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- //---------------------------------------------------------------------------
- //
- // gate.h -- File contains the Gate Object Class
- //
- // MechCommander 2
- //
- //---------------------------------------------------------------------------//
- // Copyright (C) Microsoft Corporation. All rights reserved. //
- //===========================================================================//
- #ifndef GATE_H
- #define GATE_H
- //---------------------------------------------------------------------------
- // Include Files
- #ifndef DGATE_H
- #include "dgate.h"
- #endif
- #ifndef OBJTYPE_H
- #include "objtype.h"
- #endif
- #ifndef TERROBJ_H
- #include "terrobj.h"
- #endif
- #ifndef DMOVER_H
- #include "dmover.h"
- #endif
-
- //---------------------------------------------------------------------------
- // Macro Definitions
- //---------------------------------------------------------------------------
- class GateType : public ObjectType
- {
- //Data Members
- //-------------
- protected:
- unsigned long dmgLevel;
- public:
- unsigned long blownEffectId;
- unsigned long normalEffectId;
- unsigned long damageEffectId;
-
- float baseTonnage;
-
- long basePixelOffsetX;
- long basePixelOffsetY;
-
- float explDmg;
- float explRad;
- float openRadius;
-
- float littleExtent;
-
- long gateTypeName;
- bool blocksLineOfFire;
- long buildingDescriptionID;
- //Member Functions
- //-----------------
- public:
- void init (void)
- {
- ObjectType::init();
-
- dmgLevel = 0;
- blownEffectId = 0xFFFFFFFF;
- normalEffectId = 0xFFFFFFFF;
- damageEffectId = 0xFFFFFFFF;
-
- explDmg = explRad = 0.0;
- baseTonnage = 0.0;
-
- gateTypeName = 0;
-
- objectClass = GATE;
- }
-
- GateType (void)
- {
- init();
- }
-
- virtual long init (FilePtr objFile, unsigned long fileSize);
- long init (FitIniFilePtr objFile);
-
- ~GateType (void)
- {
- destroy();
- }
-
- long getDamageLvl (void)
- {
- return dmgLevel;
- }
-
- virtual void destroy (void);
-
- virtual GameObjectPtr createInstance (void);
-
- virtual bool handleCollision (GameObjectPtr collidee, GameObjectPtr collider);
- virtual bool handleDestruction (GameObjectPtr collidee, GameObjectPtr collider);
- };
- //---------------------------------------------------------------------------
- typedef struct _GateData : public TerrainObjectData
- {
- char teamId;
- bool lockedOpen;
- bool lockedClose;
- bool reasonToOpen;
- bool opened;
- bool opening;
- bool closed;
- bool closing;
- bool justDestroyed;
- bool lastMarkedOpen;
- MoverPtr closestObject;
- DWORD parentId;
- GameObjectWatchID parent;
- long buildingDescriptionID;
- long updatedTurn;
- } GateData;
- class Gate : public TerrainObject
- {
- //Data Members
- //-------------
- public:
- char teamId;
-
- bool lockedOpen;
- bool lockedClose;
- bool reasonToOpen;
- bool opened;
- bool opening;
- bool closed;
- bool closing;
- bool justDestroyed;
- bool lastMarkedOpen;
- MoverPtr closestObject;
-
- DWORD parentId;
- GameObjectWatchID parent;
- long buildingDescriptionID;
- long updatedTurn;
- //Member Functions
- //-----------------
- public:
- void init (bool create)
- {
- }
- Gate (void) : TerrainObject()
- {
- init (true);
- reasonToOpen = TRUE;
-
- lockedClose = FALSE;
- lockedOpen = FALSE;
- closed = TRUE;
- closing = opening = opened = FALSE;
- justDestroyed = FALSE;
- lastMarkedOpen = false;
- closestObject = NULL;
-
- parentId = 0xffffffff;
- parent = 0;
- updatedTurn = -1;
- }
- ~Gate (void)
- {
- destroy();
- }
- virtual void destroy (void);
-
- virtual long update (void);
- virtual void render (void);
-
- virtual void init (bool create, ObjectTypePtr _type);
- virtual long handleWeaponHit (WeaponShotInfoPtr shotInfo, bool addMultiplayChunk = FALSE);
- virtual long setTeamId (long _teamId, bool setup);
-
- virtual long getTeamId (void) {
- return(teamId);
- }
- TeamPtr getTeam (void);
- void lightOnFire (float timeToBurn);
-
- virtual float getDestructLevel (void)
- {
- return ((GateTypePtr)getObjectType())->getDamageLvl() - damage;
- }
- virtual long kill (void)
- {
- //Do nothing for now. Later, Buildings may do something.
- return NO_ERR;
- }
- bool isVisible (CameraPtr camera);
- void blowAnyOffendingObject (void);
- virtual bool isBuilding(void)
- {
- return (TRUE);
- }
- virtual void getBlockAndVertexNumber (long &blockNum, long &vertexNum)
- {
- blockNum = blockNumber;
- vertexNum = vertexNumber;
- }
-
- void openGate (void);
-
- void setLockedOpen()
- {
- lockedOpen = TRUE;
- lockedClose = FALSE;
- }
-
- void setLockedClose()
- {
- lockedOpen = FALSE;
- lockedClose = TRUE;
- }
- void releaseLocks()
- {
- lockedOpen = FALSE;
- lockedClose = FALSE;
- }
- float getLittleExtent (void);
- void destroyGate(void);
-
- virtual bool isLinked (void);
- virtual GameObjectPtr getParent (void);
- virtual void setParentId (DWORD pId);
- virtual long getDescription(){ return ((GateType*)getObjectType())->buildingDescriptionID; }
-
- virtual void setDamage (float newDamage);
- virtual void Save (PacketFilePtr file, long packetNum);
- void CopyTo (GateData *data);
- void Load (GateData *data);
- };
- //---------------------------------------------------------------------------
- #endif
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