rules_force.menu 35 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831
  1. //----------------------------------------------------------------------------------------------
  2. // RULES
  3. //----------------------------------------------------------------------------------------------
  4. {
  5. menuDef
  6. {
  7. name "rulesMenu_force"
  8. fullScreen MENU_TRUE
  9. rect 0 0 640 480 // Size and position of the menu
  10. visible 0
  11. focusColor 1 1 1 1 // Focus color for text and items
  12. descX 320
  13. descY 424
  14. descScale 1
  15. descColor 1 .682 0 .8
  16. descAlignment ITEM_ALIGN_CENTER
  17. onOpen
  18. {
  19. hide gamedesc ;
  20. show jump_desc ;
  21. setitemcolor force_submenu forecolor 1 .682 0 1 ;
  22. setitemcolor jumpmenubutton forecolor 1 1 1 1 ;
  23. }
  24. onESC
  25. {
  26. play "sound/interface/button1.wav" ;
  27. close "rulesMenu_force" ;
  28. open "rulesMenu" ;
  29. }
  30. //----------------------------------------------------------------------------------------------
  31. //
  32. // MENU BACKGROUND
  33. //
  34. //----------------------------------------------------------------------------------------------
  35. itemDef
  36. {
  37. name really_background
  38. group none
  39. style WINDOW_STYLE_SHADER
  40. rect 156 154 320 240
  41. background "gfx/menus/main_centerblue"
  42. forecolor 1 1 1 1
  43. visible 1
  44. decoration
  45. }
  46. itemDef
  47. {
  48. name background_text
  49. group none
  50. style WINDOW_STYLE_SHADER
  51. rect 0 0 160 480
  52. background "gfx/menus/menu_side_text"
  53. forecolor 1 1 1 1
  54. visible 1
  55. decoration
  56. }
  57. itemDef
  58. {
  59. name background_text_b
  60. group none
  61. style WINDOW_STYLE_SHADER
  62. rect 480 0 160 480
  63. background "gfx/menus/menu_side_text_right"
  64. forecolor 1 1 1 1
  65. visible 1
  66. decoration
  67. }
  68. itemDef
  69. {
  70. name background
  71. group none
  72. style WINDOW_STYLE_SHADER
  73. rect 0 0 640 480
  74. background "gfx/menus/main_background"
  75. forecolor 1 1 1 1
  76. visible 1
  77. decoration
  78. }
  79. itemDef
  80. {
  81. name starwars
  82. group none
  83. style WINDOW_STYLE_SHADER
  84. rect 107 8 428 112
  85. background "gfx/menus/jediacademy"
  86. forecolor 1 1 1 1
  87. visible 1
  88. decoration
  89. }
  90. itemDef
  91. {
  92. name left_frame
  93. group lf_fr
  94. style WINDOW_STYLE_SHADER
  95. rect 0 50 320 160
  96. background "gfx/menus/menu_boxes_left"
  97. forecolor 1 1 1 1
  98. visible 1
  99. decoration
  100. }
  101. itemDef
  102. {
  103. name right_frame
  104. group rt_fr
  105. style WINDOW_STYLE_SHADER
  106. rect 320 50 320 160
  107. background "gfx/menus/menu_boxes_right"
  108. forecolor 1 1 1 1
  109. visible 1
  110. decoration
  111. }
  112. itemDef
  113. {
  114. name button_glow
  115. group none
  116. style WINDOW_STYLE_SHADER
  117. rect 0 0 0 0
  118. background "gfx/menus/menu_buttonback"
  119. forecolor 1 1 1 1
  120. visible 0
  121. decoration
  122. }
  123. //----------------------------------------------------------------------------------------------
  124. //
  125. // TOP MENU BUTTONS
  126. //
  127. //----------------------------------------------------------------------------------------------
  128. // Big button "NEW"
  129. itemDef
  130. {
  131. name newgamebutton_glow
  132. group mods
  133. style WINDOW_STYLE_SHADER
  134. rect 7 126 130 24
  135. background "gfx/menus/menu_buttonback" // Frame around button
  136. forecolor 1 1 1 1
  137. visible 0
  138. decoration
  139. }
  140. itemDef
  141. {
  142. name newgamebutton
  143. group toprow
  144. style WINDOW_STYLE_EMPTY
  145. type ITEM_TYPE_BUTTON
  146. rect 7 126 130 24
  147. text @MENUS_PLAY
  148. descText @MENUS_START_PLAYING_NOW
  149. font 3
  150. textscale 1.1
  151. textaligny 0
  152. textalign ITEM_ALIGN_CENTER
  153. textstyle 0
  154. textalignx 65
  155. forecolor 1 .682 0 1
  156. visible 1
  157. mouseEnter
  158. {
  159. show newgamebutton_glow
  160. }
  161. mouseExit
  162. {
  163. hide newgamebutton_glow
  164. }
  165. action
  166. {
  167. play "sound/interface/button1.wav" ;
  168. close all ;
  169. open multiplayermenu
  170. }
  171. }
  172. // Big button "LOAD"
  173. itemDef
  174. {
  175. name profilebutton_glow
  176. group mods
  177. style WINDOW_STYLE_SHADER
  178. rect 170 126 130 24
  179. background "gfx/menus/menu_buttonback" // Frame around button
  180. forecolor 1 1 1 1
  181. visible 0
  182. decoration
  183. }
  184. itemDef
  185. {
  186. name profilebutton
  187. group toprow
  188. text @MENUS_PROFILE
  189. descText @MENUS_PROFILE_DESC
  190. style WINDOW_STYLE_EMPTY
  191. type ITEM_TYPE_BUTTON
