hud.menu 24 KB

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  1. // In Game HUD
  2. //
  3. // defines from ui_shared.h
  4. assetGlobalDef
  5. {
  6. bigFont "fonts/reallybigfont" 20 // font
  7. small2Font "arialnb" 14
  8. }
  9. {
  10. menuDef
  11. {
  12. name "mainhud"
  13. fullScreen 0 // MENU_FALSE
  14. rect 0 0 640 480 // Size and position of the menu
  15. visible 1 // Visible on open
  16. focusColor 1 1 1 1 // Focus color for text and items
  17. descX 320
  18. descY 434
  19. descColor .96 .933 .40 1 // Focus color for text and items
  20. }
  21. // LEFT SIDE HUD - contains the armor and health
  22. //
  23. menuDef
  24. {
  25. name "lefthud"
  26. fullScreen 0 // MENU_FALSE
  27. rect 0 368 112 112 // Size and position of the menu
  28. visible 1 // Visible on open
  29. // Metal Frame
  30. itemDef
  31. {
  32. name "frame"
  33. forecolor 1 1 1 1
  34. background "gfx/hud/hudleft"
  35. rect 0 0 112 112 // (these positions are relative to the initial position of the menu)
  36. // X pos, Y pos, char size, char height
  37. }
  38. // Health tics
  39. itemDef
  40. {
  41. name health_tic1
  42. background "gfx/hud/health_tic_1"
  43. forecolor 1 1 1 1
  44. rect 20 24 28 28 // (these positions are relative to the initial position of the menu)
  45. // X pos, Y pos, graphic size, graphic height
  46. }
  47. itemDef
  48. {
  49. name health_tic2
  50. background "gfx/hud/health_tic_2"
  51. forecolor 1 1 1 1
  52. rect 38 33 28 28 // (these positions are relative to the initial position of the menu)
  53. // X pos, Y pos, graphic size, graphic height
  54. }
  55. itemDef
  56. {
  57. name health_tic3
  58. background "gfx/hud/health_tic_3"
  59. forecolor 1 1 1 1
  60. rect 52 47 28 28 // (these positions are relative to the initial position of the menu)
  61. // X pos, Y pos, graphic size, graphic height
  62. }
  63. itemDef
  64. {
  65. name health_tic4
  66. background "gfx/hud/health_tic_4"
  67. forecolor 1 1 1 1
  68. rect 60 65 28 28 // (these positions are relative to the initial position of the menu)
  69. // X pos, Y pos, graphic size, graphic height
  70. }
  71. // Armor tics
  72. itemDef
  73. {
  74. name armor_tic1
  75. background "gfx/hud/armor_tic_1"
  76. forecolor 1 1 1 1
  77. rect 9 -6 56 56 // (these positions are relative to the initial position of the menu)
  78. // X pos, Y pos, graphic size, graphic height
  79. }
  80. itemDef
  81. {
  82. name armor_tic2
  83. background "gfx/hud/armor_tic_2"
  84. forecolor 1 1 1 1
  85. rect 34 3 56 56 // (these positions are relative to the initial position of the menu)
  86. // X pos, Y pos, graphic size, graphic height
  87. }
  88. itemDef
  89. {
  90. name armor_tic3
  91. background "gfx/hud/armor_tic_3"
  92. forecolor 1 1 1 1
  93. rect 54 24 56 56 // (these positions are relative to the initial position of the menu)
  94. // X pos, Y pos, graphic size, graphic height
  95. }
  96. itemDef
  97. {
  98. name armor_tic4
  99. background "gfx/hud/armor_tic_4"
  100. forecolor 1 1 1 1
  101. rect 63 48 56 56 // (these positions are relative to the initial position of the menu)
  102. // X pos, Y pos, graphic size, graphic height
