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|
- //----------------------------------------------------------------------------------------------
- //
- // Force Select Menu
- //
- // The player is allowed to allocate one point to any of the given force powers
- //
- //
- // Be sure not to change the names of the fields that end with
- // _hexpic
- // _fbutton
- // _level1desc
- // _level2desc
- // _level3desc
- //
- // Also don't change
- // allocate_text
- // allocated_text
- //
- //
- // The uiScript initallocforcepower sets the rank background for a force power
- //
- // The uiScript showforceleveldesc show the appropriate level description for that force power.
- //
- // The uiScript affectforcepowerlevel upgrades a force power rank. It
- // also greys out or ungreys the icons.
- //
- //----------------------------------------------------------------------------------------------
- {
-
- menuDef
- {
- name "demo_ForceSelect"
- fullScreen 1
- rect 0 0 640 480
- visible 1
- focusColor 1 1 1 1
- descX 320
- descY 424
- descScale 1
- descColor 1 .682 0 .8
- descAlignment ITEM_ALIGN_CENTER
- descTextStyle 2
- fadeClamp 1.0 // sets the fadeup alpha
- fadeCycle 25 // how often fade happens in milliseconds
- fadeAmount 0.05 // amount to adjust alpha per cycle
- onOpen
- {
- stopVoice
- uiScript "demosetforcelevels"
-
- // Update force power pics to current force power levels
- // Light powers
- uiScript "initallocforcepower" "absorb"
- uiScript "initallocforcepower" "heal"
- uiScript "initallocforcepower" "mindtrick"
- uiScript "initallocforcepower" "protect"
- // Core powers
- uiScript "initallocforcepower" "jump"
- uiScript "initallocforcepower" "pull"
- uiScript "initallocforcepower" "push"
- uiScript "initallocforcepower" "sense"
- uiScript "initallocforcepower" "speed"
- uiScript "initallocforcepower" "sabdef"
- uiScript "initallocforcepower" "saboff"
- uiScript "initallocforcepower" "sabthrow"
- // Dark powers
- uiScript "initallocforcepower" "drain"
- uiScript "initallocforcepower" "grip"
- uiScript "initallocforcepower" "lightning"
- uiScript "initallocforcepower" "rage"
- }
- onClose
- {
- uiScript recordforcelevels
- }
- onESC
- {
- play "sound/interface/menuroam.wav"
- }
-
- //----------------------------------------------------------------------------------------------
- // MENU BACKGROUND
- //----------------------------------------------------------------------------------------------
- itemDef
- {
- name background
- group none
- style WINDOW_STYLE_SHADER
- rect 0 0 640 480
- background "gfx/menus/forcemenu_back"
- forecolor 1 1 1 1
- visible 1
- decoration
- }
- itemDef
- {
- name button_glow
- group none
- style WINDOW_STYLE_SHADER
- rect 0 0 0 0
- background "gfx/menus/menu_buttonback"
- forecolor 1 1 1 1
- visible 0
- decoration
- }
- //----------------------------------------------------------------------------------------------
- // TEXT - Allocate Force power point
- //----------------------------------------------------------------------------------------------
- // Allocate force point
- itemDef
- {
- name allocate_text
- type ITEM_TYPE_TEXT
- rect 0 5 640 18
- text @MENUS_ALLOCATE_FP
- font 2
- forecolor 1 1 1 1
- textscale .80
- textalign ITEM_ALIGN_CENTER
- textalignx 320
- visible 1
- decoration
- }
- // Force point allocated
- itemDef
- {
- name allocated_text
- type ITEM_TYPE_TEXT
- rect 0 5 640 18
- text @MENUS_ALLOCATED_FP
- font 2
- forecolor 1 1 1 1
- textscale .80
- textalign ITEM_ALIGN_CENTER
- textalignx 320
- visible 0
- decoration
- }
- // Core Power message
- itemDef
- {
- name allocated_text_core
- type ITEM_TYPE_TEXT
- rect 0 5 640 18
- text @MENUS_COREPOWER_DESC
- font 2
- forecolor 1 1 1 1
- textscale .80
- textalign ITEM_ALIGN_CENTER
- textalignx 320
- visible 0
- decoration
- }
- //----------------------------------------------------------------------------------------------
- // So these will precache
- //----------------------------------------------------------------------------------------------
- itemDef
- {
- name precache
- group none
- style WINDOW_STYLE_SHADER
- rect 76 41 70 49
- background "gfx/menus/hex_pattern_1"
- forecolor .65 .65 .65 1
- visible 0
- decoration
- }
- itemDef
- {
- name precache
- group none
- style WINDOW_STYLE_SHADER
- rect 76 41 70 49
- background "gfx/menus/hex_pattern_2"
- forecolor .65 .65 .65 1
- visible 0
- decoration
- }
- itemDef
- {
- name precache
- group none
- style WINDOW_STYLE_SHADER
- rect 76 41 70 49
- background "gfx/menus/hex_pattern_3"
- forecolor .65 .65 .65 1
- visible 0
- decoration
- }
- itemDef
- {
- name precache
- group none
- style WINDOW_STYLE_SHADER
- rect 76 41 70 49
- background "gfx/menus/hex_pattern_1_gold"
- forecolor .65 .65 .65 1
- visible 0
- decoration
- }
- itemDef
- {
- name precache
- group none
- style WINDOW_STYLE_SHADER
- rect 76 41 70 49
- background "gfx/menus/hex_pattern_2_gold"
- forecolor .65 .65 .65 1
- visible 0
- decoration
- }
- itemDef
- {
- name precache
- group none
- style WINDOW_STYLE_SHADER
- rect 76 41 70 49
- background "gfx/menus/hex_pattern_3_gold"
- forecolor .65 .65 .65 1
- visible 0
- decoration
- }
-
- //----------------------------------------------------------------------------------------------
- // DEALLOCATION BUTTON - this button is hidden until a power is chosen then this
- // becomes active so the power can be deallocated
- //----------------------------------------------------------------------------------------------
- itemDef
- {
- name deallocate_fbutton
- group none
- type ITEM_TYPE_BUTTON
- rect 0 0 0 0
- forecolor 1 1 1 1
- visible 0
- // Decrement force power
- action
- {
- // Hide all force level descrptions and have script determine the level of this one
- hide leveltext
-
- uiScript "decrementcurrentforcepower"
-
- hide deallocate_fbutton
- show force_button
- show force_icon
- show force_desc
-
- // setfocus absorb_fbutton
- }
- }
-
- //----------------------------------------------------------------------------------------------
- // ABSORB BUTTONS AND BUTTON GRAPHICS
- //----------------------------------------------------------------------------------------------
- // The hex powerlevel graphic (this has to print first because it's additive)
- itemDef
- {
- name absorb_hexpic
- group hexpic
- style WINDOW_STYLE_SHADER
- rect 76 41 70 49
- background "gfx/menus/hex_pattern_0"
- forecolor .65 .65 .65 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name absorb_iconpic
- group iconpic
- style WINDOW_STYLE_SHADER
- rect 33 30 64 64
- background "gfx/mp/NEW_f_icon_lt_absorb"
- forecolor .65 .65 .65 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name absorb_fbutton
- group force_button
- type ITEM_TYPE_BUTTON
- rect 33 41 115 46
- forecolor 1 1 1 1
- visible 1
- desctext @MENUS_ADDFP
- // Show force power description
- mouseEnter
- {
- setitemcolor absorb_iconpic forecolor 1 1 1 1
- setitemcolor absorb_hexpic forecolor 1 1 1 1
- show force_icon
- show force_desc
- }
- mouseExit
- {
- setitemcolor absorb_iconpic forecolor .65 .65 .65 1
- setitemcolor absorb_hexpic forecolor .65 .65 .65 1
- }
- // Because this gets focus when the menu first opens.
