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- #include "../game/q_shared.h"
- #include "../qcommon/qcommon.h"
- /*
- =============
- NET_StringToAdr
- localhost
- idnewt
- idnewt:28000
- 192.246.40.70
- 192.246.40.70:28000
- =============
- */
- qboolean NET_StringToAdr (char *s, netadr_t *a)
- {
- if (!strcmp (s, "localhost")) {
- memset (a, 0, sizeof(*a));
- a->type = NA_LOOPBACK;
- return true;
- }
- return false;
- }
- /*
- ==================
- Sys_SendPacket
- ==================
- */
- void Sys_SendPacket( int length, void *data, netadr_t to ) {
- }
- /*
- ==================
- Sys_GetPacket
- Never called by the game logic, just the system event queing
- ==================
- */
- qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) {
- return false;
- }
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