multplyr.h 38 KB

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  1. //***************************************************************************
  2. //
  3. // Multplyr.h -- Defs for Multiplayer routines
  4. //
  5. //---------------------------------------------------------------------------//
  6. // Copyright (C) Microsoft Corporation. All rights reserved. //
  7. //===========================================================================//
  8. #ifndef MULTPLYR_H
  9. #define MULTPLYR_H
  10. //***************************************************************************
  11. //--------------
  12. // Include Files
  13. #ifndef MCLIB_H
  14. #include "mclib.h"
  15. #endif
  16. #ifndef DMULTPLYR_H
  17. #include "dmultplyr.h"
  18. #endif
  19. #ifndef DMOVER_H
  20. #include "dmover.h"
  21. #endif
  22. #ifndef DWARRIOR_H
  23. #include "dwarrior.h"
  24. #endif
  25. #ifndef DTURRET_H
  26. #include "dturret.h"
  27. #endif
  28. #ifndef DTACORDR_H
  29. #include "dtacordr.h"
  30. #endif
  31. #ifndef DGAMEOBJ_H
  32. #include "dgameobj.h"
  33. #endif
  34. #ifndef DBLDNG_H
  35. #include "dbldng.h"
  36. #endif
  37. //#ifndef DUNIT_H
  38. //#include <dunit.h>
  39. //#endif
  40. #ifndef UNITDESG_H
  41. #include "unitdesg.h"
  42. #endif
  43. #ifndef DGROUP_H
  44. #include "dgroup.h"
  45. #endif
  46. //#ifndef FICOMMONNETWORK_H
  47. //#include <ficommonnetwork.h>
  48. //#endif
  49. //#ifndef SESSIONMANAGER_H
  50. //#include <sessionmanager.h>
  51. //#endif
  52. #include <windows.h>
  53. //#include <stdio.h>
  54. //***************************************************************************
  55. typedef void *NETPLAYER;
  56. enum NETMESSAGETYPE
  57. {
  58. NMT_MESSAGE, // a network message
  59. NMT_ADDPLAYER, // a new player
  60. NMT_DELPLAYER, // a player has left
  61. NMT_TERMSESSION, // the session has been terminated
  62. NMT_HOSTMIGRATE, // the host has migrated
  63. };
  64. //========================================================================
  65. // NETMESSAGE
  66. //========================================================================
  67. class NETMESSAGE
  68. {
  69. public:
  70. NETMESSAGETYPE m_Type; // 0==network message
  71. NETPLAYER m_pPlayer; // player message is to, or who it's from
  72. DWORD m_dwFlags; // priority, guaranteed, etc.
  73. DWORD m_dwInfo; // additional message info
  74. DWORD m_dwTimeStamp;
  75. void * m_pData;
  76. int m_size;
  77. };
  78. #define SERVER_HANDLES_ALL_WEAPONHITS TRUE
  79. #define MAX_MC_PLAYERS 8
  80. #define MAX_TEAMS 8
  81. #define MAX_LOCAL_MOVERS MAX_MOVERGROUP_COUNT // 16
  82. #define MAX_MULTIPLAYER_MOVERS 96
  83. #define MAX_MULTIPLAYER_MECHS_IN_LOGISTICS 36
  84. #define MAX_MULTIPLAYER_TURRETS 128
  85. #define MAX_WEAPONHIT_CHUNKS 1024
  86. #define MAX_WORLD_CHUNKS 1024
  87. #define MAX_STORED_CHATS 16
  88. #define MAX_CHAT_LENGTH 128
  89. #define MCGROUP_SERVER 0xFFFFFFFF
  90. #define MCGROUP_ALLPLAYERS 0xFFFFFFFE
  91. #define MCGROUP_INNERSPHERE 0xFFFFFFFD
  92. #define MCGROUP_CLAN 0xFFFFFFFC
  93. #define MPLAYER_NO_ERR 0
  94. #define MPLAYER_ERR_HOST_NOT_FOUND -1
  95. #define MPLAYER_ERR_NO_CONNECTION -2
  96. #define MPLAYER_ERR_SESSION_IN_PROGRESS -3
  97. #define MPLAYER_ERR_SESSION_LOCKED -4
  98. #define MPLAYER_ERR_SESSION_NOT_FOUND -5
  99. #define MPLAYER_ERR_NOT_SCANNING -6
  100. #define MPLAYER_ERR_BAD_VERSION -7
  101. #define MPLAYER_ERR_SESSION_FULL -8
  102. typedef enum {
  103. BASECOLOR_PREFERENCE,
  104. BASECOLOR_SELF,
  105. BASECOLOR_TEAM
  106. } BaseColorType;
  107. typedef enum {
  108. MULTIPLAYER_MODE_NONE,
  109. MULTIPLAYER_MODE_BROWSER,
  110. MULTIPLAYER_MODE_PARAMETERS,
  111. MULTIPLAYER_MODE_LOGISTICS,
  112. MULTIPLAYER_MODE_LOADING,
  113. MULTIPLAYER_MODE_MISSION,
  114. MULTIPLAYER_MODE_RESULTS
  115. } MultiplayerMode;
  116. typedef enum {
  117. MISSION_TYPE_ELIMINATION,
  118. MISSION_TYPE_KING_OF_THE_HILL,
  119. MISSION_TYPE_CAPTURE_BASE,
  120. MISSION_TYPE_TERRITORIES,
  121. MISSION_TYPE_LAST_MAN_STANDING,
  122. MISSION_TYPE_LAST_MAN_ON_THE_HILL,
  123. MISSION_TYPE_OTHER,
  124. NUM_MISSION_TYPES
  125. } MissionType;
  126. typedef enum {
  127. GO_SESSION_SCREEN = 1
  128. };
