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- #ifndef __G_PUBLIC_H__
- #define __G_PUBLIC_H__
- // g_public.h -- game module information visible to server
- #define GAME_API_VERSION 8
- // entity->svFlags
- // the server does not know how to interpret most of the values
- // in entityStates (level eType), so the game must explicitly flag
- // special server behaviors
- #define SVF_NOCLIENT 0x00000001 // don't send entity to clients, even if it has effects
- #define SVF_INACTIVE 0x00000002 // Can't be used when this flag is on
- #define SVF_NPC 0x00000004
- #define SVF_BOT 0x00000008
- #define SVF_PLAYER_USABLE 0x00000010 // player can use this with the use button
- #define SVF_BROADCAST 0x00000020 // send to all connected clients
- #define SVF_PORTAL 0x00000040 // merge a second pvs at origin2 into snapshots
- #define SVF_USE_CURRENT_ORIGIN 0x00000080 // entity->currentOrigin instead of entity->s.origin
- // for link position (missiles and movers)
- #define SVF_TRIMODEL 0x00000100 // Use a three piece model make up like a player does
- #define SVF_OBJECTIVE 0x00000200 // Draw it's name if crosshair comes across it
- #define SVF_ANIMATING 0x00000400 // Currently animating from startFrame to endFrame
- #define SVF_NPC_PRECACHE 0x00000800 // Tell cgame to precache this spawner's NPC stuff
- #define SVF_KILLED_SELF 0x00001000 // ent killed itself in a script, so don't do ICARUS_FreeEnt on it... or else!
- #define SVF_NAVGOAL 0x00002000 // Navgoal
- #define SVF_NOPUSH 0x00004000 // Can't be pushed around
- #define SVF_ICARUS_FREEZE 0x00008000 // NPCs are frozen, ents don't execute ICARUS commands
- #define SVF_PLAT 0x00010000 // A func_plat or door acting like one
- #define SVF_BBRUSH 0x00020000 // breakable brush
- #define SVF_LOCKEDENEMY 0x00040000 // keep current enemy until dead
- #define SVF_IGNORE_ENEMIES 0x00080000 // Ignore all enemies
- #define SVF_BEAMING 0x00100000 // Being transported
- #define SVF_PLAYING_SOUND 0x00200000 // In the middle of playing a sound
- #define SVF_CUSTOM_GRAVITY 0x00400000 // Use personal gravity
- #define SVF_BROKEN 0x00800000 // A broken misc_model_breakable
- #define SVF_NO_TELEPORT 0x01000000 // Will not be teleported
- #define SVF_NONNPC_ENEMY 0x02000000 // Not a client/NPC, but can still be considered a hostile lifeform
- #define SVF_SELF_ANIMATING 0x04000000 // Ent will control it's animation itself in it's think func
- #define SVF_GLASS_BRUSH 0x08000000 // Ent is a glass brush
- #define SVF_NO_BASIC_SOUNDS 0x10000000 // Don't load basic custom sound set
- #define SVF_NO_COMBAT_SOUNDS 0x20000000 // Don't load combat custom sound set
- #define SVF_NO_EXTRA_SOUNDS 0x40000000 // Don't load extra custom sound set
- #define SVF_MOVER_ADJ_AREA_PORTALS 0x80000000 // For scripted movers only- must *explicitly instruct* them to affect area portals
- //===============================================================
- //rww - RAGDOLL_BEGIN
- class CRagDollUpdateParams;
- class CRagDollParams;
- //rww - RAGDOLL_END
- typedef struct gentity_s gentity_t;
- typedef struct gclient_s gclient_t;
- typedef enum
- {
- eNO = 0,
- eFULL,
- eAUTO,
- } SavedGameJustLoaded_e;
- #ifndef GAME_INCLUDE
- // the server needs to know enough information to handle collision and snapshot generation
- struct gentity_s {
- entityState_t s; // communicated by server to clients
- struct playerState_s *client;
- qboolean inuse;
- qboolean linked; // qfalse if not in any good cluster
- int svFlags; // SVF_NOCLIENT, SVF_BROADCAST, etc
- qboolean bmodel; // if false, assume an explicit mins / maxs bounding box
- // only set by gi.SetBrushModel
- vec3_t mins, maxs;
- int contents; // CONTENTS_TRIGGER, CONTENTS_SOLID, CONTENTS_BODY, etc
- // a non-solid entity should set to 0
- vec3_t absmin, absmax; // derived from mins/maxs and origin + rotation
- // currentOrigin will be used for all collision detection and world linking.
