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- //===========================================================================//
- // Copyright (C) Microsoft Corporation. All rights reserved. //
- //===========================================================================//
- #include <io.h> // for _chmod()
- #include "prefs.h"
- #include "gamesound.h"
- #include "MissionGui.h"
- #include "soundSys.h"
- #include "..\resource.h"
- extern SoundSystem *sndSystem;
- extern long DigitalMasterVolume;
- extern long MusicVolume;
- extern long sfxVolume;
- extern long RadioVolume;
- extern long BettyVolume;
- extern bool useShadows;
- extern bool useLocalShadows;
- extern bool useWaterInterestTexture;
- extern bool useUnlimitedAmmo;
- extern long GameDifficulty;
- extern long renderer;
- extern long resolution;
- extern long gammaLevel;
- extern bool useLeftRightMouseProfile;
- extern bool useNonWeaponEffects;
- extern bool useHighObjectDetail;
- extern long GameVisibleVertices;
- extern volatile bool mc2UseAsyncMouse; //Should mouse draw and update in separate thread?
- extern DWORD gEnableDetailTexture;
- CPrefs::CPrefs() {
- DigitalMasterVolume = 255;
- MusicVolume = 64;
- sfxVolume = 64;
- RadioVolume = 64;
- BettyVolume = 64;
- useShadows = true;
- useWaterInterestTexture = true;
- useHighObjectDetail = true;
- GameDifficulty = 0;
- useUnlimitedAmmo = true;
- renderer = 0;
- resolution = 1;
- fullScreen = false;
- gammaLevel = 0;
- useLeftRightMouseProfile = true; // if false, use old style commands
- for ( int i = 0; i < 10; i++ )
- playerName[i][0] = 0;
- for (i = 0; i < 10; i++ )
- ipAddresses[i][0] = 0;
- baseColor = 0xffff7e00;
- highlightColor = 0xffff7e00;
- faction = 0;
- insigniaFile[0] = 0;
- for ( i = 0; i < 10; i++ )
- unitName[i][0] = 0;
- #if 0
- FilterState = gos_FilterNone;
- TERRAIN_TXM_SIZE = 64;
- ObjectTextureSize = 128;
- useRealLOS = true;
- doubleClickThreshold = 0.2f;
- dragThreshold = 10;
- BaseVertexColor = 0x00000000; //This color is applied to all vertices in game as Brightness correction.
- #endif
- }
- int CPrefs::load( const char* pFileName ) {
- long result = 0;
- FullPathFileName prefsPathname;
- prefsPathname.init("./",pFileName,".cfg");
- FitIniFilePtr prefsFile = new FitIniFile;
- #ifdef _DEBUG
- long prefsOpenResult =
- #endif
- prefsFile->open(prefsPathname);
- gosASSERT (prefsOpenResult == NO_ERR);
- {
- #ifdef _DEBUG
- long prefsBlockResult =
- #endif
- prefsFile->seekBlock("MechCommander2");
- gosASSERT(prefsBlockResult == NO_ERR);
- {
- // store volume settings in global variable since soundsystem
- // does not exist yet. These will be set in SoundSystem::init()
- result = prefsFile->readIdLong("DigitalMasterVolume",DigitalMasterVolume);
- if (result != NO_ERR)
- DigitalMasterVolume = 255;
- result = prefsFile->readIdLong("MusicVolume",MusicVolume);
- if (result != NO_ERR)
- MusicVolume = 64;
- result = prefsFile->readIdLong("RadioVolume",RadioVolume);
- if (result != NO_ERR)
- RadioVolume = 64;
- result = prefsFile->readIdLong("SFXVolume",sfxVolume);
- if (result != NO_ERR)
- sfxVolume = 64;
- result = prefsFile->readIdLong("BettyVolume",BettyVolume);
- if (result != NO_ERR)
- BettyVolume = 64;
- result = prefsFile->readIdBoolean( "Shadows", useShadows);
- if (result != NO_ERR)
- useShadows = true;
- result = prefsFile->readIdBoolean( "DetailTexture", useWaterInterestTexture);
- if (result != NO_ERR)
- useWaterInterestTexture = true;
- result = prefsFile->readIdBoolean( "HighObjectDetail", useHighObjectDetail );
- if ( result != NO_ERR )
- useHighObjectDetail = true;
- result = prefsFile->readIdLong("Difficulty",GameDifficulty);
- if (result != NO_ERR)
- GameDifficulty = 1;
- result = prefsFile->readIdBoolean("UnlimitedAmmo",useUnlimitedAmmo);
- if (result != NO_ERR)
- useUnlimitedAmmo = true;
- result = prefsFile->readIdLong("Rasterizer",renderer);
- if (result != NO_ERR)
- renderer = 0;
- if ((renderer < 0) || (renderer > 3))
- renderer = 0;
- //Force use of video card which is above min spec.