  103. }
  104. // Scan line
  105. // itemDef
  106. // {
  107. // name scanline
  108. // group none
  109. // background "gfx/hud/hudleft_scanline"
  110. // forecolor 1 1 1 1
  111. // rect 23 8 80 80 // (these positions are relative to the initial position of the menu)
  112. // // X pos, Y pos, char size, char height
  113. // visible 1
  114. // }
  115. // Numeric counter for armor
  116. itemDef
  117. {
  118. name armoramount
  119. group none
  120. forecolor 0.0 .613 .097 1
  121. rect 85 98 6 12 // (these positions are relative to the initial position of the menu)
  122. // X pos, Y pos, char size, char height
  123. visible 1
  124. }
  125. // Numeric counter for health
  126. itemDef
  127. {
  128. name healthamount
  129. group none
  130. forecolor .835 .015 .015 1
  131. rect 59 98 6 12 // (these positions are relative to the initial position of the menu)
  132. // X pos, Y pos, char size, char height
  133. }
  134. // Vehicle HUD (Swoop bike)
  135. itemDef
  136. {
  137. name vehicleHUD
  138. group none
  139. rect 0 -145 60 120 // (these positions are relative to the initial position of the menu)
  140. // X pos, Y pos, char size, char height
  141. }
  142. // Vehicle HUD (Swoop bike)
  143. itemDef
  144. {
  145. name vehicleHUDbackground
  146. group none
  147. rect 20 -135 30 90 // (these positions are relative to the initial position of the menu)
  148. // X pos, Y pos, char size, char height
  149. }
  150. // Vehicle HUD (Swoop bike)
  151. itemDef
  152. {
  153. name vehicleHUDhealthbar
  154. group none
  155. rect 20 15 30 74 // (these positions are relative to the initial position of the menu)
  156. // X pos, Y pos, char size, char height
  157. }
  158. }
  159. // RIGHT SIDE HUD - contains force and ammo amounts
  160. //
  161. menuDef
  162. {
  163. name "righthud"
  164. fullScreen 0 // MENU_FALSE
  165. rect 640 368 -112 112 // Size and position of the menu
  166. visible 1 // Visible on open
  167. focusColor 1 1 1 1 // Focus color for text and items
  168. appearanceIncrement 75 // In miliseconds
  169. descX 320
  170. descY 434
  171. descColor .96 .933 .40 1 // Focus color for text and items
  172. // Scan line
  173. // itemDef
  174. // {
  175. // name scanline
  176. // group none
  177. // background "gfx/hud/hudleft_scanline"
  178. // forecolor 1 1 1 1
  179. // rect -23 8 -80 80 // (these positions are relative to the initial position of the menu)
  180. // // X pos, Y pos, char size, char height
  181. // }
  182. // Metal Frame
  183. itemDef
  184. {
  185. name "frame"
  186. forecolor 1 1 1 1
  187. background "gfx/hud/hudleft"
  188. rect 0 0 -112 112 // (these positions are relative to the initial position of the menu)
  189. // X pos, Y pos, char size, char height
  190. }
  191. // Ammo tics
  192. itemDef
  193. {
  194. name ammo_tic1
  195. background "gfx/hud/ammo_tic_1"
  196. forecolor 1 1 1 1
  197. rect -48 25 28 28 // (these positions are relative to the initial position of the menu)
  198. // X pos, Y pos, graphic size, graphic height
  199. }
  200. itemDef
  201. {
  202. name ammo_tic2
  203. background "gfx/hud/ammo_tic_2"