- // it will not necessarily be the same as the trajectory evaluation for the current
- // time, because each entity must be moved one at a time after time is advanced
- // to avoid simultanious collision issues
- vec3_t currentOrigin;
- vec3_t currentAngles;
- gentity_t *owner; // objects never interact with their owners, to
- // prevent player missiles from immediately
- // colliding with their owner
- /*
- Ghoul2 Insert Start
- */
- // this marker thing of Jake's is used for memcpy() length calcs, so don't put any ordinary fields (like above)
- // below this point or they won't work, and will mess up all sorts of stuff.
- //
- CGhoul2Info_v ghoul2;
- /*
- Ghoul2 Insert End
- */
- // the game dll can add anything it wants after
- // this point in the structure
- };
- #endif // GAME_INCLUDE
- //===============================================================
- #if defined(_XBOX) && !defined(_TRACE_FUNCTOR_T_DEFINED_)
- // Function objects to replace the function pointers used for trace
- // We can't have default arguments on function pointers, but this allows us to
- // do the same thing with minimal impact elsewhere.
- struct Trace_Functor_t
- {
- typedef void (*trace_func_t)(trace_t *, const vec3_t, const vec3_t, const vec3_t, const vec3_t,
- const int, const int, const EG2_Collision, const int);
- trace_func_t trace_func;
- void operator()( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end,
- const int passEntityNum, const int contentMask, const EG2_Collision eG2TraceType = (EG2_Collision)0, const int useLod = 0 )
- { trace_func(results, start, mins, maxs, end, passEntityNum, contentMask, eG2TraceType, useLod); }
- const Trace_Functor_t &operator=(trace_func_t traceRHS)
- {
- trace_func = traceRHS;
- return *this;
- }
- };
- // Always create this class exactly once
- #define _TRACE_FUNCTOR_T_DEFINED_
- #endif
- #ifdef _XBOX
- // Declare all the functions that we use in the inlined member functions
- /*
- extern int G2API_InitGhoul2Model(CGhoul2Info_v &ghoul2, const char *fileName, int modelIndex, qhandle_t customSkin = NULL,
- qhandle_t customShader = NULL, int modelFlags = 0, int lodBias = 0);
- extern qboolean G2API_SetSkin(CGhoul2Info *ghlInfo, qhandle_t customSkin, qhandle_t renderSkin = 0);
- extern qboolean G2API_SetBoneAnim(CGhoul2Info *ghlInfo, const char *boneName, const int startFrame, const int endFrame,
- const int flags, const float animSpeed, const int currentTime, const float setFrame = -1, const int blendTime = -1);
- extern qboolean G2API_SetBoneAngles(CGhoul2Info *ghlInfo, const char *boneName, const vec3_t angles, const int flags,
- const Eorientations up, const Eorientations right, const Eorientations forward, qhandle_t *modelList,
- int blendTime = 0, int currentTime = 0);
- extern qboolean G2API_SetBoneAnglesMatrix(CGhoul2Info *ghlInfo, const char *boneName, const mdxaBone_t &matrix, const int flags,
- qhandle_t *modelList, int blendTime = 0, int currentTime = 0);
- extern void G2API_CopyGhoul2Instance(CGhoul2Info_v &Ghoul2From, CGhoul2Info_v &Ghoul2To, int modelIndex = -1);
- extern qboolean G2API_SetBoneAnglesIndex(CGhoul2Info *ghlInfo, const int index, const vec3_t angles, const int flags,
- const Eorientations yaw, const Eorientations pitch, const Eorientations roll,
- qhandle_t *modelList, int blendTime, int currentTime);