- onFocus
- {
- setitemcolor absorb_iconpic forecolor 1 1 1 1
- setitemcolor absorb_hexpic forecolor 1 1 1 1
-
- // Hide all force level descrptions and have script determine the level of this one
- hide leveltext
- uiScript "showforceleveldesc" "absorb"
-
- setitembackground force_icon "gfx/mp/NEW_f_icon_lt_absorb"
- setitemtext force_desc @SP_INGAME_FORCE_ABSORB_DESC
- }
-
- // Increment force power
- action
- { // hide descriptions and let affectforcepowerlevel determine the corect one
- hide leveltext
- uiScript "affectforcepowerlevel" "absorb"
- hide force_button
-
- setitemrect deallocate_fbutton 33 41 115 46
- show deallocate_fbutton
-
- setitemcolor absorb_iconpic forecolor 1 1 1 1
- setitemcolor absorb_hexpic forecolor 1 1 1 1
- }
- }
- //----------------------------------------------------------------------------------------------
- // HEAL BUTTONS AND BUTTON GRAPHICS
- //----------------------------------------------------------------------------------------------
- // The hex powerlevel graphic (this has to print first because it's additive)
- itemDef
- {
- name heal_hexpic
- group hexpic
- style WINDOW_STYLE_SHADER
- rect 76 95 70 49
- background "gfx/menus/hex_pattern_0"
- forecolor .65 .65 .65 1
- visible 1
- decoration
- }
- itemDef
- {
- name heal_iconpic
- group iconpic
- style WINDOW_STYLE_SHADER
- rect 33 85 64 64
- background "gfx/mp/NEW_f_icon_lt_heal"
- forecolor .65 .65 .65 1
- visible 1
- decoration
- }
- itemDef
- {
- name heal_fbutton
- group force_button
- type ITEM_TYPE_BUTTON
- rect 33 95 115 46
- forecolor 1 1 1 1
- visible 1
- desctext @MENUS_ADDFP
- // Show force power description
- mouseEnter
- { // Because on opening, absorb is given focus
- setitemcolor absorb_iconpic forecolor .65 .65 .65 1
- setitemcolor absorb_hexpic forecolor .65 .65 .65 1
-
- setitemcolor heal_iconpic forecolor 1 1 1 1
- setitemcolor heal_hexpic forecolor 1 1 1 1
-
- // Hide all force level descrptions and have script determine the level of this one
- hide leveltext
- uiScript "showforceleveldesc" "heal"
-
- setitembackground force_icon "gfx/mp/NEW_f_icon_lt_heal"
- setitemtext force_desc @SP_INGAME_FORCE_HEAL_DESC
- show force_icon
- show force_desc
- }
- mouseExit
- {
- setitemcolor heal_iconpic forecolor .65 .65 .65 1
- setitemcolor heal_hexpic forecolor .65 .65 .65 1
- }
- // Increment force power
- action
- { // hide descriptions and let affectforcepowerlevel determine the corect one
- hide leveltext
- uiScript "affectforcepowerlevel" "heal"
- hide force_button
-
- setitemrect deallocate_fbutton 33 95 115 46
- show deallocate_fbutton
-
- setitemcolor heal_iconpic forecolor 1 1 1 1
- setitemcolor heal_hexpic forecolor 1 1 1 1
- }
- }
-
- //----------------------------------------------------------------------------------------------
- // MINDTRICK BUTTONS AND BUTTON GRAPHICS
- //----------------------------------------------------------------------------------------------
- // The hex powerlevel graphic (this has to print first because it's additive)
- itemDef
- {
- name mindtrick_hexpic
- group hexpic
- style WINDOW_STYLE_SHADER
- rect 76 149 70 49
- background "gfx/menus/hex_pattern_0"
- forecolor .65 .65 .65 1
- visible 1
- decoration
- }
- itemDef
- {
- name mindtrick_iconpic
- group iconpic
- style WINDOW_STYLE_SHADER
- rect 33 141 64 64
- background "gfx/mp/NEW_f_icon_lt_mind_trick"
- forecolor .65 .65 .65 1
- visible 1
- decoration
- }
- itemDef
- {
- name mindtrick_fbutton
- group force_button
- type ITEM_TYPE_BUTTON
- rect 33 149 115 46
- forecolor 1 1 1 1
- visible 1
- desctext @MENUS_ADDFP
- // Show force power description
- mouseEnter
- { // Because on opening, absorb is given focus
- setitemcolor absorb_iconpic forecolor .65 .65 .65 1
- setitemcolor absorb_hexpic forecolor .65 .65 .65 1
-
- setitemcolor mindtrick_iconpic forecolor 1 1 1 1
- setitemcolor mindtrick_hexpic forecolor 1 1 1 1
-
- // Hide all force level descrptions and have script determine the level of this one
- hide leveltext
- uiScript "showforceleveldesc" "mindtrick"
-
- setitembackground force_icon "gfx/mp/NEW_f_icon_lt_mind_trick"
- setitemtext force_desc @SP_INGAME_FORCE_MIND_TRICK_DESC
-
- show force_icon
- show force_desc
- }
- mouseExit
- {
- setitemcolor mindtrick_iconpic forecolor .65 .65 .65 1
- setitemcolor mindtrick_hexpic forecolor .65 .65 .65 1
- }
- // Increment force power
- action
- { // hide descriptions and let affectforcepowerlevel determine the corect one
- hide leveltext
- uiScript "affectforcepowerlevel" "mindtrick"
-
- hide force_button
-
- setitemrect deallocate_fbutton 33 149 115 46
- show deallocate_fbutton
-
- setitemcolor mindtrick_iconpic forecolor 1 1 1 1
- setitemcolor mindtrick_hexpic forecolor 1 1 1 1
- }
- }
- //----------------------------------------------------------------------------------------------
- // PROTECT BUTTONS AND BUTTON GRAPHICS
- //----------------------------------------------------------------------------------------------
- // The hex powerlevel graphic (this has to print first because it's additive)
- itemDef
- {
- name protect_hexpic
- group hexpic
- style WINDOW_STYLE_SHADER
- rect 76 205 70 49
- background "gfx/menus/hex_pattern_0"
- forecolor .65 .65 .65 1
- visible 1
- decoration
- }
- itemDef
- {
- name protect_iconpic
- group iconpic
- style WINDOW_STYLE_SHADER
- rect 33 196 64 64
- background "gfx/mp/NEW_f_icon_lt_protect"
- forecolor .65 .65 .65 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name protect_fbutton
- group force_button
- type ITEM_TYPE_BUTTON
- rect 33 205 115 46
- forecolor 1 1 1 1
- visible 1
- desctext @MENUS_ADDFP
- // Show force power description
- mouseEnter
- { // Because on opening, absorb is given focus
- setitemcolor absorb_iconpic forecolor .65 .65 .65 1
- setitemcolor absorb_hexpic forecolor .65 .65 .65 1
-
- setitemcolor protect_iconpic forecolor 1 1 1 1
- setitemcolor protect_hexpic forecolor 1 1 1 1
-
