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- #ifndef __CM_PUBLIC_H__
- #define __CM_PUBLIC_H__
- #include "qfiles.h"
- qboolean CM_DeleteCachedMap(qboolean bGuaranteedOkToDelete);
- #ifdef _XBOX
- void CM_LoadMap( const char *name, qboolean clientload, int *checksum);
- #else
- void CM_LoadMap( const char *name, qboolean clientload, int *checksum, qboolean subBSP);
- #endif
- void CM_ClearMap( void );
- int CM_TotalMapContents();
- clipHandle_t CM_InlineModel( int index ); // 0 = world, 1 + are bmodels
- clipHandle_t CM_TempBoxModel( const vec3_t mins, const vec3_t maxs );//, const int contents );
- int CM_ModelContents( clipHandle_t model, int subBSPIndex );
- int CM_NumClusters (void);
- int CM_NumInlineModels( void );
- char *CM_EntityString (void);
- char *CM_SubBSPEntityString (int index);
- int CM_LoadSubBSP(const char *name, qboolean clientload);
- int CM_FindSubBSP(int modelIndex);
- // returns an ORed contents mask
- int CM_PointContents( const vec3_t p, clipHandle_t model );
- int CM_TransformedPointContents( const vec3_t p, clipHandle_t model, const vec3_t origin, const vec3_t angles );
- void CM_BoxTrace ( trace_t *results, const vec3_t start, const vec3_t end,
- const vec3_t mins, const vec3_t maxs,
- clipHandle_t model, int brushmask);
- void CM_TransformedBoxTrace( trace_t *results, const vec3_t start, const vec3_t end,
- const vec3_t mins, const vec3_t maxs,
- clipHandle_t model, int brushmask,
- const vec3_t origin, const vec3_t angles);
- #ifdef _XBOX
- const byte *CM_ClusterPVS (int cluster);
- #else
- byte *CM_ClusterPVS (int cluster);
- #endif
- int CM_PointLeafnum( const vec3_t p );
- // only returns non-solid leafs
- // overflow if return listsize and if *lastLeaf != list[listsize-1]
- int CM_BoxLeafnums( const vec3_t mins, const vec3_t maxs, int *boxList,
- int listsize, int *lastLeaf );
- int CM_LeafCluster (int leafnum);
- int CM_LeafArea (int leafnum);
- void CM_AdjustAreaPortalState( int area1, int area2, qboolean open );
- qboolean CM_AreasConnected( int area1, int area2 );
- int CM_WriteAreaBits( byte *buffer, int area );
- //for savegames
- void CM_WritePortalState ();
- void CM_ReadPortalState ();
- // cm_marks.c
- int CM_MarkFragments( int numPoints, const vec3_t *points, const vec3_t projection,
- int maxPoints, vec3_t pointBuffer, int maxFragments, markFragment_t *fragmentBuffer );
- // cm_patch.c
- void CM_DrawDebugSurface( void (*drawPoly)(int color, int numPoints, float *points) );
- #endif //__CM_PUBLIC_H__
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