- extern qboolean G2API_SetBoneAnimIndex(CGhoul2Info *ghlInfo, const int index, const int startFrame, const int endFrame, const int flags, const float animSpeed, const int currentTime, const float setFrame, const int blendTime);
- */
- #include "../ghoul2/g2.h"
- extern int SG_Read (unsigned long chid, void *pvAddress, int iLength, void **ppvAddressPtr);
- extern int SG_ReadOptional (unsigned long chid, void *pvAddress, int iLength, void **ppvAddressPtr);
- #endif
- //
- // functions provided by the main engine
- //
- /*
- Ghoul2 Insert Start
- */
- class CMiniHeap;
- /*
- Ghoul2 Insert End
- */
- typedef struct {
- //============== general Quake services ==================
- // print message on the local console
- void (*Printf)( const char *fmt, ... );
- // Write a camera ref_tag to cameras.map
- void (*WriteCam)( const char *text );
- void (*FlushCamFile)();
- // abort the game
- void (*Error)( int, const char *fmt, ... );
- // get current time for profiling reasons
- // this should NOT be used for any game related tasks,
- // because it is not journaled
- int (*Milliseconds)( void );
- // console variable interaction
- cvar_t *(*cvar)( const char *var_name, const char *value, int flags );
- void (*cvar_set)( const char *var_name, const char *value );
- int (*Cvar_VariableIntegerValue)( const char *var_name );
- void (*Cvar_VariableStringBuffer)( const char *var_name, char *buffer, int bufsize );
- // ClientCommand and ServerCommand parameter access
- int (*argc)( void );
- char *(*argv)( int n );
- int (*FS_FOpenFile)( const char *qpath, fileHandle_t *file, fsMode_t mode );
- int (*FS_Read)( void *buffer, int len, fileHandle_t f );
- int (*FS_Write)( const void *buffer, int len, fileHandle_t f );
- void (*FS_FCloseFile)( fileHandle_t f );
- int (*FS_ReadFile)( const char *name, void **buf );
- void (*FS_FreeFile)( void *buf );
- int (*FS_GetFileList)( const char *path, const char *extension, char *listbuf, int bufsize );
- // Savegame handling
- //
- qboolean (*AppendToSaveGame)(unsigned long chid, const void *data, int length);
- #ifdef _XBOX // No default arguments through function pointers
- int ReadFromSaveGame(unsigned long chid, void *pvAddress, int iLength, void **ppvAddressPtr = NULL)
- {
- return SG_Read(chid, pvAddress, iLength, ppvAddressPtr);
- }
- int ReadFromSaveGameOptional(unsigned long chid, void *pvAddress, int iLength, void **ppvAddressPtr = NULL)
- {
- return SG_ReadOptional(chid, pvAddress, iLength, ppvAddressPtr);
- }
- #else
- int (*ReadFromSaveGame)(unsigned long chid, void *pvAddress, int iLength, void **ppvAddressPtr = NULL);
- int (*ReadFromSaveGameOptional)(unsigned long chid, void *pvAddress, int iLength, void **ppvAddressPtr = NULL);
- #endif
- // add commands to the console as if they were typed in
- // for map changing, etc
- void (*SendConsoleCommand)( const char *text );
- //=========== server specific functionality =============
- // kick a client off the server with a message
- void (*DropClient)( int clientNum, const char *reason );
- // reliably sends a command string to be interpreted by the given
- // client. If clientNum is -1, it will be sent to all clients
- void (*SendServerCommand)( int clientNum, const char *fmt, ... );
- // config strings hold all the index strings, and various other information
- // that is reliably communicated to all clients
- // All of the current configstrings are sent to clients when
- // they connect, and changes are sent to all connected clients.
- // All confgstrings are cleared at each level start.
