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- // In Game HUD
- //
- // defines from ui_shared.h
- assetGlobalDef
- {
- bigFont "fonts/reallybigfont" 20 // font
- small2Font "arialnb" 14
- }
- {
- menuDef
- {
- name "mainhud"
- fullScreen 0 // MENU_FALSE
- rect 0 0 640 480 // Size and position of the menu
- visible 1 // Visible on open
- focusColor 1 1 1 1 // Focus color for text and items
- descX 320
- descY 434
- descColor .96 .933 .40 1 // Focus color for text and items
- }
- // LEFT SIDE HUD - contains the armor and health
- //
- menuDef
- {
- name "lefthud"
- fullScreen 0 // MENU_FALSE
- rect 0 368 112 112 // Size and position of the menu
- visible 1 // Visible on open
- // Metal Frame
- itemDef
- {
- name "frame"
- forecolor 1 1 1 1
- background "gfx/hud/hudleft"
- rect 0 0 112 112 // (these positions are relative to the initial position of the menu)
- // X pos, Y pos, char size, char height
- }
- // Health tics
- itemDef
- {
- name health_tic1
- background "gfx/hud/health_tic_1"
- forecolor 1 1 1 1
- rect 20 24 28 28 // (these positions are relative to the initial position of the menu)
- // X pos, Y pos, graphic size, graphic height
- }
- itemDef
- {
- name health_tic2
- background "gfx/hud/health_tic_2"
- forecolor 1 1 1 1
- rect 38 33 28 28 // (these positions are relative to the initial position of the menu)
- // X pos, Y pos, graphic size, graphic height
- }
- itemDef
- {
- name health_tic3
- background "gfx/hud/health_tic_3"
- forecolor 1 1 1 1
- rect 52 47 28 28 // (these positions are relative to the initial position of the menu)
- // X pos, Y pos, graphic size, graphic height
- }
- itemDef
- {
- name health_tic4
- background "gfx/hud/health_tic_4"
- forecolor 1 1 1 1
- rect 60 65 28 28 // (these positions are relative to the initial position of the menu)
- // X pos, Y pos, graphic size, graphic height
- }
- // Armor tics
- itemDef
- {
- name armor_tic1
- background "gfx/hud/armor_tic_1"
- forecolor 1 1 1 1
- rect 9 -6 56 56 // (these positions are relative to the initial position of the menu)
- // X pos, Y pos, graphic size, graphic height
- }
- itemDef
- {
- name armor_tic2
- background "gfx/hud/armor_tic_2"
- forecolor 1 1 1 1
- rect 34 3 56 56 // (these positions are relative to the initial position of the menu)
- // X pos, Y pos, graphic size, graphic height
- }
- itemDef
- {
- name armor_tic3
- background "gfx/hud/armor_tic_3"
- forecolor 1 1 1 1
- rect 54 24 56 56 // (these positions are relative to the initial position of the menu)
- // X pos, Y pos, graphic size, graphic height
- }
- itemDef
- {
- name armor_tic4
- background "gfx/hud/armor_tic_4"
- forecolor 1 1 1 1
- rect 63 48 56 56 // (these positions are relative to the initial position of the menu)
- // X pos, Y pos, graphic size, graphic height
- }
- // Scan line
- // itemDef
- // {
- // name scanline
- // group none
- // background "gfx/hud/hudleft_scanline"
- // forecolor 1 1 1 1
- // rect 23 8 80 80 // (these positions are relative to the initial position of the menu)
- // // X pos, Y pos, char size, char height
- // visible 1
- // }
- // Numeric counter for armor
- itemDef
- {
- name armoramount
- group none
- forecolor 0.0 .613 .097 1
- rect 85 98 6 12 // (these positions are relative to the initial position of the menu)
- // X pos, Y pos, char size, char height
- visible 1
- }
- // Numeric counter for health
- itemDef
- {
- name healthamount
- group none
- forecolor .835 .015 .015 1
- rect 59 98 6 12 // (these positions are relative to the initial position of the menu)
- // X pos, Y pos, char size, char height
- }
- // Vehicle HUD (Swoop bike)
- itemDef
- {
- name vehicleHUD
- group none
- rect 0 -145 60 120 // (these positions are relative to the initial position of the menu)
- // X pos, Y pos, char size, char height
- }
- // Vehicle HUD (Swoop bike)
- itemDef
- {
- name vehicleHUDbackground
- group none
- rect 20 -135 30 90 // (these positions are relative to the initial position of the menu)
- // X pos, Y pos, char size, char height
- }
- // Vehicle HUD (Swoop bike)
- itemDef
- {
- name vehicleHUDhealthbar
- group none
- rect 20 15 30 74 // (these positions are relative to the initial position of the menu)
- // X pos, Y pos, char size, char height