  129. typedef enum {
  130. MCMSG_GENERIC,
  131. MCMSG_CHAT,
  132. MCMSG_NEW_SERVER,
  133. MCMSG_PLAYER_CID,
  134. MCMSG_PLAYER_UPDATE,
  135. MCMSG_MISSION_SETTINGS_UPDATE,
  136. MCMSG_PLAYER_INFO,
  137. MCMSG_PLAYER_CHECK_IN,
  138. MCMSG_PLAYER_SETUP,
  139. MCMSG_PLAYER_INSIGNIA,
  140. MCMSG_MISSION_SETUP,
  141. MCMSG_PLAYER_CHECK_IN_RECEIPT,
  142. MCMSG_MOVERS_SETUP, //not used?
  143. MCMSG_START_PLANNING, //not used?
  144. MCMSG_START_MISSION,
  145. MCMSG_END_MISSION,
  146. MCMSG_LEAVE_SESSION,
  147. MCMSG_PLAYER_ORDER,
  148. MCMSG_HOLD_POSITION,
  149. MCMSG_PLAYER_MOVERGROUP,
  150. MCMSG_PLAYER_ARTILLERY,
  151. MCMSG_MOVER_UPDATE,
  152. MCMSG_TURRET_UPDATE,
  153. MCMSG_MOVER_WEAPONFIRE_UPDATE,
  154. MCMSG_TURRET_WEAPONFIRE_UPDATE,
  155. MCMSG_MOVER_CRITICAL_UPDATE,
  156. MCMSG_WEAPONHIT_UPDATE,
  157. MCMSG_WORLD_UPDATE,
  158. MCMSG_DEPLOY_FORCE,
  159. MCMSG_REMOVE_FORCE,
  160. MCMSG_PREPARE_MISSION,
  161. MCMSG_READY_FOR_BATTLE,
  162. MCMSG_FILE_INQUIRY,
  163. MCMSG_FILE_REPORT,
  164. MCMSG_LOAD_MISSION,
  165. MCMSG_START,
  166. MCMSG_JOIN_TEAM,
  167. MCMSG_SWITCH_SCREEN,
  168. MCMSG_RP_UPDATE,
  169. MCMSG_TECHBASE_CHANGE,
  170. MCMSG_SESSIONCHECKIN,
  171. MCMSG_REINFORCEMENT
  172. };
  173. #define MAXLEN_SESSION_NAME 25
  174. #define MAXLEN_MAP_NAME 25
  175. #define MAXLEN_MAP_DESC 32
  176. #define MAX_SESSIONS 512
  177. #define MAXLEN_PLAYER_NAME 25
  178. #define MAXLEN_UNIT_NAME 25
  179. #define MAXLEN_INSIGNIA_FILE 35
  180. #define MAX_COLORS 32
  181. typedef struct _MC2Session {
  182. char name[MAXLEN_SESSION_NAME];
  183. char maxPlayers;
  184. char numPlayers;
  185. char map[MAXLEN_MAP_NAME];
  186. long ping;
  187. bool locked;
  188. bool inProgress;
  189. bool cancelled;
  190. char versionStamp[15];
  191. GUID handle;
  192. } MC2Session;
  193. #pragma pack(1)
  194. typedef struct _MC2SessionData {
  195. char map[MAXLEN_MAP_NAME];
  196. bool locked;
  197. bool inProgress;
  198. char maxPlayers;
  199. char numPlayers;
  200. char versionStamp[15];
  201. bool cancelled;
  202. } MC2SessionData;
  203. #pragma pack()
  204. typedef struct _TeamInfo {
  205. DWORD id;
  206. DWORD team;
  207. } TeamInfo;
  208. typedef struct _MC2PlayerSlot {
  209. NETPLAYER player;
  210. char commanderID;
  211. char name[MAXLEN_PLAYER_NAME];
  212. } MC2PlayerSlot;
  213. typedef struct _MC2Player {
  214. bool checkedIn;
  215. NETPLAYER player;
  216. char commanderID;
  217. char dropZone;
  218. char name[MAXLEN_PLAYER_NAME];
  219. char ipAddress[16];
  220. char unitName[MAXLEN_UNIT_NAME];
  221. char insigniaFile[MAXLEN_INSIGNIA_FILE];
  222. char baseColor[3];
  223. char stripeColor;
  224. char teamSelected;
  225. char team;
  226. unsigned long teamSeniority;
  227. char faction;
  228. long cBills;
  229. long resourcePointsAtStart;
  230. long resourcePointsGained;
  231. long resourcePoints;
  232. long rank;
  233. bool ready;
  234. long score;
  235. long kills;
  236. long losses;
  237. bool winner;
  238. bool leftSession;
  239. bool booted;
  240. } MC2Player;
  241. typedef struct _MissionSettings {
  242. char map[MAXLEN_MAP_NAME]; // file name
  243. char name[MAXLEN_MAP_DESC]; // displayNmae
  244. GUID mapGuid; // Insures maps are the same version!!
  245. char url[256]; /// GLENN, you probably want this somewhere else....
  246. long defaultCBills;
  247. long resourcePoints;
  248. float timeLimit;
  249. bool unlimitedAmmo;
  250. bool variants;
  251. bool allTech;
  252. bool airStrike;
  253. bool guardTower;
  254. bool repairVehicle;
  255. bool recoveryTeam;
  256. bool sensorProbe;
  257. bool scoutCopter;
  258. bool mineLayer;
  259. bool resourceBuilding;
  260. bool resourceForMechs;
  261. char missionType;
  262. bool quickStart;
  263. char maxTeams;
  264. char maxPlayers;
  265. char numPlayers;
  266. long dropWeight;
  267. bool locked;
  268. bool inProgress;
  269. } MissionSettings;
  270. typedef struct _CompressedMech {
  271. bool lastMech;
  272. long objNumber;
  273. char commanderID;
  274. unsigned long baseColor;
  275. unsigned long highlightColor1;
  276. unsigned long highlightColor2;
  277. char pilotFile[50];
  278. char mechFile[50];
  279. char variantName[64];
  280. char variantNum;
  281. float pos[2];
  282. long cBills;
  283. bool designerMech;
  284. long numComponents;
  285. unsigned char components[50];
  286. } CompressedMech;
  287. #pragma pack(1)
  288. #pragma warning (disable : 4200)
  289. //------------------------------------------------------------------------------------------
  290. class WorldChunk {
  291. public:
  292. char type;
  293. short tileRC[2];
  294. long objectId;
  295. long objectBlockOrTrainNumber;
  296. long objectVertexOrCarNumber;
  297. char objectItemNumber;
  298. long param1;
  299. long param2;
  300. unsigned long data;
  301. public:
  302. void* operator new (size_t mySize);
  303. void operator delete (void* us);
  304. void init (void) {
  305. type = -1;
  306. tileRC[0] = -1;
  307. tileRC[1] = -1;
  308. objectId = 0;
  309. objectBlockOrTrainNumber = 0;
  310. objectVertexOrCarNumber = 0;
  311. objectItemNumber = 0;
  312. param1 = 0;
  313. param2 = 0;
  314. data = 0;
  315. }
  316. void destroy (void) {
  317. }
  318. WorldChunk (void) {
  319. init();
  320. }
  321. ~WorldChunk (void) {
  322. destroy();
  323. }
  324. void buildMissionScriptMessage (long messageCode,
  325. long messageParam);
  326. void buildArtillery (long artilleryType,
  327. long teamId,
  328. Stuff::Vector3D location,
  329. long seconds);
  330. void buildMine (long tileR,
  331. long tileC,
  332. long teamId,
  333. long mineState,
  334. long explosionType);
  335. void buildTerrainFire (GameObjectPtr object,
  336. long seconds);
  337. void buildPilotKillStat (long moverIndex,
  338. long vehicleClass);
  339. void buildScore (long commanderID, long score);
  340. void buildKillLoss (long killerCID, long loserCID);
  341. void buildEndMission (void);
  342. void buildCaptureBuilding (BuildingPtr building, long newCommanderID);
  343. void pack (void);
  344. void unpack (void);
  345. bool equalTo (WorldChunkPtr chunk);
  346. };
  347. // The following messages are for multiplayer games and are sent when
  348. // the user deploys a unit or drags it back to MechBay.