- // Used ONLY if they are using a below minSpec Primary with an above minSpec secondary.
- if ((renderer >= 0) && (renderer < 3) &&
- (gos_GetMachineInformation(gos_Info_GetDeviceLocalMemory, renderer) +
- gos_GetMachineInformation(gos_Info_GetDeviceAGPMemory, renderer)) < 6291456)
- {
- long testRender = 0;
- while (testRender < 3)
- {
- if ((gos_GetMachineInformation(gos_Info_GetDeviceLocalMemory, testRender) +
- gos_GetMachineInformation(gos_Info_GetDeviceAGPMemory, testRender)) >= 6291456)
- break;
- testRender++;
- }
- if (testRender == 3)
- {
- //No video card in the machine above MinSpec. Just set it to the first one.
- renderer = 0;
- }
- }
-
- result = prefsFile->readIdLong("Resolution",resolution);
- if (result != NO_ERR)
- resolution = 1;
- result = prefsFile->readIdBoolean("FullScreen",fullScreen);
- if (result != NO_ERR)
- fullScreen = false;
- result = prefsFile->readIdLong("Brightness",gammaLevel);
- if (result != NO_ERR)
- gammaLevel = 0;
- result = prefsFile->readIdBoolean( "useLeftRightMouseProfile", useLeftRightMouseProfile );
- if ( result != NO_ERR )
- useLeftRightMouseProfile = true;
- char blockName[64];
- for ( int i = 0; i < 10; i++ )
- {
- sprintf( blockName, "PlayerName%ld", i );
- result = prefsFile->readIdString( blockName, &playerName[i][0], 255 );
- if ( result != NO_ERR && i == 0 )
- {
- result = prefsFile->readIdString( "PlayerName", &playerName[0][0], 255 );
- result = prefsFile->readIdString( "UnitName", &unitName[0][0], 255 );
- break;
- }
- sprintf( blockName, "IPAddress%ld", i );
- result = prefsFile->readIdString( blockName, &ipAddresses[i][0], 255 );
- sprintf( blockName, "UnitName%ld", i );
- result = prefsFile->readIdString( blockName, &unitName[i][0], 255 );
- }
-
- result = prefsFile->readIdLong( "BaseColor", baseColor );
- if ( result != NO_ERR )
- baseColor = 0xffff7e00;
- result = prefsFile->readIdLong( "Highlightcolor", highlightColor );
- if ( result != NO_ERR )
- highlightColor = 0xffff7e00;
-
- result = prefsFile->readIdLong( "faction", faction );
- result = prefsFile->readIdString( "InsigniaFile", insigniaFile, 255 );
- result = prefsFile->readIdBoolean( "PilotVideos", pilotVideos );
- if ( result != NO_ERR )
- {
- pilotVideos = true;
- }
- result = prefsFile->readIdBoolean( "UseLocalShadows", useLocalShadows );
- if ( result != NO_ERR )
- {
- useLocalShadows = true;
- }
- result = prefsFile->readIdBoolean( "UseNonWeaponEffects", useNonWeaponEffects );
- if ( result != NO_ERR )
- {
- useNonWeaponEffects = 0;
- }
- result = prefsFile->readIdBoolean( "AsyncMouse", asyncMouse );
- if ( result != NO_ERR )
- asyncMouse = 0;
- result = prefsFile->readIdLong( "FogPos", fogPos );
- if ( result != NO_ERR )
- {
- fogPos = 50;
- }
- result = prefsFile->readIdChar( "BitDepth", bitDepth );
- if ( result != NO_ERR )
- bitDepth = 0;
- if (bitDepth && (renderer == 3))
- bitDepth = 0;
- result = prefsFile->readIdBoolean( "SaveTranscripts", saveTranscripts );
- result = prefsFile->readIdBoolean( "Tutorials", tutorials );
- if ( result != NO_ERR )
- tutorials = true;
- }
- }
- #ifndef VIEWER
- MissionInterfaceManager::loadHotKeys( *prefsFile);