  204. forecolor 1 1 1 1
  205. rect -66 33 28 28 // (these positions are relative to the initial position of the menu)
  206. // X pos, Y pos, graphic size, graphic height
  207. }
  208. itemDef
  209. {
  210. name ammo_tic3
  211. background "gfx/hud/ammo_tic_3"
  212. forecolor 1 1 1 1
  213. rect -80 47 28 28 // (these positions are relative to the initial position of the menu)
  214. // X pos, Y pos, graphic size, graphic height
  215. }
  216. itemDef
  217. {
  218. name ammo_tic4
  219. background "gfx/hud/ammo_tic_4"
  220. forecolor 1 1 1 1
  221. rect -88 65 28 28 // (these positions are relative to the initial position of the menu)
  222. // X pos, Y pos, graphic size, graphic height
  223. }
  224. // Force tics
  225. itemDef
  226. {
  227. name force_tic1
  228. background "gfx/hud/force_tic_1"
  229. forecolor 1 1 1 1
  230. rect -65 -5 56 56 // (these positions are relative to the initial position of the menu)
  231. // X pos, Y pos, graphic size, graphic height
  232. }
  233. itemDef
  234. {
  235. name force_tic2
  236. background "gfx/hud/force_tic_2"
  237. forecolor 1 1 1 1
  238. rect -89 4 56 56 // (these positions are relative to the initial position of the menu)
  239. // X pos, Y pos, graphic size, graphic height
  240. }
  241. itemDef
  242. {
  243. name force_tic3
  244. background "gfx/hud/force_tic_3"
  245. forecolor 1 1 1 1
  246. rect -109 24 56 56 // (these positions are relative to the initial position of the menu)
  247. // X pos, Y pos, graphic size, graphic height
  248. }
  249. itemDef
  250. {
  251. name force_tic4
  252. background "gfx/hud/force_tic_4"
  253. forecolor 1 1 1 1
  254. rect -119 48 56 56 // (these positions are relative to the initial position of the menu)
  255. // X pos, Y pos, graphic size, graphic height
  256. }
  257. // Numeric counter for force
  258. itemDef
  259. {
  260. name forceamount
  261. group none
  262. rect -109 98 6 12 // (these positions are relative to the initial position of the menu)
  263. // X pos, Y pos, char size, char height
  264. forecolor .359 .524 .722 1
  265. }
  266. // Numeric counter for ammo
  267. itemDef
  268. {
  269. name ammoamount
  270. group none
  271. rect -83 98 6 12 // (these positions are relative to the initial position of the menu)
  272. // X pos, Y pos, char size, char height
  273. forecolor 1.0 .658 .062 1
  274. }
  275. // When ammo is infinite (used in MP)
  276. itemDef
  277. {
  278. name ammoinfinite
  279. group none
  280. rect -75 87 6 12 // (these positions are relative to the initial position of the menu)
  281. // X pos, Y pos, char size, char height
  282. forecolor 1.0 .658 .062 1
  283. }
  284. // Saber style graphics
  285. itemDef
  286. {
  287. name saberstyle_strong
  288. background "gfx/hud/saber_strong"
  289. forecolor 1 1 1 1
  290. rect -49 24 26 26 // (these positions are relative to the initial position of the menu)
  291. // X pos, Y pos, char size, char height
  292. }
  293. itemDef
  294. {
  295. name saberstyle_medium
  296. background "gfx/hud/saber_med"
  297. forecolor 1 1 1 1
  298. rect -70 43 26 26 // (these positions are relative to the initial position of the menu)
