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- #ifndef __OBJECTIVES_H__
- #define __OBJECTIVES_H__
- // mission Objectives
- // DO NOT CHANGE MAX_MISSION_OBJ. IT AFFECTS THE SAVEGAME STRUCTURE
- typedef enum //# Objective_e
- {
- //=================================================
- //
- //=================================================
- LIGHTSIDE_OBJ = 0,
- HOTH2_OBJ1,
- HOTH2_OBJ2,
- HOTH2_OBJ3,
- HOTH3_OBJ1,
- HOTH3_OBJ2,
- HOTH3_OBJ3,
- T2_DPREDICAMENT_OBJ1,
- T2_DPREDICAMENT_OBJ2,
- T2_DPREDICAMENT_OBJ3,
- T2_DPREDICAMENT_OBJ4,
- T2_RANCOR_OBJ1,
- T2_RANCOR_OBJ2,
- T2_RANCOR_OBJ3,
- T2_RANCOR_OBJ4,
- T2_RANCOR_OBJ5,
- T2_RANCOR_OBJ5_2,
- T2_RANCOR_OBJ6,
- T2_WEDGE_OBJ1,
- T2_WEDGE_OBJ2,
- T2_WEDGE_OBJ3,
- T2_WEDGE_OBJ4,
- T2_WEDGE_OBJ5,
- T2_WEDGE_OBJ6,
- T2_WEDGE_OBJ7,
- T2_WEDGE_OBJ8,
- T2_WEDGE_OBJ9,
- T2_WEDGE_OBJ10,
- T2_WEDGE_OBJ11,
- T2_WEDGE_OBJ12,
- T3_RIFT_OBJ1,
- T3_RIFT_OBJ2,
- T3_RIFT_OBJ3,
- T1_DANGER_OBJ1,
- T1_DANGER_OBJ2,
- T1_DANGER_OBJ3,
- T1_DANGER_OBJ4,
- T1_DANGER_OBJ5,
- T3_BOUNTY_OBJ1,
- T3_BOUNTY_OBJ2,
- T3_BOUNTY_OBJ3,
- T3_BOUNTY_OBJ4,
- T3_BOUNTY_OBJ5,
- T3_BOUNTY_OBJ6,
- T3_BOUNTY_OBJ7,
- T3_BOUNTY_OBJ8,
- T3_BOUNTY_OBJ9,
- T2_ROGUE_OBJ1,
- T2_ROGUE_OBJ2,
- T2_TRIP_OBJ1,
- T2_TRIP_OBJ2,
- T3_BYSS_OBJ1,
- T3_BYSS_OBJ2,
- T3_BYSS_OBJ3,
- T3_HEVIL_OBJ1,
- T3_HEVIL_OBJ2,
- T3_HEVIL_OBJ3,
- T3_STAMP_OBJ1,
- T3_STAMP_OBJ2,
- T3_STAMP_OBJ3,
- T3_STAMP_OBJ4,
- TASPIR1_OBJ1,
- TASPIR1_OBJ2,
- TASPIR1_OBJ3,
- TASPIR1_OBJ4,
- TASPIR2_OBJ1,
- TASPIR2_OBJ2,
- VJUN1_OBJ1,
- VJUN1_OBJ2,
- VJUN2_OBJ1,
- VJUN3_OBJ1,
- YAVIN1_OBJ1,
- YAVIN1_OBJ2,
- YAVIN2_OBJ1,
- T1_FATAL_OBJ1,
- T1_FATAL_OBJ2,
- T1_FATAL_OBJ3,
- T1_FATAL_OBJ4,
- T1_FATAL_OBJ5,
- T1_FATAL_OBJ6,
- KOR1_OBJ1,
- KOR1_OBJ2,
- KOR2_OBJ1,
- KOR2_OBJ2,
- KOR2_OBJ3,
- KOR2_OBJ4,
- T1_RAIL_OBJ1,
- T1_RAIL_OBJ2,
- T1_RAIL_OBJ3,
- T1_SOUR_OBJ1,
- T1_SOUR_OBJ2,
- T1_SOUR_OBJ3,
- T1_SOUR_OBJ4,
- T1_SURPRISE_OBJ1,
- T1_SURPRISE_OBJ2,
- T1_SURPRISE_OBJ3,
- T1_SURPRISE_OBJ4,
- //# #eol
- MAX_OBJECTIVES,
- } objectiveNumber_t;
- typedef enum //# MissionFailed_e
- {
- MISSIONFAILED_JAN=0, //#
- MISSIONFAILED_LUKE, //#
- MISSIONFAILED_LANDO, //#
- MISSIONFAILED_R5D2, //#
- MISSIONFAILED_WARDEN, //#
- MISSIONFAILED_PRISONERS, //#
- MISSIONFAILED_EMPLACEDGUNS, //#
- MISSIONFAILED_LADYLUCK, //#
- MISSIONFAILED_KYLECAPTURE, //#
- MISSIONFAILED_TOOMANYALLIESDIED, //#
- MISSIONFAILED_CHEWIE, //#
- MISSIONFAILED_KYLE, //#
- MISSIONFAILED_ROSH, //#
- MISSIONFAILED_WEDGE, //#
- MISSIONFAILED_TURNED, //# Turned on your friends.
