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- //-----------------------------------------------------------------------
- // NEWGAME MENU
- //
- // Called from all other menus other than main menu. This has no transition in it.
- //
- //-----------------------------------------------------------------------
- {
- menuDef
- {
- name "newgameMenu"
- fullScreen 1 // MENU_TRUE
- rect 0 0 640 480 // Size and position of the menu
- visible 1 // Visible on open
- focusColor 1 1 1 1 // Focus color for text and items
- descX 320
- descY 426
- descScale 1
- descColor 1 .682 0 .8
- descAlignment ITEM_ALIGN_CENTER
- onOpen
- {
- setcvar g_spskill 1
- setcvar cg_crosshairForceHint 1
- setcvar handicap 100
- setfocus medbut
- hide diff1
- show diff2
- hide diff3
- hide diff4
- setitemcolor easybut forecolor 1 .682 0 1
- setitemcolor medbut forecolor 1 1 1 1
- setitemcolor hardbut forecolor 1 .682 0 1
- setitemcolor vhardbut forecolor 1 .682 0 1
- }
-
- onESC
- {
- play "sound/interface/esc.wav"
- close newgameMenu ;
- open mainMenu ;
- }
- //----------------------------------------------------------------------------------------------
- //
- // MENU BACKGROUND
- //
- //----------------------------------------------------------------------------------------------
- itemDef
- {
- name really_background
- group none
- style WINDOW_STYLE_SHADER
- rect 156 154 320 240
- background "gfx/menus/main_centerblue"
- forecolor 1 1 1 1
- visible 1
- decoration
- }
- itemDef
- {
- name background_text
- group none
- style WINDOW_STYLE_SHADER
- rect 0 0 160 480
- background "gfx/menus/menu_side_text"
- forecolor 1 1 1 1
- visible 1
- decoration
- }
- itemDef
- {
- name background_text_b
- group none
- style WINDOW_STYLE_SHADER
- rect 480 0 160 480
- background "gfx/menus/menu_side_text_right"
- forecolor 1 1 1 1
- visible 1
- decoration
- }
-
- itemDef
- {
- name background
- group none
- style WINDOW_STYLE_SHADER
- rect 0 0 640 480
- background "gfx/menus/main_background"
- forecolor 1 1 1 1
- visible 1
- decoration
- }
- itemDef
- {
- name starwars
- group none
- style WINDOW_STYLE_SHADER
- rect 107 8 428 112
- background "gfx/menus/jediacademy"
- forecolor 1 1 1 1
- visible 1
- decoration
- }
- itemDef
- {
- name left_frame
- group lf_fr
- style WINDOW_STYLE_SHADER
- rect 0 50 320 160
- background "gfx/menus/menu_boxes_left"
- forecolor 1 1 1 1
- visible 1
- decoration
- }
- itemDef
- {
- name right_frame
- group rt_fr
- style WINDOW_STYLE_SHADER
- rect 320 50 320 160
- background "gfx/menus/menu_boxes_right"
- forecolor 1 1 1 1
- visible 1
- decoration
- }
- //----------------------------------------------------------------------------------------------
- //
- // TOP MAIN MENU BUTTONS
- //
- //----------------------------------------------------------------------------------------------
- // Big button "NEW"
- itemDef
- {
- name newbutton_glow
- group none
- style WINDOW_STYLE_SHADER
- rect 7 126 130 24
- background "gfx/menus/menu_buttonback"
- forecolor 1 1 1 1
- visible 0
- decoration
- }
- itemDef
- {
- name newgamebutton
- group nbut
- style WINDOW_STYLE_EMPTY
- type ITEM_TYPE_BUTTON
- rect 7 126 130 24
- text @MENUS_NEW
- descText @MENUS_START_A_NEW_GAME
- font 3
- textscale 1.1
- textaligny 0
- textalign ITEM_ALIGN_CENTER
- textstyle 1
- textalignx 65
- forecolor 1 1 1 1
- visible 1
- mouseEnter
- {
- show newbutton_glow
- }
- mouseExit
- {
- hide newbutton_glow
- }
- }
- // Big button "LOAD"
- itemDef
- {
- name loadgamebutton_glow
- group none
- style WINDOW_STYLE_SHADER
- rect 170 126 130 24
- background "gfx/menus/menu_buttonback"
- forecolor 1 1 1 1
- visible 0
- decoration
- }
- itemDef
- {
- name loadgamebutton
- group lbut
- text @MENUS_LOAD
- descText @MENUS_LOAD_A_SAVED_GAME
- style WINDOW_STYLE_EMPTY
- type ITEM_TYPE_BUTTON
- rect 170 126 130 24
- textaligny 0
- font 3
- textscale 1.1
- textalign ITEM_ALIGN_CENTER
- textstyle 1
- textalignx 65
- forecolor 1 .682 0 1
- visible 1
- mouseEnter
- {
- show loadgamebutton_glow
- }
- mouseExit
- {
- hide loadgamebutton_glow
- }
- action
- {
- play "sound/interface/button1.wav" ;
