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- #ifndef __UI_SHARED_H
- #define __UI_SHARED_H
- #define MAX_TOKENLENGTH 1024
- #define MAX_OPEN_MENUS 16
- #define MAX_TEXTSCROLL_LINES 256
- #define MAX_EDITFIELD 256
- #ifndef TT_STRING
- //token types
- #define TT_STRING 1 // string
- #define TT_LITERAL 2 // literal
- #define TT_NUMBER 3 // number
- #define TT_NAME 4 // name
- #define TT_PUNCTUATION 5 // punctuation
- #endif
- #define SLIDER_WIDTH 128.0
- #define SLIDER_HEIGHT 16.0
- #define SLIDER_THUMB_WIDTH 12.0
- #define SLIDER_THUMB_HEIGHT 16.0
- #define SCROLLBAR_SIZE 16.0
- typedef struct pc_token_s
- {
- int type;
- int subtype;
- int intvalue;
- float floatvalue;
- char string[MAX_TOKENLENGTH];
- } pc_token_t;
- // FIXME: combine flags into bitfields to save space
- // FIXME: consolidate all of the common stuff in one structure for menus and items
- // THINKABOUTME: is there any compelling reason not to have items contain items
- // and do away with a menu per say.. major issue is not being able to dynamically allocate
- // and destroy stuff.. Another point to consider is adding an alloc free call for vm's and have
- // the engine just allocate the pool for it based on a cvar
- // many of the vars are re-used for different item types, as such they are not always named appropriately
- // the benefits of c++ in DOOM will greatly help crap like this
- // FIXME: need to put a type ptr that points to specific type info per type
- //
- #define MAX_LB_COLUMNS 16
- typedef struct columnInfo_s {
- int pos;
- int width;
- int maxChars;
- } columnInfo_t;
- typedef struct listBoxDef_s {
- int startPos;
- int endPos;
- int drawPadding;
- int cursorPos;
- float elementWidth;
- float elementHeight;
- int elementStyle;
- int numColumns;
- columnInfo_t columnInfo[MAX_LB_COLUMNS];
- const char *doubleClick;
- qboolean notselectable;
- //JLF MPMOVED
- qboolean scrollhidden;
- qhandle_t selectionShader;
-
- } listBoxDef_t;
- typedef struct editFieldDef_s {
- float minVal; // edit field limits
- float maxVal; //
- float defVal; //
- float range; //
- int maxChars; // for edit fields
- int maxPaintChars; // for edit fields
- int paintOffset; //
- } editFieldDef_t;
- #define MAX_MULTI_CVARS 64//32
- typedef struct multiDef_s {
- const char *cvarList[MAX_MULTI_CVARS];
- const char *cvarStr[MAX_MULTI_CVARS];
- float cvarValue[MAX_MULTI_CVARS];
- int count;
- qboolean strDef;
- } multiDef_t;
- #define CVAR_ENABLE 0x00000001
- #define CVAR_DISABLE 0x00000002
- #define CVAR_SHOW 0x00000004
- #define CVAR_HIDE 0x00000008
- #define CVAR_SUBSTRING 0x00000010 //when using enable or disable, just check for strstr instead of ==
- #ifdef _XBOX
- // Super small - doesn't need to be bigger yet, helps us get into 64 MB
- //#define STRING_POOL_SIZE 16*1024
- #define STRING_POOL_SIZE 128*1024
- #else
- #ifdef CGAME
- #define STRING_POOL_SIZE 128*1024
- #else
- #define STRING_POOL_SIZE 384*1024
- #endif
- #endif
- //#define NUM_CROSSHAIRS 9
- #define NUM_CROSSHAIRS 1
- typedef struct {
- qhandle_t qhMediumFont;
- qhandle_t cursor;
- qhandle_t gradientBar;
- qhandle_t scrollBarArrowUp;
- qhandle_t scrollBarArrowDown;
- qhandle_t scrollBarArrowLeft;
- qhandle_t scrollBarArrowRight;
- qhandle_t scrollBar;
- qhandle_t scrollBarThumb;
- qhandle_t buttonMiddle;
- qhandle_t buttonInside;
- qhandle_t solidBox;
- qhandle_t sliderBar;
- // qhandle_t sliderThumb;
- sfxHandle_t menuEnterSound;
- sfxHandle_t menuExitSound;
- sfxHandle_t menuBuzzSound;
- sfxHandle_t itemFocusSound;
- sfxHandle_t forceChosenSound;
- sfxHandle_t forceUnchosenSound;
- sfxHandle_t datapadmoveRollSound;
- sfxHandle_t datapadmoveJumpSound;