- //# #eol
- MAX_MISSIONFAILED,
- } missionFailed_t;
- typedef enum //# StatusText_e
- {
- //=================================================
- //
- //=================================================
- STAT_INSUBORDINATION = 0, //# Starfleet will not tolerate such insubordination
- STAT_YOUCAUSEDDEATHOFTEAMMATE, //# You caused the death of a teammate.
- STAT_DIDNTPROTECTTECH, //# You failed to protect Chell, your technician.
- STAT_DIDNTPROTECT7OF9, //# You failed to protect 7 of 9
- STAT_NOTSTEALTHYENOUGH, //# You weren't quite stealthy enough
- STAT_STEALTHTACTICSNECESSARY, //# Starfleet will not tolerate such insubordination
- STAT_WATCHYOURSTEP, //# Watch your step
- STAT_JUDGEMENTMUCHDESIRED, //# Your judgement leaves much to be desired
- //# #eol
- MAX_STATUSTEXT,
- } statusText_t;
- extern qboolean missionInfo_Updated;
- #define SET_TACTICAL_OFF 0
- #define SET_TACTICAL_ON 1
- #define SET_OBJ_HIDE 0
- #define SET_OBJ_SHOW 1
- #define SET_OBJ_PENDING 2
- #define SET_OBJ_SUCCEEDED 3
- #define SET_OBJ_FAILED 4
- #define OBJECTIVE_HIDE 0
- #define OBJECTIVE_SHOW 1
- #define OBJECTIVE_STAT_PENDING 0
- #define OBJECTIVE_STAT_SUCCEEDED 1
- #define OBJECTIVE_STAT_FAILED 2
- extern int statusTextIndex;
- void OBJ_SaveObjectiveData(void);
- void OBJ_LoadObjectiveData(void);
- extern void OBJ_SetPendingObjectives(gentity_t *ent);
- #ifndef G_OBJECTIVES_CPP
- extern stringID_table_t objectiveTable [];
- extern stringID_table_t statusTextTable [];
- extern stringID_table_t missionFailedTable [];
- #else
- stringID_table_t objectiveTable [] =
- {
- //=================================================
- //
- //=================================================
- ENUM2STRING(LIGHTSIDE_OBJ),
- ENUM2STRING(HOTH2_OBJ1),
- ENUM2STRING(HOTH2_OBJ2),
- ENUM2STRING(HOTH2_OBJ3),
- ENUM2STRING(HOTH3_OBJ1),
- ENUM2STRING(HOTH3_OBJ2),
- ENUM2STRING(HOTH3_OBJ3),
- ENUM2STRING(T2_DPREDICAMENT_OBJ1),
- ENUM2STRING(T2_DPREDICAMENT_OBJ2),
- ENUM2STRING(T2_DPREDICAMENT_OBJ3),
- ENUM2STRING(T2_DPREDICAMENT_OBJ4),
- ENUM2STRING(T2_RANCOR_OBJ1),
- ENUM2STRING(T2_RANCOR_OBJ2),
- ENUM2STRING(T2_RANCOR_OBJ3),
- ENUM2STRING(T2_RANCOR_OBJ4),
- ENUM2STRING(T2_RANCOR_OBJ5),
