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- #ifndef MISSIONRESULTS_H
- #define MISSIONRESULTS_H
- /*************************************************************************************************\
- MissionResults.h : Interface for the MissionResults component.
- //---------------------------------------------------------------------------//
- // Copyright (C) Microsoft Corporation. All rights reserved. //
- //===========================================================================//
- \*************************************************************************************************/
- //*************************************************************************************************
- /**************************************************************************************************
- CLASS DESCRIPTION
- MissionResults:
- **************************************************************************************************/
- #include "aSystem.h"
- #include "aListBox.h"
- #include "mpStats.h"
- class SalvageMechScreen;
- class MechIcon;
- class BattleMech;
- class PilotReviewScreen;
- class MissionResults
- {
- public:
- MissionResults();
- ~MissionResults();
- void init();
- void update();
- void render();
- void begin();
- void end();
- bool isDone(){ return bDone; }
- void setHostLeftDlg( const char* pName );
- //Tutorial - Used to play Voice Over, first time in!!
- // THIS must be added to savegame!!
- //
- static bool FirstTimeResults;
- private:
- SalvageMechScreen* pSalvageScreen;
- PilotReviewScreen* pPilotScreen;
- MPStats mpStats;
- bool bDone;
- bool bPilotStarted;
- friend class Logistics;
- };
- //*************************************************************************************************
- #endif // end of file ( MissionResults.h )
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