- void (*SetConfigstring)( int num, const char *string );
- void (*GetConfigstring)( int num, char *buffer, int bufferSize );
- // userinfo strings are maintained by the server system, so they
- // are persistant across level loads, while all other game visible
- // data is completely reset
- void (*GetUserinfo)( int num, char *buffer, int bufferSize );
- void (*SetUserinfo)( int num, const char *buffer );
- // the serverinfo info string has all the cvars visible to server browsers
- void (*GetServerinfo)( char *buffer, int bufferSize );
- // sets mins and maxs based on the brushmodel name
- void (*SetBrushModel)( gentity_t *ent, const char *name );
- // collision detection against all linked entities
- #ifdef _XBOX
- Trace_Functor_t trace;
- #else
- void (*trace)( trace_t *results, const vec3_t start, const vec3_t mins, const vec3_t maxs, const vec3_t end,
- const int passEntityNum, const int contentmask , const EG2_Collision eG2TraceType = (EG2_Collision)0, const int useLod = 0);
- #endif
- // point contents against all linked entities
- int (*pointcontents)( const vec3_t point, int passEntityNum );
- // what contents are on the map?
- int (*totalMapContents)();
- qboolean (*inPVS)( const vec3_t p1, const vec3_t p2 );
- qboolean (*inPVSIgnorePortals)( const vec3_t p1, const vec3_t p2 );
- void (*AdjustAreaPortalState)( gentity_t *ent, qboolean open );
- qboolean (*AreasConnected)( int area1, int area2 );
- // an entity will never be sent to a client or used for collision
- // if it is not passed to linkentity. If the size, position, or
- // solidity changes, it must be relinked.
- void (*linkentity)( gentity_t *ent );
- void (*unlinkentity)( gentity_t *ent ); // call before removing an interactive entity
- // EntitiesInBox will return brush models based on their bounding box,
- // so exact determination must still be done with EntityContact
- int (*EntitiesInBox)( const vec3_t mins, const vec3_t maxs, gentity_t **list, int maxcount );
- // perform an exact check against inline brush models of non-square shape
- qboolean (*EntityContact)( const vec3_t mins, const vec3_t maxs, const gentity_t *ent );
- // sound volume values
- int *VoiceVolume;
- // dynamic memory allocator for things that need to be freed
- void *(*Malloc)( int iSize, memtag_t eTag, qboolean bZeroIt); // see qcommon/tags.h for choices
- int (*Free)( void *buf );
- qboolean (*bIsFromZone)( void *buf, memtag_t eTag); // see qcommon/tags.h for choices
- /*
- Ghoul2 Insert Start
- */
- qhandle_t (*G2API_PrecacheGhoul2Model)(const char *fileName);
- #ifdef _XBOX // No default arguments through function pointers
- int G2API_InitGhoul2Model(CGhoul2Info_v &ghoul2, const char *fileName, int modelIndex, qhandle_t customSkin = NULL,
- qhandle_t customShader = NULL, int modelFlags = 0, int lodBias = 0)
- {
- return ::G2API_InitGhoul2Model(ghoul2, fileName, modelIndex, customSkin, customShader, modelFlags, lodBias);
- }
- qboolean G2API_SetSkin(CGhoul2Info *ghlInfo, qhandle_t customSkin, qhandle_t renderSkin = 0 )
- {
- return ::G2API_SetSkin(ghlInfo, customSkin, renderSkin);
- }
- qboolean G2API_SetBoneAnim(CGhoul2Info *ghlInfo, const char *boneName, const int startFrame, const int endFrame,
