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- #ifndef __G_NAV_H__
- #define __G_NAV_H__
- #define WAYPOINT_NONE 0
- #define MAX_RADIUS_CHECK 1024
- #define YAW_ITERATIONS 16
- extern bool navCalculatePaths;
- extern bool NAVDEBUG_showNodes;
- extern bool NAVDEBUG_showRadius;
- extern bool NAVDEBUG_showEdges;
- extern bool NAVDEBUG_showTestPath;
- extern bool NAVDEBUG_showEnemyPath;
- extern bool NAVDEBUG_showCombatPoints;
- extern bool NAVDEBUG_showNavGoals;
- extern bool NAVDEBUG_showCollision;
- extern bool NAVDEBUG_showGrid;
- extern bool NAVDEBUG_showNearest;
- extern int NAVDEBUG_curGoal;
- extern bool NAVDEBUG_showPointLines;
- void CG_DrawNode( vec3_t origin, int type );
- void CG_DrawEdge( vec3_t start, vec3_t end, int type );
- void CG_DrawRadius( vec3_t origin, unsigned int radius, int type );
- void CG_DrawCombatPoint( vec3_t origin, int type );
- #endif //#ifndef __G_NAV_H__
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