MissionResults.h 1.8 KB

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  1. #ifndef MISSIONRESULTS_H
  2. #define MISSIONRESULTS_H
  3. /*************************************************************************************************\
  4. MissionResults.h : Interface for the MissionResults component.
  5. //---------------------------------------------------------------------------//
  6. // Copyright (C) Microsoft Corporation. All rights reserved. //
  7. //===========================================================================//
  8. \*************************************************************************************************/
  9. //*************************************************************************************************
  10. /**************************************************************************************************
  11. CLASS DESCRIPTION
  12. MissionResults:
  13. **************************************************************************************************/
  14. #include "aSystem.h"
  15. #include "aListBox.h"
  16. #include "mpStats.h"
  17. class SalvageMechScreen;
  18. class MechIcon;
  19. class BattleMech;
  20. class PilotReviewScreen;
  21. class MissionResults
  22. {
  23. public:
  24. MissionResults();
  25. ~MissionResults();
  26. void init();
  27. void update();
  28. void render();
  29. void begin();
  30. void end();
  31. bool isDone(){ return bDone; }
  32. void setHostLeftDlg( const char* pName );
  33. //Tutorial - Used to play Voice Over, first time in!!
  34. // THIS must be added to savegame!!
  35. //
  36. static bool FirstTimeResults;
  37. private:
  38. SalvageMechScreen* pSalvageScreen;
  39. PilotReviewScreen* pPilotScreen;
  40. MPStats mpStats;
  41. bool bDone;
  42. bool bPilotStarted;
  43. friend class Logistics;
  44. };
  45. //*************************************************************************************************
  46. #endif // end of file ( MissionResults.h )