- const int flags, const float animSpeed, const int currentTime, const float setFrame = -1, const int blendTime = -1)
- {
- return ::G2API_SetBoneAnim(ghlInfo, boneName, startFrame, endFrame, flags, animSpeed, currentTime, setFrame, blendTime);
- }
- qboolean G2API_SetBoneAngles(CGhoul2Info *ghlInfo, const char *boneName, const vec3_t angles,
- const int flags, const Eorientations up, const Eorientations right, const Eorientations forward,
- qhandle_t *modelList, int blendTime = 0, int blendStart = 0)
- {
- return ::G2API_SetBoneAngles(ghlInfo, boneName, angles, flags, up, right, forward, modelList, blendTime, blendStart);
- }
- qboolean G2API_SetBoneAnglesMatrix(CGhoul2Info *ghlInfo, const char *boneName, const mdxaBone_t &matrix, const int flags,
- qhandle_t *modelList, int blendTime = 0, int currentTime = 0)
- {
- return ::G2API_SetBoneAnglesMatrix(ghlInfo, boneName, matrix, flags, modelList, blendTime, currentTime);
- }
- void G2API_CopyGhoul2Instance(CGhoul2Info_v &ghoul2From, CGhoul2Info_v &ghoul2To, int modelIndex = -1)
- {
- ::G2API_CopyGhoul2Instance(ghoul2From, ghoul2To, modelIndex);
- }
- qboolean G2API_SetBoneAnglesIndex(CGhoul2Info *ghlInfo, const int index, const vec3_t angles, const int flags,
- const Eorientations yaw, const Eorientations pitch, const Eorientations roll,
- qhandle_t *modelList, int blendTime = 0, int currentTime = 0)
- {
- return ::G2API_SetBoneAnglesIndex(ghlInfo, index, angles, flags, yaw, pitch, roll, modelList, blendTime, currentTime);
- }
- qboolean G2API_SetBoneAnimIndex(CGhoul2Info *ghlInfo, const int index, const int startFrame, const int endFrame, const int flags, const float animSpeed, const int currentTime, const float setFrame = -1, const int blendTime = -1)
- {
- return ::G2API_SetBoneAnimIndex(ghlInfo, index, startFrame, endFrame, flags, animSpeed, currentTime, setFrame, blendTime);
- }
- #else
- int (*G2API_InitGhoul2Model)(CGhoul2Info_v &ghoul2, const char *fileName, int modelIndex, qhandle_t customSkin = NULL,
- qhandle_t customShader = NULL, int modelFlags = 0, int lodBias = 0);
- qboolean (*G2API_SetSkin)(CGhoul2Info *ghlInfo, qhandle_t customSkin, qhandle_t renderSkin = 0 );
- qboolean (*G2API_SetBoneAnim)(CGhoul2Info *ghlInfo, const char *boneName, const int startFrame, const int endFrame,
- const int flags, const float animSpeed, const int currentTime, const float setFrame = -1, const int blendTime = -1);
- qboolean (*G2API_SetBoneAngles)(CGhoul2Info *ghlInfo, const char *boneName, const vec3_t angles,
- const int flags, const Eorientations up, const Eorientations right, const Eorientations forward,
- qhandle_t *modelList, int blendTime = 0, int blendStart = 0);
- qboolean (*G2API_SetBoneAnglesIndex)(CGhoul2Info *ghlInfo, const int index, const vec3_t angles, const int flags,
- const Eorientations yaw, const Eorientations pitch, const Eorientations roll,
- qhandle_t *modelList, int blendTime = 0, int currentTime = 0);
- qboolean (*G2API_SetBoneAnglesMatrix)(CGhoul2Info *ghlInfo, const char *boneName, const mdxaBone_t &matrix, const int flags,
- qhandle_t *modelList, int blendTime = 0, int currentTime = 0);