- #endif
- prefsFile->close();
-
- delete prefsFile;
- prefsFile = NULL;
- return 0;
- }
- int CPrefs::save() {
- char backupPath[256];
- char originalPath[256];
-
- strcpy( originalPath, "options.cfg" );
- strcpy( backupPath, originalPath );
- strcat( backupPath,".old" );
- _chmod(originalPath, _S_IWRITE);
- _chmod(backupPath, _S_IWRITE);
- remove(backupPath);
- rename(originalPath, backupPath);
- //MoveFileEx(originalPath, backupPath, MOVEFILE_COPY_ALLOWED | MOVEFILE_REPLACE_EXISTING | MOVEFILE_WRITE_THROUGH);
- FitIniFilePtr prefsFile = new FitIniFile;
- int result = prefsFile->create( (char*)originalPath );
- if (result != NO_ERR)
- {
- gosASSERT( false );
- return -1;
- }
- {
- #ifdef _DEBUG
- long prefsBlockResult =
- #endif
- prefsFile->writeBlock("MechCommander2");
- gosASSERT(prefsBlockResult == strlen("\r\n[") + strlen("MechCommander2") + strlen("]\r\n"));
- {
- result = prefsFile->writeIdLong("DigitalMasterVolume",DigitalMasterVolume);
- result = prefsFile->writeIdLong("MusicVolume",MusicVolume);
- result = prefsFile->writeIdLong("RadioVolume",RadioVolume);
- result = prefsFile->writeIdLong("SFXVolume",sfxVolume);
- result = prefsFile->writeIdLong("BettyVolume",BettyVolume);
- result = prefsFile->writeIdBoolean( "Shadows", useShadows );
- result = prefsFile->writeIdBoolean( "DetailTexture", useWaterInterestTexture );
- result = prefsFile->writeIdBoolean( "HighObjectDetail", useHighObjectDetail );
- result = prefsFile->writeIdLong("Difficulty",GameDifficulty);
- result = prefsFile->writeIdBoolean("UnlimitedAmmo",useUnlimitedAmmo);
- result = prefsFile->writeIdLong("Rasterizer",renderer);
- result = prefsFile->writeIdLong("Resolution",resolution);
- result = prefsFile->writeIdBoolean("FullScreen",fullScreen);
- result = prefsFile->writeIdLong("Brightness",gammaLevel);
- result = prefsFile->writeIdBoolean( "useLeftRightMouseProfile", useLeftRightMouseProfile );
- char blockName[64];
- for ( int i = 0; i < 10; i++ )
- {
-
- sprintf( blockName, "PlayerName%ld", i );
- result = prefsFile->writeIdString( blockName, &playerName[i][0] );
- sprintf( blockName, "UnitName%ld", i );
- result = prefsFile->writeIdString( blockName, &unitName[i][0] );
- sprintf( blockName, "IPAddress%ld", i );
- result = prefsFile->writeIdString( blockName, &ipAddresses[i][0] );
- }
- result = prefsFile->writeIdLong( "BaseColor", baseColor );
- result = prefsFile->writeIdLong( "Highlightcolor", highlightColor );
- result = prefsFile->writeIdLong( "faction", faction );
- result = prefsFile->writeIdString( "InsigniaFile", insigniaFile );
- result = prefsFile->writeIdBoolean( "PilotVideos", pilotVideos );
- result = prefsFile->writeIdBoolean( "UseLocalShadows", useLocalShadows );
- result = prefsFile->writeIdBoolean( "UseNonWeaponEffects", useNonWeaponEffects );
- result = prefsFile->writeIdBoolean( "AsyncMouse", asyncMouse );
- result = prefsFile->writeIdLong( "FogPos", fogPos );
- result = prefsFile->writeIdChar( "BitDepth", bitDepth );
- result = prefsFile->writeIdBoolean( "SaveTranscripts", saveTranscripts );
- result = prefsFile->writeIdBoolean( "Tutorials", tutorials );
- }
- }