  299. // X pos, Y pos, char size, char height
  300. }
  301. itemDef
  302. {
  303. name saberstyle_fast
  304. background "gfx/hud/saber_fast"
  305. forecolor 1 1 1 1
  306. rect -85 69 24 24 // (these positions are relative to the initial position of the menu)
  307. // X pos, Y pos, char size, char height
  308. }
  309. // Tells current score of game
  310. itemDef
  311. {
  312. name score_line
  313. forecolor 1 1 1 1
  314. rect -150 92 6 12 // (these positions are relative to the initial position of the menu)
  315. // X pos, Y pos, char size, char height
  316. }
  317. }
  318. menuDef
  319. {
  320. name "weaponselecthud"
  321. fullScreen 0 // MENU_FALSE
  322. rect 30 410 0 0 // Size and position of the menu
  323. visible 1 // Visible on open
  324. focusColor 1 1 1 1 // Focus color for text and items
  325. }
  326. menuDef
  327. {
  328. name "forceselecthud"
  329. fullScreen 0 // MENU_FALSE
  330. rect 30 410 0 0 // Size and position of the menu
  331. visible 1 // Visible on open
  332. focusColor 1 1 1 1 // Focus color for text and items
  333. }
  334. menuDef
  335. {
  336. name "inventoryselecthud"
  337. fullScreen 0 // MENU_FALSE
  338. rect 30 410 0 0 // Size and position of the menu
  339. visible 1 // Visible on open
  340. focusColor 1 1 1 1 // Focus color for text and items
  341. }
  342. // Used as background for the Weapon, Force Powers, and Inventory HUDs
  343. menuDef
  344. {
  345. name "iconbackground"
  346. fullScreen 0 // MENU_FALSE
  347. rect 90 440 460 60 // Size and position of the menu
  348. visible 1 // Visible on open
  349. focusColor 1 1 1 1 // Focus color for text and items
  350. }
  351. //////////////////////////////////////////
  352. // Taun Taun
  353. //////////////////////////////////////////
  354. menuDef
  355. {
  356. name "tauntaunhud"
  357. rect 70 400 640 80
  358. focusColor 1 1 1 1
  359. //////////////////////////////////////////
  360. // Vehicle Speed meter
  361. //////////////////////////////////////////
  362. itemDef
  363. {
  364. name "speedbackground"
  365. forecolor 1 1 1 1
  366. background "gfx/hud/vehicle_grid2"
  367. rect 215 55 115 16
  368. }
  369. itemDef
  370. {
  371. name "speed_tic1"
  372. forecolor 1 1 1 1
  373. background "gfx/hud/vehicle_turbo_tick"
  374. rect 216 55 14 16
  375. }
  376. itemDef
  377. {
  378. name "speed_tic2"
  379. forecolor 1 1 1 1
  380. background "gfx/hud/vehicle_turbo_tick"
  381. rect 228 55 14 16
  382. }
  383. itemDef
  384. {
  385. name "speed_tic3"
  386. forecolor 1 1 1 1
  387. background "gfx/hud/vehicle_turbo_tick"
  388. rect 240 55 14 16
  389. }
  390. itemDef
  391. {
  392. name "speed_tic4"
  393. forecolor 1 1 1 1
  394. background "gfx/hud/vehicle_turbo_tick"
  395. rect 252 55 14 16
  396. }
  397. itemDef
  398. {
  399. name "speed_tic5"
  400. forecolor 1 1 1 1
  401. background "gfx/hud/vehicle_turbo_tick"
  402. rect 264 55 14 16
  403. }
  404. }
  405. //////////////////////////////////////////
  406. // ATST Specific
  407. //////////////////////////////////////////
  408. menuDef
  409. {
  410. name "atsthud"
  411. fullScreen 0 // MENU_FALSE