- // Hide all force level descrptions and have script determine the level of this one
- hide leveltext
- uiScript "showforceleveldesc" "protect"
-
- setitembackground force_icon "gfx/mp/NEW_f_icon_lt_protect"
- setitemtext force_desc @SP_INGAME_FORCE_PROTECT_DESC
-
- show force_icon
- show force_desc
- }
- mouseExit
- {
- setitemcolor protect_iconpic forecolor .65 .65 .65 1
- setitemcolor protect_hexpic forecolor .65 .65 .65 1
- }
- // Increment force power
- action
- { // hide descriptions and let affectforcepowerlevel determine the corect one
- hide leveltext
- uiScript "affectforcepowerlevel" "protect"
-
- hide force_button
-
- setitemrect deallocate_fbutton 33 205 115 46
- show deallocate_fbutton
-
- setitemcolor protect_iconpic forecolor 1 1 1 1
- setitemcolor protect_hexpic forecolor 1 1 1 1
- }
- }
- //----------------------------------------------------------------------------------------------
- // JUMP BUTTONS AND BUTTON GRAPHICS
- //----------------------------------------------------------------------------------------------
- // The hex powerlevel graphic (this has to print first because it's additive)
- itemDef
- {
- name jump_hexpic
- group hexpic
- style WINDOW_STYLE_SHADER
- rect 225 41 70 49
- background "gfx/menus/hex_pattern_0"
- forecolor .65 .65 .65 1
- visible 1
- decoration
- }
- itemDef
- {
- name jump_iconpic
- group iconpic
- style WINDOW_STYLE_SHADER
- rect 184 30 64 64
- background "gfx/mp/NEW_f_icon_jump"
- forecolor .65 .65 .65 1
- visible 1
- decoration
- }
- itemDef
- {
- name jump_fbutton
- group force_button
- type ITEM_TYPE_BUTTON
- rect 184 41 115 46
- forecolor 1 1 1 1
- visible 1
- desctext @MENUS_COREPOWER_DESC
- // Show force power description
- mouseEnter
- { // Because on opening, absorb is given focus
- setitemcolor absorb_iconpic forecolor .65 .65 .65 1
- setitemcolor absorb_hexpic forecolor .65 .65 .65 1
-
- setitemcolor jump_iconpic forecolor 1 1 1 1
- setitemcolor jump_hexpic forecolor 1 1 1 1
-
- // Hide all force level descrptions and have script determine the level of this one
- hide leveltext
- uiScript "showforceleveldesc" "jump"
-
- setitembackground force_icon "gfx/mp/NEW_f_icon_jump"
- setitemtext force_desc @SP_INGAME_FORCE_JUMP_DESC
-
- show force_icon
- show force_desc
- }
- mouseExit
- {
- setitemcolor jump_iconpic forecolor .65 .65 .65 1
- setitemcolor jump_hexpic forecolor .65 .65 .65 1
- }
- }
- //----------------------------------------------------------------------------------------------
- // PULL BUTTONS AND BUTTON GRAPHICS
- //----------------------------------------------------------------------------------------------
- // The hex powerlevel graphic (this has to print first because it's additive)
- itemDef
- {
- name pull_hexpic
- group hexpic
- style WINDOW_STYLE_SHADER
- rect 225 95 70 49
- background "gfx/menus/hex_pattern_0"
- forecolor .65 .65 .65 1
- visible 1
- decoration
- }
- itemDef
- {
- name pull_iconpic
- group iconpic
- style WINDOW_STYLE_SHADER
- rect 184 85 64 64
- background "gfx/mp/NEW_f_icon_pull"
- forecolor .65 .65 .65 1
- visible 1
- decoration
- }
- itemDef
- {
- name pull_fbutton
- group force_button
- type ITEM_TYPE_BUTTON
- rect 184 95 115 46
- forecolor 1 1 1 1
- visible 1
- desctext @MENUS_COREPOWER_DESC
- // Show force power description
- mouseEnter
- { // Because on opening, absorb is given focus
- setitemcolor absorb_iconpic forecolor .65 .65 .65 1
- setitemcolor absorb_hexpic forecolor .65 .65 .65 1
-
- setitemcolor pull_iconpic forecolor 1 1 1 1
- setitemcolor pull_hexpic forecolor 1 1 1 1
-
- // Hide all force level descrptions and have script determine the level of this one
- hide leveltext
- uiScript "showforceleveldesc" "pull"
-
- setitembackground force_icon "gfx/mp/NEW_f_icon_pull"
- setitemtext force_desc @SP_INGAME_FORCE_PULL_DESC
-
- show force_icon
- show force_desc
- }
- mouseExit
- {
- setitemcolor pull_iconpic forecolor .65 .65 .65 1
- setitemcolor pull_hexpic forecolor .65 .65 .65 1
- }
- }
- //----------------------------------------------------------------------------------------------
- // PUSH BUTTONS AND BUTTON GRAPHICS
- //----------------------------------------------------------------------------------------------
- // The hex powerlevel graphic (this has to print first because it's additive)
- itemDef
- {
- name push_hexpic
- group hexpic
- style WINDOW_STYLE_SHADER
- rect 225 149 70 49
- background "gfx/menus/hex_pattern_0"
- forecolor .65 .65 .65 1
- visible 1
- decoration
- }
- itemDef
- {
- name push_iconpic
- group iconpic
- style WINDOW_STYLE_SHADER
- rect 184 141 64 64
- background "gfx/mp/NEW_f_icon_push"
- forecolor .65 .65 .65 1
- visible 1
- decoration
- }
- itemDef
- {
- name push_fbutton
- group force_button
- type ITEM_TYPE_BUTTON
- rect 184 149 115 46
- forecolor 1 1 1 1
- visible 1
- desctext @MENUS_COREPOWER_DESC
- // Show force power description
- mouseEnter
- { // Because on opening, absorb is given focus
- setitemcolor absorb_iconpic forecolor .65 .65 .65 1
- setitemcolor absorb_hexpic forecolor .65 .65 .65 1
-
- setitemcolor push_iconpic forecolor 1 1 1 1
- setitemcolor push_hexpic forecolor 1 1 1 1
-
- // Hide all force level descrptions and have script determine the level of this one
- hide leveltext
- uiScript "showforceleveldesc" "push"
-
- setitembackground force_icon "gfx/mp/NEW_f_icon_push"
- setitemtext force_desc @SP_INGAME_FORCE_PUSH_DESC
-
- show force_icon
- show force_desc
- }
- mouseExit
- {
- setitemcolor push_iconpic forecolor .65 .65 .65 1
- setitemcolor push_hexpic forecolor .65 .65 .65 1
- }
- }
- //----------------------------------------------------------------------------------------------
- // SENSE BUTTONS AND BUTTON GRAPHICS
- //----------------------------------------------------------------------------------------------
- // The hex powerlevel graphic (this has to print first because it's additive)
- itemDef
- {
- name sense_hexpic
