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- #ifndef KEYBOARDREF_H
- #define KEYBOARDREF_H
- /*************************************************************************************************\
- KeyboardRef.h : Interface for the KeyboardRef component.
- //===========================================================================//
- // Copyright (C) Microsoft Corporation. All rights reserved. //
- //===========================================================================//
- \*************************************************************************************************/
- #ifndef LOGISTICSSCREEN_H
- #include "LogisticsScreen.h"
- #endif
- #ifndef ALISTBOX_H
- #include "aListBox.h"
- #endif
- #ifndef MISSIONGUI_H
- #include "MissionGui.h"
- #endif
- //*************************************************************************************************
- /**************************************************************************************************
- CLASS DESCRIPTION
- KeyboardRef:
- **************************************************************************************************/
- class KeyboardRef: public LogisticsScreen
- {
- public:
- KeyboardRef();
- virtual ~KeyboardRef();
- KeyboardRef& operator=( const KeyboardRef& eyboardRef );
- int init();
- virtual void update();
- virtual void render();
- void reseed(MissionInterfaceManager::Command* );
- virtual int handleMessage( unsigned long, unsigned long );
- private:
- KeyboardRef( const KeyboardRef& src );
- // HELPER FUNCTIONS
- aListBox listBox;
- aTextListItem listItemTemplate;
- aTextListItem listItemTemplate2;
- };
- //*************************************************************************************************
- #endif // end of file ( KeyboardRef.h )
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