  192. rect 170 126 130 24
  193. textaligny 0
  194. font 3
  195. textscale 1.1
  196. textalign ITEM_ALIGN_CENTER
  197. textstyle 0
  198. textalignx 65
  199. forecolor 1 .682 0 1
  200. visible 1
  201. mouseEnter
  202. {
  203. show profilebutton_glow
  204. }
  205. mouseExit
  206. {
  207. hide profilebutton_glow
  208. }
  209. action
  210. {
  211. play "sound/interface/button1.wav" ;
  212. close all ;
  213. open playerMenu
  214. }
  215. }
  216. // Big button "CONTROLS"
  217. itemDef
  218. {
  219. name controlsbutton_glow
  220. group mods
  221. style WINDOW_STYLE_SHADER
  222. rect 340 126 130 24
  223. background "gfx/menus/menu_buttonback" // Frame around button
  224. forecolor 1 1 1 1
  225. visible 0
  226. decoration
  227. }
  228. itemDef {
  229. name controlsbutton
  230. group toprow
  231. text @MENUS_CONTROLS2
  232. descText @MENUS_CONFIGURE_GAME_CONTROLS
  233. type ITEM_TYPE_BUTTON
  234. style WINDOW_STYLE_EMPTY
  235. rect 340 126 130 24
  236. font 3
  237. textscale 1.1
  238. textaligny 0
  239. textalign ITEM_ALIGN_CENTER
  240. textstyle 0
  241. textalignx 65
  242. backcolor 0 0 0 0
  243. forecolor 1 .682 0 1
  244. visible 1
  245. mouseEnter
  246. {
  247. show controlsbutton_glow
  248. }
  249. mouseExit
  250. {
  251. hide controlsbutton_glow
  252. }
  253. action
  254. {
  255. play "sound/interface/button1.wav" ;
  256. close all ;
  257. open controlsMenu ;
  258. }
  259. }
  260. // Big button "SETUP"
  261. itemDef
  262. {
  263. name setupbutton_glow
  264. group mods
  265. style WINDOW_STYLE_SHADER
  266. rect 502 126 130 24
  267. background "gfx/menus/menu_buttonback" // Frame around button
  268. forecolor 1 1 1 1
  269. visible 0
  270. decoration
  271. }
  272. itemDef {
  273. name setupbutton
  274. group toprow
  275. text @MENUS_SETUP
  276. descText @MENUS_CONFIGURE_GAME_SETTINGS
  277. type ITEM_TYPE_BUTTON
  278. style WINDOW_STYLE_EMPTY
  279. rect 502 126 130 24
  280. font 3
  281. textscale 1.1
  282. textaligny 0
  283. textalign ITEM_ALIGN_CENTER
  284. textstyle 0
  285. textalignx 65
  286. backcolor 0 0 0 0
  287. forecolor 1 .682 0 1
  288. visible 1
  289. mouseEnter
  290. {
  291. show setupbutton_glow
  292. }
  293. mouseExit
  294. {
  295. hide setupbutton_glow
  296. }
  297. action
  298. {
  299. play "sound/interface/button1.wav" ;
  300. close all ;
  301. open setup_menu
  302. }
  303. }
  304. //----------------------------------------------------------------------------------------------
  305. //
  306. // OTHER MAIN MENU BUTTONS
  307. //
  308. //----------------------------------------------------------------------------------------------
  309. // Credits hidden button
  310. itemDef
  311. {
  312. name creditsbutton
  313. group othermain
  314. // text @CREDITS
  315. descText @MENUS_SHOW_GAME_CREDITS
  316. type ITEM_TYPE_BUTTON
  317. style WINDOW_STYLE_EMPTY
  318. rect 200 144 256 256
  319. font 2
  320. textscale 1
  321. textaligny 0
  322. textalign ITEM_ALIGN_CENTER
  323. textalignx 46
  324. backcolor 0 0 0 0
  325. forecolor 1 .682 0 1
  326. visible 0
  327. mouseEnter
  328. {
  329. }
  330. mouseExit
  331. {
  332. }
  333. action
  334. {
  335. play "sound/interface/button1.wav" ;
  336. close all ;
  337. open creditsMenu
  338. }
  339. }
  340. // BACK button
  341. itemDef
  342. {
  343. name backbutton
  344. group fade_buttons
  345. text @MENUS_BACK
  346. descText @MENUS_BACKTORULES
  347. type ITEM_TYPE_BUTTON
  348. style WINDOW_STYLE_EMPTY
  349. rect 59 444 130 24
  350. font 3
  351. textscale 1.1
  352. textalign ITEM_ALIGN_CENTER
  353. textstyle 3
  354. textalignx 65
  355. textaligny -1
  356. forecolor 1 .682 0 1
  357. visible 1
  358. mouseEnter
  359. {
  360. show button_glow
  361. setitemrect button_glow 30 441 190 30
  362. }
  363. mouseExit
  364. {
  365. hide button_glow
  366. }
  367. action
  368. {
  369. play "sound/interface/esc.wav" ;
  370. close all ;
  371. open rulesMenu
  372. }
  373. }
  374. // EXIT button in lower left corner
  375. itemDef
  376. {
  377. name exitgamebutton_glow
  378. group mods
  379. style WINDOW_STYLE_SHADER
  380. rect 255 444 130 24
  381. background "gfx/menus/menu_buttonback" // Frame around button
  382. forecolor 1 1 1 1
  383. visible 0
  384. decoration
  385. }
  386. itemDef
  387. {
  388. name exitgamebutton
  389. group othermain
  390. text @MENUS_EXIT
  391. descText @MENUS_LEAVE_JEDI_KNIGHT_II
  392. type ITEM_TYPE_BUTTON
  393. style WINDOW_STYLE_EMPTY
  394. rect 255 444 130 24
  395. font 3
  396. textscale 1.1
  397. textalign ITEM_ALIGN_CENTER
  398. textstyle 0
  399. textalignx 65
  400. textaligny -1
  401. forecolor 1 .682 0 1
  402. visible 1
  403. mouseEnter