  412. rect 0 368 112 112 // Size and position of the menu
  413. //////////////////////////////////////////
  414. // Vehicle Speed meter
  415. //////////////////////////////////////////
  416. itemDef
  417. {
  418. name "background"
  419. forecolor 1 1 1 1
  420. background "gfx/menus/radar/circle_base"
  421. rect 5 10 100 100
  422. }
  423. itemDef
  424. {
  425. name "outer_frame"
  426. forecolor 1 1 1 1
  427. background "gfx/menus/radar/circle_base_frame"
  428. rect 5 10 100 100
  429. }
  430. itemDef
  431. {
  432. name "left_pic"
  433. forecolor 1 1 1 1
  434. background "gfx/menus/radar/atst_dam"
  435. rect 10 20 90 80
  436. }
  437. }
  438. menuDef
  439. {
  440. name "swoopvehiclehud"
  441. rect 0 400 640 80
  442. focusColor 1 1 1 1
  443. itemDef
  444. {
  445. name "leftframe"
  446. forecolor 1 1 1 1
  447. background "gfx/hud/vehicle_frame"
  448. rect 200 30 16 64
  449. }
  450. itemDef
  451. {
  452. name "rightframe"
  453. forecolor 1 1 1 1
  454. background "gfx/hud/vehicle_frame"
  455. rect 436 30 -16 64
  456. }
  457. //////////////////////////////////////////
  458. // Vehicle Shield meter
  459. //////////////////////////////////////////
  460. itemDef
  461. {
  462. name "shieldbackground"
  463. forecolor 1 1 1 1
  464. background "gfx/hud/vehicle_grid"
  465. rect 190 32 256 16
  466. }
  467. itemDef
  468. {
  469. name "shield_tic1"
  470. forecolor 1 1 1 1
  471. background "gfx/hud/vehicle_health_tick"
  472. rect 203 32 31 16
  473. }
  474. itemDef
  475. {
  476. name "shield_tic2"
  477. forecolor 1 1 1 1
  478. background "gfx/hud/vehicle_health_tick"
  479. rect 221 32 31 16
  480. }
  481. itemDef
  482. {
  483. name "shield_tic3"
  484. forecolor 1 1 1 1
  485. background "gfx/hud/vehicle_health_tick"
  486. rect 239 32 31 16
  487. }
  488. itemDef
  489. {
  490. name "shield_tic4"
  491. forecolor 1 1 1 1
  492. background "gfx/hud/vehicle_health_tick"
  493. rect 257 32 31 16
  494. }
  495. itemDef
  496. {
  497. name "shield_tic5"
  498. forecolor 1 1 1 1
  499. background "gfx/hud/vehicle_health_tick"
  500. rect 275 32 31 16
  501. }
  502. itemDef
  503. {
  504. name "shield_tic6"
  505. forecolor 1 1 1 1
  506. background "gfx/hud/vehicle_health_tick"
  507. rect 293 32 31 16
  508. }
  509. itemDef
  510. {
  511. name "shield_tic7"
  512. forecolor 1 1 1 1
  513. background "gfx/hud/vehicle_health_tick"
  514. rect 311 32 31 16
  515. }
  516. itemDef
  517. {
  518. name "shield_tic8"
  519. forecolor 1 1 1 1
  520. background "gfx/hud/vehicle_health_tick"
  521. rect 329 32 31 16
  522. }
  523. itemDef
  524. {
  525. name "shield_tic9"
  526. forecolor 1 1 1 1
  527. background "gfx/hud/vehicle_health_tick"
  528. rect 347 32 31 16
  529. }
  530. itemDef
  531. {
  532. name "shield_tic10"
  533. forecolor 1 1 1 1
  534. background "gfx/hud/vehicle_health_tick"
  535. rect 365 32 31 16
  536. }
  537. itemDef
  538. {
  539. name "shield_tic11"
  540. forecolor 1 1 1 1
  541. background "gfx/hud/vehicle_health_tick"
  542. rect 383 32 31 16
  543. }
  544. itemDef
  545. {
  546. name "shield_tic12"
  547. forecolor 1 1 1 1
  548. background "gfx/hud/vehicle_health_tick"