- }
- }
- // RIGHT SIDE HUD - contains force and ammo amounts
- //
- menuDef
- {
- name "righthud"
- fullScreen 0 // MENU_FALSE
- rect 640 368 -112 112 // Size and position of the menu
- visible 1 // Visible on open
- focusColor 1 1 1 1 // Focus color for text and items
- appearanceIncrement 75 // In miliseconds
- descX 320
- descY 434
- descColor .96 .933 .40 1 // Focus color for text and items
- // Scan line
- // itemDef
- // {
- // name scanline
- // group none
- // background "gfx/hud/hudleft_scanline"
- // forecolor 1 1 1 1
- // rect -23 8 -80 80 // (these positions are relative to the initial position of the menu)
- // // X pos, Y pos, char size, char height
- // }
- // Metal Frame
- itemDef
- {
- name "frame"
- forecolor 1 1 1 1
- background "gfx/hud/hudleft"
- rect 0 0 -112 112 // (these positions are relative to the initial position of the menu)
- // X pos, Y pos, char size, char height
- }
- // Ammo tics
- itemDef
- {
- name ammo_tic1
- background "gfx/hud/ammo_tic_1"
- forecolor 1 1 1 1
- rect -48 25 28 28 // (these positions are relative to the initial position of the menu)
- // X pos, Y pos, graphic size, graphic height
- }
- itemDef
- {
- name ammo_tic2
- background "gfx/hud/ammo_tic_2"
- forecolor 1 1 1 1
- rect -66 33 28 28 // (these positions are relative to the initial position of the menu)
- // X pos, Y pos, graphic size, graphic height
- }
- itemDef
- {
- name ammo_tic3
- background "gfx/hud/ammo_tic_3"
- forecolor 1 1 1 1
- rect -80 47 28 28 // (these positions are relative to the initial position of the menu)
- // X pos, Y pos, graphic size, graphic height
- }
- itemDef
- {
- name ammo_tic4
- background "gfx/hud/ammo_tic_4"
- forecolor 1 1 1 1
- rect -88 65 28 28 // (these positions are relative to the initial position of the menu)
- // X pos, Y pos, graphic size, graphic height
- }
- // Force tics
- itemDef
- {
- name force_tic1
- background "gfx/hud/force_tic_1"
- forecolor 1 1 1 1
- rect -65 -5 56 56 // (these positions are relative to the initial position of the menu)
- // X pos, Y pos, graphic size, graphic height
- }
- itemDef
- {
- name force_tic2
- background "gfx/hud/force_tic_2"
- forecolor 1 1 1 1
- rect -89 4 56 56 // (these positions are relative to the initial position of the menu)
- // X pos, Y pos, graphic size, graphic height
- }
- itemDef
- {
- name force_tic3
- background "gfx/hud/force_tic_3"
- forecolor 1 1 1 1
- rect -109 24 56 56 // (these positions are relative to the initial position of the menu)
- // X pos, Y pos, graphic size, graphic height
- }
- itemDef
- {
- name force_tic4
- background "gfx/hud/force_tic_4"
- forecolor 1 1 1 1
- rect -119 48 56 56 // (these positions are relative to the initial position of the menu)
- // X pos, Y pos, graphic size, graphic height
- }
- // Numeric counter for force
- itemDef
- {
- name forceamount
- group none
- rect -109 98 6 12 // (these positions are relative to the initial position of the menu)
- // X pos, Y pos, char size, char height
- forecolor .359 .524 .722 1
- }
- // Numeric counter for ammo
- itemDef
- {
- name ammoamount
- group none
- rect -83 98 6 12 // (these positions are relative to the initial position of the menu)
- // X pos, Y pos, char size, char height
- forecolor 1.0 .658 .062 1
- }
- // When ammo is infinite (used in MP)
- itemDef
- {
- name ammoinfinite
- group none
- rect -75 87 6 12 // (these positions are relative to the initial position of the menu)
- // X pos, Y pos, char size, char height
- forecolor 1.0 .658 .062 1
- }
- // Saber style graphics
- itemDef
- {
- name saberstyle_strong
- background "gfx/hud/saber_strong"
- forecolor 1 1 1 1
- rect -49 24 26 26 // (these positions are relative to the initial position of the menu)
- // X pos, Y pos, char size, char height
- }
- itemDef
- {
- name saberstyle_medium
- background "gfx/hud/saber_med"
- forecolor 1 1 1 1
- rect -70 43 26 26 // (these positions are relative to the initial position of the menu)
- // X pos, Y pos, char size, char height
- }
- itemDef
- {
- name saberstyle_fast
- background "gfx/hud/saber_fast"
- forecolor 1 1 1 1
- rect -85 69 24 24 // (these positions are relative to the initial position of the menu)
- // X pos, Y pos, char size, char height
- }