  349. //------------------------------------------------------------------------------------------
  350. /*
  351. class MCMSG_DeployForce: public FIGuaranteedMessageHeader
  352. {
  353. private:
  354. // Keep the constructor private because we don't want
  355. // anyone to call it when there is an undefined size
  356. // for the class.
  357. MCMSG_DeployForce();
  358. unsigned char dataFlags;
  359. enum
  360. {
  361. PartTypeBit = 0,
  362. TeamBit,
  363. VariantBits1,
  364. VariantBits2,
  365. LanceBits1,
  366. LanceBits2,
  367. SlotBits1,
  368. SlotBits2
  369. };
  370. enum
  371. {
  372. PartTypeFlag = 1 << PartTypeBit,
  373. TeamFlag = 1 << TeamBit,
  374. VariantMask = 1 << VariantBits1 | 1 << VariantBits2,
  375. LanceMask = 1 << LanceBits1 | 1 << LanceBits2,
  376. SlotMask = 1 << SlotBits1 | 1 << SlotBits2
  377. };
  378. public:
  379. // data
  380. unsigned char partNameIndex;
  381. unsigned char pilotNameIndex[2];
  382. unsigned char inventoryCount; // Number of components
  383. unsigned short componentIDs[];
  384. // member functions
  385. void Init()
  386. {
  387. FIGuaranteedMessageHeader::Init();
  388. SetType(MCMSG_DEPLOY_FORCE);
  389. dataFlags = 0;
  390. partNameIndex = 0;
  391. pilotNameIndex[0] = 255;
  392. pilotNameIndex[1] = 255;
  393. inventoryCount = 0;
  394. }
  395. // Teams: InnerSphere is 0, Clan is 1
  396. void SetInnerSphere()
  397. {
  398. dataFlags &= ~TeamFlag;
  399. }
  400. void SetClan()
  401. {
  402. dataFlags |= TeamFlag;
  403. }
  404. void SetVehicle()
  405. {
  406. dataFlags &= ~PartTypeFlag;
  407. }
  408. void SetMech()
  409. {
  410. dataFlags |= PartTypeFlag;
  411. }
  412. void SetVariant(int variant)
  413. {
  414. if (variant > 3)
  415. return;
  416. dataFlags &= ~VariantMask; // erase old variant
  417. dataFlags |= (variant << VariantBits1); // set new
  418. }
  419. void SetLance(int lance)
  420. {
  421. if (lance > (LanceMask >> LanceBits1))
  422. return;
  423. dataFlags &= ~LanceMask;
  424. dataFlags |= (lance << LanceBits1);
  425. }
  426. void SetSlot(int slot)
  427. {
  428. if (slot > (SlotMask >> SlotBits1))
  429. return;
  430. dataFlags &= ~SlotMask;
  431. dataFlags |= (slot << SlotBits1);
  432. }
  433. int GetVariant()
  434. {
  435. return (dataFlags & VariantMask) >> VariantBits1;
  436. }
  437. int GetLance()
  438. {
  439. return (dataFlags & LanceMask) >> LanceBits1;
  440. }
  441. int GetSlot()
  442. {
  443. return (dataFlags & SlotMask) >> SlotBits1;
  444. }
  445. BOOL IsClan()
  446. {
  447. return (dataFlags & TeamFlag);
  448. }
  449. BOOL IsMech()
  450. {
  451. return (dataFlags & PartTypeFlag);
  452. }
  453. };
  454. */
  455. //---------------------------------------------------------------------------
  456. /*
  457. class MCMSG_JoinTeam:public FIGuaranteedMessageHeader
  458. {
  459. public:
  460. void Init()
  461. {
  462. FIGuaranteedMessageHeader::Init();
  463. SetType(MCMSG_JOIN_TEAM);
  464. player = -1;
  465. team = -99;
  466. slot = -99;
  467. }
  468. DPID player;
  469. char team;
  470. char slot;
  471. };
  472. */
  473. //---------------------------------------------------------------------------
  474. /*
  475. class MCMSG_RemoveForce:public FIGuaranteedMessageHeader
  476. {
  477. public:
  478. void Init()
  479. {
  480. FIGuaranteedMessageHeader::Init();
  481. SetType(MCMSG_REMOVE_FORCE);
  482. slotNumber = 0;
  483. lanceNumber = 0;
  484. }
  485. unsigned char slotNumber;
  486. unsigned char lanceNumber;
  487. };
  488. */
  489. //---------------------------------------------------------------------------
  490. class MCMSG_Generic {
  491. public:
  492. unsigned char type;
  493. public:
  494. MCMSG_Generic (void) {
  495. init();
  496. }
  497. void init (void) {
  498. type = MCMSG_GENERIC;
  499. }
  500. };
  501. //---------------------------------------------------------------------------
  502. class MCMSG_PlayerCID {
  503. public:
  504. unsigned char type;
  505. char commanderID;
  506. unsigned char subType;
  507. public:
  508. MCMSG_PlayerCID (void) {
  509. init();
  510. }
  511. void init (void) {
  512. type = MCMSG_PLAYER_CID;
  513. commanderID = -1;
  514. subType = 0;
  515. }
  516. };
  517. //---------------------------------------------------------------------------
  518. class MCMSG_PlayerUpdate {
  519. public:
  520. unsigned char type;
  521. char stage;
  522. float senderTime;
  523. char sessionIPAddress[16];
  524. char versionStamp[15];
  525. MC2Player info;
  526. public:
  527. MCMSG_PlayerUpdate (void) {
  528. init();
  529. }
  530. void init (void) {
  531. type = MCMSG_PLAYER_UPDATE;
  532. senderTime = -1.0;
  533. stage = 0;
  534. }
  535. };
  536. //---------------------------------------------------------------------------
  537. class MCMSG_MissionSettingsUpdate {
  538. public:
  539. unsigned char type;
  540. MissionSettings missionSettings;
  541. public:
  542. MCMSG_MissionSettingsUpdate (void) {
  543. init();
  544. }
  545. void init (void) {
  546. type = MCMSG_MISSION_SETTINGS_UPDATE;
  547. }
  548. };
  549. //---------------------------------------------------------------------------
  550. class MCMSG_MissionSetup {
  551. public:
  552. unsigned char type;
  553. long randomSeed;
  554. char subType;
  555. char commandersToLoad[MAX_MC_PLAYERS][3];
  556. CompressedMech mechData;
  557. public:
  558. MCMSG_MissionSetup (void) {
  559. init();
  560. }
  561. void init (void) {