  404. {
  405. show exitgamebutton_glow
  406. }
  407. mouseExit
  408. {
  409. hide exitgamebutton_glow
  410. }
  411. action
  412. {
  413. play "sound/weapons/saber/saberoff.mp3";
  414. close all ;
  415. open quitMenu
  416. }
  417. }
  418. //----------------------------------------------------------------------------------------------
  419. //
  420. // SECOND ROW MENU BUTTONS
  421. //
  422. //----------------------------------------------------------------------------------------------
  423. itemDef
  424. {
  425. name force_rulesheader
  426. group rulesheader
  427. style WINDOW_STYLE_SHADER
  428. background "gfx/menus/menu_blendbox"
  429. text @MENUS_FORCE_RULES_TITLE
  430. rect 100 164 440 16
  431. font 3
  432. textscale 0.7
  433. textalign ITEM_ALIGN_CENTER
  434. textalignx 225
  435. textaligny -1
  436. forecolor .549 .854 1 1
  437. visible 1
  438. decoration
  439. }
  440. itemDef
  441. {
  442. name setup_background
  443. group none
  444. style WINDOW_STYLE_FILLED
  445. rect 225 183 370 230
  446. backcolor 0 0 .6 .5
  447. forecolor 1 1 1 1
  448. border 1
  449. bordercolor 0 0 .6 1
  450. visible 1
  451. decoration
  452. }
  453. // Main small highlights
  454. itemDef
  455. {
  456. group smallhighlight
  457. name smallhighlight1
  458. style WINDOW_STYLE_SHADER
  459. rect 40 185 170 15
  460. background "gfx/menus/menu_blendbox2" // Frame around button
  461. forecolor 1 1 1 1
  462. visible 0
  463. decoration
  464. }
  465. itemDef
  466. {
  467. group smallhighlight
  468. name smallhighlight2
  469. style WINDOW_STYLE_SHADER
  470. rect 40 200 170 15
  471. background "gfx/menus/menu_blendbox2" // Frame around button
  472. forecolor 1 1 1 1
  473. visible 0
  474. decoration
  475. }
  476. itemDef
  477. {
  478. group smallhighlight
  479. name smallhighlight3
  480. style WINDOW_STYLE_SHADER
  481. rect 40 215 170 15
  482. background "gfx/menus/menu_blendbox2" // Frame around button
  483. forecolor 1 1 1 1
  484. visible 0
  485. decoration
  486. }
  487. itemDef
  488. {
  489. group smallhighlight
  490. name smallhighlight4
  491. style WINDOW_STYLE_SHADER
  492. rect 40 230 170 15
  493. background "gfx/menus/menu_blendbox2" // Frame around button
  494. forecolor 1 1 1 1
  495. visible 0
  496. decoration
  497. }
  498. itemDef
  499. {
  500. group smallhighlight
  501. name smallhighlight5
  502. style WINDOW_STYLE_SHADER
  503. rect 40 245 170 15
  504. background "gfx/menus/menu_blendbox2" // Frame around button
  505. forecolor 1 1 1 1
  506. visible 0
  507. decoration
  508. }
  509. itemDef
  510. {
  511. group smallhighlight
  512. name smallhighlight6
  513. style WINDOW_STYLE_SHADER
  514. rect 40 260 170 15
  515. background "gfx/menus/menu_blendbox2" // Frame around button
  516. forecolor 1 1 1 1
  517. visible 0
  518. decoration
  519. }
  520. itemDef
  521. {
  522. group smallhighlight
  523. name smallhighlight7
  524. style WINDOW_STYLE_SHADER
  525. rect 40 275 170 15
  526. background "gfx/menus/menu_blendbox2" // Frame around button
  527. forecolor 1 1 1 1
  528. visible 0
  529. decoration
  530. }
  531. itemDef
  532. {
  533. group smallhighlight
  534. name smallhighlight8
  535. style WINDOW_STYLE_SHADER
  536. rect 40 290 170 15
  537. background "gfx/menus/menu_blendbox2" // Frame around button
  538. forecolor 1 1 1 1
  539. visible 0
  540. decoration
  541. }
  542. itemDef
  543. {
  544. group smallhighlight
  545. name smallhighlight9
  546. style WINDOW_STYLE_SHADER
  547. rect 40 305 170 15
  548. background "gfx/menus/menu_blendbox2" // Frame around button
  549. forecolor 1 1 1 1
  550. visible 0
  551. decoration
  552. }
  553. itemDef
  554. {
  555. group smallhighlight
  556. name smallhighlight10
  557. style WINDOW_STYLE_SHADER
  558. rect 40 320 170 15
  559. background "gfx/menus/menu_blendbox2" // Frame around button
  560. forecolor 1 1 1 1
  561. visible 0
  562. decoration
  563. }
  564. itemDef
  565. {
  566. group smallhighlight
  567. name smallhighlight11
  568. style WINDOW_STYLE_SHADER
  569. rect 40 335 170 15
  570. background "gfx/menus/menu_blendbox2" // Frame around button
  571. forecolor 1 1 1 1
  572. visible 0
  573. decoration
  574. }
  575. itemDef
  576. {
  577. group smallhighlight
  578. name smallhighlight12
  579. style WINDOW_STYLE_SHADER
  580. rect 40 350 170 15
  581. background "gfx/menus/menu_blendbox2" // Frame around button
  582. forecolor 1 1 1 1
  583. visible 0
  584. decoration
  585. }
  586. itemDef
  587. {
  588. group smallhighlight
  589. name smallhighlight13
  590. style WINDOW_STYLE_SHADER
  591. rect 40 365 170 15
  592. background "gfx/menus/menu_blendbox2" // Frame around button