- close all ;
- open loadgameMenu
- }
- }
- // Big button "CONTROLS"
- itemDef
- {
- name controlsbutton_glow
- group none
- style WINDOW_STYLE_SHADER
- rect 340 126 130 24
- background "gfx/menus/menu_buttonback"
- forecolor 1 1 1 1
- visible 0
- decoration
- }
- itemDef {
- name controlsbutton
- group cbut
- text @MENUS_CONTROLS
- descText @MENUS_CONFIGURE_GAME_CONTROLS
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 340 126 130 24
- font 3
- textscale 1.1
- textaligny 0
- textalign ITEM_ALIGN_CENTER
- textstyle 1
- textalignx 65
- backcolor 0 0 0 0
- forecolor 1 .682 0 1
- visible 1
-
- mouseEnter
- {
- show controlsbutton_glow
- }
- mouseExit
- {
- hide controlsbutton_glow
- }
- action
- {
- play "sound/interface/button1.wav" ;
- close all ;
- open controlsMenu ;
- }
- }
- // Big button "SETUP"
- itemDef
- {
- name setupbutton_glow
- group none
- style WINDOW_STYLE_SHADER
- rect 502 126 130 24
- background "gfx/menus/menu_buttonback"
- forecolor 1 1 1 1
- visible 0
- decoration
- }
- itemDef
- {
- name setupbutton
- group sbut
- text @MENUS_SETUP
- descText @MENUS_CONFIGURE_GAME_SETTINGS
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 502 126 130 24
- font 3
- textscale 1.1
- textaligny 0
- textalign ITEM_ALIGN_CENTER
- textstyle 1
- textalignx 65
- backcolor 0 0 0 0
- forecolor 1 .682 0 1
- visible 1
-
- mouseEnter
- {
- show setupbutton_glow
- }
- mouseExit
- {
- hide setupbutton_glow
- }
- action
- {
- play "sound/interface/button1.wav" ;
- close all ;
- open setupMenu ;
- }
- }
- //----------------------------------------------------------------------------------------------
- //
- // OTHER MAIN MENU BUTTONS
- //
- //----------------------------------------------------------------------------------------------
- // BACK button in lower left corner
- itemDef
- {
- name backbutton_glow
- group mods
- style WINDOW_STYLE_SHADER
- rect 59 444 130 24
- background "gfx/menus/menu_buttonback" // Frame around button
- forecolor 1 1 1 1
- visible 0
- decoration
- }
- itemDef
- {
- name backbutton
- group exit
- text @MENUS_BACK
- descText @MENUS_BACKTOMAIN
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 59 444 130 24
- font 3
- textscale 1.1
- textalign ITEM_ALIGN_CENTER
- textstyle 3
- textalignx 65
- textaligny -1
- forecolor 1 .682 0 1
- visible 1
- mouseEnter
- {
- show backbutton_glow
- }
- mouseExit
- {
- hide backbutton_glow
- }
- action
- {
- play "sound/interface/esc.wav"
- close all ;
- open mainMenu
- }
- }
- // EXIT button in lower left corner
- itemDef
- {
- name exitgamebutton_glow
- group mods
- style WINDOW_STYLE_SHADER
- rect 255 444 130 24
- background "gfx/menus/menu_buttonback" // Frame around button
- forecolor 1 1 1 1
- visible 0
- decoration
- }
- itemDef
- {
- name exitgamebutton
- group exit
- text @MENUS_EXIT
- descText @MENUS_JEDI_KNIGHT_II
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 255 444 130 24
- font 3
- textscale 1.1
- textalign ITEM_ALIGN_CENTER
- textstyle 3
- textalignx 65
- textaligny -1
- forecolor 1 .682 0 1
- visible 1
- mouseEnter
- {
- show exitgamebutton_glow
- }
- mouseExit
- {
- hide exitgamebutton_glow
- }
- action
- {
- play "sound/weapons/saber/saberoff.mp3";
- close all ;
- open quitMenu
- }
- }
- //----------------------------------------------------------------------------------------------
- //
- // NEW GAME MENU specific stuff
- //
- //----------------------------------------------------------------------------------------------
- // New Game title
- itemDef
- {
- name newgame_title
- group title
- style WINDOW_STYLE_SHADER
- background "gfx/menus/menu_blendbox"
- text @MENUS_SELECT_SKILL
- rect 100 164 440 16
- font 3
- textscale 0.7
- textalign ITEM_ALIGN_CENTER
- textalignx 225
- textaligny -1
- forecolor .549 .854 1 1
- visible 1
- decoration
- }
- itemDef
- {
- name diff1
- group none
- style WINDOW_STYLE_SHADER
- rect 225 196 190 40
- background "gfx/menus/menu_buttonback" // Box around difficulty 1
- forecolor 1 1 1 1
- visible 0
- decoration
- }
- // EASY difficulty button
- itemDef
- {
- name easybut
- group easy
- text @MENUS_APPRENTICE