- sfxHandle_t datapadmoveSaberSound1;
- sfxHandle_t datapadmoveSaberSound2;
- sfxHandle_t datapadmoveSaberSound3;
- sfxHandle_t datapadmoveSaberSound4;
- sfxHandle_t datapadmoveSaberSound5;
- sfxHandle_t datapadmoveSaberSound6;
- sfxHandle_t nullSound;
-
- #ifdef _IMMERSION
- ffHandle_t menuEnterForce;
- ffHandle_t menuExitForce;
- ffHandle_t menuBuzzForce;
- ffHandle_t itemFocusForce;
- #endif // _IMMERSION
- float fadeClamp;
- int fadeCycle;
- float fadeAmount;
- float shadowX;
- float shadowY;
- vec4_t shadowColor;
- float shadowFadeClamp;
- qboolean fontRegistered;
- // player settings
- // qhandle_t fxBasePic;
- // qhandle_t fxPic[7];
- qhandle_t crosshairShader[NUM_CROSSHAIRS];
- } cachedAssets_t;
- struct itemDef_s;
- typedef struct {
- void (*addRefEntityToScene) (const refEntity_t *re );
- void (*clearScene) ();
- void (*drawHandlePic) (float x, float y, float w, float h, qhandle_t asset);
- void (*drawRect) ( float x, float y, float w, float h, float size, const vec4_t color);
- void (*drawSides) (float x, float y, float w, float h, float size);
- void (*drawText) (float x, float y, float scale, vec4_t color, const char *text, int iMaxPixelWidth, int style, int iFontIndex );
- void (*drawTextWithCursor)(float x, float y, float scale, vec4_t color, const char *text, int cursorPos, char cursor, int iMaxPixelWidth, int style, int iFontIndex);
- void (*drawTopBottom) (float x, float y, float w, float h, float size);
- void (*executeText)(int exec_when, const char *text );
- int (*feederCount)(float feederID);
- void (*feederSelection)(float feederID, int index, struct itemDef_s *item);
- void (*fillRect) ( float x, float y, float w, float h, const vec4_t color);
- void (*getBindingBuf)( int keynum, char *buf, int buflen );
- void (*getCVarString)(const char *cvar, char *buffer, int bufsize);
- float (*getCVarValue)(const char *cvar);
- qboolean (*getOverstrikeMode)();
- float (*getValue) (int ownerDraw);
- void (*keynumToStringBuf)( int keynum, char *buf, int buflen );
- void (*modelBounds) (qhandle_t model, vec3_t min, vec3_t max);
- qboolean (*ownerDrawHandleKey)(int ownerDraw, int flags, float *special, int key);
- void (*ownerDrawItem) (float x, float y, float w, float h, float text_x, float text_y, int ownerDraw, int ownerDrawFlags, int align, float special, float scale, vec4_t color, qhandle_t shader, int textStyle, int iFontIndex);
- qboolean (*ownerDrawVisible) (int flags);
- int (*ownerDrawWidth)(int ownerDraw, float scale);
- void (*Pause)(qboolean b);
- void (*Print)(const char *msg, ...);
- int (*registerFont) (const char *pFontname);
- qhandle_t (*registerModel) (const char *p);
- qhandle_t (*registerShaderNoMip) (const char *p);
- sfxHandle_t (*registerSound)(const char *name, qboolean compressed);
- void (*renderScene) ( const refdef_t *fd );
- qboolean (*runScript)(const char **p);
- qboolean (*deferScript)(const char **p);
- void (*setBinding)( int keynum, const char *binding );
- void (*setColor) (const vec4_t v);
- void (*setCVar)(const char *cvar, const char *value);
- void (*setOverstrikeMode)(qboolean b);
- void (*startLocalSound)( sfxHandle_t sfx, int channelNum );
- void (*stopCinematic)(int handle);
- int (*textHeight) (const char *text, float scale, int iFontIndex);
- int (*textWidth) (const char *text, float scale, int iFontIndex);
- qhandle_t (*feederItemImage) (float feederID, int index);
- const char *(*feederItemText) (float feederID, int index, int column, qhandle_t *handle);
- qhandle_t (*registerSkin)( const char *name );
- //rww - ghoul2 stuff. Add whatever you need here, remember to set it in _UI_Init or it will crash when you try to use it.
