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- // leave this line at the top for all g_xxxx.cpp files...
- #include "g_headers.h"
- //g_camera.cpp
- #include "g_local.h"
- //#include "Q3_Interface.h"
- //#include "anims.h"
- //#include "b_local.h"
- #include "..\cgame\cg_camera.h"
- #include "g_functions.h"
- /*
- #define MAX_CAMERA_GROUP_SUBJECTS 16
- void misc_camera_focus_think (gentity_t *self)
- {
- //Check to see if I should stop?
- gi.linkentity(self);
- self->nextthink = level.time + FRAMETIME;
- }
- void misc_camera_focus_use (gentity_t *self, gentity_t *other, gentity_t *activator)
- {
- G_ActivateBehavior(self,BSET_USE);
- //First, find everyone in my cameraGroup, if I have one
- //Now find my first path_corner, if I have one
- //Start thinking
- self->e_ThinkFunc = thinkF_misc_camera_focus_think;
- misc_camera_focus_think(self);
- self->e_clThinkFunc = clThinkF_CG_MiscCameraFocusThink; // blurgh!...
- self->s.eType = ET_THINKER;
- self->aimDebounceTime = level.time;
- }
- */
- /*QUAK-ED misc_camera_focus (0 0 1) (-4 -4 -4) (4 4 4) lerptostart
- LERPTOSTART - With interpolate from camera's current angles to this thing's start angle instead of snapping to it, which is the default behavior
- The focal point for a camera in a scene
- "targetname" - Use it to get it to find it's cameraGroup and start tracking it, also get started on it's path, if any
- "cameraGroup" - will find all ents in this group and pick a point in the center of that group.
- "speed" angular speed modifier - 100 is normal
- */
- void SP_misc_camera_focus (gentity_t *self)
- {
- if(!self->targetname)
- {
- gi.Printf(S_COLOR_RED"ERROR: misc_camera_focus with no targetname\n");
- G_FreeEntity(self);
- return;
- }
- /*
- if(self->speed > 0)
- {
- self->moveInfo.aspeed = self->speed;
- }
- else
- {
- self->moveInfo.aspeed = 100.f;
- }
- */
- self->speed = 0;
- self->script_targetname = G_NewString(self->targetname);
- // self->e_UseFunc = useF_misc_camera_focus_use;
- }
- /*
- void misc_camera_track_think (gentity_t *self)
- {
- vec3_t vec;
- float dist;
- //Check to see if I should stop?
- gi.linkentity(self);
- if(self->enemy)
- {//We're already heading to a path_corner
- VectorSubtract(self->currentOrigin, self->s.origin2, vec);
- dist = VectorLengthSquared(vec);
- if(dist < 256)//16 squared
- {
- G_UseTargets(self, self);
- self->target = self->enemy->target;
- self->enemy = NULL;
- }
- }
-
- if( !self->enemy)
- {
- if( self->target && self->target[0] )
- {//Find out next path_corner
- self->enemy = G_Find(NULL, FOFS(targetname), self->target);
- if(self->enemy)
- {
- if(self->enemy->radius < 0)
- {//Don't bother trying to maintain a radius
- self->radius = 0;
- self->moveInfo.speed = self->speed/10.0f;
- }
- else if(self->enemy->radius > 0)
- {
- self->radius = self->enemy->radius;
- }
- if(self->enemy->speed < 0)
- {//go back to our default speed
- self->moveInfo.speed = self->speed/10.0f;
- }
- else if(self->enemy->speed > 0)
- {
- self->moveInfo.speed = self->enemy->speed/10.0f;
- }
- }
- }
- else
- {//stop thinking if this is the last one
- self->e_ThinkFunc = thinkF_NULL;
- self->e_clThinkFunc = clThinkF_NULL;
- self->s.eType = ET_GENERAL;
- self->nextthink = -1;
- }
- }
- if(self->enemy)
- {//clThink will lerp this
- VectorCopy(self->enemy->currentOrigin, self->s.origin2);
- }
- self->nextthink = level.time + FRAMETIME;
- }
- void misc_camera_track_use (gentity_t *self, gentity_t *other, gentity_t *activator)
- {
- G_ActivateBehavior(self,BSET_USE);
- //Start thinking
- self->e_ThinkFunc = thinkF_misc_camera_track_think;
- misc_camera_track_think(self);
- self->e_clThinkFunc = clThinkF_CG_MiscCameraTrackThink;
- self->s.eType = ET_THINKER;
- }
- */
- /*QUAK-ED misc_camera_track (0 0 1) (-4 -4 -4) (4 4 4)
- The track for a camera to stay on
- "targetname" - Use it to get it started on it's path
- "target" - First point on it's path - if misc_camera_focus is on a path, it will pick the point on it's path closest to the above calced point
- use "path_corner"s - path it should stay on- if that path_corner has a speed value, it will use this as it's speed to the next path_corner
- "speed" - How quickly to move, 0 by default
- "radius" - How far camera should try to stay from it's subject, default is 0 (dist doesn't matter), can pick this up from a path_corner too
- */
- void SP_misc_camera_track (gentity_t *self)
- {
- if(!self->targetname || !self->targetname[0])
- {
- gi.Printf(S_COLOR_RED"ERROR: misc_camera_track with no targetname\n");
- G_FreeEntity(self);
- return;
- }
- self->script_targetname = G_NewString(self->targetname);
- //self->moveInfo.speed = self->speed/10;
- // self->e_UseFunc = useF_misc_camera_track_use;
- }
- //-------------------------------------------------
- // Bezier camera stuff
- //-------------------------------------------------
- void cam_point_link( gentity_t *ent )
- {
- }
- void cam_ctrl_point_link( gentity_t *ent )
- {
- /* gentity_t *target2 = NULL;
- target2 = G_Find( NULL, FOFS(targetname), ent->target2 );
- if ( !target2 )
- {
- // Bah, you fool! Target2 not found
- Com_Printf( "cam_point_link: target2 specified but not found: %s\n", ent->target2 );
- G_FreeEntity( ent );
- return;
- }
- // Store the control point here
- VectorCopy( target2->s.origin, ent->pos1 );
-
- //---------------------
- if ( ent->target )
- {
- gentity_t *target = NULL;
- target = G_Find( NULL, FOFS(targetname), ent->target );
- if ( !target )
- {
- // Bah, you fool! Target not found
- Com_Printf( "cam_point_link: target specified but not found: %s\n", ent->target );
- G_FreeEntity( ent );
- return;
- }
- ent->nextTrain = target;
- }
- */
- }
- /*QUAK-ED cam_point (0.25 0 0.5) (-2 -2 -2) (2 2 2)
- Under development -- DONT USE ME!!!!!
- A camera point used to construct a camera bezier path
- Every cam_point MUST be targeted (target2) at one and only one control point
- */
- void SP_cam_point( gentity_t *ent )
- {
- /* if ( !ent->target2 )
- {
- // Bah, you fool! Target2 not found so we have no idea how to make the curve
- Com_Printf( "cam_point_link: target2 was required but not found\n" );
- G_FreeEntity( ent );
- return;
- }
- // The thing we are targeting may not be spawned in yet so, wait a bit to try and link to it
- ent->e_ThinkFunc = thinkF_cam_ctrl_point_link;
- ent->nextthink = level.time + 200;
- // Save our position and link us up!
- G_SetOrigin( ent, ent->s.origin );
- gi.linkentity( ent );
- */
- }
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