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- // Data Pad : Force Powers Screen
- //
- // defines from ui_shared.h
- {
- menuDef
- {
- name "datapadForcePowersMenu"
- fullScreen 1 // MENU_TRUE
- rect 0 0 640 480 // Size and position of the menu
- visible 1 // Visible on open
- focusColor 1 1 1 1 // Focus color for text and items
- descX 320
- descY 444
- descScale 1
- descColor 1 .682 0 .8
- descAlignment ITEM_ALIGN_CENTER
- onESC
- {
- play "sound/interface/esc.wav"
- uiScript closedatapad // Close menu
- }
- onOpen
- {
- uiScript nextDataPadForcePower
- }
- //----------------------------------------------------------------------------------------------
- // MENU BACKGROUND
- //----------------------------------------------------------------------------------------------
- itemDef
- {
- name background
- group none
- rect 0 0 640 480
- style WINDOW_STYLE_SHADER
- background "gfx/menus/datapad"
- forecolor 1 1 1 1
- visible 1
- decoration
- }
- //----------------------------------------------------------------------------------------------
- // MISSION TEXT
- //----------------------------------------------------------------------------------------------
- itemDef
- {
- name forcepowers
- group none
- style WINDOW_STYLE_EMPTY
- type ITEM_TYPE_OWNERDRAW
- rect 50 40 95 40
- textscale .4
- forecolor .509 .609 .847 1
- visible 1
- ownerdraw 206 // UI_DATAPAD_FORCEPOWERS
- }
- itemDef
- {
- name screen_title
- type ITEM_TYPE_TEXT
- rect 170 3 300 26
- text @MENUS_DATAPADTITLE
- font 3
- forecolor .549 .854 1 1
- textscale 1.2
- textalign ITEM_ALIGN_CENTER
- textalignx 150
- visible 1
- decoration
- }
- itemDef
- {
- name prevpower_on
- group none
- style WINDOW_STYLE_SHADER
- rect 245 382 32 26
- background "gfx/menus/dp_arrow_lon" // Frame
- forecolor 1 1 1 1
- decoration
- visible 0
- }
- itemDef
- {
- name prevpower_off
- group none
- style WINDOW_STYLE_SHADER
- rect 245 382 32 26
- background "gfx/menus/dp_arrow_l" // Frame
- forecolor 1 1 1 1
- decoration
- visible 1
- }
- itemDef
- {
- name prevpower
- group none
- descText @MENUS_DP_FORCE_PREV
- style WINDOW_STYLE_EMPTY
- type ITEM_TYPE_BUTTON
- rect 245 382 32 26
- font 2
- textscale 1
- textalignx 48
- textalign ITEM_ALIGN_CENTER
- visible 1
- action
- {
- play "sound/interface/button1.wav" ;
- uiScript prevDataPadForcePower
- }
- mouseEnter
- {
- hide prevpower_off
- show prevpower_on
- }
- mouseExit
- {
- show prevpower_off
- hide prevpower_on
- }
- }
- itemDef
- {
- name nextpower_on
- group none
- style WINDOW_STYLE_SHADER
- rect 364 382 32 26
- background "gfx/menus/dp_arrow_ron" // Frame
- forecolor 1 1 1 1
- decoration
- visible 0
- }
- itemDef
- {
- name nextpower_off
- group none
- style WINDOW_STYLE_SHADER
- rect 364 382 32 26
- background "gfx/menus/dp_arrow_r" // Frame
- forecolor 1 1 1 1
- decoration
- visible 1
- }
- itemDef
- {
- name nextpower
- group none
- style WINDOW_STYLE_EMPTY
- descText @MENUS_DP_FORCE_NEXT
- type ITEM_TYPE_BUTTON
- rect 364 382 32 26
- background "gfx/menus/dp_arrow_r" // Frame
- font 2
- textscale 1
- textalignx 48
- textalign ITEM_ALIGN_CENTER
- forecolor .509 .609 .847 1
- visible 1