  593. forecolor 1 1 1 1
  594. visible 0
  595. decoration
  596. }
  597. itemDef
  598. {
  599. group smallhighlight
  600. name smallhighlight14
  601. style WINDOW_STYLE_SHADER
  602. rect 40 380 170 15
  603. background "gfx/menus/menu_blendbox2" // Frame around button
  604. forecolor 1 1 1 1
  605. visible 0
  606. decoration
  607. }
  608. itemDef
  609. {
  610. group smallhighlight
  611. name smallhighlight15
  612. style WINDOW_STYLE_SHADER
  613. rect 40 395 170 15
  614. background "gfx/menus/menu_blendbox2" // Frame around button
  615. forecolor 1 1 1 1
  616. visible 0
  617. decoration
  618. }
  619. //----------------------------------------------------------------------------------------------
  620. //
  621. // FORCE RULES
  622. //
  623. //----------------------------------------------------------------------------------------------
  624. // JUMP FORCE DESC
  625. itemDef
  626. {
  627. name jumpmenubutton
  628. group force_submenu
  629. text @MENUS_JUMP
  630. type ITEM_TYPE_BUTTON
  631. style WINDOW_STYLE_EMPTY
  632. rect 40 185 170 15
  633. font 2
  634. textscale 0.8
  635. textalignx 170
  636. textaligny -5
  637. textstyle 3
  638. textalign ITEM_ALIGN_RIGHT
  639. forecolor 1 .682 0 1
  640. visible 1
  641. descText @MENUS_DESCRIPTION_OF_A_FORCE
  642. mouseEnter
  643. {
  644. show smallhighlight1
  645. }
  646. mouseExit
  647. {
  648. hide smallhighlight1
  649. }
  650. action
  651. {
  652. play "sound/interface/button1.wav" ;
  653. setitemcolor force_submenu forecolor 1 .682 0 1 ;
  654. setitemcolor jumpmenubutton forecolor 1 1 1 1 ;
  655. show setup_background;
  656. hide gamedesc ;
  657. show jump_desc ;
  658. }
  659. }
  660. itemDef
  661. {
  662. name jump_desc
  663. group gamedesc
  664. style WINDOW_STYLE_SHADER
  665. rect 382 185 56 56
  666. background "gfx/mp/NEW_f_icon_jump"
  667. forecolor 1 1 1 1
  668. visible 1
  669. decoration
  670. }
  671. itemDef
  672. {
  673. group gamedesc
  674. name jump_desc
  675. text @MENUS_DURATION_IMMEDIATE_NAREA
  676. type ITEM_TYPE_TEXTSCROLL
  677. style WINDOW_STYLE_EMPTY
  678. visible 0
  679. rect 235 254 360 148
  680. font 4
  681. textscale 1
  682. textalign ITEM_ALIGN_LEFT
  683. textaligny 12
  684. backcolor 0 0 1 0
  685. forecolor .549 .854 1 1
  686. lineHeight 15
  687. maxLineChars 45
  688. }
  689. // SPEED FORCE DESC
  690. itemDef
  691. {
  692. name speedmenubutton
  693. group force_submenu
  694. text @MENUS_SPEED
  695. type ITEM_TYPE_BUTTON
  696. style WINDOW_STYLE_EMPTY
  697. rect 40 200 170 15
  698. font 2
  699. textscale 0.8
  700. textalignx 170
  701. textaligny -5
  702. textstyle 3
  703. textalign ITEM_ALIGN_RIGHT
  704. forecolor 1 .682 0 1
  705. visible 1
  706. descText @MENUS_DESCRIPTION_OF_A_FORCE
  707. mouseEnter
  708. {
  709. show smallhighlight2
  710. }
  711. mouseExit
  712. {
  713. hide smallhighlight2
  714. }
  715. action
  716. {
  717. play "sound/interface/button1.wav" ;
  718. setitemcolor force_submenu forecolor 1 .682 0 1 ;
  719. setitemcolor speedmenubutton forecolor 1 1 1 1 ;
  720. show setup_background;
  721. hide gamedesc ;
  722. show speed_desc ;
  723. }
  724. }
  725. itemDef
  726. {
  727. name speed_desc
  728. group gamedesc
  729. style WINDOW_STYLE_SHADER
  730. rect 382 185 56 56
  731. background "gfx/mp/NEW_f_icon_speed"
  732. forecolor 1 1 1 1
  733. visible 1
  734. decoration
  735. }
  736. itemDef
  737. {
  738. group gamedesc
  739. name speed_desc
  740. text @MENUS_DURATION_5_SECONDS_NAREA
  741. type ITEM_TYPE_TEXTSCROLL
  742. style WINDOW_STYLE_EMPTY
  743. visible 0
  744. rect 235 254 360 148
  745. font 4
  746. textscale 1
  747. textalign ITEM_ALIGN_LEFT
  748. backcolor 0 0 1 0
  749. forecolor .549 .854 1 1
  750. lineHeight 15
  751. maxLineChars 45
  752. }
  753. // PUSH FORCE DESC
  754. itemDef
  755. {
  756. name pushmenubutton
  757. group force_submenu
  758. text @MENUS_PUSH
  759. type ITEM_TYPE_BUTTON
  760. style WINDOW_STYLE_EMPTY
  761. rect 40 215 170 15
  762. font 2
  763. textscale 0.8
  764. textalignx 170
  765. textaligny -5
  766. textstyle 3
  767. textalign ITEM_ALIGN_RIGHT
  768. forecolor 1 .682 0 1
  769. visible 1
  770. descText @MENUS_DESCRIPTION_OF_A_FORCE
  771. mouseEnter
  772. {
  773. show smallhighlight3
  774. }
  775. mouseExit
  776. {
  777. hide smallhighlight3
  778. }
  779. action
  780. {
  781. play "sound/interface/button1.wav" ;
  782. setitemcolor force_submenu forecolor 1 .682 0 1 ;
  783. setitemcolor pushmenubutton forecolor 1 1 1 1 ;
  784. show setup_background;
  785. hide gamedesc ;
  786. show push_desc ;
  787. }
  788. }
  789. itemDef
  790. {
  791. name push_desc
  792. group gamedesc
