123456789101112131415161718192021222324252627282930313233343536373839 |
- #ifndef DROPZONEBRUSH_H
- #define DROPZONEBRUSH_H
- /*************************************************************************************************\
- DropZoneBrush.h : Interface for the DropZoneBrush component.
- //---------------------------------------------------------------------------//
- // Copyright (C) Microsoft Corporation. All rights reserved. //
- //===========================================================================//
- \*************************************************************************************************/
- #ifndef BUILDINGBRUSH_H
- #include "BuildingBrush.h"
- #endif
- //*************************************************************************************************
- /**************************************************************************************************
- CLASS DESCRIPTION
- DropZoneBrush:
- **************************************************************************************************/
- class DropZoneBrush: public BuildingBrush
- {
- public:
- DropZoneBrush( int alignment = 0, bool bVTol = 0 );
- virtual bool paint( Stuff::Vector3D& worldPos, int screenX, int screenY );
- virtual bool canPaint( Stuff::Vector3D& worldPos, int screenX, int screenY, int flags );
- private:
- bool bVTol;
- };
- //*************************************************************************************************
- #endif // end of file ( DropZoneBrush.h )
|