- // Tells current score of game
- itemDef
- {
- name score_line
- forecolor 1 1 1 1
- rect -150 92 6 12 // (these positions are relative to the initial position of the menu)
- // X pos, Y pos, char size, char height
- }
- }
- menuDef
- {
- name "weaponselecthud"
- fullScreen 0 // MENU_FALSE
- rect 30 410 0 0 // Size and position of the menu
- visible 1 // Visible on open
- focusColor 1 1 1 1 // Focus color for text and items
- }
- menuDef
- {
- name "forceselecthud"
- fullScreen 0 // MENU_FALSE
- rect 30 410 0 0 // Size and position of the menu
- visible 1 // Visible on open
- focusColor 1 1 1 1 // Focus color for text and items
- }
- menuDef
- {
- name "inventoryselecthud"
- fullScreen 0 // MENU_FALSE
- rect 30 410 0 0 // Size and position of the menu
- visible 1 // Visible on open
- focusColor 1 1 1 1 // Focus color for text and items
- }
- // Used as background for the Weapon, Force Powers, and Inventory HUDs
- menuDef
- {
- name "iconbackground"
- fullScreen 0 // MENU_FALSE
- rect 90 440 460 60 // Size and position of the menu
- visible 1 // Visible on open
- focusColor 1 1 1 1 // Focus color for text and items
- }
-
- //////////////////////////////////////////
- // Taun Taun
- //////////////////////////////////////////
- menuDef
- {
- name "tauntaunhud"
- rect 70 400 640 80
- focusColor 1 1 1 1
- //////////////////////////////////////////
- // Vehicle Speed meter
- //////////////////////////////////////////
- itemDef
- {
- name "speedbackground"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_grid2"
- rect 215 55 115 16
- }
- itemDef
- {
- name "speed_tic1"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_turbo_tick"
- rect 216 55 14 16
- }
- itemDef
- {
- name "speed_tic2"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_turbo_tick"
- rect 228 55 14 16
- }
- itemDef
- {
- name "speed_tic3"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_turbo_tick"
- rect 240 55 14 16
- }
- itemDef
- {
- name "speed_tic4"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_turbo_tick"
- rect 252 55 14 16
- }
- itemDef
- {
- name "speed_tic5"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_turbo_tick"
- rect 264 55 14 16
- }
- }
-
- //////////////////////////////////////////
- // ATST Specific
- //////////////////////////////////////////
- menuDef
- {
- name "atsthud"
- fullScreen 0 // MENU_FALSE
- rect 0 368 112 112 // Size and position of the menu
- //////////////////////////////////////////
- // Vehicle Speed meter
- //////////////////////////////////////////
- itemDef
- {
- name "background"
- forecolor 1 1 1 1
- background "gfx/menus/radar/circle_base"
- rect 5 10 100 100
- }
- itemDef
- {
- name "outer_frame"
- forecolor 1 1 1 1
- background "gfx/menus/radar/circle_base_frame"
- rect 5 10 100 100
- }
-
- itemDef
- {
- name "left_pic"
- forecolor 1 1 1 1
- background "gfx/menus/radar/atst_dam"
- rect 10 20 90 80
- }
- }
-
- menuDef
- {
- name "swoopvehiclehud"
- rect 0 400 640 80
- focusColor 1 1 1 1
- itemDef
- {
- name "leftframe"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_frame"
- rect 200 30 16 64
- }
- itemDef
- {
- name "rightframe"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_frame"
- rect 436 30 -16 64
- }
- //////////////////////////////////////////
- // Vehicle Shield meter
- //////////////////////////////////////////
- itemDef
- {
- name "shieldbackground"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_grid"
- rect 190 32 256 16
- }
- itemDef
- {
- name "shield_tic1"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_health_tick"
- rect 203 32 31 16
- }
- itemDef
- {
- name "shield_tic2"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_health_tick"
- rect 221 32 31 16
- }
- itemDef
- {
- name "shield_tic3"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_health_tick"
- rect 239 32 31 16
- }
- itemDef
- {
- name "shield_tic4"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_health_tick"
- rect 257 32 31 16
- }
- itemDef
- {
- name "shield_tic5"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_health_tick"
- rect 275 32 31 16
- }
- itemDef
- {
- name "shield_tic6"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_health_tick"
- rect 293 32 31 16
- }
- itemDef
- {