  793. style WINDOW_STYLE_SHADER
  794. rect 382 185 56 56
  795. background "gfx/mp/NEW_f_icon_push"
  796. forecolor 1 1 1 1
  797. visible 1
  798. decoration
  799. }
  800. itemDef
  801. {
  802. group gamedesc
  803. name push_desc
  804. text @MENUS_DURATION_INSTANTANEOUS
  805. type ITEM_TYPE_TEXTSCROLL
  806. style WINDOW_STYLE_EMPTY
  807. visible 0
  808. rect 235 254 360 148
  809. font 4
  810. textscale 1
  811. textalign ITEM_ALIGN_LEFT
  812. backcolor 0 0 1 0
  813. forecolor .549 .854 1 1
  814. lineHeight 15
  815. maxLineChars 45
  816. }
  817. // PULL FORCE DESC
  818. itemDef
  819. {
  820. name pullmenubutton
  821. group force_submenu
  822. text @MENUS_PULL
  823. type ITEM_TYPE_BUTTON
  824. style WINDOW_STYLE_EMPTY
  825. rect 40 230 170 15
  826. font 2
  827. textscale 0.8
  828. textalignx 170
  829. textaligny -5
  830. textstyle 3
  831. textalign ITEM_ALIGN_RIGHT
  832. forecolor 1 .682 0 1
  833. visible 1
  834. descText @MENUS_DESCRIPTION_OF_A_FORCE
  835. mouseEnter
  836. {
  837. show smallhighlight4
  838. }
  839. mouseExit
  840. {
  841. hide smallhighlight4
  842. }
  843. action
  844. {
  845. play "sound/interface/button1.wav" ;
  846. setitemcolor force_submenu forecolor 1 .682 0 1 ;
  847. setitemcolor pullmenubutton forecolor 1 1 1 1 ;
  848. show setup_background;
  849. hide gamedesc ;
  850. show pull_desc ;
  851. }
  852. }
  853. itemDef
  854. {
  855. name pull_desc
  856. group gamedesc
  857. style WINDOW_STYLE_SHADER
  858. rect 382 185 56 56
  859. background "gfx/mp/NEW_f_icon_pull"
  860. forecolor 1 1 1 1
  861. visible 1
  862. decoration
  863. }
  864. itemDef
  865. {
  866. group gamedesc
  867. name pull_desc
  868. text @MENUS_INSTANTANEOUS_EFFECT_NAREA
  869. type ITEM_TYPE_TEXTSCROLL
  870. style WINDOW_STYLE_EMPTY
  871. visible 0
  872. rect 235 254 360 148
  873. font 4
  874. textscale 1
  875. textalign ITEM_ALIGN_LEFT
  876. backcolor 0 0 1 0
  877. forecolor .549 .854 1 1
  878. lineHeight 15
  879. maxLineChars 45
  880. }
  881. // SIGHT FORCE DESC
  882. itemDef
  883. {
  884. name sightmenubutton
  885. group force_submenu
  886. text @MENUS_SIGHT
  887. type ITEM_TYPE_BUTTON
  888. style WINDOW_STYLE_EMPTY
  889. rect 40 245 170 15
  890. font 2
  891. textscale 0.8
  892. textalignx 170
  893. textaligny -5
  894. textstyle 3
  895. textalign ITEM_ALIGN_RIGHT
  896. forecolor 1 .682 0 1
  897. visible 1
  898. descText @MENUS_DESCRIPTION_OF_A_FORCE
  899. mouseEnter
  900. {
  901. show smallhighlight5
  902. }
  903. mouseExit
  904. {
  905. hide smallhighlight5
  906. }
  907. action
  908. {
  909. play "sound/interface/button1.wav" ;
  910. setitemcolor force_submenu forecolor 1 .682 0 1 ;
  911. setitemcolor sightmenubutton forecolor 1 1 1 1 ;
  912. show setup_background;
  913. hide gamedesc ;
  914. show sight_desc ;
  915. }
  916. }
  917. itemDef
  918. {
  919. name sight_desc
  920. group gamedesc
  921. style WINDOW_STYLE_SHADER
  922. rect 382 185 56 56
  923. background "gfx/mp/NEW_f_icon_sight"
  924. forecolor 1 1 1 1
  925. visible 1
  926. decoration
  927. }
  928. itemDef
  929. {
  930. group gamedesc
  931. name sight_desc
  932. text @MENUS_EFFECT_NAREA_OF_EFFECT
  933. type ITEM_TYPE_TEXTSCROLL
  934. style WINDOW_STYLE_EMPTY
  935. visible 0
  936. rect 235 254 360 148
  937. font 4
  938. textscale 1
  939. textalign ITEM_ALIGN_LEFT
  940. backcolor 0 0 1 0
  941. forecolor .549 .854 1 1
  942. lineHeight 15
  943. maxLineChars 45
  944. }
  945. // PROTECT FORCE DESC
  946. itemDef
  947. {
  948. name protectmenubutton
  949. group force_submenu
  950. text @MENUS_PROTECT
  951. type ITEM_TYPE_BUTTON
  952. style WINDOW_STYLE_EMPTY
  953. rect 40 260 170 15
  954. font 2
  955. textscale 0.8
  956. textalignx 170
  957. textaligny -5
  958. textstyle 3
  959. textalign ITEM_ALIGN_RIGHT
  960. forecolor 1 .682 0 1
  961. visible 1
  962. descText @MENUS_DESCRIPTION_OF_A_FORCE
  963. mouseEnter
  964. {
  965. show smallhighlight6
  966. }
  967. mouseExit
  968. {
  969. hide smallhighlight6
  970. }
  971. action
  972. {
  973. play "sound/interface/button1.wav" ;
  974. setitemcolor force_submenu forecolor 1 .682 0 1 ;
  975. setitemcolor protectmenubutton forecolor 1 1 1 1 ;
  976. show setup_background;
  977. hide gamedesc ;
  978. show protect_desc ;
  979. }
  980. }
  981. itemDef
  982. {
  983. name protect_desc
  984. group gamedesc
  985. style WINDOW_STYLE_SHADER
  986. rect 382 185 56 56
  987. background "gfx/mp/NEW_f_icon_lt_protect"
  988. forecolor 1 1 1 1
  989. visible 1
  990. decoration
  991. }
  992. itemDef
  993. {
  994. group gamedesc
  995. name protect_desc
  996. text @MENUS_DURATION_VARIABLE_NAREA
  997. type ITEM_TYPE_TEXTSCROLL