  562. type = MCMSG_MISSION_SETUP;
  563. subType = 0;
  564. }
  565. };
  566. //---------------------------------------------------------------------------
  567. class MCMSG_PlayerInfo {
  568. public:
  569. unsigned char type;
  570. char commanderID;
  571. public:
  572. MCMSG_PlayerInfo (void) {
  573. init();
  574. }
  575. void init (void) {
  576. type = MCMSG_PLAYER_INFO;
  577. commanderID = -1;
  578. }
  579. };
  580. //---------------------------------------------------------------------------
  581. class MCMSG_Chat {
  582. //GUARANTEED
  583. public:
  584. unsigned char type;
  585. bool allPlayers;
  586. bool isDeadChat;
  587. bool hideName;
  588. char string[];
  589. public:
  590. MCMSG_Chat (void) {
  591. init();
  592. }
  593. void init (void) {
  594. type = MCMSG_CHAT;
  595. allPlayers = false;
  596. isDeadChat = false;
  597. hideName = false;
  598. string[0] = NULL;
  599. }
  600. };
  601. //---------------------------------------------------------------------------
  602. class MCMSG_PlayerCheckIn {
  603. //GUARANTEED
  604. public:
  605. unsigned char type;
  606. char commanderID;
  607. public:
  608. MCMSG_PlayerCheckIn (void) {
  609. init();
  610. }
  611. void init (void) {
  612. type = MCMSG_PLAYER_CHECK_IN;
  613. commanderID = -1;
  614. }
  615. };
  616. //---------------------------------------------------------------------------
  617. class MCMSG_PlayerSetup {
  618. //GUARANTEED
  619. public:
  620. unsigned char type;
  621. unsigned char moverData[MAX_MULTIPLAYER_MOVERS];
  622. public:
  623. MCMSG_PlayerSetup (void) {
  624. init();
  625. }
  626. void init (void) {
  627. type = MCMSG_PLAYER_SETUP;
  628. for (long i = 0; i < MAX_MULTIPLAYER_MOVERS; i++)
  629. moverData[i] = 0;
  630. }
  631. };
  632. //---------------------------------------------------------------------------
  633. class MCMSG_PlayerInsignia {
  634. public:
  635. unsigned char type;
  636. char commanderID;
  637. char fileName[64];
  638. long dataSize;
  639. unsigned char data[];
  640. public:
  641. MCMSG_PlayerInsignia (void) {
  642. init();
  643. }
  644. void init (void) {
  645. type = MCMSG_PLAYER_INSIGNIA;
  646. }
  647. };
  648. //---------------------------------------------------------------------------
  649. class MCMSG_StartMission {
  650. //GUARANTEED
  651. public:
  652. unsigned char type;
  653. long huh;
  654. public:
  655. MCMSG_StartMission (void) {
  656. init();
  657. }
  658. void init (void) {
  659. type = MCMSG_START_MISSION;
  660. huh = 0;
  661. }
  662. };
  663. //---------------------------------------------------------------------------
  664. class MCMSG_EndMission {
  665. //GUARANTEED
  666. public:
  667. unsigned char type;
  668. long teamScore[MAX_MC_PLAYERS];
  669. long playerScore[MAX_MC_PLAYERS];
  670. long result;
  671. public:
  672. MCMSG_EndMission (void) {
  673. init();
  674. }
  675. void init (void) {
  676. type = MCMSG_END_MISSION;
  677. result = -1;
  678. }
  679. };
  680. //---------------------------------------------------------------------------
  681. class MCMSG_LeaveSession {
  682. public:
  683. unsigned char type;
  684. unsigned char subType;
  685. char commanderID;
  686. public:
  687. MCMSG_LeaveSession (void) {
  688. init();
  689. }
  690. void init (void) {
  691. type = MCMSG_LEAVE_SESSION;
  692. subType = 0;
  693. commanderID = -1;
  694. }
  695. };
  696. //---------------------------------------------------------------------------
  697. class MCMSG_PlayerOrder {
  698. //GUARANTEED
  699. public:
  700. unsigned char type;
  701. char commanderID;
  702. unsigned char flags;
  703. float location[2];
  704. unsigned long tacOrderChunk[2];
  705. public:
  706. MCMSG_PlayerOrder (void) {
  707. init();
  708. }
  709. void init (void) {
  710. type = MCMSG_PLAYER_ORDER;
  711. commanderID = -1;
  712. flags = 0;
  713. location[0] = 0.0;
  714. location[1] = 0.0;
  715. tacOrderChunk[0] = 0;
  716. tacOrderChunk[1] = 0;
  717. }
  718. };
  719. //---------------------------------------------------------------------------
  720. class MCMSG_HoldPosition {
  721. public:
  722. unsigned char type;
  723. char commanderID;
  724. unsigned short flags;
  725. public:
  726. MCMSG_HoldPosition (void) {
  727. init();
  728. }
  729. void init (void) {
  730. type = MCMSG_HOLD_POSITION;
  731. commanderID = -1;
  732. flags = 0;
  733. }
  734. };
  735. //---------------------------------------------------------------------------
  736. #define MOVERGROUP_ACTION_DEFAULT 0
  737. #define MOVERGROUP_ACTION_HOLDPOSITION_OFF 1
  738. #define MOVERGROUP_ACTION_HOLDPOSITION_ON 2
  739. class MCMSG_PlayerMoverGroup {
  740. //GUARANTEED
  741. public:
  742. unsigned char type;
  743. unsigned char action;
  744. char commanderID;
  745. char groupId;
  746. unsigned short moverGroupInfo;
  747. public:
  748. MCMSG_PlayerMoverGroup (void) {
  749. init();
  750. }
  751. void init (void) {
  752. type = MCMSG_PLAYER_MOVERGROUP;
  753. commanderID = -1;
  754. groupId = -1;
  755. moverGroupInfo = 0;
  756. }
  757. };
  758. //---------------------------------------------------------------------------
  759. class MCMSG_PlayerArtillery {
  760. //GUARANTEED
  761. public:
  762. unsigned char type;
  763. float location[2];
  764. unsigned long chunk;
  765. MCMSG_PlayerArtillery (void) {
  766. init();
  767. }
  768. void init (void) {
  769. type = MCMSG_PLAYER_ARTILLERY;
  770. location[0] = 0.0;
  771. location[1] = 0.0;