- #ifdef _XBOX // No default arguments on function pointers
- qboolean g2_SetSkin(CGhoul2Info *ghlInfo, qhandle_t customSkin, qhandle_t renderSkin = 0)
- {
- return G2API_SetSkin(ghlInfo, customSkin, renderSkin);
- }
- qboolean g2_SetBoneAnim(CGhoul2Info *ghlInfo, const char *boneName, const int startFrame, const int endFrame,
- const int flags, const float animSpeed, const int currentTime, const float setFrame = -1, const int blendTime = -1)
- {
- return G2API_SetBoneAnim(ghlInfo, boneName, startFrame, endFrame, flags, animSpeed, currentTime, setFrame, blendTime);
- }
- #else
- qboolean (*g2_SetSkin)(CGhoul2Info *ghlInfo, qhandle_t customSkin, qhandle_t renderSkin = 0);
- qboolean (*g2_SetBoneAnim)(CGhoul2Info *ghlInfo, const char *boneName, const int startFrame, const int endFrame,
- const int flags, const float animSpeed, const int currentTime, const float setFrame = -1, const int blendTime = -1);
- #endif
- qboolean (*g2_RemoveGhoul2Model)(CGhoul2Info_v &ghlInfo, const int modelIndex);
- int (*g2_InitGhoul2Model)(CGhoul2Info_v &ghoul2, const char *fileName, int, qhandle_t customSkin, qhandle_t customShader, int modelFlags, int lodBias);
- void (*g2_CleanGhoul2Models)(CGhoul2Info_v &ghoul2);
- int (*g2_AddBolt)(CGhoul2Info *ghlInfo, const char *boneName);
- qboolean (*g2_GetBoltMatrix)(CGhoul2Info_v &ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix,
- const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, const vec3_t scale);
- void (*g2_GiveMeVectorFromMatrix)(mdxaBone_t &boltMatrix, Eorientations flags, vec3_t &vec);
- //Utility functions that don't immediately redirect to ghoul2 functions
- int (*g2hilev_SetAnim)(CGhoul2Info *ghlInfo, const char *boneName, int animNum, const qboolean freeze);
- #ifdef _IMMERSION
- ffHandle_t (*registerForce)(const char *name, int channel=FF_CHANNEL_MENU);
- void (*startForce)(ffHandle_t ff);
- #endif // _IMMERSION
- float yscale;
- float xscale;
- float bias;
- int realTime;
- int frameTime;
- qboolean cursorShow;
- int cursorx;
- int cursory;
- qboolean debug;
- cachedAssets_t Assets;
- glconfig_t glconfig;
- qhandle_t whiteShader;
- qhandle_t gradientImage;
- float FPS;
- } displayContextDef_t;
- void UI_InitMemory( void );
- #define MAX_COLOR_RANGES 10
- #define MAX_MENUITEMS 200
- #define MAX_MENUS 64
- #define WINDOW_MOUSEOVER 0x00000001 // mouse is over it, non exclusive
- #define WINDOW_HASFOCUS 0x00000002 // has cursor focus, exclusive
- #define WINDOW_VISIBLE 0x00000004 // is visible
- #define WINDOW_INACTIVE 0x00000008 // is visible but grey ( non-active )
- #define WINDOW_DECORATION 0x00000010 // for decoration only, no mouse, keyboard, etc..
- #define WINDOW_FADINGOUT 0x00000020 // fading out, non-active
- #define WINDOW_FADINGIN 0x00000040 // fading in
- #define WINDOW_MOUSEOVERTEXT 0x00000080 // mouse is over it, non exclusive
- #define WINDOW_INTRANSITION 0x00000100 // window is in transition
- #define WINDOW_FORECOLORSET 0x00000200 // forecolor was explicitly set ( used to color alpha images or not )
- #define WINDOW_HORIZONTAL 0x00000400 // for list boxes and sliders, vertical is default this is set of horizontal
- #define WINDOW_LB_LEFTARROW 0x00000800 // mouse is over left/up arrow
- #define WINDOW_LB_RIGHTARROW 0x00001000 // mouse is over right/down arrow
- #define WINDOW_LB_THUMB 0x00002000 // mouse is over thumb
- #define WINDOW_LB_PGUP 0x00004000 // mouse is over page up
- #define WINDOW_LB_PGDN 0x00008000 // mouse is over page down
- #define WINDOW_ORBITING 0x00010000 // item is in orbit
- #define WINDOW_OOB_CLICK 0x00020000 // close on out of bounds click
- #define WINDOW_WRAPPED 0x00040000 // manually wrap text
- #define WINDOW_AUTOWRAPPED 0x00080000 // auto wrap text
- #define WINDOW_FORCED 0x00100000 // forced open
- #define WINDOW_POPUP 0x00200000 // popup
- #define WINDOW_BACKCOLORSET 0x00400000 // backcolor was explicitly set
- #define WINDOW_TIMEDVISIBLE 0x00800000 // visibility timing ( NOT implemented )
- #define WINDOW_PLAYERCOLOR 0x01000000 // hack the forecolor to match ui_char_color_*
- #define WINDOW_SCRIPTWAITING 0x02000000 // delayed script waiting to run
- //JLF MPMOVED
- #define WINDOW_INTRANSITIONMODEL 0x04000000 // delayed script waiting to run
- #define WINDOW_IGNORE_ESCAPE 0x08000000 // ignore normal closeall menus escape functionality