  998. style WINDOW_STYLE_EMPTY
  999. visible 0
  1000. rect 235 254 360 148
  1001. font 4
  1002. textscale 1
  1003. textalign ITEM_ALIGN_LEFT
  1004. backcolor 0 0 1 0
  1005. forecolor .549 .854 1 1
  1006. lineHeight 15
  1007. maxLineChars 45
  1008. }
  1009. // ABSORB FORCE DESC
  1010. itemDef
  1011. {
  1012. name absorbmenubutton
  1013. group force_submenu
  1014. text @MENUS_ABSORB
  1015. type ITEM_TYPE_BUTTON
  1016. style WINDOW_STYLE_EMPTY
  1017. rect 40 275 170 15
  1018. font 2
  1019. textscale 0.8
  1020. textalignx 170
  1021. textaligny -5
  1022. textstyle 3
  1023. textalign ITEM_ALIGN_RIGHT
  1024. forecolor 1 .682 0 1
  1025. visible 1
  1026. descText @MENUS_DESCRIPTION_OF_A_FORCE
  1027. mouseEnter
  1028. {
  1029. show smallhighlight7
  1030. }
  1031. mouseExit
  1032. {
  1033. hide smallhighlight7
  1034. }
  1035. action
  1036. {
  1037. play "sound/interface/button1.wav" ;
  1038. setitemcolor force_submenu forecolor 1 .682 0 1 ;
  1039. setitemcolor absorbmenubutton forecolor 1 1 1 1 ;
  1040. show setup_background;
  1041. hide gamedesc ;
  1042. show absorb_desc ;
  1043. }
  1044. }
  1045. itemDef
  1046. {
  1047. name absorb_desc
  1048. group gamedesc
  1049. style WINDOW_STYLE_SHADER
  1050. rect 382 185 56 56
  1051. background "gfx/mp/NEW_f_icon_lt_absorb"
  1052. forecolor 1 1 1 1
  1053. visible 1
  1054. decoration
  1055. }
  1056. itemDef
  1057. {
  1058. group gamedesc
  1059. name absorb_desc
  1060. text @MENUS_DURATION_CONTINUOUS_NAREA
  1061. type ITEM_TYPE_TEXTSCROLL
  1062. style WINDOW_STYLE_EMPTY
  1063. visible 1
  1064. rect 235 254 360 148
  1065. font 4
  1066. textscale 1
  1067. textalign ITEM_ALIGN_LEFT
  1068. backcolor 0 0 1 0
  1069. forecolor .549 .854 1 1
  1070. lineHeight 15
  1071. maxLineChars 45
  1072. }
  1073. // HEAL FORCE DESC
  1074. itemDef
  1075. {
  1076. name healmenubutton
  1077. group force_submenu
  1078. text @MENUS_HEAL
  1079. type ITEM_TYPE_BUTTON
  1080. style WINDOW_STYLE_EMPTY
  1081. rect 40 290 170 15
  1082. font 2
  1083. textscale 0.8
  1084. textalignx 170
  1085. textaligny -5
  1086. textstyle 3
  1087. textalign ITEM_ALIGN_RIGHT
  1088. forecolor 1 .682 0 1
  1089. visible 1
  1090. descText @MENUS_DESCRIPTION_OF_A_FORCE
  1091. mouseEnter
  1092. {
  1093. show smallhighlight8
  1094. }
  1095. mouseExit
  1096. {
  1097. hide smallhighlight8
  1098. }
  1099. action
  1100. {
  1101. play "sound/interface/button1.wav" ;
  1102. setitemcolor force_submenu forecolor 1 .682 0 1 ;
  1103. setitemcolor healmenubutton forecolor 1 1 1 1 ;
  1104. show setup_background;
  1105. hide gamedesc ;
  1106. show heal_desc ;
  1107. }
  1108. }
  1109. itemDef
  1110. {
  1111. name heal_desc
  1112. group gamedesc
  1113. style WINDOW_STYLE_SHADER
  1114. rect 382 185 56 56
  1115. background "gfx/mp/NEW_f_icon_lt_heal"
  1116. forecolor 1 1 1 1
  1117. visible 1
  1118. decoration
  1119. }
  1120. itemDef
  1121. {
  1122. group gamedesc
  1123. name heal_desc
  1124. text @MENUS_OF_EFFECT_JEDI_ONLY_NEFFECT
  1125. type ITEM_TYPE_TEXTSCROLL
  1126. style WINDOW_STYLE_EMPTY
  1127. visible 1
  1128. rect 235 254 360 148
  1129. font 4
  1130. textscale 1
  1131. textalign ITEM_ALIGN_LEFT
  1132. backcolor 0 0 1 0
  1133. forecolor .549 .854 1 1
  1134. lineHeight 15
  1135. maxLineChars 45
  1136. }
  1137. // MIND TRICK FORCE DESC
  1138. itemDef
  1139. {
  1140. name trickmenubutton
  1141. group force_submenu
  1142. text @MENUS_MIND_TRICK
  1143. type ITEM_TYPE_BUTTON
  1144. style WINDOW_STYLE_EMPTY
  1145. rect 40 305 170 15
  1146. font 2
  1147. textscale 0.8
  1148. textalignx 170
  1149. textaligny -5
  1150. textstyle 3
  1151. textalign ITEM_ALIGN_RIGHT
  1152. forecolor 1 .682 0 1
  1153. visible 1
  1154. descText @MENUS_DESCRIPTION_OF_A_FORCE
  1155. mouseEnter
  1156. {
  1157. show smallhighlight9
  1158. }
  1159. mouseExit
  1160. {
  1161. hide smallhighlight9
  1162. }
  1163. action
  1164. {
  1165. play "sound/interface/button1.wav" ;
  1166. setitemcolor force_submenu forecolor 1 .682 0 1 ;
  1167. setitemcolor trickmenubutton forecolor 1 1 1 1 ;
  1168. show setup_background;
  1169. hide gamedesc ;
  1170. show mindtrick_desc ;
  1171. }
  1172. }
  1173. itemDef
  1174. {
  1175. name mindtrick_desc
  1176. group gamedesc
  1177. style WINDOW_STYLE_SHADER
  1178. rect 382 185 56 56
  1179. background "gfx/mp/NEW_f_icon_lt_mind_trick"
  1180. forecolor 1 1 1 1
  1181. visible 1
  1182. decoration
  1183. }
  1184. itemDef
  1185. {
  1186. group gamedesc
  1187. name mindtrick_desc
  1188. text @MENUS_DURATION_VARIABLE_20
  1189. type ITEM_TYPE_TEXTSCROLL
  1190. style WINDOW_STYLE_EMPTY
  1191. visible 1
  1192. rect 235 254 360 148
  1193. font 4