  549. rect 401 32 31 16
  550. }
  551. //////////////////////////////////////////
  552. // Vehicle Linked Weapons Indicator
  553. //////////////////////////////////////////
  554. itemDef
  555. {
  556. name "weaponslinked"
  557. forecolor 1 1 1 1
  558. background "gfx/hud/vehicle_grid2"
  559. rect 426 56 3 14
  560. }
  561. //////////////////////////////////////////
  562. // Vehicle Turbo Recharge meter
  563. //////////////////////////////////////////
  564. itemDef
  565. {
  566. name "turborecharge"
  567. forecolor 1 1 1 1
  568. background "gfx/hud/vehicle_grid2"
  569. rect 207 70 3 -14
  570. }
  571. //////////////////////////////////////////
  572. // Vehicle Speed meter
  573. //////////////////////////////////////////
  574. itemDef
  575. {
  576. name "speedbackground"
  577. forecolor 1 1 1 1
  578. background "gfx/hud/vehicle_grid2"
  579. rect 215 55 115 16
  580. }
  581. itemDef
  582. {
  583. name "speed_tic1"
  584. forecolor 1 1 1 1
  585. background "gfx/hud/vehicle_turbo_tick"
  586. rect 216 55 14 16
  587. }
  588. itemDef
  589. {
  590. name "speed_tic2"
  591. forecolor 1 1 1 1
  592. background "gfx/hud/vehicle_turbo_tick"
  593. rect 228 55 14 16
  594. }
  595. itemDef
  596. {
  597. name "speed_tic3"
  598. forecolor 1 1 1 1
  599. background "gfx/hud/vehicle_turbo_tick"
  600. rect 240 55 14 16
  601. }
  602. itemDef
  603. {
  604. name "speed_tic4"
  605. forecolor 1 1 1 1
  606. background "gfx/hud/vehicle_turbo_tick"
  607. rect 252 55 14 16
  608. }
  609. itemDef
  610. {
  611. name "speed_tic5"
  612. forecolor 1 1 1 1
  613. background "gfx/hud/vehicle_turbo_tick"
  614. rect 264 55 14 16
  615. }
  616. //////////////////////////////////////////
  617. // Vehicle Armor meter
  618. //////////////////////////////////////////
  619. itemDef
  620. {
  621. name "armorbackground"
  622. forecolor 1 1 1 1
  623. background "gfx/hud/vehicle_grid2"
  624. rect 286 55 115 16
  625. }
  626. itemDef
  627. {
  628. name "armor_tic1"
  629. forecolor 1 1 1 1
  630. background "gfx/hud/vehicle_armor_tick"
  631. rect 287 55 14 16
  632. }
  633. itemDef
  634. {
  635. name "armor_tic2"
  636. forecolor 1 1 1 1
  637. background "gfx/hud/vehicle_armor_tick"
  638. rect 299 55 14 16
  639. }
  640. itemDef
  641. {
  642. name "armor_tic3"
  643. forecolor 1 1 1 1
  644. background "gfx/hud/vehicle_armor_tick"
  645. rect 311 55 14 16
  646. }
  647. itemDef
  648. {
  649. name "armor_tic4"
  650. forecolor 1 1 1 1
  651. background "gfx/hud/vehicle_armor_tick"
  652. rect 323 55 14 16
  653. }
  654. itemDef
  655. {
  656. name "armor_tic5"
  657. forecolor 1 1 1 1
  658. background "gfx/hud/vehicle_armor_tick"
  659. rect 335 55 14 16
  660. }
  661. //////////////////////////////////////////
  662. // Vehicle Ammo meter (normal)
  663. //////////////////////////////////////////
  664. itemDef
  665. {
  666. name "ammobackground"
  667. forecolor 1 1 1 1
  668. background "gfx/hud/vehicle_grid2"
  669. rect 357 55 115 16
  670. }
  671. itemDef
  672. {
  673. name "ammo_tic1"
  674. forecolor 1 1 1 1
  675. background "gfx/hud/vehicle_ammo_tick"
  676. rect 358 55 14 16