  772. chunk = 0;
  773. }
  774. };
  775. //---------------------------------------------------------------------------
  776. class MCMSG_MoverUpdate {
  777. public:
  778. unsigned char type;
  779. long teamScore[MAX_MC_PLAYERS];
  780. long playerScore[MAX_MC_PLAYERS];
  781. //long resourcePoints[MAX_MC_PLAYERS];
  782. unsigned short updateId;
  783. unsigned char numRLEs;
  784. unsigned char moveData[];
  785. public:
  786. MCMSG_MoverUpdate (void) {
  787. init();
  788. }
  789. void init (void) {
  790. type = MCMSG_MOVER_UPDATE;
  791. updateId = 0xFFFF;
  792. numRLEs = 0;
  793. }
  794. };
  795. //---------------------------------------------------------------------------
  796. class MCMSG_TurretUpdate {
  797. public:
  798. unsigned char type;
  799. unsigned short updateId;
  800. char targetList[];
  801. public:
  802. MCMSG_TurretUpdate (void) {
  803. init();
  804. }
  805. void init (void) {
  806. type = MCMSG_TURRET_UPDATE;
  807. updateId = 0xFFFF;
  808. for (long i = 0; i < MAX_MULTIPLAYER_TURRETS; i++)
  809. targetList[i] = 0;
  810. }
  811. };
  812. //---------------------------------------------------------------------------
  813. class MCMSG_MoverWeaponFireUpdate {
  814. //GUARANTEED
  815. public:
  816. unsigned char type;
  817. unsigned char numRLEs;
  818. unsigned char weaponFireData[];
  819. public:
  820. MCMSG_MoverWeaponFireUpdate (void) {
  821. init();
  822. }
  823. void init (void) {
  824. type = MCMSG_MOVER_WEAPONFIRE_UPDATE;
  825. numRLEs = 0;
  826. }
  827. };
  828. //---------------------------------------------------------------------------
  829. class MCMSG_TurretWeaponFireUpdate {
  830. //GUARANTEED
  831. public:
  832. unsigned char type;
  833. char numTurrets;
  834. unsigned short info[];
  835. public:
  836. MCMSG_TurretWeaponFireUpdate (void) {
  837. init();
  838. }
  839. void init (void) {
  840. type = MCMSG_TURRET_WEAPONFIRE_UPDATE;
  841. numTurrets = 0;
  842. }
  843. };
  844. //---------------------------------------------------------------------------
  845. class MCMSG_MoverCriticalUpdate {
  846. //GUARANTEED
  847. public:
  848. unsigned char type;
  849. unsigned char numCritHitChunks[MAX_MULTIPLAYER_MOVERS];
  850. unsigned char numRadioChunks[MAX_MULTIPLAYER_MOVERS];
  851. unsigned char chunk[];
  852. public:
  853. MCMSG_MoverCriticalUpdate (void) {
  854. init();
  855. }
  856. void init (void) {
  857. type = MCMSG_MOVER_CRITICAL_UPDATE;
  858. for (long i = 0; i < MAX_MULTIPLAYER_MOVERS; i++) {
  859. numCritHitChunks[i] = 0;
  860. numRadioChunks[i] = 0;
  861. }
  862. }
  863. };
  864. //---------------------------------------------------------------------------
  865. class MCMSG_WeaponHitUpdate {
  866. //GUARANTEED
  867. public:
  868. unsigned char type;
  869. unsigned char numWeaponHits;
  870. unsigned long weaponHitChunk[];
  871. public:
  872. MCMSG_WeaponHitUpdate (void) {
  873. init();
  874. }
  875. void init() {
  876. type = MCMSG_WEAPONHIT_UPDATE;
  877. numWeaponHits = 0;
  878. }
  879. };
  880. //---------------------------------------------------------------------------
  881. class MCMSG_WorldUpdate {
  882. //GUARANTEED
  883. public:
  884. unsigned char type;
  885. unsigned char numWorldChanges;
  886. unsigned char numArtilleryStrikes;
  887. unsigned long worldChunk[];
  888. public:
  889. MCMSG_WorldUpdate (void) {
  890. init();
  891. }
  892. void init (void) {
  893. type = MCMSG_WORLD_UPDATE;
  894. numWorldChanges = 0;
  895. numArtilleryStrikes = 0;
  896. }
  897. };
  898. //---------------------------------------------------------------------------
  899. class MCMSG_Reinforcement {
  900. public:
  901. unsigned char type;
  902. unsigned char stage;
  903. unsigned char rosterIndex;
  904. long vehicleID;
  905. char pilotName[24];
  906. char commanderID;
  907. float location[2];
  908. public:
  909. MCMSG_Reinforcement (void) {
  910. init();
  911. }
  912. void init (void) {
  913. type = MCMSG_REINFORCEMENT;
  914. stage = 0;
  915. rosterIndex = 255;
  916. vehicleID = 0;
  917. pilotName[0] = NULL;
  918. commanderID = 0;
  919. location[0] = 0.0;
  920. location[1] = 0.0;
  921. }
  922. };
  923. //---------------------------------------------------------------------------
  924. class MCMSG_NewServer {
  925. public:
  926. unsigned char type;
  927. char ipAddress[16];
  928. public:
  929. MCMSG_NewServer (void) {
  930. init();
  931. }
  932. void init (void) {
  933. type = MCMSG_NEW_SERVER;
  934. ipAddress[0] = NULL;
  935. }
  936. };
  937. //---------------------------------------------------------------------------
  938. class MCMSG_FileReport {
  939. //GUARANTEED
  940. public:
  941. unsigned char type;
  942. unsigned long checkSum;
  943. GUID fileGuid;
  944. char fileName[];
  945. MCMSG_FileReport (void) {
  946. init();
  947. }
  948. void init() {
  949. type = MCMSG_FILE_REPORT;
  950. checkSum = 0;
  951. fileName[0] = NULL;
  952. memset(&fileGuid,0,sizeof(GUID));
  953. }
  954. };
  955. //---------------------------------------------------------------------------
  956. /*
  957. class MCMSG_PassValue {
  958. public:
  959. long value[2];
  960. public:
  961. MCMSG_PassValue (void) {
  962. init();
  963. }
  964. void init (void) {
  965. value[0] = -1;
  966. value[1] = -1;
  967. }
  968. };
  969. */
  970. #pragma warning (default : 4200)
  971. #pragma pack()
  972. //***************************************************************************
  973. typedef enum {
