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- // snddma_null.c
- // all other sound mixing is portable
- #include "../client/client.h"
- qboolean SNDDMA_Init(void)
- {
- return qfalse;
- }
- int SNDDMA_GetDMAPos(void)
- {
- return 0;
- }
- void SNDDMA_Shutdown(void)
- {
- }
- void SNDDMA_BeginPainting (void)
- {
- }
- void SNDDMA_Submit(void)
- {
- }
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