- group hexpic
- style WINDOW_STYLE_SHADER
- rect 225 205 70 49
- background "gfx/menus/hex_pattern_0"
- forecolor .65 .65 .65 1
- visible 1
- decoration
- }
- itemDef
- {
- name sense_iconpic
- group iconpic
- style WINDOW_STYLE_SHADER
- rect 184 196 64 64
- background "gfx/mp/NEW_f_icon_sight"
- forecolor .65 .65 .65 1
- visible 1
- decoration
- }
- itemDef
- {
- name sense_fbutton
- group force_button
- type ITEM_TYPE_BUTTON
- rect 184 205 115 46
- forecolor 1 1 1 1
- visible 1
- desctext @MENUS_COREPOWER_DESC
- // Show force power description
- mouseEnter
- { // Because on opening, absorb is given focus
- setitemcolor absorb_iconpic forecolor .65 .65 .65 1
- setitemcolor absorb_hexpic forecolor .65 .65 .65 1
-
- setitemcolor sense_iconpic forecolor 1 1 1 1
- setitemcolor sense_hexpic forecolor 1 1 1 1
-
- // Hide all force level descrptions and have script determine the level of this one
- hide leveltext
- uiScript "showforceleveldesc" "sense"
-
- setitembackground force_icon "gfx/mp/NEW_f_icon_sight"
- setitemtext force_desc @SP_INGAME_FORCE_SENSE_DESC
-
- show force_icon
- show force_desc
- }
- mouseExit
- {
- setitemcolor sense_iconpic forecolor .65 .65 .65 1
- setitemcolor sense_hexpic forecolor .65 .65 .65 1
- }
- }
- //----------------------------------------------------------------------------------------------
- // SPEED BUTTONS AND BUTTON GRAPHICS
- //----------------------------------------------------------------------------------------------
- // The hex powerlevel graphic (this has to print first because it's additive)
- itemDef
- {
- name speed_hexpic
- group hexpic
- style WINDOW_STYLE_SHADER
- rect 380 41 70 49
- background "gfx/menus/hex_pattern_0"
- forecolor .65 .65 .65 1
- visible 1
- decoration
- }
- itemDef
- {
- name speed_iconpic
- group iconpic
- style WINDOW_STYLE_SHADER
- rect 336 30 64 64
- background "gfx/mp/NEW_f_icon_speed"
- forecolor .65 .65 .65 1
- visible 1
- decoration
- }
- itemDef
- {
- name speed_fbutton
- group force_button
- type ITEM_TYPE_BUTTON
- rect 336 41 115 46
- forecolor 1 1 1 1
- visible 1
- desctext @MENUS_COREPOWER_DESC
- // Show force power description
- mouseEnter
- { // Because on opening, absorb is given focus
- setitemcolor absorb_iconpic forecolor .65 .65 .65 1
- setitemcolor absorb_hexpic forecolor .65 .65 .65 1
-
- setitemcolor speed_iconpic forecolor 1 1 1 1
- setitemcolor speed_hexpic forecolor 1 1 1 1
-
- // Hide all force level descrptions and have script determine the level of this one
- hide leveltext
- uiScript "showforceleveldesc" "speed"
-
- setitembackground force_icon "gfx/mp/NEW_f_icon_speed"
- setitemtext force_desc @SP_INGAME_FORCE_SPEED_DESC
-
- show force_icon
- show force_desc
- }
- mouseExit
- {
- setitemcolor speed_iconpic forecolor .65 .65 .65 1
- setitemcolor speed_hexpic forecolor .65 .65 .65 1
- }
- }
- //----------------------------------------------------------------------------------------------
- // SABER DEFENSIVE BUTTONS AND BUTTON GRAPHICS
- //----------------------------------------------------------------------------------------------
- // The hex powerlevel graphic (this has to print first because it's additive
- itemDef
- {
- name sabdef_hexpic
- group hexpic
- style WINDOW_STYLE_SHADER
- rect 380 95 70 49
- background "gfx/menus/hex_pattern_0"
- forecolor .65 .65 .65 1
- visible 1
- decoration
- }
- itemDef
- {
- name sabdef_iconpic
- group iconpic
- style WINDOW_STYLE_SHADER
- rect 336 85 64 64
- background "gfx/mp/NEW_f_icon_saber_defend"
- forecolor .65 .65 .65 1
- visible 1
- decoration
- }
- itemDef
- {
- name sabdef_fbutton
- group force_button
- type ITEM_TYPE_BUTTON
- rect 336 95 115 46
- forecolor 1 1 1 1
- visible 1
- desctext @MENUS_COREPOWER_DESC
- // Show force power description
- mouseEnter
- { // Because on opening, absorb is given focus
- setitemcolor absorb_iconpic forecolor .65 .65 .65 1
- setitemcolor absorb_hexpic forecolor .65 .65 .65 1
-
- setitemcolor sabdef_iconpic forecolor 1 1 1 1
- setitemcolor sabdef_hexpic forecolor 1 1 1 1
-
- // Hide all force level descrptions and have script determine the level of this one
- hide leveltext
- uiScript "showforceleveldesc" "sabdef"
-
- setitembackground force_icon "gfx/mp/NEW_f_icon_saber_defend"
- setitemtext force_desc @SP_INGAME_FORCE_SABER_DEFENSE_DESC
-
- show force_icon
- show force_desc
- }
- mouseExit
- {
- setitemcolor sabdef_iconpic forecolor .65 .65 .65 1
- setitemcolor sabdef_hexpic forecolor .65 .65 .65 1
- }
- }
-
- //----------------------------------------------------------------------------------------------
- // SABER OFFENSIVE BUTTONS AND BUTTON GRAPHICS
- //----------------------------------------------------------------------------------------------
- // The hex powerlevel graphic (this has to print first because it's additive
- itemDef
- {
- name saboff_hexpic
- group hexpic
- style WINDOW_STYLE_SHADER
- rect 380 149 70 49
- background "gfx/menus/hex_pattern_0"
- forecolor .65 .65 .65 1
- visible 1
- decoration
- }
- itemDef
- {
- name saboff_iconpic
- group iconpic
- style WINDOW_STYLE_SHADER
- rect 336 141 64 64
- background "gfx/mp/NEW_f_icon_saber_attack"
- forecolor .65 .65 .65 1
- visible 1
- decoration
- }
- itemDef
- {
- name saboff_fbutton
- group force_button
- type ITEM_TYPE_BUTTON
- rect 336 149 115 46
- forecolor 1 1 1 1
- visible 1
- desctext @MENUS_COREPOWER_DESC
- // Show force power description
- mouseEnter
- { // Because on opening, absorb is given focus
- setitemcolor absorb_iconpic forecolor .65 .65 .65 1
- setitemcolor absorb_hexpic forecolor .65 .65 .65 1
-
- setitemcolor saboff_iconpic forecolor 1 1 1 1
- setitemcolor saboff_hexpic forecolor 1 1 1 1
-
- // Hide all force level descrptions and have script determine the level of this one
- hide leveltext
- uiScript "showforceleveldesc" "saboff"
-
- setitembackground force_icon "gfx/mp/NEW_f_icon_saber_attack"
- setitemtext force_desc @SP_INGAME_FORCE_SABER_OFFENSE_DESC