  974. VERSION_STATUS_UNKNOWN,
  975. VERSION_STATUS_GOOD,
  976. VERSION_STATUS_BAD,
  977. NUM_VERSION_STATUS_TYPES
  978. } VersionStatus;
  979. class MultiPlayer {
  980. public:
  981. bool onLAN;
  982. bool hostLeft;
  983. VersionStatus versionStatus;
  984. long numSessions;
  985. bool availableCIDs[MAX_MC_PLAYERS];
  986. MC2Session sessionList[MAX_SESSIONS];
  987. unsigned long teamSeniority[MAX_TEAMS];
  988. static long colors[MAX_COLORS];
  989. char colorsCID[MAX_COLORS];
  990. char sessionIPAddress[16];
  991. bool sessionScanning;
  992. bool sessionScanningError;
  993. bool sessionScanningPersistent;
  994. bool fitStart;
  995. long numFitPlayers;
  996. MissionSettings missionSettings;
  997. char commandersToLoad[MAX_MC_PLAYERS][3];
  998. CompressedMech mechData[MAX_MC_PLAYERS][12];
  999. bool locked;
  1000. bool inProgress;
  1001. bool cancelled;
  1002. long randomSeed;
  1003. bool startLogistics;
  1004. bool startLoading;
  1005. bool readyToLoad[MAX_MC_PLAYERS];
  1006. bool mechDataReceived[MAX_MC_PLAYERS];
  1007. bool missionDataLoaded[MAX_MC_PLAYERS];
  1008. bool missionFullySetup[MAX_MC_PLAYERS];
  1009. bool leaveSessionConfirmed[MAX_MC_PLAYERS];
  1010. long numAirStrikesUsed[MAX_MC_PLAYERS];
  1011. long numMinelayersUsed[MAX_MC_PLAYERS];
  1012. long numScoutCoptersUsed[MAX_MC_PLAYERS];
  1013. long numArtilleryPiecesUsed[MAX_MC_PLAYERS];
  1014. long numSensorProbesUsed[MAX_MC_PLAYERS];
  1015. long numRepairVehiclesUsed[MAX_MC_PLAYERS];
  1016. long numSalvageCraftUsed[MAX_MC_PLAYERS];
  1017. long numTeams;
  1018. long teamScore[MAX_TEAMS];
  1019. long winningTeam;
  1020. BuildingPtr mainHqBuildings[MAX_TEAMS];
  1021. long numHqBuildings;
  1022. long* hqCIDs;
  1023. BuildingPtr* hqBuildings;
  1024. long numResourceBuildings;
  1025. BuildingPtr* resourceBuildings;
  1026. unsigned long numRandomResourceBuildings;
  1027. long mode;
  1028. long sessionEntry;
  1029. unsigned char* msgBuffer;
  1030. long numLocalMovers;
  1031. long numMovers;
  1032. long numTurrets;
  1033. unsigned char moverRosterRLE[MAX_MULTIPLAYER_MOVERS];
  1034. long numMoverRosterRLE;
  1035. MoverPtr localMovers[MAX_LOCAL_MOVERS];
  1036. MoverPtr moverRoster[MAX_MULTIPLAYER_MOVERS];
  1037. MoverPtr playerMoverRoster[MAX_MC_PLAYERS][MAX_LOCAL_MOVERS];
  1038. TurretPtr turretRoster[MAX_MULTIPLAYER_TURRETS];
  1039. bool iAmHost;
  1040. //long serverCID;
  1041. NETPLAYER myPlayer;
  1042. NETPLAYER serverPlayer;
  1043. bool inSession;
  1044. bool hostDroppedOut;
  1045. long commanderID; // same as commanderId
  1046. char sessionName[80];
  1047. char playerName[80];
  1048. //MC2Player playerList[MAX_MC_PLAYERS]; // list of players--order doesn't matter
  1049. MC2PlayerSlot playerList[MAX_MC_PLAYERS];
  1050. bool insigniaList[MAX_MC_PLAYERS]; // list of insignia data
  1051. long insigniaSizeList[MAX_MC_PLAYERS];
  1052. //long maxPlayers; // max number of players allowed in session
  1053. MC2Player playerInfo[MAX_MC_PLAYERS]; // list of players--indexed by commanderID
  1054. bool playerReady[MAX_MC_PLAYERS];
  1055. bool inSessionScreen[MAX_MC_PLAYERS];
  1056. bool startPlanning;
  1057. bool setupMission;
  1058. bool startMission;
  1059. bool endMission;
  1060. bool waitingToStartMission;
  1061. bool preparingMission;
  1062. float startTime;
  1063. bool allUnitsDestroyed[MAX_MC_PLAYERS];
  1064. long missionStatus;
  1065. //TeamInfo teamInfo[MAX_MC_PLAYERS];
  1066. // ChatMessageCallback is called when a chat message arrives.
  1067. //LPMESSAGECALLBACK ChatMessageCallback;
  1068. // Server Data
  1069. float pingUpdateTime;
  1070. float pingUpdateFrequency;
  1071. float moverUpdateTime;
  1072. float moverUpdateFrequency;
  1073. unsigned short moverUpdateId;
  1074. float turretUpdateTime;
  1075. float turretUpdateFrequency;
  1076. unsigned short turretUpdateId;
  1077. float worldUpdateTime;
  1078. float worldUpdateFrequency;
  1079. float lastServerUpdateTime;
  1080. long numWeaponHitChunks;
  1081. unsigned long weaponHitChunks[MAX_WEAPONHIT_CHUNKS];
  1082. long numWorldChunks;
  1083. unsigned long worldChunks[MAX_WORLD_CHUNKS];
  1084. unsigned long serverOrder[MAX_MC_PLAYERS];
  1085. long reinforcements[MAX_MC_PLAYERS][2]; // index 0 = current reinforcement, index 1 = current recoverery
  1086. char reinforcementPilot[MAX_MC_PLAYERS][32];
  1087. bool isMPlayerGame;
  1088. long badSessionCounter;
  1089. float warpFactor;
  1090. long totalLoad;
  1091. long moverWeaponFireLoad;
  1092. long turretWeaponFireLoad;
  1093. long moverCriticalLoad;
  1094. long weaponHitLoad;
  1095. long worldStateLoad;
  1096. long maxTotalLoad;
  1097. long maxMoverWeaponFireLoad;
  1098. long maxTurretWeaponFireLoad;
  1099. long maxMoverCriticalLoad;
  1100. long maxWeaponHitLoad;
  1101. long maxWorldLoad;
  1102. long maxReceiveLoad;
  1103. long maxReceiveSize;
  1104. long worldChunkTally[NUM_WORLDCHUNK_TYPES];
  1105. char currentChatMessages[MAX_STORED_CHATS][MAX_CHAT_LENGTH];
  1106. long currentChatMessagePlayerIDs[MAX_STORED_CHATS];
  1107. long chatCount;
  1108. static bool launchedFromLobby;
  1109. static bool registerZone;
  1110. static long presetDropZones[MAX_MC_PLAYERS];
  1111. public:
  1112. void* operator new (size_t mySize);
  1113. void operator delete (void* us);
  1114. void init (void);
  1115. long setup (void);
  1116. // initUpdateFrequencies initializes the update frequencies from the
  1117. // prefs.cfg file if the entries exist. Otherwise, it uses defaults.
