loadscreen.menu 3.4 KB

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  1. //----------------------------------------------------------------------------------------------
  2. // Load screen
  3. //
  4. // Data displayed while level is loading. Run only during map transitions.
  5. //
  6. //----------------------------------------------------------------------------------------------
  7. {
  8. menuDef
  9. {
  10. name "loadscreen"
  11. fullScreen 0
  12. rect 0 0 640 480
  13. visible 1
  14. focusColor 1 1 1 1
  15. descX 320
  16. descY 426
  17. descScale 1
  18. descColor .79 .64 .22 .7
  19. descAlignment ITEM_ALIGN_CENTER
  20. disablecolor .5 .5 .5 1
  21. onClose
  22. {
  23. }
  24. itemDef
  25. {
  26. name background
  27. group none
  28. style WINDOW_STYLE_SHADER
  29. rect 0 0 640 480
  30. background "gfx/menus/load_back"
  31. forecolor 1 1 1 1
  32. visible 0
  33. decoration
  34. }
  35. // Picture that goes along with map
  36. itemDef
  37. {
  38. name mappic
  39. group none
  40. style WINDOW_STYLE_SHADER
  41. rect 25 31 266 200
  42. background "gfx/menus/mission_back"
  43. forecolor 1 1 1 1
  44. visible 0
  45. decoration
  46. }
  47. // Used only if there are enough icons to fill one row
  48. itemDef
  49. {
  50. name weaponicons_singlerow
  51. group none
  52. style WINDOW_STYLE_SHADER
  53. rect 20 280 540 30
  54. forecolor 1 1 1 1
  55. visible 0
  56. decoration
  57. }
  58. // Used only if there are enough icons to fill two rows
  59. itemDef
  60. {
  61. name weaponicons_row1
  62. group none
  63. style WINDOW_STYLE_SHADER
  64. rect 20 260 540 30
  65. forecolor 1 1 1 1
  66. visible 0
  67. decoration
  68. }
  69. itemDef
  70. {
  71. name weaponicons_row2
  72. group none
  73. style WINDOW_STYLE_SHADER
  74. rect 20 305 540 30
  75. forecolor 1 1 1 1
  76. visible 0
  77. decoration
  78. }
  79. itemDef
  80. {
  81. name forceicons_singlerow
  82. group none
  83. style WINDOW_STYLE_SHADER
  84. rect 50 385 540 30
  85. forecolor 1 1 1 1
  86. visible 0
  87. decoration
  88. }
  89. itemDef
  90. {
  91. name forceicons_row1
  92. group none
  93. style WINDOW_STYLE_SHADER
  94. rect 50 360 540 30
  95. forecolor 1 1 1 1
  96. visible 0
  97. decoration
  98. }
  99. itemDef
  100. {
  101. name forceicons_row2
  102. group none
  103. style WINDOW_STYLE_SHADER
  104. rect 50 400 540 30
  105. forecolor 1 1 1 1
  106. visible 0
  107. decoration
  108. }
  109. itemDef
  110. {
  111. name briefingtext
  112. group none
  113. type ITEM_TYPE_TEXTSCROLL
  114. rect 295 20 330 370
  115. cvar ui_missionbriefing
  116. font 4
  117. forecolor 1 1 1 1
  118. textscale 1
  119. textalign ITEM_ALIGN_LEFT
  120. textalignx 0
  121. textaligny 6
  122. lineHeight 18
  123. visible 1
  124. autowrapped
  125. }
  126. // Frame around map pic
  127. itemDef
  128. {
  129. name background
  130. group none
  131. style WINDOW_STYLE_EMPTY
  132. rect 21 29 270 203
  133. border 1
  134. bordercolor .298 .305 .690 1
  135. bordersize 2
  136. forecolor 1 1 1 1
  137. visible 1
  138. decoration
  139. }
  140. //----------------------------------------------------------------------------------------------
  141. // Scan line to go over top of everything else
  142. //----------------------------------------------------------------------------------------------
  143. itemDef
  144. {
  145. name scan
  146. group none
  147. style WINDOW_STYLE_SHADER
  148. rect 0 0 640 640
  149. background "gfx/menus/scanlines_noscroll"
  150. forecolor 1 1 1 1
  151. visible 1
  152. decoration
  153. }
  154. }
  155. }