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- // Filename: statindex.h
- //
- // accessed from both server and game modules
- #ifndef STATINDEX_H
- #define STATINDEX_H
- // player_state->stats[] indexes
- typedef enum {
- STAT_HEALTH,
- STAT_ITEMS,
- STAT_WEAPONS, // 16 bit fields
- STAT_ARMOR,
- STAT_DEAD_YAW, // look this direction when dead (FIXME: get rid of?)
- STAT_CLIENTS_READY, // bit mask of clients wishing to exit the intermission (FIXME: configstring?)
- STAT_MAX_HEALTH // health / armor limit, changable by handicap
- } statIndex_t;
- #endif // #ifndef STATINDEX_H
- /////////////////////// eof /////////////////////
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