  1118. void initUpdateFrequencies (void);
  1119. // initStartupParameters is called by both init() and
  1120. // leaveSession()
  1121. void initStartupParameters (bool fresh);
  1122. void resetForNewGame (void);
  1123. MultiPlayer (void) {
  1124. init();
  1125. }
  1126. void destroy (void);
  1127. ~MultiPlayer (void) {
  1128. destroy();
  1129. }
  1130. bool isServer (void) {
  1131. return(false);
  1132. }
  1133. void setServer (NETPLAYER player, char playerIPAddress[16]);
  1134. bool isHost (void) {
  1135. return(isServer());
  1136. }
  1137. void setMode (long newMode) {
  1138. mode = newMode;
  1139. }
  1140. VersionStatus getVersionStatus (void) {
  1141. return(VERSION_STATUS_GOOD);
  1142. }
  1143. long update (void);
  1144. long beginSessionScan (char* ipAddress, bool persistent = true);
  1145. long endSessionScan (void);
  1146. bool getSessionScanFailed (void) {
  1147. return(false);
  1148. }
  1149. MC2Session* getSessions (long& sessionCount);
  1150. // for read purposes
  1151. const MC2Player* getPlayers (long& playerCount);
  1152. // for write purposes....
  1153. MC2Player* getPlayerInfo( long commanderID )
  1154. {
  1155. return NULL;
  1156. }
  1157. bool hostSession(char* sessionName, char* playerName, long mxPlayers);
  1158. long joinSession (MC2Session* session, char* playerName);
  1159. bool getOnLAN (void) {
  1160. return(onLAN);
  1161. }
  1162. bool isServerMissing (void);
  1163. void updateSessionData (MC2SessionData* sessionData);
  1164. void setLocked (bool set);
  1165. void setCancelled (bool set);
  1166. void setInProgress (bool set);
  1167. bool getLocked (void) {
  1168. return(locked);
  1169. }
  1170. bool getLaunchedFromLobby (void) {
  1171. return(launchedFromLobby);
  1172. }
  1173. bool getInProgress (void) {
  1174. return(inProgress);
  1175. }
  1176. void addTeamScore (long teamID, long score);
  1177. long closeSession (void);
  1178. void logMessage (NETMESSAGE* message, bool sent);
  1179. long bootPlayer (NETPLAYER bootedPlayer);
  1180. void sendMessage (NETPLAYER player,
  1181. void* data,
  1182. int dataSize,
  1183. bool guaranteed,
  1184. bool toSelf = true);
  1185. bool hostGame (char* sessionName, char* playerName, long nPlayers);
  1186. long joinGame (char* ipAddress, char* sessionName, char* playerName);
  1187. bool waitTillStartLoading (void);
  1188. bool waitTillMechDataReceived (void);
  1189. bool waitTillMissionLoaded (void);
  1190. bool waitTillMissionSetup (void);
  1191. bool waitForSessionEntry (void);
  1192. bool playersReadyToLoad (void);
  1193. void handlePlayerLeftSession (NETPLAYER leftPlayer);
  1194. void handleTerminateSession (void);
  1195. bool launchBrowser (const char* link);
  1196. void initParametersScreen (void);
  1197. void setDefaultPlayerInfo (void);
  1198. void initSpecialBuildings (char commandersToLoad[8][3]);
  1199. char* getPlayerName (void) {
  1200. return(NULL);
  1201. }
  1202. void addToLocalMovers (MoverPtr mover);
  1203. void removeFromLocalMovers (MoverPtr mover);
  1204. void addToMoverRoster (MoverPtr mover);
  1205. bool canAddToMoverRoster (void)
  1206. {
  1207. return false;
  1208. }
  1209. void removeFromMoverRoster (MoverPtr mover);
  1210. void addToTurretRoster (TurretPtr turret);
  1211. void addToPlayerMoverRoster (long playerCommanderID, MoverPtr mover);
  1212. void removeFromPlayerMoverRoster (MoverPtr mover);
  1213. long getNumWorldChunks (void) {
  1214. return(numWorldChunks);
  1215. }
  1216. void clearWorldChunks (void) {
  1217. numWorldChunks = 0;
  1218. }
  1219. long setClosestColor (long colorIndex, long commanderID);
  1220. long setNextFreeColor (long commanderID);
  1221. void setColor (long colorIndex, long commanderID);
  1222. void setPlayerBaseColor (long commanderID, long colorIndex);
  1223. void setPlayerTeam (long commanderID, long teamID);
  1224. void calcPlayerRanks (void);
  1225. long addWorldChunk (WorldChunkPtr chunk);
  1226. long addMissionScriptMessageChunk (long code, long param1);
  1227. // long addTerrainAlignmentChunk (GameObjectPtr object, long alignment);
  1228. long addArtilleryChunk (long artilleryType, long teamId, Stuff::Vector3D location, long seconds);
  1229. long addMineChunk (long tileR, long tileC, long teamId, long mineState, long explosionType);
  1230. long addLightOnFireChunk (GameObjectPtr object, long seconds);
  1231. long addPilotKillStat (MoverPtr mover, long vehicleClass);
  1232. long addScoreChunk (long commanderID, long score);
  1233. long addKillLossChunk (long killerCID, long loserCID);
  1234. long addCaptureBuildingChunk (BuildingPtr building, long prevCommanderID, long newCommanderID);
  1235. long addEndMissionChunk (void);
  1236. long grabWorldChunks (unsigned long* packedChunkBuffer);
  1237. long updateWorldChunks (void);
  1238. long getNumWeaponHitChunks (void) {
  1239. return(numWeaponHitChunks);
  1240. }
  1241. void clearWeaponHitChunks (void) {
  1242. numWeaponHitChunks = 0;
  1243. }
  1244. long addWeaponHitChunk (WeaponHitChunkPtr chunk);
  1245. long addWeaponHitChunk (GameObjectPtr target, WeaponShotInfoPtr shotInfo, bool isRefit = false);
  1246. void grabWeaponHitChunks (unsigned long* packedChunkBuffer, long numChunks);
  1247. long updateWeaponHitChunks (void);
  1248. long getHomeTeamPlayers (DWORD* playerIdList);