  1194. textscale 1
  1195. textalign ITEM_ALIGN_LEFT
  1196. backcolor 0 0 1 0
  1197. forecolor .549 .854 1 1
  1198. lineHeight 15
  1199. maxLineChars 45
  1200. }
  1201. // TEAM HEAL FORCE DESC
  1202. itemDef
  1203. {
  1204. name thealmenubutton
  1205. group force_submenu
  1206. text @MENUS_TEAM_HEAL
  1207. type ITEM_TYPE_BUTTON
  1208. style WINDOW_STYLE_EMPTY
  1209. rect 40 320 170 15
  1210. font 2
  1211. textscale 0.8
  1212. textalignx 170
  1213. textaligny -5
  1214. textstyle 3
  1215. textalign ITEM_ALIGN_RIGHT
  1216. forecolor 1 .682 0 1
  1217. visible 1
  1218. descText @MENUS_DESCRIPTION_OF_A_FORCE
  1219. mouseEnter
  1220. {
  1221. show smallhighlight10
  1222. }
  1223. mouseExit
  1224. {
  1225. hide smallhighlight10
  1226. }
  1227. action
  1228. {
  1229. play "sound/interface/button1.wav" ;
  1230. setitemcolor force_submenu forecolor 1 .682 0 1 ;
  1231. setitemcolor thealmenubutton forecolor 1 1 1 1 ;
  1232. show setup_background;
  1233. hide gamedesc ;
  1234. show theal_desc ;
  1235. }
  1236. }
  1237. itemDef
  1238. {
  1239. name theal_desc
  1240. group gamedesc
  1241. style WINDOW_STYLE_SHADER
  1242. rect 382 185 56 56
  1243. background "gfx/mp/NEW_f_icon_lt_healother"
  1244. forecolor 1 1 1 1
  1245. visible 1
  1246. decoration
  1247. }
  1248. itemDef
  1249. {
  1250. group gamedesc
  1251. name theal_desc
  1252. text @MENUS_OF_EFFECT_JEDI_ALLIES_NEFFECT
  1253. type ITEM_TYPE_TEXTSCROLL
  1254. style WINDOW_STYLE_EMPTY
  1255. visible 0
  1256. rect 235 254 360 148
  1257. font 4
  1258. textscale 1
  1259. textalign ITEM_ALIGN_LEFT
  1260. backcolor 0 0 1 0
  1261. forecolor .549 .854 1 1
  1262. lineHeight 15
  1263. maxLineChars 45
  1264. }
  1265. // GRIP FORCE DESC
  1266. itemDef
  1267. {
  1268. name gripmenubutton
  1269. group force_submenu
  1270. text @MENUS_GRIP
  1271. type ITEM_TYPE_BUTTON
  1272. style WINDOW_STYLE_EMPTY
  1273. rect 40 335 170 15
  1274. font 2
  1275. textscale 0.8
  1276. textalignx 170
  1277. textaligny -5
  1278. textstyle 3
  1279. textalign ITEM_ALIGN_RIGHT
  1280. forecolor 1 .682 0 1
  1281. visible 1
  1282. descText @MENUS_DESCRIPTION_OF_A_FORCE
  1283. mouseEnter
  1284. {
  1285. show smallhighlight11
  1286. }
  1287. mouseExit
  1288. {
  1289. hide smallhighlight11
  1290. }
  1291. action
  1292. {
  1293. play "sound/interface/button1.wav" ;
  1294. setitemcolor force_submenu forecolor 1 .682 0 1 ;
  1295. setitemcolor gripmenubutton forecolor 1 1 1 1 ;
  1296. show setup_background;
  1297. hide gamedesc ;
  1298. show grip_desc ;
  1299. }
  1300. }
  1301. itemDef
  1302. {
  1303. name grip_desc
  1304. group gamedesc
  1305. style WINDOW_STYLE_SHADER
  1306. rect 382 185 56 56
  1307. background "gfx/mp/NEW_f_icon_dk_grip"
  1308. forecolor 1 1 1 1
  1309. visible 1
  1310. decoration
  1311. }
  1312. itemDef
  1313. {
  1314. group gamedesc
  1315. name grip_desc
  1316. text @MENUS_DURATION_INSTANTANEOUS_NAREA
  1317. type ITEM_TYPE_TEXTSCROLL
  1318. style WINDOW_STYLE_EMPTY
  1319. visible 0
  1320. rect 235 254 360 148
  1321. font 4
  1322. textscale 1
  1323. textalign ITEM_ALIGN_LEFT
  1324. backcolor 0 0 1 0
  1325. forecolor .549 .854 1 1
  1326. lineHeight 15
  1327. maxLineChars 45
  1328. }
  1329. // DRAIN FORCE DESC
  1330. itemDef
  1331. {
  1332. name drainmenubutton
  1333. group force_submenu
  1334. text @MENUS_DRAIN
  1335. type ITEM_TYPE_BUTTON
  1336. style WINDOW_STYLE_EMPTY
  1337. rect 40 350 170 15
  1338. font 2
  1339. textscale 0.8
  1340. textalignx 170
  1341. textaligny -5
  1342. textstyle 3
  1343. textalign ITEM_ALIGN_RIGHT
  1344. forecolor 1 .682 0 1
  1345. visible 1
  1346. descText @MENUS_DESCRIPTION_OF_A_FORCE
  1347. mouseEnter
  1348. {
  1349. show smallhighlight12
  1350. }
  1351. mouseExit
  1352. {
  1353. hide smallhighlight12
  1354. }
  1355. action
  1356. {
  1357. play "sound/interface/button1.wav" ;
  1358. setitemcolor force_submenu forecolor 1 .682 0 1 ;
  1359. setitemcolor drainmenubutton forecolor 1 1 1 1 ;
  1360. show setup_background;
  1361. hide gamedesc ;
  1362. show drain_desc ;
  1363. }
  1364. }
  1365. itemDef
  1366. {
  1367. name drain_desc
  1368. group gamedesc
  1369. style WINDOW_STYLE_SHADER
  1370. rect 382 185 56 56
  1371. background "gfx/mp/NEW_f_icon_dk_drain"
  1372. forecolor 1 1 1 1
  1373. visible 1
  1374. decoration
  1375. }
  1376. itemDef
  1377. {
  1378. group gamedesc
  1379. name drain_desc
  1380. text @MENUS_VARIABLE_NAREA_OF_EFFECT
  1381. type ITEM_TYPE_TEXTSCROLL
  1382. style WINDOW_STYLE_EMPTY
  1383. visible 0
  1384. rect 235 254 360 148
  1385. font 4
  1386. textscale 1
  1387. textalign ITEM_ALIGN_LEFT
  1388. backcolor 0 0 1 0