-
- show force_icon
- show force_desc
- }
- mouseExit
- {
- setitemcolor saboff_iconpic forecolor .65 .65 .65 1
- setitemcolor saboff_hexpic forecolor .65 .65 .65 1
- }
- }
- //----------------------------------------------------------------------------------------------
- // SABER THROW BUTTONS AND BUTTON GRAPHICS
- //----------------------------------------------------------------------------------------------
- // The hex powerlevel graphic (this has to print first because it's additive
- itemDef
- {
- name sabthrow_hexpic
- group hexpic
- style WINDOW_STYLE_SHADER
- rect 380 205 70 49
- background "gfx/menus/hex_pattern_0"
- forecolor .5 .5 .5 1
- visible 1
- decoration
- }
- itemDef
- {
- name sabthrow_iconpic
- group iconpic
- style WINDOW_STYLE_SHADER
- rect 336 196 64 64
- background "gfx/mp/NEW_f_icon_saber_throw"
- forecolor .5 .5 .5 1
- visible 1
- decoration
- }
- itemDef
- {
- name sabthrow_fbutton
- group force_button
- type ITEM_TYPE_BUTTON
- rect 336 205 115 46
- forecolor 1 1 1 1
- visible 1
- desctext @MENUS_COREPOWER_DESC
- // Show force power description
- mouseEnter
- { // Because on opening, absorb is given focus
- setitemcolor absorb_iconpic forecolor .65 .65 .65 1
- setitemcolor absorb_hexpic forecolor .65 .65 .65 1
-
- setitemcolor sabthrow_iconpic forecolor 1 1 1 1
- setitemcolor sabthrow_hexpic forecolor 1 1 1 1
-
- // Hide all force level descrptions and have script determine the level of this one
- hide leveltext
- uiScript "showforceleveldesc" "sabthrow"
-
- setitembackground force_icon "gfx/mp/NEW_f_icon_saber_throw"
- setitemtext force_desc @SP_INGAME_FORCE_SABER_THROW_DESC
-
- show force_icon
- show force_desc
- }
- mouseExit
- {
- setitemcolor sabthrow_iconpic forecolor .5 .5 .5 1
- setitemcolor sabthrow_hexpic forecolor .5 .5 .5 1
- }
- }
- //----------------------------------------------------------------------------------------------
- // DRAIN BUTTONS AND BUTTON GRAPHICS
- //----------------------------------------------------------------------------------------------
- // The hex powerlevel graphic (this has to print first because it's additive
- itemDef
- {
- name drain_hexpic
- group hexpic
- style WINDOW_STYLE_SHADER
- rect 527 41 70 49
- background "gfx/menus/hex_pattern_0"
- forecolor .5 .5 .5 1
- visible 1
- decoration
- }
- itemDef
- {
- name drain_iconpic
- group iconpic
- style WINDOW_STYLE_SHADER
- rect 484 30 64 64
- background "gfx/mp/NEW_f_icon_dk_drain"
- forecolor .5 .5 .5 1
- visible 1
- decoration
- }
- itemDef
- {
- name drain_fbutton
- group force_button
- type ITEM_TYPE_BUTTON
- rect 484 41 115 46
- forecolor 1 1 1 1
- visible 1
- desctext @MENUS_ADDFP
- // Show force power description
- mouseEnter
- { // Because on opening, absorb is given focus
- setitemcolor absorb_iconpic forecolor .65 .65 .65 1
- setitemcolor absorb_hexpic forecolor .65 .65 .65 1
-
- setitemcolor drain_iconpic forecolor 1 1 1 1
- setitemcolor drain_hexpic forecolor 1 1 1 1
-
- // Hide all force level descrptions and have script determine the level of this one
- hide leveltext
- uiScript "showforceleveldesc" "drain"
-
- setitembackground force_icon "gfx/mp/NEW_f_icon_dk_drain"
- setitemtext force_desc @SP_INGAME_FORCE_DRAIN_DESC
-
- show force_icon
- show force_desc
- }
- mouseExit
- {
- setitemcolor drain_iconpic forecolor .5 .5 .5 1
- setitemcolor drain_hexpic forecolor .5 .5 .5 1
- }
- // Increment force power
- action
- { // hide descriptions and let affectforcepowerlevel determine the corect one
- hide leveltext
- uiScript "affectforcepowerlevel" "drain"
-
- hide force_button
-
- setitemrect deallocate_fbutton 484 41 115 46
- show deallocate_fbutton
-
- setitemcolor drain_iconpic forecolor 1 1 1 1
- setitemcolor drain_hexpic forecolor 1 1 1 1
- }
- }
- //----------------------------------------------------------------------------------------------
- // GRIP BUTTONS AND BUTTON GRAPHICS
- //----------------------------------------------------------------------------------------------
- // The hex powerlevel graphic (this has to print first because it's additive
- itemDef
- {
- name grip_hexpic
- group hexpic
- style WINDOW_STYLE_SHADER
- rect 527 95 70 49
- background "gfx/menus/hex_pattern_0"
- forecolor .65 .65 .65 1
- visible 1
- decoration
- }
- itemDef
- {
- name grip_iconpic
- group iconpic
- style WINDOW_STYLE_SHADER
- rect 484 85 64 64
- background "gfx/mp/NEW_f_icon_dk_grip"
- forecolor .65 .65 .65 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name grip_fbutton
- group force_button
- type ITEM_TYPE_BUTTON
- rect 484 95 115 46
- forecolor 1 1 1 1
- visible 1
- desctext @MENUS_ADDFP
- // Show force power description
- mouseEnter
- { // Because on opening, absorb is given focus
- setitemcolor absorb_iconpic forecolor .65 .65 .65 1
- setitemcolor absorb_hexpic forecolor .65 .65 .65 1
-
- setitemcolor grip_iconpic forecolor 1 1 1 1
- setitemcolor grip_hexpic forecolor 1 1 1 1
-
- // Hide all force level descrptions and have script determine the level of this one
- hide leveltext
- uiScript "showforceleveldesc" "grip"
-
- setitembackground force_icon "gfx/mp/NEW_f_icon_dk_grip"
- setitemtext force_desc @SP_INGAME_FORCE_GRIP_DESC
-
- show force_icon
- show force_desc
- }
- mouseExit
- {
- setitemcolor grip_iconpic forecolor .65 .65 .65 1
- setitemcolor grip_hexpic forecolor .65 .65 .65 1
- }
- // Increment force power
- action
- { // hide descriptions and let affectforcepowerlevel determine the corect one
- hide leveltext
- uiScript "affectforcepowerlevel" "grip"
-
- hide force_button
-
- setitemrect deallocate_fbutton 484 95 115 46
- show deallocate_fbutton
-
- setitemcolor grip_iconpic forecolor 1 1 1 1
- setitemcolor grip_hexpic forecolor 1 1 1 1
- }
- }
- //----------------------------------------------------------------------------------------------
- // LIGHTNING BUTTONS AND BUTTON GRAPHICS