  1249. long getEnemyTeamPlayers (DWORD* playerIdList);
  1250. bool processGameMessage (NETMESSAGE* msg);
  1251. void processMessages (void);
  1252. long findPlayer (NETPLAYER player) {
  1253. return(-1);
  1254. }
  1255. bool calcMissionStatus (void);
  1256. void handleChat (NETPLAYER sender, MCMSG_Chat* msg);
  1257. void handlePlayerCID (NETPLAYER sender, MCMSG_PlayerCID* msg);
  1258. void handlePlayerUpdate (NETPLAYER sender, MCMSG_PlayerUpdate* msg);
  1259. void handleMissionSettingsUpdate (NETPLAYER sender, MCMSG_MissionSettingsUpdate* msg);
  1260. void handlePlayerInfo (NETPLAYER sender, MCMSG_PlayerInfo* msg);
  1261. void handlePlayerCheckIn (NETPLAYER sender, MCMSG_PlayerCheckIn* msg);
  1262. void handlePlayerSetup (NETPLAYER sender, MCMSG_PlayerSetup* msg);
  1263. void handlePlayerInsignia (NETPLAYER sender, MCMSG_PlayerInsignia* msg);
  1264. void handleMissionSetup (NETPLAYER sender, MCMSG_MissionSetup* msg);
  1265. void handleStartPlanning (NETPLAYER sender);
  1266. void handleReadyForBattle (NETPLAYER sender, MCMSG_PlayerCheckIn* msg);
  1267. void handleStartMission (NETPLAYER sender);
  1268. void handleEndMission (NETPLAYER sender, MCMSG_EndMission* msg);
  1269. void handleReinforcement (NETPLAYER sender, MCMSG_Reinforcement* msg);
  1270. void handleNewServer (NETPLAYER sender, MCMSG_NewServer* msg);
  1271. void handleLeaveSession (NETPLAYER sender, MCMSG_LeaveSession* msg);
  1272. void handleHoldPosition (NETPLAYER sender, MCMSG_HoldPosition* msg);
  1273. void handlePlayerOrder (NETPLAYER sender, MCMSG_PlayerOrder* msg);
  1274. void handlePlayerMoverGroup (NETPLAYER sender, MCMSG_PlayerMoverGroup* msg);
  1275. void handlePlayerArtillery (NETPLAYER sender, MCMSG_PlayerArtillery* msg);
  1276. void handleMoverUpdate (NETPLAYER sender, MCMSG_MoverUpdate* msg);
  1277. void handleTurretUpdate (NETPLAYER sender, MCMSG_TurretUpdate* msg);
  1278. void handleMoverWeaponFireUpdate (NETPLAYER sender, MCMSG_MoverWeaponFireUpdate* msg);
  1279. void handleTurretWeaponFireUpdate (NETPLAYER sender, MCMSG_TurretWeaponFireUpdate* msg);
  1280. void handleMoverCriticalUpdate (NETPLAYER sender, MCMSG_MoverCriticalUpdate* msg);
  1281. void handleWeaponHitUpdate (NETPLAYER sender, MCMSG_WeaponHitUpdate* msg);
  1282. void handleWorldUpdate (NETPLAYER sender, MCMSG_WorldUpdate* msg);
  1283. void sendChat (NETPLAYER receiver, char team, char* chatString);
  1284. void sendPlayerActionChat(NETPLAYER receiver, const char* playerName, unsigned long resID );
  1285. void sendPlayerCID (NETPLAYER receiver, unsigned char subType, char CID);
  1286. void sendPlayerUpdate (NETPLAYER receiver, long stage, long commanderID);
  1287. void sendMissionSettingsUpdate (NETPLAYER receiver);
  1288. void sendPlayerInfo (NETPLAYER receiver);
  1289. void sendPlayerCheckIn (void);
  1290. void sendPlayerSetup (void);
  1291. void sendPlayerInsignia (char* insigniaFileName, unsigned char* insigniaData, long insigniaDataSize);
  1292. void sendMissionSetup (NETPLAYER receiver, long stage, CompressedMech* mechData);
  1293. void sendStartPlanning (void);
  1294. void sendStartMission (void);
  1295. void sendEndMission (long result);
  1296. void sendReinforcement (long vehicleID, long rosterIndex, char pilotName[16], long commanderID, Stuff::Vector3D pos, unsigned char stage);
  1297. void sendNewServer (void);
  1298. void sendLeaveSession (char subType, char commanderID);
  1299. void sendPlayerOrder (TacticalOrderPtr tacOrder,
  1300. bool needsSelection,
  1301. long numMovers,
  1302. MoverPtr* moverList,
  1303. long numGroups = 0,
  1304. MoverGroupPtr* groupList = NULL,
  1305. bool queuedOrder = false);
  1306. void sendHoldPosition (void);
  1307. void sendPlayerMoverGroup (long groupId,
  1308. long numMovers,
  1309. MoverPtr* moverList,
  1310. long point);
  1311. void sendPlayerArtillery (long strikeType, Stuff::Vector3D location, long seconds);
  1312. long sendPing(void);
  1313. void sendMoverUpdate (void);
  1314. void sendTurretUpdate (void);
  1315. void sendMoverWeaponFireUpdate (void);
  1316. void sendTurretWeaponFireUpdate (void);
  1317. void sendMoverCriticalUpdate (void);
  1318. void sendWeaponHitUpdate (void);
  1319. void sendWorldUpdate (void);
  1320. void sendFile (char* path, char* fileName);
  1321. void sendReadyForBattle (void);
  1322. void sendPrepareMission (void);
  1323. void sendFileInquiry (char* filename);
  1324. long updateServer (void);
  1325. void buildMoverRosterRLE (void);
  1326. long updateClients (bool forceIt = false);
  1327. bool isMyTeammate (DWORD playerId);
  1328. bool allPlayersCheckedIn (void);
  1329. bool allPlayersReady (void);
  1330. void switchServers (void);
  1331. void calcDropZones (char dropZonesCID[8], char hqs[MAX_TEAMS]);
  1332. long saveTranscript (const char* fileName, bool debugging = false);
  1333. void playerLeftGame (DWORD playerId);
  1334. // call this to exit the current session.
  1335. void leaveSession (void);
  1336. void getChatMessages( char** buffer, long* playerIDs, long& count );
  1337. void redistributeRP();
  1338. };
  1339. bool StartupNetworking (void);
  1340. void ResetNetworking (void);
  1341. void ShutdownNetworking (void);
  1342. extern MultiPlayer* MPlayer;
  1343. //***************************************************************************
  1344. #endif