dmstates.h 479 B

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  1. #ifndef __DMSTATES_H__
  2. #define __DMSTATES_H__
  3. //dynamic music
  4. typedef enum //# dynamicMusic_e
  5. {
  6. DM_AUTO, //# let the game determine the dynamic music as normal
  7. DM_SILENCE, //# stop the music
  8. DM_EXPLORE, //# force the exploration music to play
  9. DM_ACTION, //# force the action music to play
  10. DM_BOSS, //# force the boss battle music to play (if there is any)
  11. DM_DEATH //# force the "player dead" music to play
  12. } dynamicMusic_t;
  13. #endif//#ifndef __DMSTATES_H__