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- #ifndef __GAMELOOP_
- #define __GAMELOOP_
- #include "types.h"
- // main game loop systems
- #define INIT_SYSTEM 0
- #define NO_PENDING_SCREEN 0xFFFF
- extern BOOLEAN InitializeGame(void);
- extern void ShutdownGame(void);
- extern void GameLoop(void);
- // handle exit from game due to shortcut key
- void HandleShortCutExitState( void );
- void SetPendingNewScreen( UINT32 uiNewScreen );
- #endif
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