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- //
- // NPC_misc.cpp
- //
- // leave this line at the top for all NPC_xxxx.cpp files...
- #include "g_headers.h"
- #include "b_local.h"
- #include "q_shared.h"
- /*
- Debug_Printf
- */
- void Debug_Printf (cvar_t *cv, int debugLevel, char *fmt, ...)
- {
- char *color;
- va_list argptr;
- char msg[1024];
- if (cv->value < debugLevel)
- return;
- if (debugLevel == DEBUG_LEVEL_DETAIL)
- color = S_COLOR_WHITE;
- else if (debugLevel == DEBUG_LEVEL_INFO)
- color = S_COLOR_GREEN;
- else if (debugLevel == DEBUG_LEVEL_WARNING)
- color = S_COLOR_YELLOW;
- else if (debugLevel == DEBUG_LEVEL_ERROR)
- color = S_COLOR_RED;
- else
- color = S_COLOR_RED;
- va_start (argptr,fmt);
- vsprintf (msg, fmt, argptr);
- va_end (argptr);
- gi.Printf("%s%5i:%s", color, level.time, msg);
- }
- /*
- Debug_NPCPrintf
- */
- void Debug_NPCPrintf (gentity_t *printNPC, cvar_t *cv, int debugLevel, char *fmt, ...)
- {
- int color;
- va_list argptr;
- char msg[1024];
- if (cv->value < debugLevel)
- {
- return;
- }
- if ( debugNPCName->string[0] && Q_stricmp( debugNPCName->string, printNPC->targetname) != 0 )
- {
- return;
- }
- if (debugLevel == DEBUG_LEVEL_DETAIL)
- color = COLOR_WHITE;
- else if (debugLevel == DEBUG_LEVEL_INFO)
- color = COLOR_GREEN;
- else if (debugLevel == DEBUG_LEVEL_WARNING)
- color = COLOR_YELLOW;
- else if (debugLevel == DEBUG_LEVEL_ERROR)
- color = COLOR_RED;
- else
- color = COLOR_RED;
- va_start (argptr,fmt);
- vsprintf (msg, fmt, argptr);
- va_end (argptr);
- gi.Printf ("%c%c%5i (%s) %s", Q_COLOR_ESCAPE, color, level.time, printNPC->targetname, msg);
- }
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