- name "shield_tic7"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_health_tick"
- rect 311 32 31 16
- }
- itemDef
- {
- name "shield_tic8"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_health_tick"
- rect 329 32 31 16
- }
- itemDef
- {
- name "shield_tic9"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_health_tick"
- rect 347 32 31 16
- }
- itemDef
- {
- name "shield_tic10"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_health_tick"
- rect 365 32 31 16
- }
- itemDef
- {
- name "shield_tic11"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_health_tick"
- rect 383 32 31 16
- }
- itemDef
- {
- name "shield_tic12"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_health_tick"
- rect 401 32 31 16
- }
- //////////////////////////////////////////
- // Vehicle Linked Weapons Indicator
- //////////////////////////////////////////
- itemDef
- {
- name "weaponslinked"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_grid2"
- rect 426 56 3 14
- }
- //////////////////////////////////////////
- // Vehicle Turbo Recharge meter
- //////////////////////////////////////////
- itemDef
- {
- name "turborecharge"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_grid2"
- rect 207 70 3 -14
- }
-
- //////////////////////////////////////////
- // Vehicle Speed meter
- //////////////////////////////////////////
- itemDef
- {
- name "speedbackground"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_grid2"
- rect 215 55 115 16
- }
- itemDef
- {
- name "speed_tic1"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_turbo_tick"
- rect 216 55 14 16
- }
- itemDef
- {
- name "speed_tic2"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_turbo_tick"
- rect 228 55 14 16
- }
- itemDef
- {
- name "speed_tic3"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_turbo_tick"
- rect 240 55 14 16
- }
- itemDef
- {
- name "speed_tic4"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_turbo_tick"
- rect 252 55 14 16
- }
- itemDef
- {
- name "speed_tic5"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_turbo_tick"
- rect 264 55 14 16
- }
- //////////////////////////////////////////
- // Vehicle Armor meter
- //////////////////////////////////////////
- itemDef
- {
- name "armorbackground"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_grid2"
- rect 286 55 115 16
- }
- itemDef
- {
- name "armor_tic1"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_armor_tick"
- rect 287 55 14 16
- }
- itemDef
- {
- name "armor_tic2"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_armor_tick"
- rect 299 55 14 16
- }
- itemDef
- {
- name "armor_tic3"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_armor_tick"
- rect 311 55 14 16
- }
- itemDef
- {
- name "armor_tic4"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_armor_tick"
- rect 323 55 14 16
- }
- itemDef
- {
- name "armor_tic5"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_armor_tick"
- rect 335 55 14 16
- }
- //////////////////////////////////////////
- // Vehicle Ammo meter (normal)
- //////////////////////////////////////////
- itemDef
- {
- name "ammobackground"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_grid2"
- rect 357 55 115 16
- }
- itemDef
- {
- name "ammo_tic1"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_ammo_tick"
- rect 358 55 14 16
- }
- itemDef
- {
- name "ammo_tic2"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_ammo_tick"
- rect 370 55 14 16
- }
- itemDef
- {
- name "ammo_tic3"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_ammo_tick"
- rect 382 55 14 16
- }
- itemDef
- {
- name "ammo_tic4"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_ammo_tick"
- rect 394 55 14 16
- }
- itemDef
- {
- name "ammo_tic5"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_ammo_tick"
- rect 406 55 14 16
- }
- //////////////////////////////////////////
- // Vehicle Ammo Upper meter (for vehicles with two type of ammo)
- //////////////////////////////////////////
- itemDef
- {
- name "ammoupperbackground"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_grid2"
- rect 357 55 115 10
- }
- itemDef
- {
- name "ammoupper_tic1"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_ammo_tick"
- rect 358 55 14 10
- }
- itemDef
- {
