID_OTHER_REFRACTALIZETERRAIN 40112
  522. #define ID_FOREST_TOOL 40114
  523. #define ID_OTHER_EDITFORESTS 40115
  524. #define ID_CAMPAIGN_EDITOR 40116
  525. #define ID_SKY_SKY13 40117
  526. #define ID_SKY_SKY14 40118
  527. #define ID_SKY_SKY15 40119
  528. #define ID_SKY_SKY16 40120
  529. #define ID_SKY_SKY17 40121
  530. #define ID_SKY_SKY18 40122
  531. #define ID_SKY_SKY19 40123
  532. #define ID_SKY_SKY20 40124
  533. #define ID_OTHER_TEXTURETILINGFACTORS 40125
  534. #define ID_SKY_SKY21 40126
  535. #define ID_OTHER_SETBASETEXTURENAME 40127
  536. #define ID_VIEW_ORTHOGRAPHICCAMERA 40128
  537. #define ID_VIEW_SHOWPASSABILITYMAP 40131
  538. #define ID_TERRAINS_INVALID 59999
  539. #define ID_TERRAINS_BLUEWATER 60000
  540. #define ID_TERRAINS_GREENWATER 60001
  541. #define ID_TERRAINS_MUD 60002
  542. #define ID_TERRAINS_DIRTY 60003
  543. #define ID_TERRAINS_FORESTFLOOR1 60004
  544. #define ID_TERRAINS_FORESTFLOOR2 60005
  545. #define ID_TERRAINS_FORESTFLOOR3 60006
  546. #define ID_TERRAINS_MUDFLATS 60007
  547. #define ID_TERRAINS_FORESTFLOOR4 60008
  548. #define ID_TERRAINS_MUDDYSHORE 60009
  549. #define ID_TERRAINS_CEMENT 60010
  550. #define ID_TERRAINS_SANDYDIRT 60011
  551. #define ID_TERRAINS_SLIMY 60012
  552. #define ID_TERRAINS_CEMENT2 60013
  553. #define ID_TERRAINS_CEMENT3 60014
  554. #define ID_TERRAINS_CEMENT4 60015
  555. #define ID_TERRAINS_CEMENT5 60016
  556. #define ID_TERRAINS_CEMENT6 60017
  557. #define ID_TERRAINS_CEMENT7 60018
  558. #define ID_TERRAINS_CEMENT8 60019
  559. #define ID_TERRAINS_SAND1 60020
  560. #define ID_TERRAINS_SAND2 60021
  561. #define ID_TERRAINS_MUD1 60022
  562. #define ID_TERRAINS_MUD2 60023
  563. #define ID_TERRAINS_GRASSLT1 60024
  564. #define ID_TERRAINS_GRASSLT2 60025
  565. #define ID_TERRAINS_GRASSLT3 60026
  566. #define ID_TERRAINS_CLIFF1 60027
  567. #define ID_TERRAINS_CLIFF2 60028
  568. #define ID_TERRAINS_GRASS2 60029
  569. #define ID_TERRAINS_GRASS3 60030
  570. // Next default values for new objects
  571. //
  572. #ifdef APSTUDIO_INVOKED
  573. #ifndef APSTUDIO_READONLY_SYMBOLS
  574. #define _APS_NEXT_RESOURCE_VALUE 165
  575. #define _APS_NEXT_COMMAND_VALUE 40132
  576. #define _APS_NEXT_CONTROL_VALUE 1226
  577. #define _APS_NEXT_SYMED_VALUE 102
  578. #endif
  579. #endif