123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232 |
- /*
- ==============================================================================
- Common stuff
- ==============================================================================
- */
- #define MAX_QPATH 64 // max length of a quake game pathname
- typedef float vec_t;
- typedef vec_t vec2_t[2];
- typedef vec_t vec3_t[3];
- typedef vec_t vec4_t[4];
- typedef vec_t vec5_t[5];
- typedef unsigned char byte;
- #define LIGHTMAP_SIZE 128
- #define LIGHTMAP_BY_VERTEX -3 // pre-lit triangle models
- #define POINTS_ST_SCALE 128.0f
- #define POINTS_LIGHT_SCALE 65536.0f
- /*
- ==============================================================================
- .BSP file format
- ==============================================================================
- */
- #define BSP_IDENT (('P'<<24)+('S'<<16)+('B'<<8)+'R')
- #define BSP_VERSION 1
- // there shouldn't be any problem with increasing these values at the
- // expense of more memory allocation in the utilities
- #define MAX_MAP_MODELS 0x400
- #define MAX_MAP_BRUSHES 0x8000
- #define MAX_MAP_ENTITIES 0x800
- #define MAX_MAP_ENTSTRING 0x40000
- #define MAX_MAP_SHADERS 0x400
- #define MAX_MAP_AREAS 0x100 // MAX_MAP_AREA_BYTES in q_shared must match!
- #define MAX_MAP_FOGS 0x100
- #define MAX_MAP_PLANES 0x20000
- #define MAX_MAP_NODES 0x20000
- #define MAX_MAP_BRUSHSIDES 0x20000
- #define MAX_MAP_LEAFS 0x20000
- #define MAX_MAP_LEAFFACES 0x20000
- #define MAX_MAP_LEAFBRUSHES 0x40000
- #define MAX_MAP_PORTALS 0x20000
- #define MAX_MAP_LIGHTING 0x800000
- #define MAX_MAP_LIGHTGRID 65535
- #define MAX_MAP_LIGHTGRID_ARRAY 0x100000
- #define MAX_MAP_VISIBILITY 0x400000
- #define MAX_MAP_DRAW_SURFS 0x20000
- #define MAX_MAP_DRAW_VERTS 0x80000
- #define MAX_MAP_DRAW_INDEXES 0x80000
- // key / value pair sizes in the entities lump
- #define MAX_KEY 32
- #define MAX_VALUE 1024
- // the editor uses these predefined yaw angles to orient entities up or down
- #define ANGLE_UP -1
- #define ANGLE_DOWN -2
- #define LIGHTMAP_WIDTH 128
- #define LIGHTMAP_HEIGHT 128
- //=============================================================================
- typedef struct {
- int fileofs, filelen;
- } lump_t;
- #define LUMP_ENTITIES 0
- #define LUMP_SHADERS 1
- #define LUMP_PLANES 2
- #define LUMP_NODES 3
- #define LUMP_LEAFS 4
- #define LUMP_LEAFSURFACES 5
- #define LUMP_LEAFBRUSHES 6
- #define LUMP_MODELS 7
- #define LUMP_BRUSHES 8
- #define LUMP_BRUSHSIDES 9
- #define LUMP_DRAWVERTS 10
- #define LUMP_DRAWINDEXES 11
- #define LUMP_FOGS 12
- #define LUMP_SURFACES 13
- #define LUMP_LIGHTMAPS 14
- #define LUMP_LIGHTGRID 15
- #define LUMP_VISIBILITY 16
- #define LUMP_LIGHTARRAY 17
- #define HEADER_LUMPS 18
- typedef struct {
- int ident;
- int version;
- lump_t lumps[HEADER_LUMPS];
- } dheader_t;
- typedef struct {
- float mins[3], maxs[3];
- int firstSurface, numSurfaces;
- int firstBrush, numBrushes;
- } dmodel_t;
- typedef struct {
- char shader[MAX_QPATH];
- int surfaceFlags;
- int contentFlags;
- } dshader_t;
- // planes x^1 is allways the opposite of plane x
- typedef struct {
- float normal[3];
- float dist;
- } dplane_t;
- typedef struct {
- int planeNum;
- int children[2]; // negative numbers are -(leafs+1), not nodes
- int mins[3]; // for frustom culling
- int maxs[3];
- } dnode_t;
- typedef struct {
- int cluster; // -1 = opaque cluster (do I still store these?)
- int area;
- int mins[3]; // for frustum culling
- int maxs[3];
- int firstLeafSurface;
- int numLeafSurfaces;
- int firstLeafBrush;
- int numLeafBrushes;
- } dleaf_t;
- typedef struct {
- int planeNum; // positive plane side faces out of the leaf
- int shaderNum;
- int drawSurfNum;
- } dbrushside_t;
- typedef struct {
- int firstSide;
- int numSides;
- int shaderNum; // the shader that determines the contents flags
- } dbrush_t;
- typedef struct {
- char shader[MAX_QPATH];
- int brushNum;
- int visibleSide; // the brush side that ray tests need to clip against (-1 == none)
- } dfog_t;
- // Light Style Constants
- #define MAXLIGHTMAPS 4
- #define LS_NORMAL 0x00
- #define LS_UNUSED 0xfe
- #define LS_NONE 0xff
- #define MAX_LIGHT_STYLES 64
- typedef struct {
- vec3_t xyz;
- float st[2];
- float lightmap[MAXLIGHTMAPS][2];
- vec3_t normal;
- byte color[MAXLIGHTMAPS][4];
- } mapVert_t;
- #define DRAWVERT_LIGHTMAP_SCALE 32768.0f
- #define DRAWVERT_ST_SCALE 16.0f
- typedef struct {
- vec3_t xyz;
- short dvst[2];
- short dvlightmap[MAXLIGHTMAPS][2];
- vec3_t normal;
- byte dvcolor[MAXLIGHTMAPS][2];
- } drawVert_t;
- typedef struct
- {
- byte ambientLight[MAXLIGHTMAPS][3];
- byte directLight[MAXLIGHTMAPS][3];
- byte styles[MAXLIGHTMAPS];
- byte latLong[2];
- } dgrid_t;
- typedef enum {
- MST_BAD,
- MST_PLANAR,
- MST_PATCH,
- MST_TRIANGLE_SOUP,
- MST_FLARE
- } mapSurfaceType_t;
- typedef struct {
- int shaderNum;
- int fogNum;
- int surfaceType;
- int firstVert;
- int numVerts;
- int firstIndex;
- int numIndexes;
- byte lightmapStyles[MAXLIGHTMAPS], vertexStyles[MAXLIGHTMAPS];
- int lightmapNum[MAXLIGHTMAPS];
- int lightmapX[MAXLIGHTMAPS], lightmapY[MAXLIGHTMAPS];
- int lightmapWidth, lightmapHeight;
- vec3_t lightmapOrigin;
- vec3_t lightmapVecs[3]; // for patches, [0] and [1] are lodbounds
- int patchWidth;
- int patchHeight;
- } dsurface_t;
|