- typedef struct {
- float x; // horiz position
- float y; // vert position
- float w; // width
- float h; // height;
- } rectDef_t;
- typedef rectDef_t UIRectangle;
- // FIXME: do something to separate text vs window stuff
- typedef struct {
- UIRectangle rect; // client coord rectangle
- UIRectangle rectClient; // screen coord rectangle
- char *name; //
- char *group; // if it belongs to a group
- // const char *cinematicName; // cinematic name
- // int cinematic; // cinematic handle
- int style; //
- int border; //
- int ownerDraw; // ownerDraw style
- int ownerDrawFlags; // show flags for ownerdraw items
- float borderSize; //
- int flags; // visible, focus, mouseover, cursor
- UIRectangle rectEffects; // for various effects
- UIRectangle rectEffects2; // for various effects
- int offsetTime; // time based value for various effects
- int nextTime; // time next effect should cycle
- int delayTime; // time when delay expires
- char *delayedScript; // points into another script's text while delaying
- vec4_t foreColor; // text color
- vec4_t backColor; // border color
- vec4_t borderColor; // border color
- // vec4_t outlineColor; // border color
- qhandle_t background; // background asset
- } windowDef_t;
- typedef windowDef_t Window;
- typedef struct {
- vec4_t color; //
- float low; //
- float high; //
- } colorRangeDef_t;
- typedef struct modelDef_s {
- int angle;
- vec3_t origin;
- float fov_x;
- float fov_y;
- int rotationSpeed;
- vec3_t g2mins; //required
- vec3_t g2maxs; //required
- int g2skin; //optional
- int g2anim; //optional
- //JLF MPMOVED
- //Transition extras
- vec3_t g2mins2, g2maxs2, g2minsEffect, g2maxsEffect;
- float fov_x2, fov_y2, fov_Effectx, fov_Effecty;
- } modelDef_t;
- #define ITF_G2VALID 0x0001 // indicates whether or not g2 instance is valid.
- #define ITF_ISCHARACTER 0x0002 // a character item, uses customRGBA
- #define ITF_ISSABER 0x0004 // first saber item, draws blade
- #define ITF_ISSABER2 0x0008 // second saber item, draws blade
- #define ITF_ISANYSABER (ITF_ISSABER|ITF_ISSABER2) //either saber
- typedef struct itemDef_s {
- Window window; // common positional, border, style, layout info
- UIRectangle textRect; // rectangle the text ( if any ) consumes
- int type; // text, button, radiobutton, checkbox, textfield, listbox, combo
- int alignment; // left center right
- int textalignment; // ( optional ) alignment for text within rect based on text width
- float textalignx; // ( optional ) text alignment x coord
- float textaligny; // ( optional ) text alignment y coord
- // float text2alignx; // ( optional ) text2 alignment x coord
- // float text2aligny; // ( optional ) text2 alignment y coord
- float textscale; // scale percentage from 72pts
- int textStyle; // ( optional ) style, normal and shadowed are it for now
- char *text; // display text
- // char *text2; // display text2
- // char *descText; // Description text
- void *parent; // menu owner
- qhandle_t asset; // handle to asset
- CGhoul2Info_v ghoul2; // ghoul2 instance if available instead of a model.
- int flags; // flags like g2valid, character, saber, saber2, etc.
- // const char *mouseEnterText; // mouse enter script
- // const char *mouseExitText; // mouse exit script
- // const char *mouseEnter; // mouse enter script
- // const char *mouseExit; // mouse exit script
- const char *action; // select script
- //JLFACCEPT MPMOVED
- // const char *accept;
- //JLFDPADSCRIPT MPMOVED
- const char * selectionNext;
- const char * selectionPrev;
- const char *onFocus; // select script
- const char *leaveFocus; // select script
- const char *cvar; // associated cvar
- const char *cvarTest; // associated cvar for enable actions
- const char *enableCvar; // enable, disable, show, or hide based on value, this can contain a list
- int cvarFlags; // what type of action to take on cvarenables
- sfxHandle_t focusSound; //
- #ifdef _IMMERSION
- ffHandle_t focusForce;
- #endif // _IMMERSION
- // int numColors; // number of color ranges
- // colorRangeDef_t colorRanges[MAX_COLOR_RANGES];
- float special; // used for feeder id's etc.. diff per type
- int cursorPos; // cursor position in characters
- void *typeData; // type specific data ptr's
- // int appearanceSlot; // order of appearance
- int value; // used by ITEM_TYPE_MULTI that aren't linked to a particular cvar.