- void (*G2API_CopyGhoul2Instance)(CGhoul2Info_v &ghoul2From, CGhoul2Info_v &ghoul2To, int modelIndex = -1);
- qboolean (*G2API_SetBoneAnimIndex)(CGhoul2Info *ghlInfo, const int index, const int startFrame, const int endFrame, const int flags, const float animSpeed, const int currentTime, const float setFrame = -1, const int blendTime = -1);
- #endif
- qboolean (*G2API_SetLodBias)(CGhoul2Info *ghlInfo, int lodBias);
- qboolean (*G2API_SetShader)(CGhoul2Info *ghlInfo, qhandle_t customShader);
- qboolean (*G2API_RemoveGhoul2Model)(CGhoul2Info_v &ghlInfo, const int modelIndex);
- qboolean (*G2API_SetSurfaceOnOff)(CGhoul2Info *ghlInfo, const char *surfaceName, const int flags);
- qboolean (*G2API_SetRootSurface)(CGhoul2Info_v &ghlInfo, const int modelIndex, const char *surfaceName);
- qboolean (*G2API_RemoveSurface)(CGhoul2Info *ghlInfo, const int index);
- int (*G2API_AddSurface)(CGhoul2Info *ghlInfo, int surfaceNumber, int polyNumber, float BarycentricI, float BarycentricJ, int lod );
- qboolean (*G2API_GetBoneAnim)(CGhoul2Info *ghlInfo, const char *boneName, const int currentTime, float *currentFrame,
- int *startFrame, int *endFrame, int *flags, float *animSpeed, int *modelList);
- qboolean (*G2API_GetBoneAnimIndex)(CGhoul2Info *ghlInfo, const int iBoneIndex, const int currentTime, float *currentFrame,
- int *startFrame, int *endFrame, int *flags, float *animSpeed, int *modelList);
- qboolean (*G2API_GetAnimRange)(CGhoul2Info *ghlInfo, const char *boneName, int *startFrame, int *endFrame);
- qboolean (*G2API_GetAnimRangeIndex)(CGhoul2Info *ghlInfo, const int boneIndex, int *startFrame, int *endFrame);
- qboolean (*G2API_PauseBoneAnim)(CGhoul2Info *ghlInfo, const char *boneName, const int currentTime);
- qboolean (*G2API_PauseBoneAnimIndex)(CGhoul2Info *ghlInfo, const int boneIndex, const int currentTime);
- qboolean (*G2API_IsPaused)(CGhoul2Info *ghlInfo, const char *boneName);
- qboolean (*G2API_StopBoneAnim)(CGhoul2Info *ghlInfo, const char *boneName);
- qboolean (*G2API_StopBoneAngles)(CGhoul2Info *ghlInfo, const char *boneName);
- qboolean (*G2API_RemoveBone)(CGhoul2Info *ghlInfo, const char *boneName);
- qboolean (*G2API_RemoveBolt)(CGhoul2Info *ghlInfo, const int index);
- int (*G2API_AddBolt)(CGhoul2Info *ghlInfo, const char *boneName);
- int (*G2API_AddBoltSurfNum)(CGhoul2Info *ghlInfo, const int surfIndex);
- qboolean (*G2API_AttachG2Model)(CGhoul2Info *ghlInfo, CGhoul2Info *ghlInfoTo, int toBoltIndex, int toModel);
- qboolean (*G2API_DetachG2Model)(CGhoul2Info *ghlInfo);
- qboolean (*G2API_AttachEnt)(int *boltInfo, CGhoul2Info *ghlInfoTo, int toBoltIndex, int entNum, int toModelNum);
- void (*G2API_DetachEnt)(int *boltInfo);
- qboolean (*G2API_GetBoltMatrix)(CGhoul2Info_v &ghoul2, const int modelIndex, const int boltIndex, mdxaBone_t *matrix, const vec3_t angles, const vec3_t position, const int frameNum, qhandle_t *modelList, const vec3_t scale);
- void (*G2API_ListSurfaces)(CGhoul2Info *ghlInfo);
- void (*G2API_ListBones)(CGhoul2Info *ghlInfo, int frame);
- qboolean (*G2API_HaveWeGhoul2Models)(CGhoul2Info_v &ghoul2);
- qboolean (*G2API_SetGhoul2ModelFlags)(CGhoul2Info *ghlInfo, const int flags);
- int (*G2API_GetGhoul2ModelFlags)(CGhoul2Info *ghlInfo);