- //----------------------------------------------------------------------------------------------
- // The hex powerlevel graphic (this has to print first because it's additive
- itemDef
- {
- name lightning_hexpic
- group hexpic
- style WINDOW_STYLE_SHADER
- rect 527 149 70 49
- background "gfx/menus/hex_pattern_0"
- forecolor .65 .65 .65 1
- visible 1
- decoration
- }
- itemDef
- {
- name lightning_iconpic
- group iconpic
- style WINDOW_STYLE_SHADER
- rect 484 141 64 64
- background "gfx/mp/NEW_f_icon_dk_l1"
- forecolor .65 .65 .65 1
- visible 1
- decoration
- }
- itemDef
- {
- name lightning_fbutton
- group force_button
- type ITEM_TYPE_BUTTON
- rect 484 149 115 46
- forecolor 1 1 1 1
- visible 1
- desctext @MENUS_ADDFP
- // Show force power description
- mouseEnter
- { // Because on opening, absorb is given focus
- setitemcolor absorb_iconpic forecolor .65 .65 .65 1
- setitemcolor absorb_hexpic forecolor .65 .65 .65 1
-
- setitemcolor lightning_iconpic forecolor 1 1 1 1
- setitemcolor lightning_hexpic forecolor 1 1 1 1
-
- // Hide all force level descrptions and have script determine the level of this one
- hide leveltext
- uiScript "showforceleveldesc" "lightning"
-
- setitembackground force_icon "gfx/mp/NEW_f_icon_dk_l1"
- setitemtext force_desc @SP_INGAME_FORCE_LIGHTNING_DESC
-
- show force_icon
- show force_desc
- }
- mouseExit
- {
- setitemcolor lightning_iconpic forecolor .65 .65 .65 1
- setitemcolor lightning_hexpic forecolor .65 .65 .65 1
- }
- // Increment force power
- action
- { // hide descriptions and let affectforcepowerlevel determine the corect one
- hide leveltext
- uiScript "affectforcepowerlevel" "lightning"
-
- hide force_button
-
- setitemrect deallocate_fbutton 484 149 115 46
- show deallocate_fbutton
-
- setitemcolor lightning_iconpic forecolor 1 1 1 1
- setitemcolor lightning_hexpic forecolor 1 1 1 1
- }
- }
- //----------------------------------------------------------------------------------------------
- // RAGE BUTTONS AND BUTTON GRAPHICS
- //----------------------------------------------------------------------------------------------
- // The hex powerlevel graphic (this has to print first because it's additive
- itemDef
- {
- name rage_hexpic
- group hexpic
- style WINDOW_STYLE_SHADER
- rect 527 205 70 49
- background "gfx/menus/hex_pattern_0"
- forecolor .65 .65 .65 1
- visible 1
- decoration
- }
- itemDef
- {
- name rage_iconpic
- group iconpic
- style WINDOW_STYLE_SHADER
- rect 484 196 64 64
- background "gfx/mp/NEW_f_icon_dk_rage"
- forecolor .65 .65 .65 1
- visible 1
- decoration
- }
- itemDef
- {
- name rage_fbutton
- group force_button
- type ITEM_TYPE_BUTTON
- rect 484 205 115 46
- forecolor 1 1 1 1
- visible 1
- desctext @MENUS_ADDFP
- // Show force power description
- mouseEnter
- { // Because on opening, absorb is given focus
- setitemcolor absorb_iconpic forecolor .65 .65 .65 1
- setitemcolor absorb_hexpic forecolor .65 .65 .65 1
-
- setitemcolor rage_iconpic forecolor 1 1 1 1
- setitemcolor rage_hexpic forecolor 1 1 1 1
-
- // Hide all force level descrptions and have script determine the level of this one
- hide leveltext
- uiScript "showforceleveldesc" "rage"
-
- setitembackground force_icon "gfx/mp/NEW_f_icon_dk_rage"
- setitemtext force_desc @SP_INGAME_FORCE_RAGE_DESC
-
- show force_icon
- show force_desc
- }
- mouseExit
- {
- setitemcolor rage_iconpic forecolor .65 .65 .65 1
- setitemcolor rage_hexpic forecolor .65 .65 .65 1
- }
- // Increment/decrement force power
- action
- { // hide descriptions and let affectforcepowerlevel determine the corect one
- hide leveltext
- uiScript "affectforcepowerlevel" "rage"
-
- hide force_button
-
- setitemrect deallocate_fbutton 484 205 115 46
- show deallocate_fbutton
-
- setitemcolor rage_iconpic forecolor 1 1 1 1
- setitemcolor rage_hexpic forecolor 1 1 1 1
- }
- }
- //----------------------------------------------------------------------------------------------
- // BIG FORCE ICON AND FORCE DESCRIPTION
- //----------------------------------------------------------------------------------------------
- itemDef
- {
- name force_icon
- group bigicons
- style WINDOW_STYLE_SHADER
- rect 30 265 128 128
- forecolor 1 1 1 1
- visible 0
- decoration
- }
-
- itemDef
- {
- name force_desc
- rect 157 264 460 100
- font 4
- type ITEM_TYPE_TEXTSCROLL
- text "This is the text"
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- lineHeight 14
- decoration
- }
-
- //----------------------------------------------------------------------------------------------
- // ABSORB LEVEL DESCRIPTION
- //----------------------------------------------------------------------------------------------
- // Level 1 description
- itemDef
- {
- name absorb_level1desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_ABSORB_LVL1_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- // Level 2 description
- itemDef
- {
- name absorb_level2desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_ABSORB_LVL2_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- // Level 3 description
- itemDef
- {
- name absorb_level3desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_ABSORB_LVL3_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- //----------------------------------------------------------------------------------------------
- // HEAL DESCRIPTION
- //----------------------------------------------------------------------------------------------
- itemDef
- {
- name heal_level1desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_HEAL_LVL1_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- itemDef
- {
- name heal_level2desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_HEAL_LVL2_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- itemDef
- {
- name heal_level3desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_HEAL_LVL3_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- //----------------------------------------------------------------------------------------------