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- font 3
- textscale 1
- textalign ITEM_ALIGN_CENTER
- textstyle 3
- rect 225 196 190 40
- textalignx 95
- textaligny 8
- forecolor 1 .682 0 1
- visible 1
- descText @MENUS_EASY_GAME_SETTINGS
- action
- {
- play "sound/interface/button1.wav"
- setcvar g_spskill 0
- setcvar cg_crosshairForceHint 1
- setcvar handicap 100
- show diff1
- hide diff2
- hide diff3
- hide diff4
- setitemcolor easybut forecolor 1 1 1 1
- setitemcolor medbut forecolor 1 .682 0 1
- setitemcolor hardbut forecolor 1 .682 0 1
- setitemcolor vhardbut forecolor 1 .682 0 1
- }
- }
- itemDef
- {
- name diff2
- group med
- style WINDOW_STYLE_SHADER
- rect 225 243 190 40
- background "gfx/menus/menu_buttonback" // Box around difficulty 2
- forecolor 1 1 1 1
- visible 1
- decoration
- }
- // MEDIUM difficulty button
- itemDef
- {
- name medbut
- group med
- text @MENUS_JEDI
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- font 3
- textscale 1
- rect 225 243 190 40
- textalignx 95
- textaligny 8
- textalign ITEM_ALIGN_CENTER
- textstyle 3
- forecolor 1 .682 0 1
- visible 1
- descText @MENUS_NORMAL_GAME_SETTINGS
- action
- {
- play "sound/interface/button1.wav"
- setcvar g_spskill 1
- setcvar cg_crosshairForceHint 1
- setcvar handicap 100
- hide diff1 ;
- show diff2 ;
- hide diff3 ;
- hide diff4 ;
- setitemcolor easybut forecolor 1 .682 0 1
- setitemcolor medbut forecolor 1 1 1 1
- setitemcolor hardbut forecolor 1 .682 0 1
- setitemcolor vhardbut forecolor 1 .682 0 1
- }
- }
- itemDef
- {
- name diff3
- group none
- style WINDOW_STYLE_SHADER
- rect 225 289 190 40
- background "gfx/menus/menu_buttonback" // Box around difficulty 3
- forecolor 1 1 1 1
- visible 0
- decoration
- }
-
- // HARD difficulty button
- itemDef
- {
- name hardbut
- group hard
- text @MENUS_JEDI_KNIGHT
- font 3
- textscale 1
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 225 289 190 40
- textalignx 95
- textaligny 8
- textalign ITEM_ALIGN_CENTER
- textstyle 3
- forecolor 1 .682 0 1
- visible 1
- descText @MENUS_DIFFICULT_GAME_SETTINGS
- action
- {
- play "sound/interface/button1.wav" ;
- setcvar g_spskill 2 ;
- setcvar cg_crosshairForceHint 0 ;
- setcvar handicap 100
- hide diff1 ;
- hide diff2 ;
- show diff3 ;
- hide diff4 ;
- setitemcolor easybut forecolor 1 .682 0 1
- setitemcolor medbut forecolor 1 .682 0 1
- setitemcolor hardbut forecolor 1 1 1 1
- setitemcolor vhardbut forecolor 1 .682 0 1
- }
- }
- itemDef
- {
- name diff4
- group none
- style WINDOW_STYLE_SHADER
- rect 225 335 190 40
- background "gfx/menus/menu_buttonback" // Box around difficulty 4
- forecolor 1 1 1 1
- visible 0
- decoration
- }
-
- // VERY HARD difficulty button
- itemDef
- {
- name vhardbut
- group vhard
- text @MENUS_JEDI_MASTER
- font 3
- textscale 1
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 225 335 190 40
- textalignx 95
- textaligny 8
- textalign ITEM_ALIGN_CENTER
- textstyle 3
- forecolor 1 .682 0 1
- visible 1
- descText @MENUS_EXTREMELY_DIFFICULT_GAME
- action
- {
- play "sound/interface/button1.wav"
- setcvar g_spskill 2
- setcvar cg_crosshairForceHint 0
- setcvar handicap 50
- hide diff1 ;
- hide diff2 ;
- hide diff3 ;
- show diff4 ;
- setitemcolor easybut forecolor 1 .682 0 1
- setitemcolor medbut forecolor 1 .682 0 1
- setitemcolor hardbut forecolor 1 .682 0 1
- setitemcolor vhardbut forecolor 1 1 1 1
- }
- }
- // BEGIN button
- itemDef
- {
- name next_glow
- group mods
- style WINDOW_STYLE_SHADER
- rect 455 444 130 24
- background "gfx/menus/menu_buttonback" // Frame around button
- forecolor 1 1 1 1
- visible 0
- decoration
- }
- itemDef
- {
- name next
- group none
- text @MENUS_NEXT
- descText @MENUS_NEXT_DESC
- type ITEM_TYPE_BUTTON
- style WINDOW_STYLE_EMPTY
- rect 455 444 130 24
- font 3
- textscale 1
- textalignx 65
- textaligny -1
- textalign ITEM_ALIGN_CENTER
- textstyle 3
- forecolor 1 .682 0 1
- visible 1
- action
- {
- play "sound/interface/button1.wav" ;
- close all ;
- open characterMenu ;
- }
- mouseEnter
- {
- show next_glow
- }
- mouseExit
- {
- hide next_glow
- }
- }
- }
- }
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