- qboolean (*G2API_GetAnimFileName)(CGhoul2Info *ghlInfo, char **filename);
- void (*G2API_CollisionDetect)(CCollisionRecord *collRecMap, CGhoul2Info_v &ghoul2, const vec3_t angles, const vec3_t position,
- int frameNumber, int entNum, vec3_t rayStart, vec3_t rayEnd, vec3_t scale, CMiniHeap *G2VertSpace,
- EG2_Collision eG2TraceType, int useLod, float fRadius);
- void (*G2API_GiveMeVectorFromMatrix)(mdxaBone_t &boltMatrix, Eorientations flags, vec3_t &vec);
- void (*G2API_CleanGhoul2Models)(CGhoul2Info_v &ghoul2);
- IGhoul2InfoArray & (*TheGhoul2InfoArray)();
- int (*G2API_GetParentSurface)(CGhoul2Info *ghlInfo, const int index);
- int (*G2API_GetSurfaceIndex)(CGhoul2Info *ghlInfo, const char *surfaceName);
- char *(*G2API_GetSurfaceName)(CGhoul2Info *ghlInfo, int surfNumber);
- char *(*G2API_GetGLAName)(CGhoul2Info *ghlInfo);
- qboolean (*G2API_SetNewOrigin)(CGhoul2Info *ghlInfo, const int boltIndex);
- int (*G2API_GetBoneIndex)(CGhoul2Info *ghlInfo, const char *boneName, qboolean bAddIfNotFound);
- qboolean (*G2API_StopBoneAnglesIndex)(CGhoul2Info *ghlInfo, const int index);
- qboolean (*G2API_StopBoneAnimIndex)(CGhoul2Info *ghlInfo, const int index);
- qboolean (*G2API_SetBoneAnglesMatrixIndex)(CGhoul2Info *ghlInfo, const int index, const mdxaBone_t &matrix,
- const int flags, qhandle_t *modelList, int blendTime, int currentTime);
- qboolean (*G2API_SetAnimIndex)(CGhoul2Info *ghlInfo, const int index);
- int (*G2API_GetAnimIndex)(CGhoul2Info *ghlInfo);
- void (*G2API_SaveGhoul2Models)(CGhoul2Info_v &ghoul2);
- void (*G2API_LoadGhoul2Models)(CGhoul2Info_v &ghoul2, char *buffer);
- void (*G2API_LoadSaveCodeDestructGhoul2Info)(CGhoul2Info_v &ghoul2);
- char *(*G2API_GetAnimFileNameIndex)(qhandle_t modelIndex);
- char *(*G2API_GetAnimFileInternalNameIndex)(qhandle_t modelIndex);
- int (*G2API_GetSurfaceRenderStatus)(CGhoul2Info *ghlInfo, const char *surfaceName);
- //rww - RAGDOLL_BEGIN
- void (*G2API_SetRagDoll)(CGhoul2Info_v &ghoul2,CRagDollParams *parms);
- void (*G2API_AnimateG2Models)(CGhoul2Info_v &ghoul2, int AcurrentTime,CRagDollUpdateParams *params);
- qboolean (*G2API_RagPCJConstraint)(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t min, vec3_t max);
- qboolean (*G2API_RagPCJGradientSpeed)(CGhoul2Info_v &ghoul2, const char *boneName, const float speed);
- qboolean (*G2API_RagEffectorGoal)(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t pos);
- qboolean (*G2API_GetRagBonePos)(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t pos, vec3_t entAngles, vec3_t entPos, vec3_t entScale);
- qboolean (*G2API_RagEffectorKick)(CGhoul2Info_v &ghoul2, const char *boneName, vec3_t velocity);
- qboolean (*G2API_RagForceSolve)(CGhoul2Info_v &ghoul2, qboolean force);
- qboolean (*G2API_SetBoneIKState)(CGhoul2Info_v &ghoul2, int time, const char *boneName, int ikState, sharedSetBoneIKStateParams_t *params);
- qboolean (*G2API_IKMove) (CGhoul2Info_v &ghoul2, int time, sharedIKMoveParams_t *params);
- //rww - RAGDOLL_END
- void (*G2API_AddSkinGore)(CGhoul2Info_v &ghoul2,SSkinGoreData &gore);
- void (*G2API_ClearSkinGore)( CGhoul2Info_v &ghoul2 );
- void (*RMG_Init)(int terrainID);
- #ifndef _XBOX