  1389. forecolor .549 .854 1 1
  1390. lineHeight 15
  1391. maxLineChars 45
  1392. }
  1393. // LIGHTNING FORCE DESC
  1394. itemDef
  1395. {
  1396. name lightmenubutton
  1397. group force_submenu
  1398. text @MENUS_LIGHTNING
  1399. type ITEM_TYPE_BUTTON
  1400. style WINDOW_STYLE_EMPTY
  1401. rect 40 365 170 15
  1402. font 2
  1403. textscale 0.8
  1404. textalignx 170
  1405. textaligny -5
  1406. textstyle 3
  1407. textalign ITEM_ALIGN_RIGHT
  1408. forecolor 1 .682 0 1
  1409. visible 1
  1410. descText @MENUS_DESCRIPTION_OF_A_FORCE
  1411. mouseEnter
  1412. {
  1413. show smallhighlight13
  1414. }
  1415. mouseExit
  1416. {
  1417. hide smallhighlight13
  1418. }
  1419. action
  1420. {
  1421. play "sound/interface/button1.wav" ;
  1422. setitemcolor force_submenu forecolor 1 .682 0 1 ;
  1423. setitemcolor lightmenubutton forecolor 1 1 1 1 ;
  1424. show setup_background;
  1425. hide gamedesc ;
  1426. show light_desc ;
  1427. }
  1428. }
  1429. itemDef
  1430. {
  1431. name light_desc
  1432. group gamedesc
  1433. style WINDOW_STYLE_SHADER
  1434. rect 382 185 56 56
  1435. background "gfx/mp/NEW_f_icon_dk_l1"
  1436. forecolor 1 1 1 1
  1437. visible 0
  1438. decoration
  1439. }
  1440. itemDef
  1441. {
  1442. group gamedesc
  1443. name light_desc
  1444. text @MENUS_OF_EFFECT_LIVING_PERSONS
  1445. type ITEM_TYPE_TEXTSCROLL
  1446. style WINDOW_STYLE_EMPTY
  1447. visible 0
  1448. rect 235 254 360 148
  1449. font 4
  1450. textscale 1
  1451. textalign ITEM_ALIGN_LEFT
  1452. backcolor 0 0 1 0
  1453. forecolor .549 .854 1 1
  1454. lineHeight 15
  1455. maxLineChars 45
  1456. }
  1457. // RAGE FORCE DESC
  1458. itemDef
  1459. {
  1460. name ragemenubutton
  1461. group force_submenu
  1462. text @MENUS_RAGE_1
  1463. type ITEM_TYPE_BUTTON
  1464. style WINDOW_STYLE_EMPTY
  1465. rect 40 380 170 15
  1466. font 2
  1467. textscale 0.8
  1468. textalignx 170
  1469. textaligny -5
  1470. textstyle 3
  1471. textalign ITEM_ALIGN_RIGHT
  1472. forecolor 1 .682 0 1
  1473. visible 1
  1474. descText @MENUS_DESCRIPTION_OF_A_FORCE
  1475. mouseEnter
  1476. {
  1477. show smallhighlight14
  1478. }
  1479. mouseExit
  1480. {
  1481. hide smallhighlight14
  1482. }
  1483. action
  1484. {
  1485. play "sound/interface/button1.wav" ;
  1486. setitemcolor force_submenu forecolor 1 .682 0 1 ;
  1487. setitemcolor ragemenubutton forecolor 1 1 1 1 ;
  1488. show setup_background;
  1489. hide gamedesc ;
  1490. show rage_desc ;
  1491. }
  1492. }
  1493. itemDef
  1494. {
  1495. name rage_desc
  1496. group gamedesc
  1497. style WINDOW_STYLE_SHADER
  1498. rect 382 185 56 56
  1499. background "gfx/mp/NEW_f_icon_dk_rage"
  1500. forecolor 1 1 1 1
  1501. visible 0
  1502. decoration
  1503. }
  1504. itemDef
  1505. {
  1506. group gamedesc
  1507. name rage_desc
  1508. text @MENUS_DURATION_VARIABLE_10
  1509. type ITEM_TYPE_TEXTSCROLL
  1510. style WINDOW_STYLE_EMPTY
  1511. visible 0
  1512. rect 235 254 360 148
  1513. font 4
  1514. textscale 1
  1515. textalign ITEM_ALIGN_LEFT
  1516. backcolor 0 0 1 0
  1517. forecolor .549 .854 1 1
  1518. lineHeight 15
  1519. maxLineChars 45
  1520. }
  1521. // TEAM POWER FORCE DESC
  1522. itemDef
  1523. {
  1524. name powermenubutton
  1525. group force_submenu
  1526. text @MENUS_TEAM_POWER_1
  1527. type ITEM_TYPE_BUTTON
  1528. style WINDOW_STYLE_EMPTY
  1529. rect 40 395 170 15
  1530. font 2
  1531. textscale 0.8
  1532. textalignx 170
  1533. textaligny -5
  1534. textstyle 3
  1535. textalign ITEM_ALIGN_RIGHT
  1536. forecolor 1 .682 0 1
  1537. visible 1
  1538. descText @MENUS_DESCRIPTION_OF_A_FORCE
  1539. mouseEnter
  1540. {
  1541. show smallhighlight15
  1542. }
  1543. mouseExit
  1544. {
  1545. hide smallhighlight15
  1546. }
  1547. action
  1548. {
  1549. play "sound/interface/button1.wav" ;
  1550. setitemcolor force_submenu forecolor 1 .682 0 1 ;
  1551. setitemcolor powermenubutton forecolor 1 1 1 1 ;
  1552. show setup_background;
  1553. hide gamedesc ;
  1554. show power_desc ;
  1555. }
  1556. }
  1557. itemDef
  1558. {
  1559. name power_desc
  1560. group gamedesc
  1561. style WINDOW_STYLE_SHADER
  1562. rect 382 185 56 56
  1563. background "gfx/mp/NEW_f_icon_dk_forceother"
  1564. forecolor 1 1 1 1
  1565. visible 0
  1566. decoration
  1567. }
  1568. itemDef
  1569. {
  1570. group gamedesc
  1571. name power_desc
  1572. text @MENUS_EFFECT_JEDI_ALLIES_NEFFECT
  1573. type ITEM_TYPE_TEXTSCROLL
  1574. style WINDOW_STYLE_EMPTY
  1575. visible 0
  1576. rect 235 254 360 148
  1577. font 4
  1578. textscale 1
  1579. textalign ITEM_ALIGN_LEFT
  1580. backcolor 0 0 1 0
  1581. forecolor .549 .854 1 1
  1582. lineHeight 15
  1583. maxLineChars 45
  1584. }
  1585. }
  1586. }