- ENUM2STRING(T2_RANCOR_OBJ5_2),
- ENUM2STRING(T2_RANCOR_OBJ6),
- ENUM2STRING(T2_WEDGE_OBJ1),
- ENUM2STRING(T2_WEDGE_OBJ2),
- ENUM2STRING(T2_WEDGE_OBJ3),
- ENUM2STRING(T2_WEDGE_OBJ4),
- ENUM2STRING(T2_WEDGE_OBJ5),
- ENUM2STRING(T2_WEDGE_OBJ6),
- ENUM2STRING(T2_WEDGE_OBJ7),
- ENUM2STRING(T2_WEDGE_OBJ8),
- ENUM2STRING(T2_WEDGE_OBJ9),
- ENUM2STRING(T2_WEDGE_OBJ10),
- ENUM2STRING(T2_WEDGE_OBJ11),
- ENUM2STRING(T2_WEDGE_OBJ12),
- ENUM2STRING(T3_RIFT_OBJ1),
- ENUM2STRING(T3_RIFT_OBJ2),
- ENUM2STRING(T3_RIFT_OBJ3),
- ENUM2STRING(T1_DANGER_OBJ1),
- ENUM2STRING(T1_DANGER_OBJ2),
- ENUM2STRING(T1_DANGER_OBJ3),
- ENUM2STRING(T1_DANGER_OBJ4),
- ENUM2STRING(T1_DANGER_OBJ5),
- ENUM2STRING(T3_BOUNTY_OBJ1),
- ENUM2STRING(T3_BOUNTY_OBJ2),
- ENUM2STRING(T3_BOUNTY_OBJ3),
- ENUM2STRING(T3_BOUNTY_OBJ4),
- ENUM2STRING(T3_BOUNTY_OBJ5),
- ENUM2STRING(T3_BOUNTY_OBJ6),
- ENUM2STRING(T3_BOUNTY_OBJ7),
- ENUM2STRING(T3_BOUNTY_OBJ8),
- ENUM2STRING(T3_BOUNTY_OBJ9),
- ENUM2STRING(T2_ROGUE_OBJ1),
- ENUM2STRING(T2_ROGUE_OBJ2),
- ENUM2STRING(T2_TRIP_OBJ1),
- ENUM2STRING(T2_TRIP_OBJ2),
- ENUM2STRING(T3_BYSS_OBJ1),
- ENUM2STRING(T3_BYSS_OBJ2),
- ENUM2STRING(T3_BYSS_OBJ3),
- ENUM2STRING(T3_HEVIL_OBJ1),
- ENUM2STRING(T3_HEVIL_OBJ2),
- ENUM2STRING(T3_HEVIL_OBJ3),
- ENUM2STRING(T3_STAMP_OBJ1),
- ENUM2STRING(T3_STAMP_OBJ2),
- ENUM2STRING(T3_STAMP_OBJ3),
- ENUM2STRING(T3_STAMP_OBJ4),
- ENUM2STRING(TASPIR1_OBJ1),
- ENUM2STRING(TASPIR1_OBJ2),
- ENUM2STRING(TASPIR1_OBJ3),
- ENUM2STRING(TASPIR1_OBJ4),
- ENUM2STRING(TASPIR2_OBJ1),
- ENUM2STRING(TASPIR2_OBJ2),
- ENUM2STRING(VJUN1_OBJ1),
- ENUM2STRING(VJUN1_OBJ2),
- ENUM2STRING(VJUN2_OBJ1),
- ENUM2STRING(VJUN3_OBJ1),
- ENUM2STRING(YAVIN1_OBJ1),
- ENUM2STRING(YAVIN1_OBJ2),
- ENUM2STRING(YAVIN2_OBJ1),
- ENUM2STRING(T1_FATAL_OBJ1),
- ENUM2STRING(T1_FATAL_OBJ2),
- ENUM2STRING(T1_FATAL_OBJ3),
- ENUM2STRING(T1_FATAL_OBJ4),
- ENUM2STRING(T1_FATAL_OBJ5),
- ENUM2STRING(T1_FATAL_OBJ6),
- ENUM2STRING(KOR1_OBJ1),
- ENUM2STRING(KOR1_OBJ2),
- ENUM2STRING(KOR2_OBJ1),
- ENUM2STRING(KOR2_OBJ2),
- ENUM2STRING(KOR2_OBJ3),
- ENUM2STRING(KOR2_OBJ4),
- ENUM2STRING(T1_RAIL_OBJ1),
- ENUM2STRING(T1_RAIL_OBJ2),
- ENUM2STRING(T1_RAIL_OBJ3),
- ENUM2STRING(T1_SOUR_OBJ1),
