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- #ifndef __SHADE_TABLE_UTIL_H
- #define __SHADE_TABLE_UTIL_H
- #include "TileDat.h"
- void DetermineRGBDistributionSettings();
- BOOLEAN LoadShadeTable( HVOBJECT pObj, UINT32 uiTileTypeIndex );
- BOOLEAN SaveShadeTable( HVOBJECT pObj, UINT32 uiTileTypeIndex );
- extern CHAR8 TileSurfaceFilenames[NUMBEROFTILETYPES][32];
- extern BOOLEAN gfForceBuildShadeTables;
- BOOLEAN DeleteShadeTableDir( );
- #endif
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