  677. }
  678. itemDef
  679. {
  680. name "ammo_tic2"
  681. forecolor 1 1 1 1
  682. background "gfx/hud/vehicle_ammo_tick"
  683. rect 370 55 14 16
  684. }
  685. itemDef
  686. {
  687. name "ammo_tic3"
  688. forecolor 1 1 1 1
  689. background "gfx/hud/vehicle_ammo_tick"
  690. rect 382 55 14 16
  691. }
  692. itemDef
  693. {
  694. name "ammo_tic4"
  695. forecolor 1 1 1 1
  696. background "gfx/hud/vehicle_ammo_tick"
  697. rect 394 55 14 16
  698. }
  699. itemDef
  700. {
  701. name "ammo_tic5"
  702. forecolor 1 1 1 1
  703. background "gfx/hud/vehicle_ammo_tick"
  704. rect 406 55 14 16
  705. }
  706. //////////////////////////////////////////
  707. // Vehicle Ammo Upper meter (for vehicles with two type of ammo)
  708. //////////////////////////////////////////
  709. itemDef
  710. {
  711. name "ammoupperbackground"
  712. forecolor 1 1 1 1
  713. background "gfx/hud/vehicle_grid2"
  714. rect 357 55 115 10
  715. }
  716. itemDef
  717. {
  718. name "ammoupper_tic1"
  719. forecolor 1 1 1 1
  720. background "gfx/hud/vehicle_ammo_tick"
  721. rect 358 55 14 10
  722. }
  723. itemDef
  724. {
  725. name "ammoupper_tic2"
  726. forecolor 1 1 1 1
  727. background "gfx/hud/vehicle_ammo_tick"
  728. rect 370 55 14 10
  729. }
  730. itemDef
  731. {
  732. name "ammoupper_tic3"
  733. forecolor 1 1 1 1
  734. background "gfx/hud/vehicle_ammo_tick"
  735. rect 382 55 14 10
  736. }
  737. itemDef
  738. {
  739. name "ammoupper_tic4"
  740. forecolor 1 1 1 1
  741. background "gfx/hud/vehicle_ammo_tick"
  742. rect 394 55 14 10
  743. }
  744. itemDef
  745. {
  746. name "ammoupper_tic5"
  747. forecolor 1 1 1 1
  748. background "gfx/hud/vehicle_ammo_tick"
  749. rect 406 55 14 10
  750. }
  751. //////////////////////////////////////////
  752. // Vehicle Ammo Lower meter (for vehicles with two type of ammo)
  753. //////////////////////////////////////////
  754. itemDef
  755. {
  756. name "ammolowerbackground"
  757. forecolor 1 1 1 1
  758. background "gfx/hud/vehicle_grid2"
  759. rect 357 67 115 10
  760. }
  761. itemDef
  762. {
  763. name "ammolower_tic1"
  764. forecolor 1 1 1 1
  765. background "gfx/hud/vehicle_ammo_tick"
  766. rect 358 67 14 10
  767. }
  768. itemDef
  769. {
  770. name "ammolower_tic2"
  771. forecolor 1 1 1 1
  772. background "gfx/hud/vehicle_ammo_tick"
  773. rect 370 67 14 10
  774. }
  775. itemDef
  776. {
  777. name "ammolower_tic3"
  778. forecolor 1 1 1 1
  779. background "gfx/hud/vehicle_ammo_tick"
  780. rect 382 67 14 10
  781. }
  782. itemDef
  783. {
  784. name "ammolower_tic4"
  785. forecolor 1 1 1 1
  786. background "gfx/hud/vehicle_ammo_tick"
  787. rect 394 67 14 10
  788. }
  789. itemDef
  790. {
  791. name "ammolower_tic5"
  792. forecolor 1 1 1 1
  793. background "gfx/hud/vehicle_ammo_tick"
  794. rect 406 67 14 10
  795. }
  796. }
  797. menuDef
  798. {
  799. name "mp_timer"
  800. rect 560 160 60 30
  801. focusColor 1 1 1 1
  802. itemDef
  803. {
  804. name "frame"
  805. forecolor 1 1 1 1
  806. background "gfx/mp/count"
  807. rect 0 15 80 40
  808. }
  809. itemDef
  810. {
  811. name "deathtimer"
  812. forecolor 0 .6 0 1