- ENUM2STRING(T1_SOUR_OBJ2),
- ENUM2STRING(T1_SOUR_OBJ3),
- ENUM2STRING(T1_SOUR_OBJ4),
- ENUM2STRING(T1_SURPRISE_OBJ1),
- ENUM2STRING(T1_SURPRISE_OBJ2),
- ENUM2STRING(T1_SURPRISE_OBJ3),
- ENUM2STRING(T1_SURPRISE_OBJ4),
- //stringID_table_t Must end with a null entry
- "", NULL
- };
- stringID_table_t missionFailedTable [] =
- {
- ENUM2STRING(MISSIONFAILED_JAN), //# JAN DIED
- ENUM2STRING(MISSIONFAILED_LUKE), //# LUKE DIED
- ENUM2STRING(MISSIONFAILED_LANDO), //# LANDO DIED
- ENUM2STRING(MISSIONFAILED_R5D2), //# R5D2 DIED
- ENUM2STRING(MISSIONFAILED_WARDEN), //# THE WARDEN DIED
- ENUM2STRING(MISSIONFAILED_PRISONERS), //# TOO MANY PRISONERS DIED
- ENUM2STRING(MISSIONFAILED_EMPLACEDGUNS),//# ALL EMPLACED GUNS GONE
- ENUM2STRING(MISSIONFAILED_LADYLUCK), //# LADY LUCK DISTROYED
- ENUM2STRING(MISSIONFAILED_KYLECAPTURE), //# KYLE HAS BEEN CAPTURED
- ENUM2STRING(MISSIONFAILED_TOOMANYALLIESDIED), //# TOO MANY ALLIES DIED
- ENUM2STRING(MISSIONFAILED_CHEWIE),
- ENUM2STRING(MISSIONFAILED_KYLE),
- ENUM2STRING(MISSIONFAILED_ROSH),
- ENUM2STRING(MISSIONFAILED_WEDGE),
- ENUM2STRING(MISSIONFAILED_TURNED), //# Turned on your friends.
- //stringID_table_t Must end with a null entry
- "", NULL
- };
- stringID_table_t statusTextTable [] =
- {
- //=================================================
- //
- //=================================================
- ENUM2STRING(STAT_INSUBORDINATION), //# Starfleet will not tolerate such insubordination
- ENUM2STRING(STAT_YOUCAUSEDDEATHOFTEAMMATE), //# You caused the death of a teammate.
- ENUM2STRING(STAT_DIDNTPROTECTTECH), //# You failed to protect Chell, your technician.
- ENUM2STRING(STAT_DIDNTPROTECT7OF9), //# You failed to protect 7 of 9
- ENUM2STRING(STAT_NOTSTEALTHYENOUGH), //# You weren't quite stealthy enough
- ENUM2STRING(STAT_STEALTHTACTICSNECESSARY), //# Starfleet will not tolerate such insubordination
- ENUM2STRING(STAT_WATCHYOURSTEP), //# Watch your step
- ENUM2STRING(STAT_JUDGEMENTMUCHDESIRED), //# Your judgement leaves much to be desired
- //stringID_table_t Must end with a null entry
- "", NULL
- };
- #endif// #ifndef G_OBJECTIVES_CPP
- #endif// #ifndef __OBJECTIVES_H__
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