- #ifndef VIEWER
- MissionInterfaceManager::saveHotKeys( *prefsFile);
- #endif
- prefsFile->close();
-
-
- delete prefsFile;
- prefsFile = NULL;
- return 0;
- }
- int CPrefs::applyPrefs(bool applyRes) {
- if (soundSystem) {
- /*soundSystem doesn't seem to do anything*/
- soundSystem->setDigitalMasterVolume(this->DigitalMasterVolume);
- soundSystem->setSFXVolume(this->sfxVolume);
- soundSystem->setRadioVolume(this->RadioVolume);
- soundSystem->setMusicVolume(this->MusicVolume);
- soundSystem->setBettyVolume(this->BettyVolume);
- }
- if (sndSystem) {
- sndSystem->setDigitalMasterVolume(this->DigitalMasterVolume);
- sndSystem->setSFXVolume(this->sfxVolume);
- sndSystem->setRadioVolume(this->RadioVolume);
- sndSystem->setMusicVolume(this->MusicVolume);
- sndSystem->setBettyVolume(this->BettyVolume);
- }
- ::useShadows = this->useShadows;
- ::useLocalShadows = this->useLocalShadows;
- ::useWaterInterestTexture = this->useWaterInterestTexture;
- ::GameDifficulty = this->GameDifficulty;
- ::useUnlimitedAmmo = this->useUnlimitedAmmo;
- ::renderer = this->renderer;
- ::resolution = this->resolution;
- ::gammaLevel = this->gammaLevel;
- mc2UseAsyncMouse = this->asyncMouse;
- ::useLeftRightMouseProfile = this->useLeftRightMouseProfile;
- ::useNonWeaponEffects = this->useNonWeaponEffects;
- ::useHighObjectDetail = this->useHighObjectDetail;
- int bitDepth = this->bitDepth ? 32 : 16;
- //Play with the fog distance.
- float fogPercent = float(fogPos) / 100.0f;
- Camera::MaxClipDistance = 3000.0f + (2000.0f * fogPercent);
- Camera::MinHazeDistance = 2000.0f + (2000.0f * fogPercent);
- ::GameVisibleVertices = 30 + (30 * fogPercent);
- if (land)
- {
- land->resetVisibleVertices(::GameVisibleVertices);
- land->update();
- }
- if ( applyRes )
- {
- long localRenderer = renderer;
- if ((renderer != 0) && (renderer != 3))
- localRenderer = 0;
- bool localFullScreen = fullScreen;
- bool localWindow = !fullScreen;
- if (Environment.fullScreen && fullScreen)
- localFullScreen = false;
- switch (resolution)
- {
- case 0: //640by480
- if ((gos_GetMachineInformation( gos_Info_ValidMode, renderer, 640, 480, bitDepth) == 0) && (bitDepth == 32))
- bitDepth = 16;
- if (renderer == 3)
- gos_SetScreenMode(640,480,bitDepth,0,0,0,true,localFullScreen,0,localWindow,0,localRenderer);
- else
- gos_SetScreenMode(640,480,bitDepth,renderer,0,0,0,localFullScreen,0,localWindow,0,localRenderer);
- break;
- case 1: //800by600
- if ((gos_GetMachineInformation( gos_Info_ValidMode, renderer, 800, 600, bitDepth) == 0) && (bitDepth == 32))
- bitDepth = 16;
- if (renderer == 3)
- gos_SetScreenMode(800,600,bitDepth,0,0,0,true,localFullScreen,0,localWindow,0,localRenderer);
- else
- gos_SetScreenMode(800,600,bitDepth,renderer,0,0,0,localFullScreen,0,localWindow,0,localRenderer);
- break;
- case 2: //1024by768
- if ((gos_GetMachineInformation( gos_Info_ValidMode, renderer, 1024, 768, bitDepth) == 0) && (bitDepth == 32))
- bitDepth = 16;
- if (renderer == 3)
- gos_SetScreenMode(1024,768,bitDepth,0,0,0,true,localFullScreen,0,localWindow,0,localRenderer);
- else
- gos_SetScreenMode(1024,768,bitDepth,renderer,0,0,0,localFullScreen,0,localWindow,0,localRenderer);