- int font; // FONT_SMALL,FONT_MEDIUM,FONT_LARGE
- // int invertYesNo;
- int xoffset;
- } itemDef_t;
- typedef struct {
- Window window;
- const char *font; // font
- qboolean fullScreen; // covers entire screen
- int itemCount; // number of items;
- int fontIndex; //
- int cursorItem; // which item as the cursor
- int fadeCycle; //
- float fadeClamp; //
- float fadeAmount; //
- const char *onOpen; // run when the menu is first opened
- const char *onClose; // run when the menu is closed
- //JLFACCEPT MPMOVED
- const char *onAccept; // run when menu is closed with acceptance
- const char *onESC; // run when the menu is closed
- const char *xScript; // run when X button is pressed
- const char *yScript; // run when Y button is pressed
- const char *whiteScript; // run when White button is pressed
- const char *soundName; // background loop sound for menu
- vec4_t focusColor; // focus color for items
- vec4_t disableColor; // focus color for items
- itemDef_t *items[MAX_MENUITEMS]; // items this menu contains
- float appearanceTime; // when next item should appear
- int appearanceCnt; // current item displayed
- float appearanceIncrement; //
- int descX; // X position of description
- int descY; // X position of description
- vec4_t descColor; // description text color for items
- int descAlignment; // Description of alignment
- float descScale; // Description scale
- int descTextStyle; // ( optional ) style, normal and shadowed are it for now
-
- } menuDef_t;
- typedef struct textScrollDef_s
- {
- int startPos;
- int endPos;
- float lineHeight;
- int maxLineChars;
- int drawPadding;
- // changed spelling to make them fall out during compile while I made them asian-aware -Ste
- //
- int iLineCount;
- const char* pLines[MAX_TEXTSCROLL_LINES]; // can contain NULL ptrs that you should skip over during paint.
- } textScrollDef_t;
- typedef struct
- {
- const char *name;
- qboolean (*handler) (itemDef_t *item, const char** args);
- } commandDef_t;
- menuDef_t *Menu_GetFocused(void);
- void Controls_GetConfig( void );
- void Controls_SetConfig(qboolean restart);
- qboolean Display_KeyBindPending(void);
- qboolean Display_MouseMove(void *p, int x, int y);
- int Display_VisibleMenuCount(void);
- qboolean Int_Parse(const char **p, int *i);
- void Init_Display(displayContextDef_t *dc);
- void Menus_Activate(menuDef_t *menu);
- menuDef_t *Menus_ActivateByName(const char *p);
- qboolean Menus_AnyFullScreenVisible(void);
- void Menus_CloseAll(void);
- int Menu_Count(void);
- itemDef_t *Menu_FindItemByName(menuDef_t *menu, const char *p);
- void Menu_HandleKey(menuDef_t *menu, int key, qboolean down);
- void Menu_New(char *buffer);
- void Menus_OpenByName(const char *p);
- void Menu_PaintAll(void);
- void Menu_Reset(void);
- void PC_EndParseSession(char *buffer);
- qboolean PC_Float_Parse(int handle, float *f);
- qboolean PC_ParseString(const char **tempStr);
- qboolean PC_ParseStringMem(const char **out);
- void PC_ParseWarning(const char *message);
- qboolean PC_String_Parse(int handle, const char **out);
- #ifdef _XBOX
- int PC_StartParseSession(const char *fileName,char **buffer, bool nested = false);
- #else
- int PC_StartParseSession(const char *fileName,char **buffer);
- #endif
- char *PC_ParseExt(void);
- qboolean PC_ParseInt(int *number);
- qboolean PC_ParseFloat(float *number);
- qboolean PC_ParseColor(vec4_t *c);
- void PC_SkipBracedSection( void );
- const char *String_Alloc(const char *p);
- void String_Init(void);
- qboolean String_Parse(const char **p, const char **out);
- void String_Report(void);
- void UI_Cursor_Show(qboolean flag);
- itemDef_t *Menu_GetMatchingItemByNumber(menuDef_t *menu, int index, const char *name);
- extern displayContextDef_t *DC;
- #endif
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