  813. rect 15 22 64 32
  814. }
  815. itemDef
  816. {
  817. name "timer"
  818. forecolor 0 .6 0 1
  819. rect 15 22 64 32
  820. }
  821. }
  822. menuDef
  823. {
  824. name "vehicledamagehud"
  825. fullScreen 0 // MENU_FALSE
  826. rect 0 368 112 112 // Size and position of the menu
  827. visible 1 // Visible on open
  828. itemDef
  829. {
  830. name "background"
  831. forecolor 1 1 1 1
  832. background "gfx/menus/radar/circle_base"
  833. rect 5 10 100 100
  834. }
  835. itemDef
  836. {
  837. name "outer_frame"
  838. forecolor 1 1 1 1
  839. background "gfx/menus/radar/circle_base_frame"
  840. rect 5 10 100 100
  841. }
  842. itemDef
  843. {
  844. name "shields"
  845. forecolor 1 1 1 1
  846. background "gfx/menus/radar/circle_base_shield"
  847. rect 5 10 100 100
  848. }
  849. itemDef
  850. {
  851. name "vehicle_front"
  852. forecolor 1 1 1 1
  853. // background is determined by vehicle
  854. background "gfx/menus/radar/circle_base_shield"
  855. rect 5 10 100 100
  856. }
  857. itemDef
  858. {
  859. name "vehicle_back"
  860. forecolor 1 1 1 1
  861. // background is determined by vehicle
  862. background "gfx/menus/radar/circle_base_shield"
  863. rect 5 10 100 100
  864. }
  865. itemDef
  866. {
  867. name "vehicle_left"
  868. forecolor 1 1 1 1
  869. // background is determined by vehicle
  870. background "gfx/menus/radar/circle_base_shield"
  871. rect 5 10 100 100
  872. }
  873. itemDef
  874. {
  875. name "vehicle_right"
  876. forecolor 1 1 1 1
  877. // background is determined by vehicle
  878. background "gfx/menus/radar/circle_base_shield"
  879. rect 5 10 100 100
  880. }
  881. }
  882. menuDef
  883. {
  884. name "enemyvehicledamagehud"
  885. fullScreen 0 // MENU_FALSE
  886. rect 530 368 112 112 // Size and position of the menu
  887. visible 1 // Visible on open
  888. itemDef
  889. {
  890. name "background"
  891. forecolor 1 1 1 1
  892. background "gfx/menus/radar/circle_base"
  893. rect 5 10 100 100
  894. }
  895. itemDef
  896. {
  897. name "outer_frame"
  898. forecolor 1 1 1 1
  899. background "gfx/menus/radar/circle_base_frame"
  900. rect 5 10 100 100
  901. }
  902. itemDef
  903. {
  904. name "shields"
  905. forecolor 1 1 1 1
  906. background "gfx/menus/radar/circle_base_shield"
  907. rect 5 10 100 100
  908. }
  909. itemDef
  910. {
  911. name "vehicle_front"
  912. forecolor 1 1 1 1
  913. // background is determined by vehicle
  914. background "gfx/menus/radar/circle_base_shield"
  915. rect 5 10 100 100
  916. }
  917. itemDef
  918. {
  919. name "vehicle_back"
  920. forecolor 1 1 1 1
  921. // background is determined by vehicle
  922. background "gfx/menus/radar/circle_base_shield"
  923. rect 5 10 100 100
  924. }
  925. itemDef
  926. {
  927. name "vehicle_left"
  928. forecolor 1 1 1 1
  929. // background is determined by vehicle
  930. background "gfx/menus/radar/circle_base_shield"
  931. rect 5 10 100 100
  932. }
  933. itemDef
  934. {
  935. name "vehicle_right"
  936. forecolor 1 1 1 1
  937. // background is determined by vehicle
  938. background "gfx/menus/radar/circle_base_shield"
  939. rect 5 10 100 100
  940. }
  941. }
  942. }