- name "ammoupper_tic2"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_ammo_tick"
- rect 370 55 14 10
- }
- itemDef
- {
- name "ammoupper_tic3"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_ammo_tick"
- rect 382 55 14 10
- }
- itemDef
- {
- name "ammoupper_tic4"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_ammo_tick"
- rect 394 55 14 10
- }
- itemDef
- {
- name "ammoupper_tic5"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_ammo_tick"
- rect 406 55 14 10
- }
- //////////////////////////////////////////
- // Vehicle Ammo Lower meter (for vehicles with two type of ammo)
- //////////////////////////////////////////
- itemDef
- {
- name "ammolowerbackground"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_grid2"
- rect 357 67 115 10
- }
- itemDef
- {
- name "ammolower_tic1"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_ammo_tick"
- rect 358 67 14 10
- }
- itemDef
- {
- name "ammolower_tic2"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_ammo_tick"
- rect 370 67 14 10
- }
- itemDef
- {
- name "ammolower_tic3"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_ammo_tick"
- rect 382 67 14 10
- }
- itemDef
- {
- name "ammolower_tic4"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_ammo_tick"
- rect 394 67 14 10
- }
- itemDef
- {
- name "ammolower_tic5"
- forecolor 1 1 1 1
- background "gfx/hud/vehicle_ammo_tick"
- rect 406 67 14 10
- }
- }
- menuDef
- {
- name "mp_timer"
- rect 560 160 60 30
- focusColor 1 1 1 1
- itemDef
- {
- name "frame"
- forecolor 1 1 1 1
- background "gfx/mp/count"
- rect 0 15 80 40
- }
- itemDef
- {
- name "deathtimer"
- forecolor 0 .6 0 1
- rect 15 22 64 32
- }
- itemDef
- {
- name "timer"
- forecolor 0 .6 0 1
- rect 15 22 64 32
- }
- }
- menuDef
- {
- name "vehicledamagehud"
- fullScreen 0 // MENU_FALSE
- rect 0 368 112 112 // Size and position of the menu
- visible 1 // Visible on open
- itemDef
- {
- name "background"
- forecolor 1 1 1 1
- background "gfx/menus/radar/circle_base"
- rect 5 10 100 100
- }
- itemDef
- {
- name "outer_frame"
- forecolor 1 1 1 1
- background "gfx/menus/radar/circle_base_frame"
- rect 5 10 100 100
- }
- itemDef
- {
- name "shields"
- forecolor 1 1 1 1
- background "gfx/menus/radar/circle_base_shield"
- rect 5 10 100 100
- }
- itemDef
- {
- name "vehicle_front"
- forecolor 1 1 1 1
- // background is determined by vehicle
- background "gfx/menus/radar/circle_base_shield"
- rect 5 10 100 100
- }
- itemDef
- {
- name "vehicle_back"
- forecolor 1 1 1 1
- // background is determined by vehicle
- background "gfx/menus/radar/circle_base_shield"
- rect 5 10 100 100
- }
- itemDef
- {
- name "vehicle_left"
- forecolor 1 1 1 1
- // background is determined by vehicle
- background "gfx/menus/radar/circle_base_shield"
- rect 5 10 100 100
- }
- itemDef
- {
- name "vehicle_right"
- forecolor 1 1 1 1
- // background is determined by vehicle
- background "gfx/menus/radar/circle_base_shield"
- rect 5 10 100 100
- }
- }
- menuDef
- {
- name "enemyvehicledamagehud"
- fullScreen 0 // MENU_FALSE
- rect 530 368 112 112 // Size and position of the menu
- visible 1 // Visible on open
- itemDef
- {
- name "background"
- forecolor 1 1 1 1
- background "gfx/menus/radar/circle_base"
- rect 5 10 100 100
- }
- itemDef
- {
- name "outer_frame"
- forecolor 1 1 1 1
- background "gfx/menus/radar/circle_base_frame"
- rect 5 10 100 100
- }
- itemDef
- {
- name "shields"
- forecolor 1 1 1 1
- background "gfx/menus/radar/circle_base_shield"
- rect 5 10 100 100
- }
- itemDef
- {
- name "vehicle_front"
- forecolor 1 1 1 1
- // background is determined by vehicle
- background "gfx/menus/radar/circle_base_shield"
- rect 5 10 100 100
- }
- itemDef
- {
- name "vehicle_back"
- forecolor 1 1 1 1
- // background is determined by vehicle
- background "gfx/menus/radar/circle_base_shield"
- rect 5 10 100 100
- }
- itemDef
- {
- name "vehicle_left"
- forecolor 1 1 1 1
- // background is determined by vehicle
- background "gfx/menus/radar/circle_base_shield"
- rect 5 10 100 100
- }
- itemDef
- {
- name "vehicle_right"
- forecolor 1 1 1 1
- // background is determined by vehicle
- background "gfx/menus/radar/circle_base_shield"
- rect 5 10 100 100
- }
- }
- }
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