cm_public.h 2.5 KB

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  1. #ifndef __CM_PUBLIC_H__
  2. #define __CM_PUBLIC_H__
  3. #include "qfiles.h"
  4. qboolean CM_DeleteCachedMap(qboolean bGuaranteedOkToDelete);
  5. #ifdef _XBOX
  6. void CM_LoadMap( const char *name, qboolean clientload, int *checksum);
  7. #else
  8. void CM_LoadMap( const char *name, qboolean clientload, int *checksum, qboolean subBSP);
  9. #endif
  10. void CM_ClearMap( void );
  11. int CM_TotalMapContents();
  12. clipHandle_t CM_InlineModel( int index ); // 0 = world, 1 + are bmodels
  13. clipHandle_t CM_TempBoxModel( const vec3_t mins, const vec3_t maxs );//, const int contents );
  14. int CM_ModelContents( clipHandle_t model, int subBSPIndex );
  15. int CM_NumClusters (void);
  16. int CM_NumInlineModels( void );
  17. char *CM_EntityString (void);
  18. char *CM_SubBSPEntityString (int index);
  19. int CM_LoadSubBSP(const char *name, qboolean clientload);
  20. int CM_FindSubBSP(int modelIndex);
  21. // returns an ORed contents mask
  22. int CM_PointContents( const vec3_t p, clipHandle_t model );
  23. int CM_TransformedPointContents( const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles );
  24. void CM_BoxTrace ( trace_t *results, const vec3_t start, const vec3_t end,
  25. const vec3_t mins, const vec3_t maxs,
  26. clipHandle_t model, int brushmask);
  27. void CM_TransformedBoxTrace( trace_t *results, const vec3_t start, const vec3_t end,
  28. const vec3_t mins, const vec3_t maxs,
  29. clipHandle_t model, int brushmask,
  30. const vec3_t origin, const vec3_t angles);
  31. #ifdef _XBOX
  32. const byte *CM_ClusterPVS (int cluster);
  33. #else
  34. byte *CM_ClusterPVS (int cluster);
  35. #endif
  36. int CM_PointLeafnum( const vec3_t p );
  37. // only returns non-solid leafs
  38. // overflow if return listsize and if *lastLeaf != list[listsize-1]
  39. int CM_BoxLeafnums( const vec3_t mins, const vec3_t maxs, int *boxList,
  40. int listsize, int *lastLeaf );
  41. int CM_LeafCluster (int leafnum);
  42. int CM_LeafArea (int leafnum);
  43. void CM_AdjustAreaPortalState( int area1, int area2, qboolean open );
  44. qboolean CM_AreasConnected( int area1, int area2 );
  45. int CM_WriteAreaBits( byte *buffer, int area );
  46. //for savegames
  47. void CM_WritePortalState ();
  48. void CM_ReadPortalState ();
  49. // cm_marks.c
  50. int CM_MarkFragments( int numPoints, const vec3_t *points, const vec3_t projection,
  51. int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer );
  52. // cm_patch.c
  53. void CM_DrawDebugSurface( void (*drawPoly)(int color, int numPoints, float *points) );
  54. #endif //__CM_PUBLIC_H__