- break;
- case 3: //1280by1024
- if ((gos_GetMachineInformation( gos_Info_ValidMode, renderer, 1280, 1024, bitDepth) == 0) && (bitDepth == 32))
- bitDepth = 16;
- if (renderer == 3)
- gos_SetScreenMode(1280,1024,bitDepth,0,0,0,true,localFullScreen,0,localWindow,0,localRenderer);
- else
- gos_SetScreenMode(1280,1024,bitDepth,renderer,0,0,0,localFullScreen,0,localWindow,0,localRenderer);
- break;
- case 4: //1600by1200
- if ((gos_GetMachineInformation( gos_Info_ValidMode, renderer, 1600, 1200, bitDepth) == 0) && (bitDepth == 32))
- bitDepth = 16;
- if (renderer == 3)
- gos_SetScreenMode(1600,1200,16,0,0,0,true,localFullScreen,0,localWindow,0,localRenderer);
- else
- gos_SetScreenMode(1600,1200,16,renderer,0,0,0,localFullScreen,0,localWindow,0,localRenderer);
- break;
- }
- }
- return 0;
- }
- void CPrefs::setNewName( const char* pNewName )
- {
- if ( !pNewName )
- return;
- // check and see if this name is already in here
- for ( int i = 0; i < 10; i++ )
- {
- if ( !stricmp( pNewName, playerName[i] ) )
- {
- // found the same one so now we just shuffle
- for ( int j = i; j < 9; j++ )
- {
- strcpy( playerName[j], playerName[j+1] );
- }
- memmove( playerName[1], playerName[0], sizeof( char ) * 9 * 256 );
- strcpy( playerName[0], pNewName );
- break;
- }
- else if ( !strlen( playerName[i] ) )
- {
- // found the last one...
- memmove( playerName[1], playerName[0], sizeof( char ) * 9 * 256 );
- strcpy( playerName[0], pNewName );
- break;
- }
- }
- if ( i == 10 )
- {
- memmove( playerName[1], playerName[0], sizeof( char ) * 9 * 256 );
- strcpy( playerName[0], pNewName );
- }
- }
- void CPrefs::setNewIP( const char* pNewIP )
- {
- if ( !pNewIP )
- return;
- // check and see if this name is already in here
- for ( int i = 0; i < 10; i++ )
- {
- if ( !stricmp( pNewIP, ipAddresses[i] ) )
- {
- // found the same one so now we just shuffle
- for ( int j = i; j < 9; j++ )
- {
- strcpy( ipAddresses[j], ipAddresses[j+1] );
- }
- memmove( ipAddresses[1], ipAddresses[0], sizeof( char ) * 9 * 24 );
- strcpy( ipAddresses[0], pNewIP );
- break;
- }
- else if ( !strlen( ipAddresses[i] ) )
- {
- // found the last one...
- memmove( ipAddresses[1], ipAddresses[0], sizeof( char ) * 9 * 24 );
- strcpy( ipAddresses[0], pNewIP );
- break;
- }
- }
- }
- void CPrefs::setNewUnit( const char* pNewUnit )
- {
- if ( !pNewUnit )
- return;
- // check and see if this name is already in here
- for ( int i = 0; i < 10; i++ )
- {
- if ( !stricmp( pNewUnit, unitName[i] ) )
- {
- // found the same one so now we just shuffle
- for ( int j = i; j < 9; j++ )
- {
- strcpy( unitName[j], unitName[j+1] );
- }
- memmove( unitName[1], unitName[0], sizeof( char ) * 9 * 256 );
- strcpy( unitName[0], pNewUnit );
- break;
- }
- else if ( !strlen( unitName[i] ) )
- {
- // found the last one...
- memmove( unitName[1], unitName[0], sizeof( char ) * 9 * 256 );
- strcpy( unitName[0], pNewUnit );
- break;
- }
- }
- if ( i == 10 )
- {
- memmove( unitName[1], unitName[0], sizeof( char ) * 9 * 256 );
- strcpy( unitName[0], pNewUnit );
- }
- }
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