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- #ifndef __DMSTATES_H__
- #define __DMSTATES_H__
- //dynamic music
- typedef enum //# dynamicMusic_e
- {
- DM_AUTO, //# let the game determine the dynamic music as normal
- DM_SILENCE, //# stop the music
- DM_EXPLORE, //# force the exploration music to play
- DM_ACTION, //# force the action music to play
- DM_BOSS, //# force the boss battle music to play (if there is any)
- DM_DEATH //# force the "player dead" music to play
- } dynamicMusic_t;
- #endif//#ifndef __DMSTATES_H__
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