- action
- {
- play "sound/interface/button1.wav" ;
- uiScript nextDataPadForcePower
- }
- mouseEnter
- {
- hide nextpower_off
- show nextpower_on
- }
- mouseExit
- {
- show nextpower_off
- hide nextpower_on
- }
- }
-
- //----------------------------------------------------------------------------------------------
- // LOWER BUTTONS
- //----------------------------------------------------------------------------------------------
- itemDef
- {
- name mission
- group none
- style WINDOW_STYLE_EMPTY
- type ITEM_TYPE_BUTTON
- rect 20 420 120 25
- text @MENUS_DP_MISSION
- descText @MENUS_AN_OVERVIEW_OF_MISSION
- font 2
- textscale 1
- textalignx 60
- textalign ITEM_ALIGN_CENTER
- forecolor 1 .682 0 1
- visible 1
- mouseEnter
- {
- show button_glow
- setitemrect button_glow 10 419 150 30
- }
- mouseExit
- {
- hide button_glow
- }
- action
- {
- play "sound/interface/button1.wav" ;
- close all ;
- open datapadMissionMenu
- }
- }
- itemDef
- {
- name weapons
- group none
- style WINDOW_STYLE_EMPTY
- type ITEM_TYPE_BUTTON
- rect 140 420 120 25
- text @MENUS_WEAPONS
- descText @MENUS_VIEW_CURRENTLY_OWNED
- font 2
- textscale 1
- textalignx 60
- textalign ITEM_ALIGN_CENTER
- forecolor 1 .682 0 1
- visible 1
- mouseEnter
- {
- show button_glow
- setitemrect button_glow 130 419 150 30
- }
- mouseExit
- {
- hide button_glow
- }
-
- action
- {
- play "sound/interface/button1.wav" ;
- close all ;
- open datapadWeaponsMenu
- }
- }
- itemDef
- {
- name force
- group none
- style WINDOW_STYLE_EMPTY
- type ITEM_TYPE_BUTTON
- rect 260 420 120 25
- text @MENUS_DP_FORCE
- descText @MENUS_VIEW_CURRENT_FORCE_POWERS
- font 2
- textscale 1
- textalignx 60
- textalign ITEM_ALIGN_CENTER
- forecolor 1 .682 0 1
- forecolor 1 1 1 1
- visible 1
- decoration
-
- }
- itemDef
- {
- name moves
- group none
- style WINDOW_STYLE_EMPTY
- type ITEM_TYPE_BUTTON
- rect 380 420 120 25
- text @MENUS_MOVES
- descText @MENUS_MOVES_DESC
- font 2
- textscale 1
- textalignx 60
- textalign ITEM_ALIGN_CENTER
- forecolor 1 .682 0 1
- visible 1
-
- mouseEnter
- {
- show button_glow
- setitemrect button_glow 370 419 150 30
- }
- mouseExit
- {
- hide button_glow
- }
- action
- {
- play "sound/interface/button1.wav" ;
- close all ;
- open datapadMovesMenu
- }
- }
-
- itemDef
- {
- name exit
- group none
- style WINDOW_STYLE_EMPTY
- type ITEM_TYPE_BUTTON
- rect 500 420 120 25
- text @MENUS_RESUME
- descText @MENUS_RETURN_TO_GAME
- font 2
- textscale 1
- textalignx 60
- textalign ITEM_ALIGN_CENTER
- forecolor 1 .682 0 1
- visible 1
- mouseEnter
- {
- show button_glow
- setitemrect button_glow 490 419 150 30
- }
- mouseExit
- {
- hide button_glow
- }
-
- action
- {
- play "sound/interface/button1.wav" ;
- uiScript closedatapad // Close menu
- }
- }
-
- itemDef
- {
- name button_glow
- group none
- style WINDOW_STYLE_SHADER
- rect 0 0 0 0
- background "gfx/menus/menu_buttonback"
- forecolor 1 1 1 1
- visible 0
- decoration
- }
- itemDef
- {
- name scan
- group none
- style WINDOW_STYLE_SHADER
- rect 0 0 640 640
- background "gfx/menus/scanlines"
- forecolor 1 1 1 1
- visible 1
- decoration
- }
- }
- }
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