- // MIND TRICK DESCRIPTION
- //----------------------------------------------------------------------------------------------
- itemDef
- {
- name mindtrick_level1desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_MIND_TRICK_LVL1_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- itemDef
- {
- name mindtrick_level2desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_MIND_TRICK_LVL2_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- itemDef
- {
- name mindtrick_level3desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_MIND_TRICK_LVL3_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- //----------------------------------------------------------------------------------------------
- // PROTECT DESCRIPTION
- //----------------------------------------------------------------------------------------------
- itemDef
- {
- name protect_level1desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_PROTECT_LVL1_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- itemDef
- {
- name protect_level2desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_PROTECT_LVL2_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- itemDef
- {
- name protect_level3desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_PROTECT_LVL3_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- //----------------------------------------------------------------------------------------------
- //
- // JUMP DESCRIPTION
- //
- //----------------------------------------------------------------------------------------------
- itemDef
- {
- name jump_level1desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_JUMP_LVL1_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- itemDef
- {
- name jump_level2desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_JUMP_LVL2_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- itemDef
- {
- name jump_level3desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_JUMP_LVL3_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- //----------------------------------------------------------------------------------------------
- // PULL DESCRIPTION
- //----------------------------------------------------------------------------------------------
- itemDef
- {
- name pull_level1desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_PULL_LVL1_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- itemDef
- {
- name pull_level2desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_PULL_LVL2_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- itemDef
- {
- name pull_level3desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_PULL_LVL3_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- //----------------------------------------------------------------------------------------------
- // PUSH DESCRIPTION
- //----------------------------------------------------------------------------------------------
- itemDef
- {
- name push_level1desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_PUSH_LVL1_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- itemDef
- {
- name push_level2desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_PUSH_LVL2_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- itemDef
- {
- name push_level3desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_PUSH_LVL3_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- //----------------------------------------------------------------------------------------------
- // SENSE DESCRIPTION
- //----------------------------------------------------------------------------------------------
- itemDef
- {
- name big_sense
- group bigicons
- style WINDOW_STYLE_SHADER
- rect 30 265 128 128
- background "gfx/mp/NEW_f_icon_sight"
- forecolor 1 1 1 1
- visible 0
- decoration
- }
- itemDef
- {
- name sense_text
- group mainpowertext
- rect 157 264 460 120
- text @SP_INGAME_FORCE_SENSE_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- decoration
- }
- itemDef
- {
- name sense_level1desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_SENSE_LVL1_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- itemDef
- {
- name sense_level2desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_SENSE_LVL2_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- itemDef
- {
- name sense_level3desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_SENSE_LVL3_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- //----------------------------------------------------------------------------------------------
- // SPEED DESCRIPTION
- //----------------------------------------------------------------------------------------------
- itemDef
- {
- name speed_level1desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_SPEED_LVL1_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- itemDef
- {
- name speed_level2desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_SPEED_LVL2_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- itemDef
- {
- name speed_level3desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_SPEED_LVL3_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- //----------------------------------------------------------------------------------------------
- // SABER DEFENSE DESCRIPTION
- //----------------------------------------------------------------------------------------------
- itemDef
- {
- name sabdef_level1desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_SABER_DEFENSE_LVL1_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- itemDef
- {
- name sabdef_level2desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_SABER_DEFENSE_LVL2_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- itemDef
- {
- name sabdef_level3desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_SABER_DEFENSE_LVL3_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- //----------------------------------------------------------------------------------------------