- int (*CM_RegisterTerrain)(const char *info);
- #endif
- const char *(*SetActiveSubBSP)(int index);
- int (*RE_RegisterSkin)(const char *name);
- int (*RE_GetAnimationCFG)(const char *psCFGFilename, char *psDest, int iDestSize);
- bool (*WE_GetWindVector)(vec3_t windVector, vec3_t atpoint);
- bool (*WE_GetWindGusting)(vec3_t atpoint);
- bool (*WE_IsOutside)(vec3_t pos);
- float (*WE_IsOutsideCausingPain)(vec3_t pos);
- float (*WE_GetChanceOfSaberFizz)(void);
- bool (*WE_IsShaking)(vec3_t pos);
- void (*WE_AddWeatherZone)(vec3_t mins, vec3_t maxs);
- bool (*WE_SetTempGlobalFogColor)(vec3_t color);
- /*
- Ghoul2 Insert End
- */
- } game_import_t;
- //
- // functions exported by the game subsystem
- //
- typedef struct {
- int apiversion;
- // init and shutdown will be called every single level
- // levelTime will be near zero, while globalTime will be a large number
- // that can be used to track spectator entry times across restarts
- void (*Init)( const char *mapname, const char *spawntarget, int checkSum, const char *entstring, int levelTime, int randomSeed, int globalTime, SavedGameJustLoaded_e eSavedGameJustLoaded, qboolean qbLoadTransition );
- void (*Shutdown) (void);
- // ReadLevel is called after the default map information has been
- // loaded with SpawnEntities
- void (*WriteLevel) (qboolean qbAutosave);
- void (*ReadLevel) (qboolean qbAutosave, qboolean qbLoadTransition);
- qboolean (*GameAllowedToSaveHere)(void);
- // return NULL if the client is allowed to connect, otherwise return
- // a text string with the reason for denial
- char *(*ClientConnect)( int clientNum, qboolean firstTime, SavedGameJustLoaded_e eSavedGameJustLoaded );
- void (*ClientBegin)( int clientNum, usercmd_t *cmd, SavedGameJustLoaded_e eSavedGameJustLoaded);
- void (*ClientUserinfoChanged)( int clientNum );
- void (*ClientDisconnect)( int clientNum );
- void (*ClientCommand)( int clientNum );
- void (*ClientThink)( int clientNum, usercmd_t *cmd );
- void (*RunFrame)( int levelTime );
- void (*ConnectNavs)( const char *mapname, int checkSum );
- // ConsoleCommand will be called when a command has been issued
- // that is not recognized as a builtin function.
- // The game can issue gi.argc() / gi.argv() commands to get the command
- // and parameters. Return qfalse if the game doesn't recognize it as a command.
- qboolean (*ConsoleCommand)( void );
- //void (*PrintEntClassname)( int clientNum );
- //int (*ValidateAnimRange)( int startFrame, int endFrame, float animSpeed );
- void (*GameSpawnRMGEntity)(char *s);
- //
- // global variables shared between game and server
- //
- // The gentities array is allocated in the game dll so it
- // can vary in size from one game to another.
- //
- // The size will be fixed when ge->Init() is called
- // the server can't just use pointer arithmetic on gentities, because the
- // server's sizeof(struct gentity_s) doesn't equal gentitySize
- struct gentity_s *gentities;
- int gentitySize;
- int num_entities; // current number, <= MAX_GENTITIES
- } game_export_t;
- game_export_t *GetGameApi (game_import_t *import);
- #endif//#ifndef __G_PUBLIC_H__
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