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- #ifndef __TILE_CACHE_H
- #define __TILE_CACHE_H
- #include "tiledef.h"
- #include "structure.h"
- #define TILE_CACHE_START_INDEX 36000
- typedef struct
- {
- CHAR8 zName[ 128 ]; // Name of tile ( filename and directory here )
- CHAR8 zRootName[ 30 ]; // Root name
- TILE_IMAGERY *pImagery; // Tile imagery
- INT16 sHits;
- UINT8 ubNumFrames;
- INT16 sStructRefID;
- } TILE_CACHE_ELEMENT;
- typedef struct
- {
- CHAR8 Filename[ 150 ];
- CHAR8 zRootName[ 30 ]; // Root name
- STRUCTURE_FILE_REF * pStructureFileRef;
- } TILE_CACHE_STRUCT;
- TILE_CACHE_ELEMENT *gpTileCache;
- BOOLEAN InitTileCache( );
- void DeleteTileCache( );
- INT32 GetCachedTile( INT8 *cFilename );
- BOOLEAN RemoveCachedTile( INT32 iCachedTile );
- STRUCTURE_FILE_REF *GetCachedTileStructureRefFromFilename( INT8 *cFilename );
- HVOBJECT GetCachedTileVideoObject( INT32 iIndex );
- STRUCTURE_FILE_REF *GetCachedTileStructureRef( INT32 iIndex );
- void CheckForAndAddTileCacheStructInfo( LEVELNODE *pNode, INT16 sGridNo, UINT16 usIndex, UINT16 usSubIndex );
- void CheckForAndDeleteTileCacheStructInfo( LEVELNODE *pNode, UINT16 usIndex );
- void GetRootName( INT8 *pDestStr, INT8 *pSrcStr );
- // OF COURSE, FOR SPEED, WE EXPORT OUR ARRAY
- // ACCESS FUNCTIONS IN RENDERER IS NOT TOO NICE
- // ATE
- #endif
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