- // SABER OFFENSE DESCRIPTION
- //----------------------------------------------------------------------------------------------
- itemDef
- {
- name saboff_text
- group mainpowertext
- rect 157 264 460 120
- text @SP_INGAME_FORCE_SABER_OFFENSE_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- decoration
- }
- itemDef
- {
- name saboff_level1desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_SABER_OFFENSE_LVL1_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- itemDef
- {
- name saboff_level2desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_SABER_OFFENSE_LVL2_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- itemDef
- {
- name saboff_level3desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_SABER_OFFENSE_LVL3_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- //----------------------------------------------------------------------------------------------
- // SABER THROW DESCRIPTION
- //----------------------------------------------------------------------------------------------
- itemDef
- {
- name sabthrow_level1desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_SABER_THROW_LVL1_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- itemDef
- {
- name sabthrow_level2desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_SABER_THROW_LVL2_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- itemDef
- {
- name sabthrow_level3desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_SABER_THROW_LVL3_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- //----------------------------------------------------------------------------------------------
- // DRAIN DESCRIPTION
- //----------------------------------------------------------------------------------------------
- itemDef
- {
- name drain_level1desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_DRAIN_LVL1_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- itemDef
- {
- name drain_level2desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_DRAIN_LVL2_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- itemDef
- {
- name drain_level3desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_DRAIN_LVL3_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- //----------------------------------------------------------------------------------------------
- // GRIP DESCRIPTION
- //----------------------------------------------------------------------------------------------
- itemDef
- {
- name grip_level1desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_GRIP_LVL1_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- itemDef
- {
- name grip_level2desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_GRIP_LVL2_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- itemDef
- {
- name grip_level3desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_GRIP_LVL3_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- //----------------------------------------------------------------------------------------------
- // LIGHTNING DESCRIPTION
- //----------------------------------------------------------------------------------------------
- itemDef
- {
- name lightning_level1desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_LIGHTNING_LVL1_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- itemDef
- {
- name lightning_level2desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_LIGHTNING_LVL2_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- itemDef
- {
- name lightning_level3desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_LIGHTNING_LVL3_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- //----------------------------------------------------------------------------------------------
- // RAGE DESCRIPTION
- //----------------------------------------------------------------------------------------------
- itemDef
- {
- name rage_level1desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_RAGE_LVL1_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- itemDef
- {
- name rage_level2desc
- group leveltext
- rect 157 364 460 60
- text @SP_INGAME_FORCE_RAGE_LVL2_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- itemDef
- {
- name rage_level3desc
- group leveltext
- rect 157 384 460 40
- text @SP_INGAME_FORCE_RAGE_LVL3_DESC
- font 4
- forecolor 1 1 1 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- visible 0
- autowrapped
- type ITEM_TYPE_TEXTSCROLL
- lineHeight 13
- }
- //----------------------------------------------------------------------------------------------
- // BOTTOM ROW OF BUTTONS
- //----------------------------------------------------------------------------------------------
- itemDef
- {
- name backbut
- type ITEM_TYPE_BUTTON
- rect 30 447 140 24
- text @MENUS_HELP
- font 2
- forecolor 1 .682 0 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- desctext @MENUS_HELP_DESC1
- visible 1
- mouseEnter
- {
- }
- mouseExit
- {
- }
- // If we're backing up then we have to reset levels to what they were
- action
- {
- play "sound/interface/menuroam.wav"
- open ingameForceHelp
- }
- }
-
- // do not change the name of this because it's made active/inactive in code
- itemDef
- {
- name weaponbutton
- type ITEM_TYPE_BUTTON
- rect 336 447 140 24
- text @MENUS_WEAPONS
- font 2
- forecolor 1 .682 0 1
- textscale 1
- textalign ITEM_ALIGN_LEFT
- textalignx 0
- textaligny -1
- desctext @MENUS_CHOOSEWEAPONS
- visible 1
- mouseEnter
- {
- }
- mouseExit
- {
- }
- action
- {
- play "sound/interface/menuroam.wav"
- close all
- open demo_WpnSelect
- }
- }
- //----------------------------------------------------------------------------------------------
- //
- // SCANLINES
- //
- //----------------------------------------------------------------------------------------------
- itemDef
- {
- name scan
- group none
- style WINDOW_STYLE_SHADER
- rect 0 0 640 640
- background "gfx/menus/scanlines"
- forecolor 1 1 1 1
- visible 1
- decoration
- }
- }
- }
|