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- #ifndef __TILEENGINE_ALL_H
- #define __TILEENGINE_ALL_H
- #pragma message("GENERATED PCH FOR TILEENGINE PROJECT.")
- #include <stdio.h>
- #include "sgp.h"
- #include "Ambient types.h"
- #include "fileman.h"
- #include "environment.h"
- #include "Sound Control.h"
- #include "Game Events.h"
- #include "Types.h"
- #include "Buildings.h"
- #include "Isometric Utils.h"
- #include "Pathai.h"
- #include "Structure Wrap.h"
- #include "Random.h"
- #include "Overhead.h"
- #include "Render Fun.h"
- #include "Strategicmap.h"
- #include "Sys Globals.h"
- #include "lighting.h"
- #include "renderworld.h"
- #include "Game Clock.h"
- #include "quests.h"
- #include "Ambient Control.h"
- #include "AimMembers.h"
- #include "Strategic Event Handler.h"
- #include "BobbyR.h"
- #include "mercs.h"
- #include "email.h"
- #include "Merc Hiring.h"
- #include "insurance Contract.h"
- #include "Strategic Merc Handler.h"
- #include "message.h"
- #include "opplist.h"
- #include "debug.h"
- #include "worlddef.h"
- #include "worldman.h"
- #include "smooth.h"
- #include "Exit Grids.h"
- #include "Editor Undo.h"
- #include "Strategic Movement.h"
- #include "Font Control.h"
- #include "SaveLoadMap.h"
- #include <string.h>
- #include "wcheck.h"
- #include "soldier control.h"
- #include "weapons.h"
- #include "handle items.h"
- #include "rotting corpses.h"
- #include "tile cache.h"
- #include "animation control.h"
- #include "utilities.h"
- #include "soldier create.h"
- #include "soldier add.h"
- #include "explosion control.h"
- #include "tile animation.h"
- #include "world items.h"
- #include "tiledef.h"
- #include "tiledat.h"
- #include "interactive tiles.h"
- #include "Handle Doors.h"
- #include "smokeeffects.h"
- #include "handle ui.h"
- #include "pits.h"
- #include "campaign Types.h"
- #include "strategic.h"
- #include "Action Items.h"
- #include "Soldier Profile.h"
- #include "Interface Dialogue.h"
- #include "LightEffects.h"
- #include "AI.h"
- #include "Soldier tile.h"
- #include "smell.h"
- #include "GameSettings.h"
- #include "Fog Of War.h"
- #include "Simple Render Utils.h"
- #include <stdarg.h>
- #include <time.h>
- #include "himage.h"
- #include "vsurface.h"
- #include "vsurface_private.h"
- #include "sysutil.h"
- #include "interface.h"
- #include "interface cursors.h"
- #include "structure.h"
- #include "points.h"
- #include "Dialogue Control.h"
- #include "english.h"
- #include "mousesystem.h"
- #include "jascreens.h"
- #include "math.h"
- #include <stdlib.h>
- #include <errno.h>
- #include "input.h"
- #include "video.h"
- #include "vobject_blitters.h"
- #include "edit_sys.h"
- #include "line.h"
- #include "Animation Data.h"
- #include "Timer Control.h"
- #include "Radar Screen.h"
- #include "Render Dirty.h"
- #include "Structure Internals.h"
- #include "Shade Table Util.h"
- #include <memory.h>
- #include "Map Edgepoints.h"
- #include "Map Information.h"
- #include "vobject.h"
- #include "worlddat.h"
- #include "overhead map.h"
- #include "interface control.h"
- #include "cursors.h"
- #include "soldier find.h"
- #include "interface panels.h"
- #include "Tactical Placement GUI.h"
- #include "phys math.h"
- #include "physics.h"
- #include "los.h"
- #include "event pump.h"
- #include "interface items.h"
- #include "Debug Control.h"
- #include "text.h"
- #include "Squads.h"
- #include "Map Screen Interface Map Inventory.h"
- //#include "container.h"
- #include "fov.h"
- #include "Overhead types.h"
- #include "Tactical Save.h"
- #include "MemMan.h"
- #include "font.h"
- #include "Button System.h"
- #include "gameloop.h"
- #include "Cursor Control.h"
- #include "MessageBoxScreen.h"
- #include "assignments.h"
- #include "WordWrap.h"
- #include "time.h"
- #include "Keys.h"
- #include "bullets.h"
- #include "Animation Cache.h"
- #include "tile surface.h"
- #include <wchar.h>
- #include "screenids.h"
- #include "shading.h"
- #include "Soldier Init List.h"
- #include "Summary Info.h"
- #include "Animated ProgressBar.h"
- #include "EditorBuildings.h"
- #include "music control.h"
- #include "Scheduling.h"
- #include "EditorMapInfo.h"
- #include "Smoothing Utils.h"
- #include "Meanwhile.h"
- #endif
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