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- #ifndef FRACTALDLG_H
- #define FRACTALDLG_H
- /*************************************************************************************************\
- FogDlg.h : Interface for the FractalDlg component. Lets user change refractalize
- terrain settings
- //---------------------------------------------------------------------------//
- // Copyright (C) Microsoft Corporation. All rights reserved. //
- //===========================================================================//
- \*************************************************************************************************/
- #include "stdafx.h"
- #include "resource.h"
- /////////////////////////////////////////////////////////////////////////////
- // FractalDlg dialog
- class FractalDlg : public CDialog
- {
- public:
- // Construction
- FractalDlg(CWnd* pParent = NULL); // standard constructor
- unsigned char GetNoise(){ return m_noise; }
- unsigned char GetThreshold(){ return m_threshold; }
- void SetThreshold( unsigned char newThreshold ){ m_threshold = newThreshold; }
- void SetNoise( unsigned char newNoise ){ m_noise = newNoise; }
-
- enum { IDD = IDD_FRACTAL };
- virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
-
- private:
-
- unsigned char m_threshold;
- unsigned char m_noise;
- };
- #endif // end of file ( FractalDlg.h )
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